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Map Forest Map. How does it look?

This thread's author wants feedback on a map. Be constructive.

JogatinandoC

Cooltrainer
Member
Joined
May 17, 2022
Posts
211
Made this Forest Map. (Screenshot in 1/2 of true size because i hate makeing map screenshots, lol.)
1688845444202.png
 
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DerxwnaKapsyla

Overseer of the Abyss
Member
Joined
Apr 24, 2017
Posts
151
This is a phenomenally well done map! I have a few small things I would like to point out though;
eZaO73E.png

This gatehouse is missing the bottom of its stairs. Simple oversight with an easy fix!
g8TtnYx.png

Water shorelines have specific tiles when they curve like this, to facilitate a more natural looking curve;
c09YFIy.png
4SlLYH7.png

It's very subtle, but there is a noticeable difference between the two:
E6dkLmb.png
IW48P35.png


Last thing I'd point out is more of a personal gripe, but something to keep in mind;
InNJOoy.png

North-facing stairs are a bit awkward to get looking right. Not impossible, though. There is only one example of it being used in FrLg, and it's the best way to use the stairs in my opinion;
BI5vet7.png

This sort of maintains the perspective and the stairs more effectively blend into the terrain. I personally find using these stairs to be really difficult, but if you can get them to look good it pays off big time with map design.
 

JogatinandoC

Cooltrainer
Member
Joined
May 17, 2022
Posts
211
This is a phenomenally well done map! I have a few small things I would like to point out though;
eZaO73E.png

This gatehouse is missing the bottom of its stairs. Simple oversight with an easy fix!
g8TtnYx.png

Water shorelines have specific tiles when they curve like this, to facilitate a more natural looking curve;
c09YFIy.png
4SlLYH7.png

It's very subtle, but there is a noticeable difference between the two:
E6dkLmb.png
IW48P35.png


Last thing I'd point out is more of a personal gripe, but something to keep in mind;
InNJOoy.png

North-facing stairs are a bit awkward to get looking right. Not impossible, though. There is only one example of it being used in FrLg, and it's the best way to use the stairs in my opinion;
BI5vet7.png

This sort of maintains the perspective and the stairs more effectively blend into the terrain. I personally find using these stairs to be really difficult, but if you can get them to look good it pays off big time with map design.
Whoa! Thanks a lot for your tips. And yes, this kind of stairs sucks for me to put
 
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