Hi, first of all, congratulations Lucidious89 (and the rest of the participants) for the incredible resource you've created.
I recently downloaded the latest version of the plugin, 1.2.6, and I've been reading almost all of the documentation.
I intend to use the RaidBoss battles feature, so that it's a story-based battle from which you can't escape and must defeat the boss.
To do this, I've combined this three Battle Rules:
- [vanilla] setBattleRule("cannotRun")
- [vanilla] setBattleRule("disablePokeBalls")
- [DBK] Pokemon.immunities = [:OHKO, :ESCAPE, :ITEMREMOVAL]
And as the DBK documentation clearly states:
- Immunity::ESCAPE: "Effects that would cause the user to force themselves to flee from battle, such as through the effects of Teleport, Emergency Exit, or Wimp Out, will also fail to work."
But this only affects the RaidBoss, not the player. Is there a way to make it so the player can't escape the fight and must defeat it to continue? Something like:
- setBattleRule("cannotEscape")
And somehow disable Teleport, Emergency Exit, and Wimp Out for the player as well?
So far, I've tried using Teleport with a Kadabra, and the fight effectively ends.
Is it on the DBK roadmap? Or should I find a way to do it myself? (So I don't have to do the work twice).
Thank you very much, greetings.