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Released Pokemon This Gym of Mine

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
4.2.3
NOTICE:
I am aware of a ROM hack version of this game is circulating around. This is NOT that. This version requires no emulator to play and is exclusively for PC. To play, just download the ZIP file from one of the links below. Extract the file and run the game file. I have no affiliation with any of the ROM hack versions of this game.
_____________________________________________________________________________________________________________________________________________________________________________________________
Thank you all for your patience! Allow me to welcome you to the demo for Pokemon This Gym of Mine: Rank Up Edition!
title.png


Take on the role of the Gym Leader of Umbal City, with a brand new coat of paint and far more to discover!

Don't believe me?
A UI ripped straight from Pokemon Black and White! Also reveals your Pokemon's EVs and IVs!
Screenshot 2023-10-26 181938.png


New Feature in battles: Atmosphere!
Screenshot 2023-10-26 184324.png

Screenshot 2023-10-29 162307.png

Atmosphere greatly assists Pokemon of certain types! Plenty of new Abilities and Moves have been added to take advantage of them!
Feel free to explore and experiment with this new field effect!


Screenshot 2023-12-12 160729.png

New and improved Gym and Building systems to further polish and refine the game!
Introducing Notoriety! As your win streak grows, stronger Trainers will appear and more rewards come your way!


Screenshot 2023-12-12 161105.png

Screenshot 2023-12-12 161138.png

Alter your Gym Puzzle to control the flow of Trainers into your Gym!

Screenshot 2023-12-12 163011.png

Chat with your Gym Trainers and learn more about them!

And much, much, MUCH more! Even more than what I could fit into this demo! I hope you all enjoy it and I hope to have more very soon!

Screenshot 2023-12-12 161820.png

Screenshot 2023-12-12 161929.png


Any plugins or premade sprites have been instrumental to this game's development.
Please make me immediately aware of any issues involving missing or omitted credits.


Pokemon Essentials v20.1:
Flameguru
Poccil (Peter O.)
Maruno
Roza
Based on MKXP by Ancurio et al.
With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

v20.1 Hotfix:
Maruno

Smogon XY/SM/SS Sprite Project
Project: Generation 6
Pokemon Essentials 18.1
Jumping Gen 6 Pokemon Icons
ShinxHero's Pokemon XYORAS Cries

Battler Sprites:
Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
Overworld Sprites
Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
Icon Sprites
Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon
Cry Credits:
Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464
Script Credits:
Golisopod User, Luka S.J.
Compilation of Resources:
Golisopod User, UberDunsparce

Credits:
#==============================================================================#
# #
# Gen 4 OW Collection #
# #
# Compiled & Created by Vanilla Sunshine #
# With help from Neo-Spriteman, #
# Purple Zaffre, Maicerochico, and Atomic Reactor #
# #
# Intended for use with Mr. Gela's Trainer Sprites and PBS. #
# https://eeveeexpo.com/resources/391 #
# #
#==============================================================================#

** Credits **
--------------------------------------------------------------------------------

Neo-Spriteman - Originally formatting most HGSS OWs for RMXP

Vanilla Sunshine - Formatting the OWs missing from Neo's resource for RMXP
Formatting most DPPt OWs for RMXP
Animating the Object boulder file
Creating the following Custom OWs:
trchar017 - Bug Catcher (HGSS)
trchar020 - Ninja Boy
trchar049 - Scientist
trchar067 - Teacher
trchar083 - Skier
trchar116 - Poke Maniac
trchar128 - Aroma Lady
trchar130 - Bird Keeper M
trchar131 - Bird Keeper F
trchar134 - Poke Fan M
trchar136 - Poke Fan F
trchar142 - Gentleman
trchar157 - Rocket Grunt M
trchar158 - Rocket Grunt F
trchar177 - Young Couple (DPPt)
trchar178 - Young Couple (HGSS)

PurpleZaffre - Ripping & Formatting the following OWs:
NPC 83 - Looker
NPC 84 - Charon
NPC 85 - Chubby Man (Beta/Unreleased)
NPC 86 - Spikey Hair (Beta/Unreleased)
NPC 87 - Blushy Girl (Beta/Unreleased)
NPC 88 - Director (Beta/Unreleased)
Creating the following Custom OWs: (Commissioned by Maicerochico)
trchar107 - Gambler
trchar117 - Dragon Tamer
trchar118 - Breeder M
trchar120 - Breeder F
trchar146 - Veteran

AtomicReactor - Creating the following Custom OWs:
trchar124 - Ranger M
trchar126 - Ranger F

--------------------------------------------------------------------------------
Outdoor Tilesets:

Magiscarf
SailorVicious (Formerly known as Heavy-Metal-Lover)
Kyle-Dove
--------------------------------------------------------------------------------
Gen 4 Trainer Sprites:

Mr. Gela/theo#7722
--------------------------------------------------------------------------------
Gen 4 Indoor Tileset:

Akizakura16 (Aki)

Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project

Overworld Sprites

Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo

Icon Sprites

Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon

Cry Credits:

Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464

Script Credits:

Golisopod User, Luka S.J.

Compilation of Resources:

Golisopod User, UberDunsparce

Essentials Deluxe:
Lucidious89

BW Party Screen:
DeepBlue PacificWaves,Shashu-Greninja, Golisopod User

BW Summary Screen:
DeepBlue PacificWaves, Tommaniacal, Lucidious89, Weibrot, Kobi2604, Dirkriptide, Ploaj, Mr. Gela, Shashu-Greninja, Golisopod User

Auto Multi Save:
http404error

Trainer Sprites:
Mr. Gela/theo#7722

Overworld Sprites:
Vanilla Sunshine, Neo-Spriteman, Purple Zaffre, Maicerochico, and Atomic Reactor


Improved AI Plugin:
KRLW890

Triple Triad Booster Packs:
FL

Script Gen 9 and Adapting PLA for v20:
-Caruban

PBS for Gen 9:
-Caruban
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)

Pokemon Gen 9 Battler Sprites:
The-King-Of-Roads-X, Mak, leParagon, Caruban, Azria, Mashirosakura, Katten, jinxed

Battler Sprites QC:
leParagon

Pokemon Gen 9 icons:
ezerart

Pokemon Gen 9 Followers:
Azria, DarkusShadow

Pokemon Gen 9 Cries:
Edited from Lightblade Absol Gen 9 Cries compilation video

View: https://www.youtube.com/watch?v=KV6k3G62oT0


Gen 9 item icons:
-lichenprincess (Tera Orb, Bamboos, Tera Shards, Mirror Herb, Loaded Dice, Leader Crest, and Kubfu Scrolls, Booster Energy, Gimmighoul coin, TM Material, Kofu's Wallet)
-Caruban (Punching Glove, Auspicious Armor, Malicious Armor, Ability Shield, Clear Amulet, Covert Cloak, Scarlet&Violet Book)

Original Pokémon: Legends Arceus Expansion Script :
-StCooler (Original script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the script for v19.1 use)

PLA item icons :
-AztecCroc, 3DJackArt, Caruban, lichenprincess

Pokemon cries ripped:
-Morningdew

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

PLA Pokémon icons:
-LuigiTKO

Follower
-Boonzeet
-DarkusShadow
-princess-phoenix
-Ezeart
-Wolfang62

PLA Sprites from Smogon Gen8 Sprite Project :
(https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/)
-Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite


Gen 4 Style Version
Gen 9 sprites:
KingOfThe-X-Roads, Mak, Red7246, Vent, Caruban, leParagon, Sopita_Yorita, Z-nogyroP,
Alxndre~◇, Mashirosakura, NanaelJustice, KRLW890

PLA sprites:
Travis, KingOfThe-X-Roads, Blaquaza, leParagon, Red7246, G.E.Z., Katten, Vent, Cesare_CBass, AlexandreV2.0, PKMNTrainerRick., CarmaNeko, JWNutz, Erkey830

Gen 9 Icons:
Vent, Katten, leParagon, Cesare_CBass

PLA Icons:
LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for
Pokémon Icons Act 2.9 - Teracristalizando
(https://whackahack.com/foro/threads/pokemon-icons-act-2-9-teracristalizando-07-08-2022.63896/)

Full Sprites Credit List:

View: https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing


Music (from khinsider):
Playing with Psychos - Live a Live
Jubilife City - Pokemon DPP
Battle! Wild Pokemon - Pokemon DPP
Wild Pokemon Defeated! - Pokemon DPP
Battle! Trainer - Pokemon BW
Victory Against Trainer! - Pokemon BW
Battle! Gym Leader - Pokemon BW
Victory Against Gym Leader! - Pokemon BW
Battle! (Gym Leader) - Pokemon XY
Victory! (Gym Leader) - Pokemon XY
Beach Volleyball Massacre - Jimmy and the Pulsating Mass
Game Corner - Pokemon DPP
Temporal Spire - Pokemon Mystery Dungeon: Explorers
Battle - Spore Creatures DS
Proving Grounds - Spore Creatures DS
Baysee - Spore Creatures DS
Light Side - Spore Hero Arena

Zophar's Domain:
Desperate Fight - Breath of Fire 2
I'll Do It - Breath of Fire 2

Assistance from:
NotFaizen - Electro Blade/Opulite Gallade Abilities

Special thanks to:
Welshy76
kantobelv
bobalink
TheTealEmerald
itsmeofcours
ABCNossehc
FeralPango
KassMeOutside
overevaluated
Dragon_Slobber
Lukas Alexander
SinistarBeware
Shecrio
3rik1994
Sirst
norelation
SlayerBRK
dndtherapist
bradbingham
Giokaiser
Toohsaka
Swordsy10
Raiden8492
OpenBracket
MinnieGG
Gametheus

_____________________________________________________________________________________________________________________________________________________________________________________________

Pokemon
This Gym of Mine

mbM7yzy.png

You are the newest Gym Leader for Umbal City! Battle Trainers that challenge you,
spruce up the city, and help out the citizens!
How you do it is all up to you!

Screenshots:
pRrSnvx.png

xO4XGlu.png

TlZRq6A.png

RFXvpC4.png

r7Wdjzj.png
lO3Nisz.png
Downloads:
Additional Links:
Reddit
Discord
If you are having trouble with the Discord link, the invite link can be found at the game's wiki:
Wiki
Made Using:
Pokemon Essentials 18.1
Team:
Omegas
Notes:
It's random chance that goes into deciding who you face at the Gym. I've done everything I could think of to keep it interesting and avoid repetition, but it may happen once in a while, especially early on. Also, some early-game Trainers get stronger if you leave them be. You can only fight each Trainer once, so make it count!
Finally, there is no barrier between areas. You can access areas containing Pokemon five times your strength straight out the gate!
Have fun you guys!

Credits:
Pokemon Essentials 18.1 - Maruno, Poccil, and Flameguru
Smogon XY/SM/SS Sprite Projects
Project: Generation 6

Jumping Gen 6 Pokemon Icons - Pikachumazzinga
ShinxHero's Pokemon XYORAS Cries
Generation 8 Project for Essentials
 

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Last edited:

Fang

Rookie
Member
Joined
Dec 28, 2023
Posts
3
First of all thank you for all the effort you put into this version! I got to the end of the demo yesterday and have been chewing it in my thoughts. First thought me and people in the discord I was playing it in had is that Umbal City is very pretty. Much of the gameplay loop is the same as the last version and there's only a few days of it - I didn't notice if the gym puzzle changed the trainers that came in, except maybe the last encounter I had? But I did enjoy the couple difficult trainers that did come in. As for new mechanics I am such a fan of the gym moves, they're a really good idea. I've restarted the game to see what they all were and I have some general thoughts on them (not critiques necessarily, but stream of consciousness thoughts). I was pretty committed to continuing ice in future versions but my buildcraft brain is vibrating with some of these

Terrain moves:

Electric - I think an offensive move that sets terrain is neat! It means terrain will actually end up being set for a fight, most of the time. Electric terrain is fun, and since it can be reliably set unlike the three below this helps bring out electric's strength as fast hard-hitters. Idk if the ai even wants to swap out normally, but not being able to switch into a ground type to mitigate a strong hit is theoretically pretty decent.

Grass, Fairy and Psychic - I'm lumping these three into the same category because they're so similar. It's difficult to make a team specifically around utilizing the field since you're reliant on the opposing trainer's team composition to set the terrain, and you don't have much control of when in the fight they'll send a pokemon weak to you out, but I don't think that's too much of an issue. Being able to set terrain in the same turn as you deal damage makes these good no matter what, even if it's conditional on the circumstances. They're very high bp moves as well and I'm not sure if I'd advocate for them staying the way they are or for being a little weaker...like, you set terrain with the weaker terrain move and then switch to using a different offensive move. But also having a high bp move as a Tm at low levels is really useful, so. Last thought on these is that the grass type one in particular seems like it'd be very fun since you get whimsicott as a starter - which means via nature power you can use a priority, stab and terrain boosted energy ball. Whimsicott go Kill.

Ground: This one's very thematically fitting for ground type. You control the land and terrain! Nobody gets to control the terrain better than you do. My initial thought is that it'd be optimal to set terrain yourself for the double damage, but unless you add more mons that set terrain via ability that might be difficult. I'm not sure what pokemon learn this Tm though, or how often trainers are going to be using terrain. This might be something that the gym puzzle will interact with, as you'd want to attract smart trainers who'd set grassy terrain or the like. A bonkers interaction imo would be if Arboliva could learn this move.

Damaging moves with secondary effects:

Water: This is such an interesting move! I think this is my favorite of the bunch! Off the top of my head you could keep getting healing or supereffective-resisting berries to make an already tanky mon extremely tanky, you could continuously recycle a water gem that regenerates every time you use this move, you could get an eject button recycled on regenerator mons like slowbro or toxapex, etc. etc. I can imagine a gym themed around diving for treasure and it's just really, really cute.

Ghost: Speaking of cute moves, this one is also quite cute. I feel like the dragon tail mechanic does actually fit ghosts better than it does dragons - in the first place, dragons have so much brute strength that dragon tail doesn't get much use. But also, the effect is inherently frustrating and bratty...someone's gone through all the trouble of setting up, and you just force them to switch out? Teehee, such a shame~

Normal: As opposed to attacking while also setting your persistent effect or using a pokemon's ability to set it, I think this is the only way to set freeing atmosphere currently? We were talking about the atmosphere effects in a discord and there's several good uses for it. Bounce and fly are good coverage for fighting, and a one-turn skull bash is absolutely brutal. I think it's worth having to spend a move to set it first when you can rapid-fire two-turn moves for a few turns afterward.

Flying: Stealth-rock begone! It does make sense that a strong flying-type trainer would be able to do this. It gets rid of one of flying's big weaknesses while yet again being a reliable and strong move even without the secondary effect.

Poison, rock and fire: these are all middling bp moves that have a chance to inflict poison or burn respectively. Poison on a rock type move is unique but the since there's only a chance of it being applied I wouldn't build a strategy around it. My buildcraft thoughts for these immediately turned toward using sheer force actually. Poison gets nidoran as a starter and miasma would be a reliable move for it, but sludge bomb beats it out in strength. If I had to guess these moves might be temporary.

Ice: This is the one I used the most in my run of the demo since I had a full playthrough with it. I like it - ice as a type has to hit hard to make up for its fragility, and crits are great utility for bypassing mons that set up screens or defenses. For that purpose though I'd prefer using frost breath, y'know? So I'd probably use frost breath if I found it as a Tm over this since it'd always crit. I appreciate the high bp early game Tm though.

Dragon: It's a strong dragon type move that uses the highest of either stat. Aside from the obvious, that it automatically uses the user's highest attacking stat, this also helps resist effects that would lower your stats like burn. Good and reliable, it's not the strongest dragon type move but I'd use it over a slightly higher bp move for that bit of utility alone.

Steel: The description doesn't make it clear if this uses the user's or opponent's item, as well as whether it consumes the item to use the move. Either way it's, if you'll excuse the pun, a solid looking move.

Bug: The description of the Tm doesn't currently match the move learned so this move might be a WIP. I think it's meant to be a special version of beat-up which I quite like.

The new items and atmospheres are another level of complexity that I appreciate in the game. Serene helps fragile ice types not be swept by fast pokemon and score k.o.'s with slower mons, while freeing is neat and gives normal gyms more of an identity. I saw that there's a spooky atmosphere as well in your screenshots that I have yet to find in-game, so I'll look around for it. While the first demo doesn't have these items for you to buy or find yet, I assume, there was a trainer with a persistent item that reduced supereffective damage in exchange for stat drops, which I think is a fair trade. For types weak to common offensive typings these look like a cool assist for gym leaders as much as they're there to make trainer battles more interesting. Anyways I apologize for the wall of text I think your game is fun :)
 

EvilMastermindOfDoom

Rookie
Member
Joined
Mar 23, 2023
Posts
5
I really enjoyed my playthrough back on 4.18 (I think), so I'm super excited to get started on Rank Up! I've noticed quite a few graphics issues (inconsistent player sprites, odd scaling of Pokemon battle sprites, walking too far through doors with no opening animation, etc) but since that's cosmetic, I assume that'll be fixed towards the end. I would recommend fixing the running speed, though, as the animation plays much faster than the character moves and it's currently not much of an improvement to walking.
I've also noticed some spelling/grammar mistakes. Is there a good way to report smaller issues like this we come across?
There's probably also a more efficient way of storing the Pokemon Sprites, since each Pokemon currently has 8 Battler Sprites (Back, Front, Shiny Back, and Shiny Front, each existing twice. Double that if there's a gender/form difference. Dont get me started on Alcremie) and I've seen it condensed to a single file in other games.
If you're looking for any help, I'd love to offer some: I have a reasonable bit of spriting experience with Infinite Fusion, a little bit of coding/modding experience (for Pokemon Reborn specifically, but Essentials is Essentials) and I'd say I'm pretty good at spotting typos and such.
I could imagine that the game would benefit from some custom player sprites, and I'd be happy to provide some!
 

EvilMastermindOfDoom

Rookie
Member
Joined
Mar 23, 2023
Posts
5
So far I've found a few minor bugs like invisible obstacles or missing collision, so mostly stuff that'll get cleaned up over time.
However, there's a pretty major one that crashes the game if you try to get a Rowlet from Lilith. It seems to be specifically Rowlet, at least all others I have tried worked just fine. Free my round lil boy
1704504309104.png
 

Me-is-dumb

Rookie
Member
Joined
Jan 6, 2024
Posts
1
someone, please tell me where to find or evolve my pichu to an alolan raichu! I've been looking for an answer, but I can't find anything
 

rominmusa

Novice
Member
Joined
Oct 29, 2022
Posts
43
someone, please tell me where to find or evolve my pichu to an alolan raichu! I've been looking for an answer, but I can't find anything
Sadly from what i know there no way but you can come to the discord server and we can convert your raichu onto alolan
 

Omegas

Trainer
Member
Joined
Jul 5, 2017
Posts
82
Hello, everyone!
Just wanted to let everyone know that a small patch for Pokemon This Gym of Mine: Rank Up has been released.

Nothing too major, but it does take care of some crashes in easily accessible events, as well as some minor fixes here and there.
I will be looking out for any other bugs and issues that may arise, so please let me know if anyone finds anymore.

Hope you all have a nice day!
 

Drakeulous

Rookie
Member
Joined
Jan 9, 2024
Posts
1
found some bugs. if you use teleport you will land in the out-of-bounds area on top of the cave of knowledge and will soft-lock yourself. also, the map shows another region instead of the game world, and if you try to use the pokedex's "where you can find this Pokemon" feature, it crashes the game. Aron's is weirdly floating.
 
Last edited:

RotoCFD

Rookie
Member
Joined
Jan 16, 2024
Posts
1
I've seen a few comments in the threat about Togepi being buged. Does anyone know if that is still the case?
 

Magic

Novice
Member
Joined
Nov 21, 2020
Posts
46
The game is amazing but how do you evolve trade mon's? like seadra to kingdra
will it evolve with dragon scale thru lvl up?
 

BHGamer

Rookie
Member
Joined
Jan 17, 2024
Posts
1
Does this game have controller support? Trying to use a usb controller but can't get it to respond
 

Usernoname

Rookie
Member
Joined
Jan 18, 2024
Posts
4
Excuse me,I play this game and running bug gym leader but it seems I can't find some of my favourite bug Pokemon like scolipede,vikavolt,leavanny
Does anyone know how or where to find these Pokemon?
 

paralofsky

Rookie
Member
Joined
Jan 19, 2024
Posts
1
maybe a stupid question but what emulator do i use for this? I tried a GBA an an NDS emulator but that didnt work
 

LinKazamine

Champion
Member
Joined
May 24, 2023
Posts
662
You don't use emulators with this kind of game. They come with a .exe file that is used to play the game.
 

Tyrant

Rookie
Member
Joined
Jan 21, 2024
Posts
1
I downloaded the game but what emulator do I need to play it. Myboy and johngba won't allow it to open, it says unsupported. Someone please help cuz I want to play
 

iiirrrsss

Rookie
Member
Joined
Jan 23, 2024
Posts
1
I downloaded the game but what emulator do I need to play it. Myboy and johngba won't allow it to open, it says unsupported. Someone please help cuz I want to play
you play this on PC

i have a question, why in cave no background shows on my pokemon?
 
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