You can just manually implement them if you want. They aren't really suited to be used by default though, since all the databoxes are missing a bunch of data. They're specifically designed to be used for boss battles where that missing data doesn't matter.Is there a way for the databox basic style to be default for all battles without having to set a rule for all of them?
You can add it if you want. There's just not really any space for it with the way the databoxes are designed. The foe's name can be infinitely long (to account for titles), so there isnt really any way to know where the level should be displayed. The foe's level is never displayed for boss Pokemon, anyway (Raid bosses, Titan Pokemon, etc).Hey! Sorry to bother you but I wonder if it is possible to add the level of the Pokemon with only the Basic databox?
Sorry, I wasn't very specific. In fact, I want to use the basic databox instead of the normal databox and use the Long Databox for the Bosses.You can add it if you want. There's just not really any space for it with the way the databoxes are designed. The foe's name can be infinitely long (to account for titles), so there isnt really any way to know where the level should be displayed. The foe's level is never displayed for boss Pokemon, anyway (Raid bosses, Titan Pokemon, etc).
If you can figure out where to place it, though, then have at it.
I feel like what I said before still applies here. Levels are already displayed on player-side databoxes. The foe's boxes dont show levels because the foe's name has an infinite length (to account for boss titles), so there's no way of "knowing" where the level should be displayed on the X axis since the display name has no maximum length. That's why the boss databoxes don't display levels (along with the fact that they aren't displayed for bosses in the core games, either).Sorry, I wasn't very specific. In fact, I want to use the basic databox instead of the normal databox and use the Long Databox for the Bosses.
I can't find any databox with a design that suits me and the one you propose is just perfect!
Unfortunately, I don't have any knowledge of coding.... All I would need is that the level of the pokemon is displayed at the same height as their name on the X axis. I can adjust the x axis later.
And as for the design, there is no problem. I can modify it later.
I would understand very well if you can't help me with that. We all have a life to live ahah!
Thank you very much for your answer my friend.
The tutorial explains everything about how to use the plugin.This look amazing question do u need to add in the dialog for your own custom battles threw the txt file in the format use for the examples?
Funnily enough, this is true for all DBK related plugins... except Wonder Launcher lol. You can see it's tutorial no problem, but only things related to Wonder Launcher, everything else returns "The organization has been suspended"Sorry for bothering. The Deluxe Battle Kit Tutorial is broken now, only displays "The organization has been suspended".
Yeah, idk, Gitbook took it all down for some reason. Maybe copyright issues? Idk, I never actually read through the ToS.Sorry for bothering. The Deluxe Battle Kit Tutorial is broken now, only displays "The organization has been suspended".
Can I see the battle script? And what is line 65 referred to in the error report? I dont have access to my computer right now.Hello! When trying to use the plug-in for making mid-battle scripts, I got this error:
[2025-02-16 16:43:15 +0000]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: NoMethodError
Message: undefined method `index' for nil:NilClass
Backtrace:
[Deluxe Battle Kit] [002] Midbattle Triggers.rb:65:in `block in <main>'
[Deluxe Battle Kit] [002] Midbattle Triggers.rb:36:in `trigger'
[Deluxe Battle Kit] [000] Midbattle Animations.rb:175:in `pbConvertBattlerIndex'
[Deluxe Battle Kit] [000] Midbattle Animations.rb:296:in `pbShowSpeaker'
[Deluxe Battle Kit] [002] Midbattle Triggers.rb:248:in `block in <main>'
[Deluxe Battle Kit] [002] Midbattle Triggers.rb:36:in `trigger'
[Deluxe Battle Kit] [001] Midbattle Overwrites.rb:198:in `block (3 levels) in pbMidbattleScripting'
[Deluxe Battle Kit] [001] Midbattle Overwrites.rb:196:in `each'
[Deluxe Battle Kit] [001] Midbattle Overwrites.rb:196:in `block (2 levels) in pbMidbattleScripting'
[Deluxe Battle Kit] [001] Midbattle Overwrites.rb:160:in `each_key'
This is an old battle that was working on previous versions of my game, I believe an update of the deluxe battle kit could have broken it? To be honest I'm quite lost I don't know how to deal with this haha
This is the line 65 in the code : default_target = default_battler.pbDirectOpposing if default_target.index == default_battler.indexCan I see the battle script? And what is line 65 referred to in the error report? I dont have access to my computer right now.