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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
 
It's the beginning of Summer, and everyone is ready to go on holiday! Just one final broadcast, one last weather report to do, and you're off work for a whole month. Except the next morning, when you step out of the door you're greeted with... snow?! That wasn't in your forecast. But it might be your chance to take center stage for once and have a story of your own! About: First of all, there's a font in the fonts folder called 'Unown' which you should install unless you have it already. If you do not there will be a puzzle early on in the game you cannot solve. Also, given that I had less time with this game then I wanted to have, I didn't playtest it as much as I should've. I might need to do a balancing patch at some point (maybe even within the first week). Download Link (original Version) Download Link (current Version) Resource Pack
 
Game Title: POKÉMON MYSTIQUE As a member of the Weather Institute, you must journey to the Eienn region, where abnormal weather has been spotted throughout. Investigate, fight ravaging Pokémon, solve the mystery, and save the day! This game contains a plotpoint from the Pokémon Horizons anime. If you're avoiding spoilers, do not play until you reach the Mega Voltage arc (known in the dub as Season 3: Rising Hope; the dub is not out yet). features: •a handful of pokémon from all gens available to show off (harsh sunlight and hail) weather effects! •you're given several starter pokémon from your boss! check your box when you're first able to :) •time-of-day evolutions don't need it to be a certain time of day. split time-based evolutions occur by making your pokemon hold a sun or moon shard (ex espeon/umbreon). •freedom to nickname whatever through the party menu (including traded pokémon!) •a free move relearner/deleter in the first town! •easy access to every poké ball, evolution stones, and berries through specialty shops. •most if not all comfort features from poke-emerald expansion (such as the physical-special split) Game Screenshots: Made Using: pokeemerald-expansion! This is a romhack :) Team: just me, @mils ! Download Link: link. remember to patch it to Emerald (u) (Trashman)! Notes: you can rebattle some trainers and they have no line-of-sight (which is an intentional sacrifice due to bugs in normal trainer battles...) Version 1.0.1 - fixed the title screen palette! trade evolutions are now fully tradeless (so you can evolve that porygon2)! castform will now also change forms in the overworld. some minor tweaks have been made too. Version 1.0.2 - cutscene, dialogue, collision, and general bug fixes. you'll now also start the game with a gen-6-style exp. share which is off by default - it can be enabled through the key items menu. if you have an earlier save, you can talk to the woman in the greenhouse to be given one. Version 1.1 - final gamejam build. consolidated the tileset, which has fixed tileset animations and some graphical issues. changed the brume parkway layout a bit as well as hidden item areas. made a custom texture for the beach towels in estiview. added some trainers to estiview meadow. you can't run from bosses anymore to fix a bug. and finally, added a cutscene trigger. when loading old saves, you might need to leave the area for things to look right. Version 1.1.1 - fixed the final boss and ending cutscene!!!! the game can be beat once more! don't worry - if you've beaten the final boss already but the cutscene never played, you don't need to rebattle him. just talk to him again! also made a few balancing changes and added a bit of postgame dialogue. Resource Pack: link. Credits: Made by: Mils (eevee-expo) / Millaren (pokecommunity) Most assets were made by Game Freak or the Pokeemerald Expansion Contributors!
 
Pokémon Shifting Skies Overview one world, four seasons You play as Geoffrey, a devoted father living in the peaceful village of Evergreen Hollow. After a fateful encounter between your Castform and a furious mother Ursaring, you’re enlisted by two of the village's scientists to test the capabilities of a revolutionary new invention of theirs : the ChronoBarometer. But the deeper you investigate, the clearer it becomes that Evergreen Hollow and its surroundings aren't as tranquil as they first seem. Ancient forces are stirring, secrets are unraveling, and the skies themselves may not remain peaceful forever... Can Geoffrey protect his home and family while navigating the dangers he never asked for? Screenshots Features Length : Approximately 4 hours to complete the main story, 100%ing may take longer! Seasonal Exploration : Experience Evergreen Hollow and its surroundings across all four seasons. Every map has unique elements each with different interaction options depending on the current season. Seasonal Variance : Every Pokémon has their own preferred season, within which you may find they excel in battle more than usual. Achievement System : Unlock up to 48 achievements, gaining points allowing you to unlock 48 unique skills to give your battles new and exciting strategic options. No Traditional Exp : Progress your Pokémon with skill mastery and clever play, not traditional levelling. Tutoring System : On capturing a new Pokémon, every move they know can be taught to your other team members, making every capture valuable for building your strength! Wild Pokémon Scouting : Observe wild Pokémon to learn their nature and moves before deciding whether capturing is worth your time. Fast Forward : Just press Q! Team @Geoswag : Mapping, Eventing, Spriting, Writing, 1% of the Scripting @Altarax : 99% of the Scripting, Eventing, Playtesting Developer notes My first ever game with an actual public release version! Quite happy with how the final game has turned out but there were multiple points of scaling back scope and adjusting the story during development. Having worked together multiple times before we knew we'd be able to get something good out before the deadline but having never been Lead Developer myself before I now understand the pain a bit better! Hopefully people enjoy the exploration aspect without it feeling quite as open as our previous project, Pokémon Peppermint. I'm particularly happy with how the cutscenes came out, so I'm looking forward to hearing people's thoughts on those! Downloads Game download link Resource pack (free-to-use graphics for other devs) How the mechanics work (major spoilers) Credits
Pokémon Realities Kit Used: Essentials V20.1 (Planning to Update to 21.1) Game Summary Pokémon Realities is a fan made Pokémon game that heavily dives into the idea of the multiverse. Throughout the game, the player will travel through 6 different lands that make up the Kessho Region, each with their own unique traditions and cultures collecting 18 gym badges and preparing to challenge the Pokémon league. Early on in the player's journey, they end up running into a mysterious group known as team horizon who are looking to reassemble something called the reality crystal. This crystal was said to have the power to create any wish imaginable back in the ancient times. Now throughout their journey, the player attempts to stop team Horizon from achieving their goals while meeting many friends, allies, enemies, and Pokémon along the way. Features you'll see in V1 Gen 3 RSE Style Game Very Large Pokedéx with 1000+ Pokémon available to capture Field Effects (Like from Reborn, Reju, Deso, Etc) Level Caps QoL upgrades (PokéMart & PokéCenter combined into one New Regional Variants New Custom UI's Side Quests Content up to the 5th gym avaliable (gym 5 out of 18) Spoiler Free Story Outline The Kessho Region is home to a crystal known as the reality crystal. This crystal was said to be a gift from the gods for humanity to use to grow and prosper. One day a wish was made to bring prosperity and expansion to the region, and the wish was granted. However, due to the great magnitude of the wish, a great calamity struck the region, expanding it into 6 different islands with each having origins from their own realties. After such a massive wish was made, the crystal exploded and shattered itself into tiny shards, scattering itself until it could fully restore its power. In the present day, all 6 lands have come together, stemming from the primitive age, medieval age, modern age, and even ages of flying cars and magic! However, as of recent years, an organization has been on the move for the crystal shards, what are their goals? Perhaps it to create a new world using the crystal's power, or the destruction of life itself... For people who are interested in keeping up-to-date with the project or even becoming apart of the project, please join our discord server and check out my recruitment post on Eevee Expo! Recruitment Post Realities Discord Server
 
If a battle doesn't go in your favour, or the journey is just too harsh, the Nurse Joys and their strange machine are there to make sure the game goes on unhindered. Being able to take a Pokemon from battered and bruised to stable seems like magic. Still, it's a magic that no-one really questions. But even magic had to be invented at some point. Some people in the Pokemon world today were alive when the machine didn't exist. ...And some nurse Joy, right at the bottom of the Pokemon world, had to be the last to get it. The year is 198X. A team of top-class scientists (and one nurse) from across the globe are anxiously waiting for the storm to end. They're one of the few to work in Antaxius 'overwinter' - it's the last region to be discovered by man, an icy waste where the nights are a month long. Once the weather finally clears, an icebreaker ship can make it to the mainland and deliver valuable equipment. Among the cargo is the Re:Vive - a machine that promises to magically heal any Pokemon, and any ailment. Resident nurse Aida has been working here for 20 years, and out of all the miracle cures she's seen, this one could be for real. She knows it'll change the field of Pokemon care forever, and possibly the rest of the world. No more panic, no more stress, no more death, even. But how will she spend the last week before that change happens, knowing things can't and shouldn't go back? The Last Nurse Joy won't have traditional Pokemon gameplay (mostly) - instead, it's more of a slow-paced puzzle game. Each patient will have an ailment that needs to be treated - but unlike vets in our world, a Nurse Joy has to deal with over eight hundred different kinds of pets. Most of the puzzle lies in finding out what the issue is, or getting a finicky patient to co-operate with you! ~Take your patient's temperature, measure their heartbeat, or even X-Ray them at the blue observation desk. ~Have a look at their anatomy, or find out if Ice-Types can catch a cold at the green diagnosis bookshelf. ~Pick up everything you'll need to treat, feed, or comfort your patient at the red treatment table! ~If you're completely stuck, try the hint chair. ~You can get a lot out of just observing your Pokemon, and more importantly - you can pet all of them. Once that's done, talk to Chansey to lock in your treatment, and see if your judgement was right... Depending on how well you've done your job, you can get a Bronze, Silver, or a Gold ranking. There are 6 cases total in the game (with bonus cases potentially being added in the future once the judging is done. I'll keep you updated on that.) How many extra steps you took to make sure the Pokemon was happy, if you even succeeded in treating the Pokemon; all of that determines your rank, and...eventually, the ending you get. Oh - and digging a little deeper into the where, why, and how of your patient's injury could lead to something special, but you'll have to find that yourself. Note: this game depicts animal injury and distress in a semi-realistic way. Main Game Resource Pack Credits Text File MAIN TEAM: AnonAlpaca - Lead Dev (Lead Dev???) for the game. TechSkylander - Provided three custom scripts for the game - Drawers, Scoring, and a Medical Summary - and also bugtested most of the game. (Go check out those scripts, they should be linked on this page when they post them!) Pantastic - Sprited some Pokemon, then both designed and sprited both Dr. Clementine and Dr. Garcia, who, she would like to clarify, is "the best character." AceTrainerAvery - Made fogs, a few cutscenes, and composed some original music tracks for the game! Aida's theme is a certified hood classic. Firstly... I'll put a Content Warning for some blood, cuts, bruising, injury on cases 1&6. It's nothing gory, but if you don't want to see that, I totally understand. Secondly... Thirdly... If you want to talk more about this game, then you can join a (temporary) Discord server dedicated to it. It's a tiny bit barren at the moment since I kind of forgot to maintain it amongst all the stress of the jam game, but here's the invite anyway. If you want to contact me personally - if there's any issues with crediting, if I need to include anything else on this thread, then feel free to reply, and we can continue our conversation in Discord DMs. Lastly... This is my first time being a lead dev as opposed to a lead spriter, and while there were a lot of growing pains involved and a lot of mistakes I undoubtedly made, I'm still immensely happy that I could put out a complete story, and thankful for everyone that helped make this happen. I hope the Last Nurse Joy...brings you joy?
 
T H E E X P E D I T I O N In the early 80s, a group of esteemed scientists spearheaded by Dr. Fuji led an expedition to Guyana in South America, in hopes of locating a species of Pokemon thought to long have gone extinct. To avoid damaging the local ecosystem, and to keep prying eyes away, they resorted to the help of the Pokemon Rangers. The Ranger Union relayed their request to their most secretive Unit, a Unit whose history was shaped not by Styler Captures and pacifying methods, but by melee combat against the very same Pokemon they later swore to protect. In this tiny experimental action-rpg proof of concept game, you and your Partner Pokemon will slash, fire arrows, and use tools against enemy wild Pokemon, and the occasional enraged Alpha. Control both human and Pokemon! Use Noland's (yes, the Frontier Brain guy) exceptional swordsman skills, and his Partner Decidueye's archery, to fell your foes! Enjoy a brief concoction of gaming elements! From classical rpg-story progression, to MGS-like codec calls, to Firewatch, to a zelda-like combat system - this stylistic marriage of gen 1 graphics and modern resolution at 60fps will make you feel like you are in a soap-opera spy thriller! Listen to classic Pokemon Ranger tunes de-maked in the style of gen 1. Use Tools both in combat and outside of it, to explore new areas and find not-so-clever solutions to puzzles! Guard, dash-dodge, and strafe out of harm's way! The tactical versatility I was originally aiming for wasn't feasible in this small demo, so it's mostly hitting and not getting hit (or simply running away from enemies)! Level-up in your quest to aid the scientific team in their quest to find Mew! And perhaps, uncover a couple of darker secrets along the way... Download: Credits: Resource Pack: The Expedition Resource Pack Bugfix History: ====================================================================================================================== I crunched really, really bad to make this game in 5 days, 4 of which were devoted to making the system work. I apologize in advance if there is not a lot of satisfying content, but I sincerely hope you can see where I was going with this! I used to be a big fan of the Ranger games, and I've always had a fascination with Mew's backstory. As I didn't want to make just another classic-style fangame, I opted to use J's Action Battle System plugin for RMMZ. I told myself, "how would a PL:A concept be compatible with the Rangers' non-battling methods? Perhaps they too share a history of fighting off against Pokemon, before Stylers (and obviously Pokeballs) were a thing". Out of these elements, "The Expedition" was born. I haven't had the time to fine-tune the combat elements, but what is there works well! The game is ideally played with a gamepad, keyboard should be fine but the default setup (that I couldn't change) might feel lacking for some. Not all of the default resources were replaced with gen 1 graphics, but I did the best with the time I had. If you liked what you played, I'm always looking for help. Right now, I am working on my main game, so these small experimental side-games won't see much development unless other people drop by for some help. Thank you for your time!
 
Pokémon Distortion Pokémon Distortion is a solo fan game project (and my fist ever game) with big focus on the story line. (currently chapter 1 and 2 are released, 3 and 4 are still in the works) (expect bugs) Welcome to Distortia! Distortia is a realm made after a clash between Dialga and Palkia. During their clash they released so much energy. different realms where pushed together. So you will find new, and familiar places and characters from a bunch of different timelines! Some returning places from other games are Slateport city and Celestic town! Story The story follows a group of friends on their way to become champions. they discover a group of cult members have Giratina under their control and are planning to rewrite the world with it. At first they are seen as a joke but they quickly find it to be way more serious. Some guy calling themselves "The dark lord" is the leader of this group, and they are not to be underestimated Gameplay - Classic gameplay, large focus on story -Returning places and characters from old games -Characters based on my friends -Many Achievements -Mid-battle dialogue to enhance important battles -Skills to replace HM's -Chapter based system for the story Some screenshots Download link: https://drive.google.com/drive/folders/1JqIv0BeAFTGPYVnXuHQwR1kJNRdjIcew?usp=drive_link ---------------------------------------- Discord Server for updates and reporting bugs: https://discord.gg/jV5aAKaWCy
 
NOW IN OPEN BETA Download Link (MediaFire) | Discord Server Pokémon: Kanto Reloaded is a non-profit fan remake of the original Red/Blue (or more specifically FireRed/LeafGreen), created in Pokémon Essentials v20.1, with updated mechanics, extra maps, and a massively expanded roster of Pokémon, wrapped in a pseudo-random presentation to make no two playthroughs exactly the same. If you’ve played a Kanto game before, it’s a near-guarantee that you’ve faced down Brock with a Mankey and your starter, after wading through hordes of Caterpie and Weedle in Viridian Forest. Perhaps you chose Bulbasaur for the type advantage over the first three gyms. And you’ve definitely braced yourself for an onslaught of Zubat in Mt. Moon. That predictability is what Reloaded seeks to eliminate, instead presenting you with a game in which you’ll never quite know what’s around each corner - and in which every single playthrough is unique. You’ll still get all that nostalgic Gen 1 goodness (in GBA graphics style), but you might run into Starly, Wurmple, and Weedle in the Forest, while another player is catching Pidgey, Blipbug, and Scatterbug, and while yet another sees Pikipek, Weedle, and Caterpie (and so on). Trainers and Gym Leaders are similarly randomized: any one of 18 different Leaders might call Pewter City their home! Traditional randomizers are fun in their own right, but they often destroy the difficulty curve when you can pick up, for example, a Snorlax on Route 1. Here, you’ll still go from catching birds and bugs early to encountering sea monsters late, preserving the game’s natural arc. But rather than a set roster of Pokémon species available to you, the ‘mons you come across will be a unique combination of creatures that fit each route. Each Reload aims to present you with a different experience while still retaining the feel and the spirit of the familiar game we all know and love. Kanto Reloaded uses remixed/remastered music tracks. If you would prefer the original GBA & DS music, download this file and follow the instructions in the readme. ***** Features Randomized wild Pokémon encounters in each playthrough! Essentially, each wild Pokémon “slot” features one Pokémon randomly selected from a set list, which is rolled upon starting a new game and then stays constant, resulting in quite literally millions of possible combinations while retaining the overall curve of the game. You’ll always find a bird and a critter on Route 1, but which ones they’ll be is anyone’s guess. Every non-legendary Pokémon through Gen IX is potentially available, but only ~250 will be catchable in any one game. (Semi-)Random trainers with (semi-)random teams! Trainers are no longer completely static, but will appear and disappear from routes based on a hidden variable that will change as you play the game. There is no VS Seeker or phone, so each can still only be challenged once, even if they appear to “reset,” but the world will feel a bit more alive as they rotate in and out. In addition, each individual trainer will randomly choose their team from a hand-crafted set of Pokémon, no longer limited by region or generation. Mystery Gyms and a new Elite Four! A grand total of 18 Gym Leaders are programmed into the game, one for each Pokémon type. Seven of these will be randomly selected to populate the first seven Gyms (Giovanni, for story purposes, will always be the 8th Leader - though he’s been given a type-neutral team to compensate). To complement this, you’ll also face some combination of 8 different, custom Elite Four members, each of which follows a theme instead of a single type, so you’d better come prepared with a versatile team of your own! Each Leader will scale based on when they appear - Brock won’t just be using Geodude and Onix if he’s running Cinnabar Island - and all Gym Leaders, as well as your Rival, are subject to the same pseudo-random team selection as regular trainers. A revamped Kanto with new areas to explore! All maps have been recreated from scratch; some have only minor variations from their official counterparts, but others have undergone major redesigns. In addition, expect to see a couple of completely new areas of Kanto along the way, including the snowy top of Mt. Moon and the swampy Fuschia Moor. The story has also been expanded upon: you’ll take part in a series of events loosely following the canon of the Kanto region. Mewtwo has escaped from Team Rocket, and has a terrible plan to retaliate against his tormentors. A race between Oak, Giovanni, and Mewtwo to capture the three legendary birds ensues, and provides the backdrop for your journey through the region. Following Pokémon, Gameplay Modes, and other QoL Adjustments! Your Pokémon will follow you around outside of its Pokéball, just like in HeartGold/SoulSilver. You'll also have the option to play in different modes, like Double Battles, Level Cap, and Limited (where you can only use as many Pokémon as your opponent). HMs are replaced with new "Pokémon Techs" (and an unlockable Fast Travel system to replace Fly), TMs can be duplicated at PokéMarts, and breeding has been replaced with a much more accessible "cloning" system. This is all on top of multiple save files, a speed-up switch, Unreal Time, and a whole host of other balance changes! ***** Additional Notes & Screenshots ***** What's included in the Beta? The game is fully playable up through Gym 4, including a brand-new story segment in the relocated and updated Power Plant. There are currently only 8 Gym Leaders programmed in (Brock, Misty, Falkner, Erika, Bugsy, Lt. Surge, Whitney, and Morty), but the randomizer will work on those eight. More may be added as the Beta progresses. Other than minor details, such as item locations or Pokémon spawns, which are subject to change at any time, the game should essentially be in a finished state for every area you have access to. I plan on updating the game in play order, finishing each map and story beat in sequence, allowing saves to be continued seamlessly throughout the Beta. Please note that updates are infrequent since I am currently the only one working on this project; I have a strong desire to see it through to completion, but it's a hobby I do in my free time, and it won’t happen overnight. To update the game: Simply extract (or copy/paste) the new download into the same directory as the original. Replace all files if asked. Your saved games are stored elsewhere, so they will not be overwritten. Download Link (MediaFire) | Discord Server *****
 
Made with RPG Maker XP and Pokémon Essentials v. 17.2 (incorporates some bug fixes from later Essentials versions) Developer: Celestial Mine Discord: link Download: here On a planet far, far away, lies the galaxy's greatest mystery... a collection of hermetic tombs that seemingly defy all logic. 10 Standard Years ago, the tombs began to open... Unbeknowst to the people of the Pangalactic Empire, the fate of the galaxy was about to change forever. Pre-release trailer (with in-game footage): watch here Eevee Expo 4 trailer: watch here Screenshots: Story Inspired by and originally an adaptation of the two first novels of the Hyperion Cantos series, though the final plot deviates quite a lot from the novels. Expect, however, many references to the Hyperion Cantos. 2856 AD. On Zelene, a recently colonized agricultural planet that is part of the powerful Pangalactic Empire, two 18-year-olds are set to begin their journey as Pokémon Trainers. However, tragedy strikes when a Senator is mysteriously murdered in the capital Alpha Centre, triggering a state of emergency. Meanwhile, cracks are starting to appear within the Pangalactic Empire. Not all colonies are happy with their political status and the dominance of the Empire. Organized crime is starting to flourish, and Team Rocket is taking advantage of the situation to step up their operations, seemingly in pursuit of an unclear end goal. But that's not the Empire's only concern. On Archaeon, a far-flung underdeveloped planet, the mysterious Eternal Tombs have opened. The Eternal Tombs are famous for their reality-bending properties, and the scientific might of the Empire is trying their best to understand who built them and why. But this effort is proving increasingly dangerous, as the strange effects the Tombs have on their surroundings intensify... A galactic crisis is looming on the horizon. Nothing is what it seems... 𐡌𐡍𐡀 𐡌𐡍𐡀 𐡕𐡒𐡋 𐡅𐡐𐡇𐡓𐡎𐡉𐡍 Features! 15 different planets to explore, varying in size from a single city to a small region, each with its own culture and history! 14 different Pokédex to complete and over 500 Pokémon to catch! A complex story with two main routes and multiple character arcs, with a morality system based on the player's decisions A relationship system with your rival, based on player decisions Custom EBS animations (more are added every update!) A level cap system with three difficulty settings that the player can change at any time! The best of every generation's mechanics! (see below) Mechanics Credits Please notify Celestial Mine of any mistakes with the crediting. The use of these resources does not imply an endorsement of this game by the resources' authors in any way. FAQ How many people are involved in this project? How long did it take to develop? This is a solo project, with Celestial Mine as the only developer. Some of my friends provided input and even playtesting in pre-release versions. The original Pokémon Beyond began development in January 2021. This is a heavily remastered version updated for public release. How long is this game? In a test run, I completed the Pokémon League in about 18h, plus 3-4 h of extra post-game content. How "complete" is this game? What features are missing? This game is complete in the sense that all of its major features and locations / story events are done. However, there potential unsolved technical issues and some minor aspects (e.g. battle animations) still need some work. Is this game hard? Compared to the official games, yes. Compared to many "hardcore" Pokémon fan games, Pokémon Beyond DX might seem a breeze. Changelog
 
NOTICE: I am aware of a ROM hack version of this game is circulating around. This is NOT that. This version requires no emulator to play and is exclusively for PC. To play, just download the ZIP file from one of the links below. Extract the file and run the game file. I have no affiliation with any of the ROM hack versions of this game. _____________________________________________________________________________________________________________________________________________________________________________________________ [/SPOILER] _____________________________________________________________________________________________________________________________________________________________________________________________ Pokemon This Gym of Mine You are the newest Gym Leader for Umbal City! Battle Trainers that challenge you, spruce up the city, and help out the citizens! How you do it is all up to you! Screenshots: Downloads: Mediafire link: Pokemon This Gym of Mine v 4.2.3 Google Drive link: Pokemon This Gym of Mine v 4.2.3 Pokemon TGOM Resources Additional Links: Reddit Discord If you are having trouble with the Discord link, the invite link can be found at the game's wiki: Wiki Made Using: Pokemon Essentials 18.1 Team: Omegas Notes: It's random chance that goes into deciding who you face at the Gym. I've done everything I could think of to keep it interesting and avoid repetition, but it may happen once in a while, especially early on. Also, some early-game Trainers get stronger if you leave them be. You can only fight each Trainer once, so make it count! Finally, there is no barrier between areas. You can access areas containing Pokemon five times your strength straight out the gate! Have fun you guys! Credits: Pokemon Essentials 18.1 - Maruno, Poccil, and Flameguru Smogon XY/SM/SS Sprite Projects Project: Generation 6 Jumping Gen 6 Pokemon Icons - Pikachumazzinga ShinxHero's Pokemon XYORAS Cries Generation 8 Project for Essentials
 
About Welcome to the Jela region, the largest island of an archipelago southwest of Hoenn. Jela is bisected by a volcanic mountain chain that prevents precise navigation at large distances. Only professionals are allowed to Fly, Teleport, Dig and the like. Regular everyday trainers have to rely on their services or their own two feet to explore the vast region. Jela is realized in this game on an unusual scale. While there are cities, they are much more city-sized, and they are not the only points of civilization across the region. Routes are dotted with small villages, each with someone in need of assistance and a gate leading to some secret behind the village. Your adventure in Jela won't follow any one large overarching plot. Rather, you will meet people along the way that each have their own story to tell, sometimes intersecting in surprising ways. And the people you meet on your journey might not be the same people someone else meets on their own journey in Jela. Features nearly all battles are double battles pokemon battles drop items used for crafting, this completely replaces the normal economy regional dex includes selected Pokemon from generations 1-6 new custom developed battle mechanics like the Frostbite status and Snow weather massive routes with myriad paths pokedex tasks to complete to increase shiny encounter rate 5 major NPC side story paths with many more planned time of day affects pokemon encounters, trainer battles, and more in-depth legendary hunting system will test your knowledge of Pokemon and the Jela region currently 2 gyms with around 8-15 hours of play depending on how much exploring and side content you do eventual plans for 8 gyms you can complete in any order Download v0.3.2 of September 29, 2024 Credits
 
Pokémon The New Order About the Fan Game Pokémon The New Order is an RPG XP Game that I've been developing since April 2020, probably due to boredom but most likely because I've always wanted to try and create my own Pokémon game! The game is a fangame made in RPG Maker XP and in no way do I receive any profit or monetary compensation for it. I have made this game under fair use laws and do not intend to breach those. The game takes place in the Fabelle region, a brand-new place with lots of new challenges to take on! However, the game is inspired by colonelsalt's Team Rocket Edition ROM Hack. That means the gameplay will take an unexpected turn. This isn't your usual Pokémon game with you being a child completing your dream as a champion... The Plot You finally make your dream come true. Through your contacts, you manage to join the infamous Team Cipher, the dominant mafia group in the whole region of Fabelle! Complete numerous missions and climb up the ranks to fulfill your very own destiny! Develop bonds with your teammates! Fight off other villainous groups to reach the top! Discover the dark side of Fabellian history and all the secrets the government has been keeping away from the public eye! Screenshots GIFs (outdated) Features The whole new region of Fabelle! Many new locations to explore and many new trainers to battle! Gen. VI Pokémon While it may not be anything too new anymore, Fairy Type and Gen VI Pokémon are included in the game. A unique, branching story Play the game, while making choices that branch the game, changing the story as you progress, and determining how the characters see you. Gen 3 style map The whole game gives off a nostalgic vibe from the old gen 3 Mechanics and abilities up to Gen 9 With Gen 9 Pokémon come their abilities! Miscelanous features that improve the gameplay More features, like HMs for items, reusable TMs, nature changers, an item updating your current objective and more... Download DOWNLOAD BETA V3.0 DOWNLOAD BETA V2.1 DOWNLOAD BETA V1.0 FAQ None, at the moment, but if there are any, they'll be in this section. Credits Of course, I didn't make most of the assets used in the game. In this spoiler I've listed people whom I'd like to thank for their work, since without them, this wouldn't even exist. If you notice any asset you created in this game and you're not listed in the spoiler, I am terribly sorry. Message me and I'll quickly add you to the credits. If you see me using your work and you haven't stated it's completely free to use and are dissatisfied with me using it, message me and I'll work out the situation. (Credits are bound to change as more Betas are released) If you find any bugs, errors or typos, be sure to message me
 
Game Title Pokémon Wastelands Made Using RPG Maker XP and Pokémon Essentials Team StarWolff LilBubbleBeam Game Screenshots Download Link (Mega) Notes if you get stuck on a dungeon, black out to a random wild pokemon or reload the last save bug: I messed up the size of Glaceon and Ascendeon :P I changed Eevee to Dark type last minute Resource Pack
 
Created in Pokémon Essentials v18.1 (+MKXP) Plot It is by chance one day that you fall into the Honnis Underground, left to fend for yourself with only a single Pokéball. It is through a rather unusual series of events that you find yourself wrapped up in a conspiracy involving the beloved "Baker's Dozen"! Will you save the region from chaos? Will you uncover the secrets of the Honnis Region? Will you beat 8 gyms and the Pokémon League in the process? ...Probably. The Honnis Region The Honnis region is a sprawling and diverse land filled with countless different Pokémon and cities filled with all kinds of interesting people and places. Though it contains countless secrets of its own, its most interesting feature is undoubtedly the Honnis Underground, a vast network of cave systems containing hundreds of Pokémon that cannot be found anywhere else in the region. Pokémon within it are more active than their surface counterparts, and there are some individuals that have demonstrated unusual amounts of strength and aggression. It is said that the Pokémon within have the mysterious property of 'scaling' to the strength of your party! Features Treat Traits Special abilities granted upon consuming specific items, Traits come in a wide variety of effects that can be granted to any Pokémon! Grants varying stat boosts depending on a species' strength, allowing even weaker Pokémon to keep up with their evolved counterparts While a Pokémon possesses a Trait, it loses the ability to evolve via level-up, requiring it to be evolved through the party menu. Through the use of the EZ-Oven and some recipes, you can even craft your own Pokétreats at any time! New Forms and Evolutions The Honnis region contains an utterly massive amount of Pokémon, and depending on what part of the region you are in, some species will even take on entirely new forms. It appears that some Pokémon even possess entirely new evolutions. Yet what are the mysteries surrounding this mysterious 'Flux Stone'? New Moves and Abilities, and Rebalances Freeze has been changed to Frostbite, as seen in Legends Arceus Certain 'weaker' moves and abilities have had their effects strengthened in some form Many Pokémon have had their learnsets expanded, and certain species that lacked secondary or hidden abilities have now gained them There are also a variety of brand new moves, items, and abilities! Various QOL Touches NPCs that allow you to fast travel between previously visited towns and areas All trainer battles can be forfeited, rather than requiring a loss TMs can now be taught directly from the summary screen (and even in PC boxes) instead of requiring you to manually sift through your bag. Sun Dust and Moon Dust, held items that let you make time-based evolutions at any time Marks can also be acquired through defeating wild Pokémon instead of being limited to newly captured Pokémon HMs can now be used just by having them in your inventory IVs and EVs are visible on the summary screen Pokémon with hidden abilities have a 10% chance of appearing in the wild Egg Moves can now be taught at any Pokémon Center (costs Heart Scales) 'Shards', items that allow you to boost a Pokémon's IVs Happiness-based evolutions have a much more lenient threshold The PC-Link, a rechargeable machine that lets you heal and use the PC from anywhere. And Many More...! Including... 2v1 Boss Battles against particularly powerful Pokémon Two additional shiny variations for every Pokémon Secret Bases Over 250 obtainable TMs Multiple battle facilities Raid Dens A wide variety of sidequests with exclusive rewards and encounters Wild encounters have a 20% chance of starting as double battles when possible, you can capture Pokémon even with two opponents on the field Soft level caps that slow experience gain past a certain threshold, boosted with each badge Online Trading & Battling Team Mak Lead Dev, general stuff-doer Vendily Scripting AOZero2 Composing Playtesters TanookiPrick, Donut, Glacierfury, saltymuch.jpg, Doop, senok, DoopyAngel, Ashwell, Count Sushik, HauntedDitto, KennyCatches, Ayrei, Mashirosakura, Lunarus Note: The game has not been developed with Joiplay in mind, and is not currently compatible with the app. DOWNLOAD LINK v0.4.15 (Updated 09/11/25) https://www.mediafire.com/file/40p6bjx4ojj3pt7/Zirconium_v0.4.15.rar/file Mirror: https://drive.google.com/file/d/18Nyywp-NODAZObvXSN7LJXMBFhuYloNL/view?usp=sharing Contains 3 gyms; 8-10 hours of main story content discounting side content Patch (v0.4.15) Install by unzipping the file and combining the 'Data' folder within with the root game folder. https://www.mediafire.com/file/anpypscdpqsc7am/Patch_v1.0.15.rar/file Changelog v0.4.15 Added two additional ingredient options to every café Nerfed the encounter rates in various areas across the game Fixed sidequest event triggering if you lost to Tyson in Ambell City Fixed issue where TMs did not work on the regional eeveelutions Fixed softlock that would occur when accepting the “A Special Specimen” quest from a certain direction v0.4.14 Fixed crash that would occur when picking up a Poison Barb during an expedition Added frequent checks to badge variable to prevent sidequest-related crashes v0.4.13.1 Fixed issue with shuffled Pokémon form data v0.4.13 Fixed pseudo-softlock on Route 7 Fixed issue where Route 8 could not be accessed prior to completing the Gym 3 plot. Fixed issue where using the Palette Cleanser would cause Pokémon to end up with 0 HP. Fixed issue where Basculegion/G!Yamask evolution method wasn’t correctly triggering Known issues DOCUMENTATION PokéTreats & Recipes New/Changed Battle Mechanics Pokémon Stats & Abilities New Moves and Abilities Pokémon Location Data TM Locations Credits https://pastebin.com/k6mMZ7iD
 
OVERVIEW ~Made using Pokemon Essentials~ For Generations, Pokemon has been a game where you get your starter from the professor, catch wild Pokemon, Beat the gym leaders, defeat the elite 4 and inevitably become Champion. Maybe you even get a legendary or two during your journey. All of this is known as the typical Pokemon game format. Today, I bring you something different.. Unique, so to speak. This project is currently being worked on by two people. Both of us enjoyed the creation of this game and this is the first game we ever made and released. We hope you all enjoy playing it. Without further delay! FEATURES & SCREENSHOTS ~ Player's Choice - A majority of in game outcomes are solely dependent on your choices alone. What you say, do and decide will dictate your future, just like real life. ~ Character Stats - Stats such as Intelligence, Strength, Charm and Skill are all calculated based on your choices in game. These stats also determine what you as an individual are capable of. Make a choice, and you'll see one of these stats effected. Intelligence - Determines how smart the player is. It is needed to ascend to higher rank classes and discover the unknown. Strength - Determines how physically strong the player is. It is needed to move, make or break objects! Charm - Determines how attractive the player is. It is needed to increase success when flirting and to encounter Legendary Pokemon! Skill - Determines the player's abilities as a Pokemon trainer. It is needed to unlock more wild Pokemon and Trainers to battle! ~ Energy - A character stat that determines how many actions you are able to do in a day. Various activities will consume your Energy. You will be notified once your Energy is low, and once it is low enough, you will have the choice to sleep and start the next day. ~ Interactions - Not necessarily a character stat, but still effected by player actions. It determines the game's time of day. Essentially, the more interactions you make in a day, the more time has passed. It is reset everyday. ~ Reputation - Positive and Negative alignment based on your choices in game. Some may be good, others not so much. The same person may say different things to you depending on your level of Reputation. ~ Academy Perks - Winning Club activities will grant you different perks that are permanent! There are 13 in total but you can only have two so choose wisely! ~ NPC Affinity - Some of the NPC's in your class are students you can bond with. These NPC's will give you a variety of things. Their affinity with you is displayed when interacted with. You may talk and battle with them daily, and will be able to unlock future interactions as well. ~ Schooling System - You are at an academy with your own dorm room. You are expected to complete homework on time and attend class Monday - Friday. Failure to do so will result in a detention. Getting enough Detentions and skipping detentions skipped will ultimately lead to your expulsion. ~ Multiple Save Files - You are able to have up to 8 different savefiles! This gives you the option to see and experience the many different choices and outcomes available in Pokemon Pathways without having to lose your main progress! Here's a video made by me doing a quick overview of the 9.0 update Shout to all the people who went out of their way to make videos showcasing the game! GAME DOWNLOAD Thank you for everyone who has downloaded the game and tested the alpha up to this point, and also for everyone who will download from this point on. There shouldn't be anything wrong with this latest release, but of course if there is feel free to comment about it here and we'll get to it ASAP. Again, Thank You for Playing! Pokemon Pathways Alpha 9.1.3 Google drive Download NOTE! If you're updating the game and not wanting to start a new game, make sure you save in the pokemon center! By doing this, you will prevent mixing compiled data from older versions to your new game! GUIDES I strongly recommend you play the game blind, however, if you'd like a bit more information to help your run, here is the master guide made by Shinu_Guardian, Yukine13, Arcturus, and the community. CHANGELOG ------------------------------------------------ Past Alpha 2 Updates ------------------------------------------------ Past Alpha 1 Updates [/spoiler] KNOWN BUGS SUPPORT CREDITS
 
Summary and Plot: Welcome to the Shinju Region! You are one of our foreign exchange students, and you'll be exploring the region at your own leisure - find as many Pokemon as you like, train to be the very best, or take on the Gym Challenge and the Elite Four! The Shinju Region is a vast and expansive region with lots of biodiversity, which has a much higher rate of the elusive shiny pokemon (1/128) plus you can meet and make friends with other exchange students throughout the region. Team Sunset: Meanwhile, the mysterious Team Sunset is attempting to make a good public image... while some members are unintentionally giving them a bad look. They intend to be heroes... no matter what the cost. Little is known about them, though the leader of the team goes by the name Orion, and has made numerous public and even televised appearances, touting his team as a place to help the "bad eggs" of society to reform and be productive members of society. Though many say they've seen members doing strange things that contradict these claims. Version and Creation: Pokemon Shinju Adventures is made with Pokemon Essentials (V21.1) and is actively being maintained as new bug fixes are deployed. Future updates planned to be released rarely as needed to fix bugs. The game is currently on Version 2.6 (Released 9/10/25) and features the entire game. Both DLC included! Features: The game has a built-in nuzlocke feature (optional), pronoun choices, multiple plugins for quality of life (such as built in Party IV checker, Move Relearner, Hidden Power type viewer, etc), a speed modifier (Press Q) for ease of grinding/distance covering, Mystery Gift, EXP All being optional, High EXP gains to minimize grinding, following pokemon, mega evolution, a (pseudo) Wondertrade, animated sprites, no-trade evolutions, Rare Candies at the start of nuzlockes, 2 new Fakemon (Fairsnay and Windsnil), displayed types during battle, and multiple save slots. Known Bugs/Problems/Errors: Some NPC pathfinding is erratic. Discord: The discord for this game features information such as Mystery Gift Events, update logs, bug reporting, and more. It can be joined with the following link: DISCORD DOWNLOAD: Download the Version at the link below and use the PokeUpdater.exe inside to update to the latest version. This makes it so you can get the latest version easily without needing to manually download the files and patch it. IF YOU DO NOT UPDATE, YOU WILL NOT BE ON THE LATEST VERSION! Please join the discord below to know when a new version is released so you can be up to date! ⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇ https://mega.nz/file/CQchSDjB#22kb2kF2Z_gW7i4dhX4l33ehM1G3w4IMxN43zIxWUt4 Screenshots! Credits for Plugins, Sprites, and Music: Made with Pokemon Essentials for RPGMakerXP - Pokemon Music - ENLS's Prelooped Music ~ featuring music from Gens 3-9 https://www.enls.eu/prelooped/ The Legend of Dragoon Music - Dennis Martin & Takeo Miratsu
 
Pokemon Beyond the Peak - Demo V1.1 Release! Hey everyone, over the last few months a longtime friend and I decided to take on the project of creating a truly challenging pokemon game. This is the first of any kind of game that we have ever developed and have had a blast doing so. We hope you guys enjoy the game as much as we enjoyed making this demo! We're thrilled to announce that the demo for Pokemon Beyond the Peak is now available for download! After countless hours of development, we're excited to share our vision of the Ecru region with trainers everywhere. What's in the Demo? The demo offers 10+ hours of gameplay that will take you through the first two gyms of the Ecru region. And introduce you to some characters that will become mainstay throughout the future story. The Story so Far: The demo starts off with the player in a small costal area called Bisque Town. From there they are sent to the professors lab to choose their starter along side an eevee, to begin their journey. You will find very quickly that Ecru is a region where the best of the best have come to gather. Each team getting stronger as you progress through the game. There is no elite 4, but rather a yearly championship tournament that is held where the strongest 18 ranked trainers in the region compete for the title of champion. There was once someone who dominated the tournament with seemingly no competition, but they have vanished a long time ago without a trace. In the modern era the competitors are still great, and mostly made up of the Ecru Regions gym leaders, but every now and then there's a new face that comes along to shake things up. Because of how serious everyone takes this, the gym leaders are harder in the Ecru region than most games, and the gym leaders may be out training or on some other mission rather than inside of their gym. This has made it very difficult for new people to come through and complete the gym challenge as it isnt such a streamlined process. On top of all this, there's a shady group that has popped up (not yet introduced in the demo but will be in the next update :) ), who is in a grab for power and wants to make a move in the championship. They will do anything for power, including seeking out pokemon unlike others found anywhere else in the game (perma mega for example). Later leaders as well as high up evil admins have the aid of legendary as well as mythical pokemon. This story has been in play for some time now and you're late to the party. But you'll be shaking everything up. We will likely be revamping the early story as we get better at making maps, coding events, and have our story fleshed out more! We hope you guys enjoy the ride with us! Key Features: All Generations, All Starters - Choose your companion from ANY starter Pokemon across all nine generations as well as have the option to select their hidden ability! Double Battle Focus - Every battle in Pokemon Beyond the Peak is a double battle, demanding new strategies and team compositions. This isn't just a gimmick - we've completely overhauled the AI to provide challenging, strategic encounters that will test even veteran players. Complete Pokemon Roster - Encounter and catch Pokemon from generations 1 through 9. The Ecru region is home to an incredibly diverse ecosystem where classic favorites meet the newest additions to the Pokemon world. Battle Gimmicks (Coming in Full Release) - While not all are available in the demo, the full game will feature Mega Evolution, Z-Moves, Dynamax, and Terastallization, giving you unprecedented strategic options. EXP ALL - Given at the very start of the game. You will need to train up many team members as you make your way through the demo so we decided to give this from the start. There are also trainers who will help you grind up pokemon in each town. Speed Up Button - Press Q to speed up the game. Once is a 1.5x, Twice is a 2x. It is a toggle rather than having to hold down. You'll be running back to the pokemon center a whole lot in this game, so this should be some helpful info. Move Relearner In Stat Screen - You can have a pokemon remember moves they've learned previously right inside the stat menu. Just click on the moveset and then select "Remember Moves". Follower Pokemon - If for some reason you ever need to recall your follower pokemon because it's blocking an event Click "A" on the keyboard to have it go back into it's pokeball! What Makes Our Game Special? Beyond the features listed above, we've spent countless hours on creating an AI that provides a genuine challenge. The AI considers team synergies, predicts player moves, and adapts its strategy dynamically throughout battle. This AI was specifically designed to feel as much like another human playing against you as possible. It can pull off complex strategies that 99.9% of other games cannot pull off. This should play different than any other game out at the moment once you get to and past the first gym. Also each playthrough and the pokemon you will use varies greatly depending on what start you choose. Pick wisely! The Ecru region itself is crafted with a heavy approach to battling. It is a trainer ridden landscape with fights wherever you go. Always be ready for someone to come and surprise you! Join Our Discord: DISCORD LINK Credits and Thanks Pokemon Beyond the Peak wouldn't exist without the incredible Pokemon community and the tools they've created. First and foremost, we want to thank the creators of Pokemon Essentials, which serves as the foundation of our game : We'd also like to extend our gratitude to the team behind Pokemon Reborn, we've utilized some of their assets to help bring our vision to life more quickly, and their work has been invaluable. Music Credits The soundtrack that brings the Ecru region to life is thanks to: GlitchxCity Game Chops Lufus Plugin Developers Special thanks to the developers of these essential plugins that enhance the gameplay experience: Generation 9 Pack (v3.3.1) Deluxe Battle Kit (v1.2.6) Credit: Lucidious89 Following Pokemon EX (v2.2.3) Credit: Current Maintainer: nononever & Original Developer: Golisopod User Delta Speed Up Credit: Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version), Manurocker95(bug fixes) Wonder Trade Credit: Dr.Doom76 Pokemon Essentials v21.1 Hotfixes (same credit to the people who made essentials :) ) More In Game Screenshots: Looking Forward This demo represents just the beginning of your journey through the Ecru region. We're actively developing the full game and incorporating community feedback to make Pokemon Beyond the Peak the best it can be. We plan on building the base game first, and then going back and getting some original character sprites for the player character! We are also planning on adding all new revealed mega evolutions once we find out some more about them and what they all look like! If anyone has any other suggestions please feel free to lets us know them in the discord! We encourage you to share your experiences, report any bugs you encounter, and let us know what you think! Your feedback during this demo phase is invaluable in shaping the final product. Known Issues WARNING: Save Often! Although it is very uncommon, there are a few bugs that may cause the game to freeze either in battle, or when your following partner get's stuck and you then move inside a building. Please save frequently to prevent loss of progress. IN ROUTE 1 WE HAVE ONE REPORTED INSTANCE OF A PLAYERS FOLLOWER POKEMON FREEZING AND THEN THEIR GAME FREEZING WHEN THEY ENTER A BUILDING. WE ARE WORKING ON FIGURING OUT THE CAUSE OF THIS. FOR NOW, IF YOU NOTICE THIS HAPPENING, SAVE YOUR GAME AND CLICK F12 (SOFT RESET) AND IT WILL BE FIXED WHEN YOU LOAD BACK IN. Wild Pokemon Do not Attack Turn 1 Version 1.1 Changes -Fixed ai tera logic, it was not working as intended as before and often wasted it -Fixed ai choice item move issues -Fixed an issue in the forrest that caused excessive rustling -The ai will no longer use substitute when it is already setup -The ai will no longer use hazards when they are already setup -The ai will no longer swap as often when their pokemon are at low hp -a few more surprises :) Download Now! Ready to begin your journey through the Ecru region? The demo is available now! Pokemon Beyond the Peak Google Drive Discover what lies Beyond the Peak! AI FOOTAGE: BATTLE 1: BATTLE 2: BATTLE 3:
 
New! Update v20 * * * Description * * * Made with RPG Maker XP and Pokemon Essentials v20.1 Teams Neoplasma and Cipher are threatening the Flora Region, and you just moved there. Stop Plasma and Cipher as they are working together and spreading Shadow Pokemon across the region. Assist the newest Vigilante in the region in her fight against the evil teams. Travel across the regions to high snowy mountain peaks and swamps. Battle the 8 Gym Leaders across the lands, Defeat the Elite 4 and Champion, Stop Team Cipher and Neo-Plasma, Master Mega Evolutions, and heal the Shadow Pokemon you encounter. The following info isn’t fully updated yet. But there is a new version. * * * Features * * * 6 New Mega Evolutions: The three starters, Delphox, Samurott, and Decidueye. The other three are Gigalith, Haxorus, and Mismagius New Regional Forms: Krookodile Line becomes Fire/Dark and Drednaw becomes Water/Grass 242 Pokemon: There are pokemon from Gens 1-8, but not all of them. The count also includes previous and later evolution stages. Gyms: There are 16 of them! Each with their own puzzle and city as well. Each has their own unique leaders as well! New Regions: The game is set in the Flora region, based on Florida, but with maybe a bit more variation in elevation. New! (v14) Now introducing Flora Cay based on the Florida Keys as well. So far there is only one city and nothing beyond it, I'd have added mroe but I fixed a crash so I guess I'll include the new area. New Story: There is a new story to follow, it was written by me, so it may not be the best ever, but there is a story. Post-Game Boss Fights: Two trainers in two of the towns act as boss fights and only are there on certain days. * * * Images * * * * * * In Development Notes AKA The Changelog* * * v20 New Stuff! Revamped Encounter Tables (More available Pokemon and less 1% encounters) New Move Tutor for the Pledge Moves Revamped 1st Gym Challenge Fixed Dialogue Fixed that one trainer with an end game team before the third gym Added items around the map Berries! They Exist Now! Somewhat. Fixed the missing music on title screen! Reverted to an older title screen cause it looked better! Added more mega stones around the map! Game Corner in Palmetto Town now lets you buy evolution items for points, other than stones. Fixed a random Cheat Tree that I used to test a double battle. Its gone. All Evolution items now have their respective Pokemon in the game somewhere. Most Megas should be in the game now. Hid rare candies across the world. v19 New Stuff I finished every gym in the new region! Feel free to explore it fully and challenge every single gym! Rematches! Once you beat the 8 gyms in Flora Cay, you can access a unique set of rematches. v18 New Stuff Removed the cheat tree from v17's Battle Pier. Added two new routes, two new cites, and two new gyms. Each with their own encounters. One might be a bit more inspired by what delayed this update for so long. Added a way to get a masterball. Added encounters to the route that originally had no encounters. Fixed a few errors and spelling mistakes. v17 New Stuff Added a battle-tower-like area called the battle pier in Milkford city to get held battle items, nature mints, and ability changing items. Added two new gyms and fixed a few issues. Added while encounters to the first route of Flora Cay. Added two new routes, though one of which, doesn't have any encounters or trainers. Added a fun new trainer who loves using level 1 rattata. Old Stuff v15 I believe I fixed the crash causing blackbelt in the Route 6 Cave Save files are based on the name of the game in the game.ini file in the install folder. I haven't yet changed the default name from Pokemon Essentials v20.1 to Pokemon Orange yet as that would reset any progress, but it can conflict with any other fangames with the same default name. If you get an error when opening the game, try editing the ini to change the line with Title = to Title = Pokémon Orange. Do not take the ferry in Orange Bridge until you've beaten the 2nd Gym. Otherwise, the game can potentially cause a major freeze. New Stuff v15 Added a 10th gym. Game can now be completed. Added speedup button with the speedup plugin, binding is Q I fixed a few missing themes for a few major areas. fixed a crash in route 8 cave, fixed a switch setting for a cipher grunt in the route 6 cave v14 New Region, kinda. 9th gym added. The Flora Cay is accessible after beating UB Void Neo-Cipher Boss. v13 Game is unbeatable, a small error in forgetting to add a switch requirement makes teh final plasma boss fight not appear. Oops. Finished Story. Elite 4 and Champion added. Short Post-Game added. Added the rest of the new mega stones to the world. New Post-Game rooms for catching Mythical Pokemon and Ultra Beasts. Populated some cities and towns. Added interiors to first few cities. Added Regional Pokedex for all wild encounters. New Notes I'm planning on adding a second shorter region for another set of gyms so you can use the Mythical Pokemon and Deoxys that you get from the main story. The new area will be based on the Florida Keys. I dunno when it'll be done, but it'll be a while. Old Notes I'm only one dude working on it in my free time, which I don't really have much of. I've been focusing on the story and gyms, so most towns will probably feel empty. Most buildings don't have interiors. Some interiors may also be from the Starter Kit as well, the department store, Pokemon Centers, and Pokemarts come to mind first. Typos may be fairly frequent. Other than one guy, I'm the only one who tests the game and I'm garbage at typing and catching typos. balance might be a tad bit unbalanced. Discord for updates and such
 
Legends of Aurora Made with Pokémon Essentials v20.1 Introduction: Howdy! My name's Midnight. This is a project I've been working on for years at this point. Some of you might remember an older version of this game I posted a few years ago. That game, while very ambitious considering my skillset at the time, wasn't very good. It was buggy, maps and environments were open but barren, and the story didn't have a consistent throughline. In the years since, I've become infinitely better at using RPG Maker and Essentials and well as grown more accustomed to writing stories, so I decided to bring Legends of Aurora back and give it the treatment it always deserved. I hope you enjoy! Project Description: Legends of Aurora celebrates the Pokémon series' past while working toward a brighter future. Countless callbacks and references from the franchise's history enrich the new Region and setting with familiarity. At the same time, it emphasizes the core strengths of the Pokémon formula, such as exploration and world-building, and explores a more complex narrative focused on how the past affects people and the many ways people can change. Plot Synopsis: Legends of Aurora follows the journey of a young Trainer traveling through the recently settled Aurora Region. You will take on the role of either Ayden or Ava. Our protagonist originally had plans to work with their local Pokémon Professor, but instead joins a "super league", where the best Pokémon Trainers in the world are invited to participate. During their travels, our hero will discover the wrongdoings of Team Ace, who are reviving Shadow Pokemon. An encounter with a special experimental Riolu leads you to work together to stop Team Ace's schemes. Unique Features: A curated Regional Pokédex The return of Shadow Pokémon Several Quality of Life Features (Quicksave, multiple save slots, move relearning and nicknaming from the menu, etc.) A Hard Mode featuring revamped boss fights HMs are removed in favor of the HM Catalogue, a Key Item to aid in any progression needs A Quest Log to keep track of the main story and side activities Mid-battle dialogue to enhance battles Cinematic and expansive cutscenes Screenshots: Download Link: Discord Link: Documentation: Readme: Credits: Team Members: TheMidnightLucario Director, Scenario Writer, Interior Map Designer Frousteleous Lead City & Route Map Designer, Sprite Artist Halehallo Programmer Veryrealnoah City Map Designer
 
Dangerous, alien-like creatures emerged from a mysterious portal deep within Redstone Canyon located in the historic Tamterra Region, infecting innocent Pokémon with a virus, turning them incredibly vile and hostile. Many scientists and powerful trainers joined forces to combat the new found virus Pokémon and beasts. But only one person dared to enter the portal trying to find the origin of the chaos. It was your father. 15 years later, he still hasn't returned, but your mother continues to believe he will. She founded an organization called the Canyon Operation which focuses on researching the virus Pokémon and protecting the citizens of the region, in hopes it will help him come back again someday. Now that the Redstone Academy has trained you enough to face the virus beasts, you are finally allowed to travel through the Tamterra region with your very own Pokémon, alongside your closest friends. Explore a region more or less struggling to adapt to the uncontrollable dangers threatening it and uncover the origin behind the chaos! The Tamterra Region Explore the towns, zones and landmarks of the Tamterra region in any order you want. The open world of Pokémon Chaos Origins invites you to 13 biomes offering a diverse selection of Pokémon from Gen 1-9. Decide for yourself how big you want your challenge to be. The zones of Tamterra are divided into different colors defining their difficulty level. Inside every zone an Ace Trainer is waiting for you and will gift you useful items after you defeated them. However, rival and boss battles will always scale to your level, allowing more freedom on your adventure. Obtain all eight gym badges and six base medals to qualify yourself for a match against the five strongest trainers in the region. To ensure safe travels , Recovery Stations are spread across the region where you can heal your Pokémon, buy items or access the PC. Some items are locked behind cut trees, or strength stones. In Pokémon Chaos Origins you will obtain HM Items that will help you to access these items, without the need to teach Pokémon an HM move. HM Items are not required to progress through the region (except Surfboard), because most areas will be accessible without roadblocks. -New starter Fakemon -New huge open world region to explore -Exciting main and post game -New set of engaging characters -8 Gym Leader and 6 Base Master -Pokémon from Gen 1-9 -New Virus-type Pokémon and forms -New legendary Fakemon -Updated UI -Speed Up -HM Items -EXP All -Check Encounters -Level Scaling at times -Quest System -Advanced Town Map -Berry Pots -Healing stops and shops on most routes -LVL trainers for easy grinding -3/8 Gyms so far -1/6 C.O.B. so far -Available HM Item: +Flashlight (Flash) +Pickaxe (Rock Smash) + Iron Flute (Fly) Playtime: 7-10 hours --Pokémon Chaos Origins-- (Mediafire) —Join the Discord— Chaos Origins focuses on exploration and world-building. Please take your time to check every nook and cranny - it might be worth it! Please read carefully so you won't miss out on important information! Made with RPG Maker XP and Pokémon Essentials V21.1
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