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Enhanced Pokemon UI [v21.1]

Resource Enhanced Pokemon UI [v21.1] v1.0.4

Lucidious89

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Lucidious89 submitted a new resource:

Enhanced Pokemon UI [v21.1] - Adds small improvements to several Pokemon UI's, such as the Party, Summary, and Storage screens.

Enhanced Pokemon UI for v21.1
Adds various small improvements to several Pokemon UI's, such as the Party, Summary, and Storage screens.

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Overview
This plugin enhances several of the base UI screens in Essentials that deal with displaying Pokemon information by adding new features or displays that aren't included...

Read more about this resource...
 

A¹¹

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Oct 24, 2021
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So this confirms that you'll indeed make the battle inspect a separate plugin now, right?
 

Lucidious89

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So this confirms that you'll indeed make the battle inspect a separate plugin now, right?
Yeah. That'll be the next one that comes out. It makes more sense now to have it as its own plugin.
 

Lucidious89

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Hi, thanks for the plugin. It supports animated pokemon?
None of the features of this plugin have anything to do with animated Pokemon sprites, so it shouldnt be relevant if you have them or not.
 

Sonicover

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Jan 14, 2022
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Could I ask for an option to show the pokemon's current hidden power type?
 

Lucidious89

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Lucidious89

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Lucidious89 updated Enhanced Pokemon UI [v21.1] with a new update entry:

v1.0.1 Update

  • Fixed an oversight that prevented the SUMMARY_IV_RATINGS setting from properly disabling IV Ratings when set to false.
  • Added the Enhanced Stat Display functionality.


This update adds new functionality on the stats page in the Summary that allows you to view EV/IV data for the Pokemon, as well as its Hidden Power type. This can be accessed by pressing the USE key on this page after the game switch set in ENHANCED_STATS_SWITCH...

Read the rest of this update entry...
 

Rot8er_ConeX

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May 17, 2023
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It looks like you're trying to go out of your way to make all the plugins that used to depend on "Essentials Deluxe" in older versions, to be their own plugins now.

But something I remember being in Essentials Deluxe itself, was the Partner Pokémon markers + the features to mark a mon as non-boxable, non-tradable, and/or non-releasable? Do you plan to put that somewhere else now?
 

LinKazamine

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I completely forgot that hidden power existed. Although I probably wouldn't have known how to add it to my summary pages even if I did.
 

Lucidious89

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It looks like you're trying to go out of your way to make all the plugins that used to depend on "Essentials Deluxe" in older versions, to be their own plugins now.

But something I remember being in Essentials Deluxe itself, was the Partner Pokémon markers + the features to mark a mon as non-boxable, non-tradable, and/or non-releasable? Do you plan to put that somewhere else now?
I'm trying to streamline Essentials Deluxe so that it will only be required specifically for plugins that add battle mechanics to the game. So ZUD, Terastal Phenomenon, PLA Battle Styles, and the Focus Meter plugins will all still rely on it. But yes, for all of my non-battle related plugins, I'm trying to remove the Essentials Deluxe dependencies. That's why im releasing the non-battle stuff first, so I can release them without Deluxe.

The "partner markers" feature you're asking about was never an Essentials Deluxe feature, however. That's just part of vanilla Essentials and has been for the last few versions.
 

Rot8er_ConeX

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I'm trying to streamline Essentials Deluxe so that it will only be required specifically for plugins that add battle mechanics to the game. So ZUD, Terastal Phenomenon, PLA Battle Styles, and the Focus Meter plugins will all still rely on it. But yes, for all of my non-battle related plugins, I'm trying to remove the Essentials Deluxe dependencies. That's why im releasing the non-battle stuff first, so I can release them without Deluxe.

The "partner markers" feature you're asking about was never an Essentials Deluxe feature, however. That's just part of vanilla Essentials and has been for the last few versions.
oh, oops. LOL, I wasn't looking for the word "Discardable"
 

SebastiaanZ

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Jun 5, 2019
Posts
58
This error seems to happen whenever I catch a Pokémon:

[2023-09-13 23:34:07 +0200]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Exception: NoMethodError
Message: undefined method `species_data' for nil:NilClass

Backtrace:
[Enhanced Pokemon UI] [002] Legacy Data.rb:239:in `block in pbEndOfBattle'
[Enhanced Pokemon UI] [002] Legacy Data.rb:237:in `each'
[Enhanced Pokemon UI] [002] Legacy Data.rb:237:in `pbEndOfBattle'
Battle_StartAndEnd:346:in `pbBattleLoop'
Battle_StartAndEnd:316:in `pbStartBattleCore'
Battle_StartAndEnd:271:in `pbStartBattle'
Overworld_BattleStarting:401:in `block (2 levels) in start_core'
Overworld_BattleIntroAnim:55:in `pbSceneStandby'
Overworld_BattleStarting:401:in `block in start_core'
Overworld_BattleIntroAnim:126:in `pbBattleAnimation'

Aside from your plugins, I only have the Gen 9 project. Have I missed something?
 

Lucidious89

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This error seems to happen whenever I catch a Pokémon:

[2023-09-13 23:34:07 +0200]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.1]

Exception: NoMethodError
Message: undefined method `species_data' for nil:NilClass

Backtrace:
[Enhanced Pokemon UI] [002] Legacy Data.rb:239:in `block in pbEndOfBattle'
[Enhanced Pokemon UI] [002] Legacy Data.rb:237:in `each'
[Enhanced Pokemon UI] [002] Legacy Data.rb:237:in `pbEndOfBattle'
Battle_StartAndEnd:346:in `pbBattleLoop'
Battle_StartAndEnd:316:in `pbStartBattleCore'
Battle_StartAndEnd:271:in `pbStartBattle'
Overworld_BattleStarting:401:in `block (2 levels) in start_core'
Overworld_BattleIntroAnim:55:in `pbSceneStandby'
Overworld_BattleStarting:401:in `block in start_core'
Overworld_BattleIntroAnim:126:in `pbBattleAnimation'

Aside from your plugins, I only have the Gen 9 project. Have I missed something?
Yeah, I see the problem now.
 

Lucidious89

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Niara

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Sep 16, 2023
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Any plans of porting the new features to the 20.1 version? or is this working in Essentials 20.1 already? I'm really interested in the Legacy Data.
 

Lucidious89

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Any plans of porting the new features to the 20.1 version? or is this working in Essentials 20.1 already? I'm really interested in the Legacy Data.
As stated in my final update in the v20.1 thread, that version of the plugin - as well as all of my other plugins prior to v21 - are now considered deprecated and will no longer be updated. I have fully moved on to v21. The links for those older versions will stay up for the time being, but once I fully upgrade all of my previous plugins to v21, the v20.1 links will be removed.
 

A¹¹

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Oct 24, 2021
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41
Just a quick question. Is it intended that the Modern Summary QoL options got removed? I really liked on the E20 version that you could access the move relearner on summary
 

LinKazamine

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May 24, 2023
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614
Lucidious is planning on doing similar plugins to the whole Essentials Deluxe one for 21.1. They will not have the exact same functions or functionality in all cases, but they will be similar. Maybe in time, they will make a plugin for the move relearned on the summary or maybe someone else will do it.
 
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