Hi @NoNoNever ,
2 years ago, I fixed some issues with the add-on, including tracking delays. I also added some new features.
I was planning to add the swimming Poke icons before I abandoned development. xD
If you want, I can give you the code!
https://imgur.com/a/TbtDVNY
This is very strange. I noticed your plugin doesn't use those variables. I thought it might be the compilation order, but that wasn't the problem either.
The "Customizable Battle UI" plugin adds an additional variable to PoemonSystem, but I still don't understand the error.
I'll ask Toxillian...
Hi Lin,
There's a strange incompatibility issue with the "Customizable Battle UI" plugin. When I try to compile, I get this error, and it can only be fixed by removing one of the two plugins.
https://eeveeexpo.com/resources/1312/
It's weird and I haven't found the problem in the code yet...
Hi @wrigty12 for the compatibility with BerryPots it is necessary to add this in meta.txt.
With this we ensure that PluginManager loads first BerryPots and the Patch overwrite the functions correctly.
😅
@Arcky i updated also your plugin, but I didn't realize BerryPlants was disabled, and I...
When load the save game and go to a map with Berry Plnts the charset change to watering, when go to another map withouth berrys the charset change to normal sprite but always animate even when not moving.
Edit:1
Fixed it! Just add the condition used_can != nil
The strange thing is why...
Hi Wrigty, i'm trying to add the watering animation, and i guess that need to implement in your plugin. Before i go on with that task, are you planning in adding it ?
This is the resource i found.
https://eeveeexpo.com/resources/342/
Thx and good job ^^
Hi, there is any guide or tutorial of Dungeon Generator. I'm looking for pbs file definition (dungeon_parameters and dungeon_tileset) but not luck.
In V21.1 the system was upgraded also, so dont know if map example is showing all capabilities.
Thx!! 😅