so..., having responded correctly to explain myself... any answer?
Why are you asking me? I'm not listed as the author. I have no control over this resource. I had only responded in the first place to link you to a resource that had GMax and Mega sprites. (not realizing you were already on the thread, I had thought you were asking on the ZUD plugin thread)so..., having responded correctly to explain myself... any answer?
Ow sorry ;( but you still think i was asking for the battle sprites...Why are you asking me? I'm not listed as the author. I have no control over this resource. I had only responded in the first place to link you to a resource that had GMax and Mega sprites. (not realizing you were already on the thread, I had thought you were asking on the ZUD plugin thread)
I said nothing of the sort. I was explaining why I responded to your initial post, where you had just said “sprites” without specifying overworld sprites.Ow sorry ;( but you still think i was asking for the battle sprites...
I understood it and so i clarified. Sorry for mistaking you for the author.I said nothing of the sort. I was explaining why I responded to your initial post, where you had just said “sprites” without specifying overworld sprites.
You’re missing a graphic for the menu sprite of a Pokemon in your save file’s party. Either add the graphic or delete the save.So yeah, i cant test my game with it installed, it prompts this error, idk what to do tbh, anyone can help?
Yup deleting the save helped, now the only issue it that the player is invisible xdYou’re missing a graphic for the menu sprite of a Pokemon in your save file’s party. Either add the graphic or delete the save.
This issue is not related to the Gen 8 project.Yup deleting the save helped, now the only issue it that the player is invisible xd
Hey, all my sprites are really small and I can't figure out how to scale them can someone help me.
If these are bugged, it would be within Essentials itself. All Gen 8 content is already included in Essentials, all this plugin does is add the sprites and scripts for visual displays.I'm not sure if this is known or not, but Cramorant's ability appears to be bugged. It will paralyze itself rather than the opponent when half health or below. Gulp Missile also will infinitely hit multiple opponents if in a double battle, rather than whoever first hit it.
Does anyone know where the Gen 8 Project stores ability data to fix this?
Is anyone please able to help me with this? Starting to really regret installing this plug in now because my sprites are all over the place!Hi, so I adjusted the scaling but now some of my Fakemon are too large, so I followed the instructions and went into the Pokemon_Metrics PBS and added:
FrontSpriteScale = 0.5
But I got an error when I ran the game saying that integer does not exist. I went back and changed it to 1 and the game ran fine except my fakemon encounters are beyond ginormous, I have tried editing the sprites to be smaller but I keep losing a lot of the quality, can I only scale Pokemon in metrics to get larger, not smaller? Or is there another way to code it?
Also, most, if not all sprites both front and back are placed too high. Short of editing every single Pokemon metrics individually, is there a global way of lowering it all?