Not currently. You can, however set the capture chance to 0% via DBK battle rules.Is it possible to set the raid Pokémon to be uncatchable?
Idk, sounds like your battle rules werent properly reset somehow.After a Raid, all subsequent battles start as Raids. How do I fix this?
I don't know if this helps, but it fixed that same issue for me.After a Raid, all subsequent battles start as Raids. How do I fix this?
It works! Thank you so much!I don't know if this helps, but it fixed that same issue for me.
in [000] Raid Battle - Setup
From line 74-82
# Battle end.
$PokemonGlobal.partner = old_partner
$game_temp.transition_animation_data = nil
if rules[:pokemon]
EventHandlers.trigger(:on_wild_battle_end,
rules[:pokemon].species_data.id, rules[:pokemon].level, decision)
end
return [1, 4].include?(decision)
end
Add this chunck after the first end and before return [1, 4].include?(decision). Hopefully that fixed the issue.
[imath]game_temp.battle_rules.clear if[/imath]game_temp.battle_rules
$PokemonGlobal.nextBattleBGM = nil
[imath]PokemonGlobal.nextBattleBack = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBack)
[imath]PokemonGlobal.nextBattleBase = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBase)
# Battle end.
$PokemonGlobal.partner = old_partner
$game_temp.transition_animation_data = nil
if rules[:pokemon]
EventHandlers.trigger(:on_wild_battle_end,
rules[:pokemon].species_data.id, rules[:pokemon].level, decision)
end
[imath]game_temp.battle_rules.clear if[/imath]game_temp.battle_rules
$PokemonGlobal.nextBattleBGM = nil
[imath]PokemonGlobal.nextBattleBack = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBack)
[imath]PokemonGlobal.nextBattleBase = nil if[/imath]PokemonGlobal.respond_to?(:nextBattleBase)
return [1, 4].include?(decision)
end
I couldn't set the capture rate to 0% via DBK battle rules. But I managed to solve it another way. In the file [001] Misc - Deluxe Additions, on line 138, I replaced thisNot currently. You can, however set the capture chance to 0% via DBK battle rules.
Idk, sounds like your battle rules werent properly reset somehow.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `hasZCrystal?' for #<Battle::Battler>
Backtrace:
[Deluxe Battle Kit] [008] Databox Styles.rb:367:in `draw_style_icons'
[Deluxe Battle Kit] [008] Databox Styles.rb:188:in `refresh'
[Type Icons in Battle] script.rb:71:in `refresh'
Battle_Scene_Objects:40:in `initialize'
Scene_Initialize:79:in `new'
Scene_Initialize:79:in `block in pbInitSprites'
Scene_Initialize:77:in `each'
Scene_Initialize:77:in `each_with_index'
Scene_Initialize:77:in `pbInitSprites'
BugContestBattle:8:in `pbInitSprites'
It's bugged.I'm trying to test a basic raid battle in my game. Then used the debug feature too. The tutorial for raid says one can use this plugin as is without any extra gimmicks. Yet it's saying Z crystal?
Ruby:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: NoMethodError Message: undefined method `hasZCrystal?' for #<Battle::Battler> Backtrace: [Deluxe Battle Kit] [008] Databox Styles.rb:367:in `draw_style_icons' [Deluxe Battle Kit] [008] Databox Styles.rb:188:in `refresh' [Type Icons in Battle] script.rb:71:in `refresh' Battle_Scene_Objects:40:in `initialize' Scene_Initialize:79:in `new' Scene_Initialize:79:in `block in pbInitSprites' Scene_Initialize:77:in `each' Scene_Initialize:77:in `each_with_index' Scene_Initialize:77:in `pbInitSprites' BugContestBattle:8:in `pbInitSprites'
Gotcha! I was able to add the z-crystals plugin and stopped the crash.It's bugged.