Noted.Hello, I'm really enjoying your kit, but found a bug from[002] Damage Calc Refactor.rb.
This makes ALL Water-type moves goes stronger in Sun weather. I think this bug can be fixed by puttingRuby:def pbCalcDamageMults_Weather(user, target, numTargets, type, baseDmg, multipliers) case user.effectiveWeather when :Sun, :HarshSun case type when :FIRE multipliers[:final_damage_multiplier] *= 1.5 when :WATER if @function_code = "IncreasePowerInSunWeather" # <== HERE!! multipliers[:final_damage_multiplier] *= 1.5 else multipliers[:final_damage_multiplier] /= 2 end end==instead=.