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Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Mega Dimension contents) 3.3.3

Does it also contain the sprites of mega evolutions from Z-A?
i mean, having the "Mega Dimension" on the title, is self-explanatory, no?
(also no, it doens't contain all of them yet)
 
You think DBK could be causing the issue? I wouldn't know how to fix that then...
Add MultipleForms.call("changePokemonOnMegaEvolve", battler, self) before battler.pbOnLosingAbility(old_ability).
DBK will have its own version of Mega-exclusive moves updating in the movelist. Ive already created it, I just won't be able to release the update for a very long time.

The version that the Gen 9 Pack uses will only function for games that arent using DBK.
 
Add MultipleForms.call("changePokemonOnMegaEvolve", battler, self) before battler.pbOnLosingAbility(old_ability).
Did this, no noticeable changes.
DBK will have its own version of Mega-exclusive moves updating in the movelist. Ive already created it, I just won't be able to release the update for a very long time.

The version that the Gen 9 Pack uses will only function for games that arent using DBK.
That's a shame, thanks anyways
 
Did this, no noticeable changes.

That's a shame, thanks anyways

Give this script a try. Put it underneath the other files in the [001]Battle folder in the plugin scripts folder. Works for me to have the move switch. Probably not the best written script but it does the job!
 

Give this script a try. Put it underneath the other files in the [001]Battle folder in the plugin scripts folder. Works for me to have the move switch. Probably not the best written script but it does the job!
That fixed it! Thanks a bunch!
 
Hey, I encountered a crash in

[006] Z-A Battle Function.rb
: Exception ArgumentError at 015:Validation:29 - Invalid argument passed to method. Expected 10500.0 to be a Integer, but got Float.


The issue is that tMoney can become a float, which the money= setter rejects.

I fixed it by adding .to_i in two places:

Line 204:
pbPlayer.money += tMoney.to_i
Line 217:
pbPlayer.money += @field.effects[PBEffects::PayDay].to_i
 
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