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Completed Pokemon Parallax

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
12.0.0
parallax.gif


Not everything is what it seems.

◈ Pokémon Parallax ◈

Welcome to Pokémon Parallax, a fangame created for the Relic Castle Game Jam #6!
In this narrative-driven adventure, you play as Looker (aka 100kr), a sharp-suited rookie Interpol agent ready to dive deep into the shadows of a mysterious new region.

https://*/727284314831847566/741896037169365123/plot.png

✦ The Kimlik Islands ✦

The Kimlik Islands: A remote region of contradictions. Blossoming tourism. A growing Pokémon League. And a troupe of masked performers stirring chaos beneath it all...

Enter Team Masque: A stylish, unpredictable group who throw masked balls to distract the masses. From hijacking cruise ships to ironic musical monologues, they walk the line between rebellion and indulgence.
No one knows how many there are. Or what they really want. But something is clearly unraveling.

Your mission: Infiltrate the Masque. Blend in. Eavesdrop. Survive.
But as Looker digs deeper, his handler Nanu grows concerned. Has he gone in too deep?

https://*/727284314831847566/741896006882426970/detais.png

✦ About The Game ✦

Built in RPG Maker XP using Pokémon Essentials v17.2
Developed by LuxDiablo, AnonAlpaca, Maks, and ToxicStall

• All third-party resources are credited in the included credits.txt file
• Follow @theluxdiablo for updates

https://*/727284314831847566/741898519023190036/features.png

✦ New Features ✦

Heat Rush – Growlithe’s blazing new signature move!
Type: Fire | Category: Physical | Power: 80 | Accuracy: 100% | PP: 15
A fiery priority move with a chance to burn.

✦ Mega Evolutions ✦

Mega Arcanine – Fire/Dragon | Ability: Intimidate
HP: 115 | Atk: 130 | Def: 92 | SpA: 120 | SpD: 93 | Spe: 105
https://*/727302926275444736/741085271256203304/front.png

Mega Mismagius – Ghost/Fairy | Ability: Levitate
HP: 70 | Atk: 80 | Def: 80 | SpA: 135 | SpD: 135 | Spe: 125
https://*/727302926275444736/741160334701756546/front_c.png

Mega Scrafty – Dark/Fighting | Ability: Moxie
HP: 85 | Atk: 115 | Def: 135 | SpA: 50 | SpD: 135 | Spe: 78
https://*/727302926275444736/741913209635602492/unknown.png

https://*/727302926275444736/739078471703199794/uxie_a.png
Uxie (Abstract Forme) – Psychic/Dark | Ability: Evocation
HP: 85 | Atk: 85 | Def: 140 | SpA: 85 | SpD: 140 | Spe: 105

✦ Stealth Missions ✦

As an Interpol agent, brute force won’t get you far.
Avoid guards, sneak past grunts, and complete covert tasks using Kimlik’s new stealth mechanics. Stay low, stay quiet, and stay alive.

✦ Postgame Content ✦

Battle Flannery – Eruni City
Battle Blue – Route 304
Battle N – Turnuva Castle
Battle Wes – Zafer City → Leads to Celebi encounter on Bebek Island
Battle the Dev Team – Nihai Town

Dev team rewards:
• Lux gives the Shiny Charm
• Alpa gives the Oval Charm
• Maks gives the Master Ball

Postgame also unlocks Route 302, connects Routes 302 & 304, and adds fast travel between Interpol HQ, Port Eruni, Route 302, and Route 303.

https://*/727284314831847566/742697187536011414/1.png

https://*/727284314831847566/742708630784180324/1.png
https://*/727284314831847566/742708898682634250/2.jpg
https://*/727284314831847566/737244555526537236/7fe49206d4683342ded5a165048870b7.png
https://*/727284314831847566/742708995977904168/1.png
https://*/727284314831847566/742708697888850030/1.png
https://*/727284314831847566/742709405354557511/1.jpg
https://*/727284314831847566/742708547086975028/1.png

Download Here!
Latest Update: August 21st, 2020 – 2:34 PM CST


Credits
LuxDiablo – Lead Developer, Composer, Pixel Artist
AnonAlpaca – Writer, Pixel Artist, Artist
Maks – Writer
ToxicStall – Writer, Playtester

External Resources & Scripts:
Mr. Gela, CharizardThree3, Luka S.J., Marin, Help-14, zingzags, Rayd12smitty, Venom12, mej71, derFischae, Michael, Zame, Parabeetle X, Hooligan Sauce,
Smogon Sprite Projects (XY, SM, SwSh), VanillaSunshine, Kaliser, ThatsSoWitty, Akizakura16, Lightbulb15, DiegoWT, Pira, PurpleZaffre

Resource Pack

https://*/727284314831847566/742825290627285002/para.png
https://*/727284314831847566/742810414986821933/credits2.png


Thanks for playing! We hope you enjoy your time in Kimlik.​
 
Last edited:
I was playing the game and then I saw the update, I tried to download the update and couldn't even see the start menu.
 
how to fix ".rar" cause when I download it , it just shows a piece of paper and titled pokemonparallax.rar...
 
Hey! I just finished the game and enjoyed it! This is my team after the main game:
Azumarill was MVP the whole game, mostly because there were so many Pokemon weak to fairy.
https://*/743369050796851263/748773187323691028/unknown.png
I have some thoughts below!
  • Overall gameplay was great, the game was pretty balanced! I did black out a couple of times so it was still a good challenge. One nitpick: I did feel like there were too many trainers near the beginning, especially since I only had growlithe so it got stale pretty quickly.
  • I really love the wide variety of pokemon you can catch, there were so many choices. Also, the wild pokemon were high leveled so I could add them to my team immediately without grinding.
  • The mega evo designs look awesome!
  • You did a great job mapping, they felt compact and concise. However, It looked like you used a lot of different tilesets because some of the tiles felt a little out of place (mostly the indoor furniture), hope you know which ones I'm talking about. But I loved how there were so many npcs you could interact with (great jokes too). Also, I've never seen a pokemon game that has so many overworld pokemon, the game actually felt like a pokemon world.
  • Music was also good, my favorite is the masque grunt theme. Is that an original piece? If not, can you tell me where its from?
  • I didn't really understand the horse race mini game. There were no instructions and it took a long time for the race to complete. (nevermind, is it a betting game? lmfao I was trying to control them this whole time, I do feel like it takes too long though).
  • The story was really well made. I really like the style of Team Masque and I like how you gave the player an important decision at the end. I chose to restore Peri's memories but it was a hard decision!
I'll try and do the post-game now but the trainers look pretty strong so I'm not sure if I can beat them lol.

Thanks for making the game! I had a great time playing it.
 
Hey! I just finished the game and enjoyed it! This is my team after the main game:
Azumarill was MVP the whole game, mostly because there were so many Pokemon weak to fairy.
https://*/743369050796851263/748773187323691028/unknown.png
I have some thoughts below!
  • Overall gameplay was great, the game was pretty balanced! I did black out a couple of times so it was still a good challenge. One nitpick: I did feel like there were too many trainers near the beginning, especially since I only had growlithe so it got stale pretty quickly.
  • I really love the wide variety of pokemon you can catch, there were so many choices. Also, the wild pokemon were high leveled so I could add them to my team immediately without grinding.
  • The mega evo designs look awesome!
  • You did a great job mapping, they felt compact and concise. However, It looked like you used a lot of different tilesets because some of the tiles felt a little out of place (mostly the indoor furniture), hope you know which ones I'm talking about. But I loved how there were so many npcs you could interact with (great jokes too). Also, I've never seen a pokemon game that has so many overworld pokemon, the game actually felt like a pokemon world.
  • Music was also good, my favorite is the masque grunt theme. Is that an original piece? If not, can you tell me where its from?
  • I didn't really understand the horse race mini game. There were no instructions and it took a long time for the race to complete. (nevermind, is it a betting game? lmfao I was trying to control them this whole time, I do feel like it takes too long though).
  • The story was really well made. I really like the style of Team Masque and I like how you gave the player an important decision at the end. I chose to restore Peri's memories but it was a hard decision!
I'll try and do the post-game now but the trainers look pretty strong so I'm not sure if I can beat them lol.

Thanks for making the game! I had a great time playing it.

Hi! Thanks for playing!

The Masque Grunt Theme is the "Battle Villa Boss Theme" from Pokemon Masters. I do know what tiles you're referring to, and that's definitely something I'll fix in the future lol. The horse race minigame wasn't my script, and I'm probably not gonna use it in the future.

I'd recommend that you do the postgame, all of the Pokemon are level 50, so you should be able to take them on. I know that you gave your thoughts on the game, but I'd like to redirect you here. We have a Google Form to collectively gather the feedback on the game. Thanks again for playing!
 
(Lux, you have my full bug notes/other thoughts for the game, so I'm just going to post my core summary here.)

Likes/Strengths
1. The music choice: all the tracks you selected (and made) were fitting. I think my favourite songs were the title screen, and Peri's battle theme.
2. The custom graphics: Anon seriously outdid themselves with their art. The designs for Masque were really cool-looking. They were so freakin' stylish. I also loved the custom Pokémon sprites. They were really well-done, and looked authentic. I also enjoyed how they fit with the themes of Team Masque in terms of design. Uxie's abstract form in particular was my favourite. It was so creepy-looking. The way it glowed and just looked like it was sick or ill really hammered home how dangerous it was. The fact that you based its design around dementia (or so I assume, from the way the book in the Masque HQ talking about it) was also a cool concept.

The addition of pictures throughout the game made things more atmospheric. From the flight charts to the Masque App exchange, these were great details. The battle and summary UI were also very fitting.

3. Gameplay: everything was solid. The level curve was fine, and there was an abundance of items scattered across the world. I'm also happy that there was a large Pokémon selection, and that we got the ability to mega evolve around the halfway point. It meant I actually got to use and learn more about Mega Arcanine, instead of only getting to have it for one fight toward the end.

4. Writing: the game's dialogue was good. From the NPCs to the exchanges between the main characters, people usually had something funny to say. I also liked how there was really a strong sense of steaks toward the endgame. Seeing Uxie and watching the broadcast really built up the final moments before you got to fight Peri.

Dislikes/Weaknesses
1. Polish: even though most of the major bugs are ironed out, this game still has a lot of tiny, amature-ish aspects that need to be corrected. As I played, a notable number of little things cropped up. It really takes away from the final product of the game when you take notice.
2. Tilesets: we went over this in more detail, but your tilesets aren't very consistent. There's a lot of different pixel densities, outline types, and clashing pallets going on. Which is a shame, because the custom stuff is really good-looking.
3. Gameplay: I have a couple issues with the gameplay/things you do in the game:
  • The empty/lack of houses issue, which we discussed. (Sort of a time thing, also falls under polish.)
  • I would have liked to do more actual policework as Looker. There was one real investigation scene, a few chases, and hiding from airport security. (But I'm the one making a fangame about a detective, so maybe I'm a little biased on that front.)
  • Sidequests: I think I encountered about three very short ones early on? I really would have liked if there was more side content in the game. Beyond trying to find bugs, I didn't have much of an incentive to explore around the world.(Also sort of a time thing that falls a bit under polish.)
4. Writing: we also went over this. Much like the mapping, Parallax's main story is solid. I like Team Masque, and I liked the interactions between Nanu and Looker. But I also would have liked to see more development. Parallax is a long game, with many different areas to explore. But no one really has anything deeper to say to expand on the world, or Team Masque itself. I'm going to cut out the rambling, though. In the end, what I would have liked to see from a game of this length is:
  • More world-building.
  • More fleshed out interactions between the main characters.
Overall, I really enjoyed Parallax! It needs some polish and tightening up in areas, but the game definitely held my attention. I was invested in the plot, and
the stuff that was good was very good. Great job with this!
 
Hi, I've recently started playing your game and was wondering if it was possible to get sylveon? ive been playing with this eevee for 2 hours now (it does have a fairy move) and it still wont evolve when i level it up. Am i doing something wrong?
 
Hi, I've recently started playing your game and was wondering if it was possible to get sylveon? ive been playing with this eevee for 2 hours now (it does have a fairy move) and it still wont evolve when i level it up. Am i doing something wrong?
Hi there! Eevee evolves into Sylveon using the Shiny Stone, which you can buy in the Zafer City Department Store.
 
Although the beginning started off a little repetitive with the many battles, the plot of the game was introduced early on which gives direction and context as to what's happening in the world. With little distraction (and a lack of indoor cabins), the introductory phase of the game concludes early and drops you into the world.

The custom graphics are phenomenal and very suitable, but there were several instances where pixel density clashed, which I found very jarring - certainly in the overworld. It's also a little hard to see the selected move in the move-learning screen due to the little contrast with the background.

Furthermore, as for small bugs, the up and down stairs inside the boat behave very strangely and have weird passability. Several other tiles are also missing proper passability and/or priority settings.
 
Hi, really enjoyed playing through this game and I submitted feedback via the Google form but the Discord server link in the original post seems to be invalid. Any chance it could be refreshed?
 
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