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yeah, you should make the compatibility yourself, as they conflic with each other and i don't think the Fusion plugin was made with Animated Sprites in mind, also it was made before this Plugin so... i don't think Lucidious will bother to make both compatible, so its up to you, but at least you can look how sprites works here and adapt it on the Fusion Mechanic (beside working on how they display on UI and etc)
yeah, you should make the compatibility yourself, as they conflic with each other and i don't think the Fusion plugin was made with Animated Sprites in mind, also it was made before this Plugin so... i don't think Lucidious will bother to make both compatible, so its up to you, but at least you can look how sprites works here and adapt it on the Fusion Mechanic (beside working on how they display on UI and etc)
I'm having a problem. I open the Pokédex and go to the list of species. This error message pops up:
[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] <br> Exception: NoMethodError Message: undefined method `id' for nil:NilClass <br> Backtrace: [[DBK] Animated Pokémon System] [005] Pokemon Sprites.rb:83:in `setSpeciesBitmap' [[DBK] Animated Pokémon System] [003] Pokemon UI.rb:79:in `setIconBitmap' 295:UI_Pokedex_Main:448:in `pbRefresh' 295:UI_Pokedex_Main:414:in `pbRefreshDexList' 295:UI_Pokedex_Main:295:in `pbStartScene' 295:UI_Pokedex_Main:1298:in `pbStartScreen' 294:UI_Pokedex_Menu:124:in `block (2 levels) in pbStartScreen' 079:MessageConfig:575:in `pbFadeOutIn' 294:UI_Pokedex_Menu:121:in `block in pbStartScreen' 294:UI_Pokedex_Menu:117:in `loop'
I can go to the dex entry for a specific species through the summary screen. The area screen shows the wrong region. I have my game set in region 2 but it's showing region 0. My problem might be the dex not being set to the region I'm in?
I have region 2 set up with a town map, the maps are set up to be in region 2, and I'm opening the map while positioned in region 2. When I interact with a town map event, open the map with Pokégear, or use the town map key item it correctly brings up the town map for region 2. Why is the dex trying to display region 0?
The backtrace calls on a different plugin. Maybe the problem is that plugin conflicting with this one?
Here's the code for the first backtrace line:
#----------------------------------------------------------------------------- # Aliased to set Pokemon property and update the animation. #----------------------------------------------------------------------------- alias animated_setPokemonBitmap setPokemonBitmap def setPokemonBitmap(pokemon, back = false) animated_setPokemonBitmap(pokemon, back) @pkmn = pokemon @_iconbitmap.setPokemon(@pkmn, back) @_iconbitmap.update_pokemon_sprite pbSetDisplay end alias animated_setPokemonBitmapSpecies setPokemonBitmapSpecies def setPokemonBitmapSpecies(pokemon, species, back = false) animated_setPokemonBitmapSpecies(pokemon, species, back) @pkmn = pokemon @_iconbitmap.setPokemon(@pkmn, back, nil, species) @_iconbitmap.update_pokemon_sprite pbSetDisplay end alias animated_setSpeciesBitmap setSpeciesBitmap def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false) animated_setSpeciesBitmap(species, gender, form, shiny, shadow, back, egg) species_id = GameData::Species.get_species_form(species, form).id # this is line 83 pbSetDisplay([], species_id, back) end alias animated_update update def update @_iconbitmap.update_pokemon_sprite if animated? animated_update end
Here's the code for the second backtrace line:
# Auto-positions sprites in the Pokedex UI's. #------------------------------------------------------------------------------- class PokemonPokedex_Scene def setIconBitmap(species) gender, form, _shiny = $player.pokedex.last_form_seen(species) @sprites["icon"].setSpeciesBitmap(species, gender, form, false) # this is line 79 species_id = (species) ? GameData::Species.get_species_form(species, form).id : nil @sprites["icon"].pbSetDisplay([112, 196, 224, 216], species_id) end end
My problem might be caused by plugins conflicting with each other. The other plugins I'm using that would potentially interact with this one are Deluxe Battle Kit, Animated Pokémon System, Lin's IV EV Summary Screen.
I'm having a problem. I open the Pokédex and go to the list of species. This error message pops up:
[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] <br> Exception: NoMethodError Message: undefined method `id' for nil:NilClass <br> Backtrace: [[DBK] Animated Pokémon System] [005] Pokemon Sprites.rb:83:in `setSpeciesBitmap' [[DBK] Animated Pokémon System] [003] Pokemon UI.rb:79:in `setIconBitmap' 295:UI_Pokedex_Main:448:in `pbRefresh' 295:UI_Pokedex_Main:414:in `pbRefreshDexList' 295:UI_Pokedex_Main:295:in `pbStartScene' 295:UI_Pokedex_Main:1298:in `pbStartScreen' 294:UI_Pokedex_Menu:124:in `block (2 levels) in pbStartScreen' 079:MessageConfig:575:in `pbFadeOutIn' 294:UI_Pokedex_Menu:121:in `block in pbStartScreen' 294:UI_Pokedex_Menu:117:in `loop'
I can go to the dex entry for a specific species through the summary screen. The area screen shows the wrong region. I have my game set in region 2 but it's showing region 0. My problem might be the dex not being set to the region I'm in?
I have region 2 set up with a town map, the maps are set up to be in region 2, and I'm opening the map while positioned in region 2. When I interact with a town map event, open the map with Pokégear, or use the town map key item it correctly brings up the town map for region 2. Why is the dex trying to display region 0?
The backtrace calls on a different plugin. Maybe the problem is that plugin conflicting with this one?
Here's the code for the first backtrace line:
#----------------------------------------------------------------------------- # Aliased to set Pokemon property and update the animation. #----------------------------------------------------------------------------- alias animated_setPokemonBitmap setPokemonBitmap def setPokemonBitmap(pokemon, back = false) animated_setPokemonBitmap(pokemon, back) @pkmn = pokemon @_iconbitmap.setPokemon(@pkmn, back) @_iconbitmap.update_pokemon_sprite pbSetDisplay end alias animated_setPokemonBitmapSpecies setPokemonBitmapSpecies def setPokemonBitmapSpecies(pokemon, species, back = false) animated_setPokemonBitmapSpecies(pokemon, species, back) @pkmn = pokemon @_iconbitmap.setPokemon(@pkmn, back, nil, species) @_iconbitmap.update_pokemon_sprite pbSetDisplay end alias animated_setSpeciesBitmap setSpeciesBitmap def setSpeciesBitmap(species, gender = 0, form = 0, shiny = false, shadow = false, back = false, egg = false) animated_setSpeciesBitmap(species, gender, form, shiny, shadow, back, egg) species_id = GameData::Species.get_species_form(species, form).id # this is line 83 pbSetDisplay([], species_id, back) end alias animated_update update def update @_iconbitmap.update_pokemon_sprite if animated? animated_update end
Here's the code for the second backtrace line:
# Auto-positions sprites in the Pokedex UI's. #------------------------------------------------------------------------------- class PokemonPokedex_Scene def setIconBitmap(species) gender, form, _shiny = $player.pokedex.last_form_seen(species) @sprites["icon"].setSpeciesBitmap(species, gender, form, false) # this is line 79 species_id = (species) ? GameData::Species.get_species_form(species, form).id : nil @sprites["icon"].pbSetDisplay([112, 196, 224, 216], species_id) end end
My problem might be caused by plugins conflicting with each other. The other plugins I'm using that would potentially interact with this one are Deluxe Battle Kit, Animated Pokémon System, Lin's IV EV Summary Screen.
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