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Give this script a try. Put it underneath the other files in the [001]Battle folder in the plugin scripts folder. Works for me to have the move switch. Probably not the best written script but it does the job!
Hey so turns out that for some reason this file is throwing massive errors after all. I don't know what's going on with it, it causes wild encounters to just fail outright with an error of:
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: ArgumentError
Message: Invalid argument passed to method.
Expected {:can_override=>true} to be one of [Symbol, GameData::Species, String], but got Hash.
Backtrace:
Validation:29:in `validate'
GameData:91:in `exists?'
Overworld_BattleStarting:431:in `block in generate_foes'
Overworld_BattleStarting:413:in `each'
Overworld_BattleStarting:413:in `generate_foes'
Overworld_BattleStarting:356:in `start'
[[DBK] Enhanced Battle UI] ZANihilLightSwap.rb:136:in `start'
Overworld:212:in `pbBattleOnStepTaken'
Nuzlocke:368:in `pbBattleOnStepTaken'
[Delta Speed Up] _Main_Script.rb:80:in `pbBattleOnStepTaken'