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I was told to go ahead and post these in here for assistance on getting these moves made. All the move have been submitted via the google forms link.
View: https://pastebin.com/tcWZ5N1u
Hello there! My name is Derxwna Kapsyla, and you might know me as the mastermind behind projects such as "Yitria Resurrection", "Touhouon Asteria", "Touhou Pupet Play ~ The Adventures of Ayaka", "Chronicles of the Omniverse"- Wait, you don't know that last one? Never mind it then! Today I'm here...
So I finally got around to asking about how to fix the "color.to_rgb32" notification in the console, and it's been fixed now, meaning this should be future compatable with v22.
# Name-box by By Theo/MrGela @ theo#7722
# Expected behaviour and use:
# Use in a text command, with an added keyword...
That would be my bad! I uploaded the v20 and backwards version of the script. I've recompiled the plugin, including the v21.1 version, as well as the v20 and backwards version in a separate folder.
DerxwnaKapsyla submitted a new resource:
Overworld Weather Enhancements - Rain should make sounds! Thunder should make noise!! Let's channel Darude during the Sandstorm!!!
Read more about this resource...
This is a rerelease of my old script tutorial for Weather Sound Effects. It was pointed out to me that I hadn't posted updates to it here since 17.1. So, I took the initiative to update it to v21.1 and also make it a plugin (with some enhancements made by @http404error). Installation is easy...
That's the big reason why I wanted to use this plugin for this end- giving the other developers a way to put this in their own games, because fitting descriptions into those small spaces is very frustrating.
Something I want to do with this plugin is make it so you can have an expanded view of a move. Longer description box, available flags that move has, effect chance... Stuff like that.
I just need to study how to actually do that, haha. Admitedly though, I'm wondering if this plugin is necessary...
Yeah, don't hold yourself up waiting for this; especially as I'm going on vacation soon and work will be at a standstill until I get back at a minimum.
Creating a setting that scales the level of what you pull based on progression shouldn't be too hard. Stuff like that was planned to be a version 2 sort of thing. I had also been planning to make the concept of "banners", which would allow for more specialized tables. For example, a starters...
This is a phenomenally well done map! I have a few small things I would like to point out though;
This gatehouse is missing the bottom of its stairs. Simple oversight with an easy fix!
Water shorelines have specific tiles when they curve like this, to facilitate a more natural looking curve...
There are a few species typo'd in the script, I haven't uploaded the fixed version yet. That being said, that line there will make it so a Pokemon is skipped entirely and not given a flag. Not giving it a flag, however, will still put it in the Tier 1 category (Where Base/Baby Pokemon are, as...