Just recompile.unfortunately none of that worked for me. I guess I am just out of luck, but thank you anyway.
Just recompile.unfortunately none of that worked for me. I guess I am just out of luck, but thank you anyway.
Can someone update the pack to 21.1?
Commissioned Goli to update the plugin to V21. This version updated for V21 (haha pun) fixes the autopositioning bug along with fixing the footprints issue so they will now show up if enabled.
By the way small error in the meta.txt file I'mma fix later. Otherwise works perfectly. "Requires = v20.1 Hotfixes, 1.0" should be "Requires = v21 Hotfixes 1.0.1".
Appletun - Gen 8 Pack v21
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
I've been able to update the scaling, but not positioning, so they all hover ominouslyHello, I've been trying to install the v21 version but the sprites don't scale. Ofc i've tried to recompile the plugins and the data. Any ideas? Upgrading is never a fun process.
May I ask how you were able to do that? I am fine with manually re-positioning stuff if I need to, but Rescaling every single time seems like a pain.I've been able to update the scaling, but not positioning, so they all hover ominously
I don't know if you plan on updating this to v21.1, just cause they gen 6-8 sprites aren't with the gen 9 pack, and the scripts won't work(obviously) with v21.1. Also, is it possible to get vanilla style sprites for gens 6-8? Would love to know where I could download those.
Commissioned Goli to update the plugin to V21. This version updated for V21 (haha pun) fixes the autopositioning bug along with fixing the footprints issue so they will now show up if enabled.
By the way small error in the meta.txt file I'mma fix later. Otherwise works perfectly. "Requires = v20.1 Hotfixes, 1.0" should be "Requires = v21 Hotfixes 1.0.1".
Appletun - Gen 8 Pack v21
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Error, changing it to "Requires = v21 Hotfixes 1.0.1" isn't working.Commissioned Goli to update the plugin to V21. This version updated for V21 (haha pun) fixes the autopositioning bug along with fixing the footprints issue so they will now show up if enabled.
By the way small error in the meta.txt file I'mma fix later. Otherwise works perfectly. "Requires = v20.1 Hotfixes, 1.0" should be "Requires = v21 Hotfixes 1.0.1".
Appletun - Gen 8 Pack v21
MediaFire is a simple to use free service that lets you put all your photos, documents, music, and video in a single place so you can access them anywhere and share them everywhere.www.mediafire.com
Error, changing it to "Requires = v21 Hotfixes 1.0.1" isn't working.
Name = Generation 8 Pack Scripts
Version = 1.0.4
Essentials = 21
Requires = v21 Hotfixes 1.0.1
Website =
View: https://www.youtube.com/watch?v=dQw4w9WgXcQ
Credits = Golisopod User, Luka S.J.
-------------------------------------------------------------------------------
Debug Output:
-------------------------------------------------------------------------------
* Checking plugins *
ERROR: Plugin Error:
Plugin 'Generation 8 Pack Scripts' requires plugin 'v21 Hotfixes 1.0.1' to work properly.
The sprites are scaled to 1x instead of the usual 2x, and the pack uses a script to scale them up in-game. Make sure you've compiled the scripts and got the right pokemon_metrics file.hey, im kinda new in doing my own pokemon fangame and im having some trouble with 6th - 8th gen sprites being too small. Someone knows what can i do?
Hey, I'm facing the same issue as the other guy and am very new to this, how to I ensure the scripts compile at runtime? And also how do I ensure I have the right pokemon metrics file?The sprites are scaled to 1x instead of the usual 2x, and the pack uses a script to scale them up in-game. Make sure you've compiled the scripts and got the right pokemon_metrics file.
I cover compiling at the top here -Hey, I'm facing the same issue as the other guy and am very new to this, how to I ensure the scripts compile at runtime? And also how do I ensure I have the right pokemon metrics file?