- Joined
- Feb 24, 2023
- Posts
- 3
I hope there are still plans to finish this project. I've been checking back almost every day hoping that it's updated. I really appreciate the work that's been put into it already. Hope y'all can keep it up!
Same, I hope it's updated again soon.I hope there are still plans to finish this project. I've been checking back almost every day hoping that it's updated. I really appreciate the work that's been put into it already. Hope y'all can keep it up!
Help please! I tried to playtest and this happened?
-> Compiling PBS file town_map.txt...done
-> Compiling PBS file map_connections.txt...done
-> Compiling PBS file phone.txt...done
-> Compiling PBS file types.txt...done
-> Compiling PBS file abilities.txt...done
-> Compiling PBS file moves.txt.....................done
-> Compiling PBS file items.txt.............................done
-> Compiling PBS file berry_plants.txt.....done
-> Compiling PBS file pokemon.txt.....Exception `RuntimeError' at 380:Compiler:345 - Undefined value LevelUseMoveCount in GameData::Evolution
File PBS/pokemon.txt, section , key Evolutions
ANNIHILAPE,LevelUseMoveCount,RAGEFIST
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/encounters.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/map_metadata.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/metadata.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/player_metadata.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/regional_dexes.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/ribbons.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/shadow_pokemon.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/species.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/species_metrics.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/trainer_lists.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/trainer_types.dat
Exception `Errno::ENOENT' at 380:Compiler:904 - No such file or directory @ apply2files - Data/trainers.dat
What does this mean? Did I mess up somewhere?
I'm getting this exact same error despite doing exactly what the instructions say. Plugins folder is as it should be too. It almost seems like it's not reading what's in the Plugins folder but I have no idea why.It looks like the evolution method for Primape into Annihilape is causing it. Make sure you have the scripts installed in your plugins folder, in particular, the New_Evolution_Method file. If that doesn't work, you could try changing Primape's evolution method to something more traditional as a last resort.
Yeah same, reading the debug thing reveals that for some reason it's not loading the plugin, not sure how to solve that and whether it's something with my game or the pluginI'm getting this exact same error despite doing exactly what the instructions say. Plugins folder is as it should be too. It almost seems like it's not reading what's in the Plugins folder but I have no idea why.
Name = Generation 9 Pack
Version = 1.0
Website = https://www.eeveeexpo.com/threads/5817/
Credits = Caruban
Essentials = 20.1
Requires = v20.1 Hotfixes, 1.0.7
Hello! I'm getting this error!
I installed the following resources (on a fresh new copy of essentials) in this order:
Essentials Deluxe - Gen 8 Pack - Gen 9 Pack (added the contents from the "Generation 5 style" to the root of my project folder).View attachment 15039
Try to recompile the game by holding CTRL while game starts or delete the PluginScripts.rxdataI'm getting this exact same error despite doing exactly what the instructions say. Plugins folder is as it should be too. It almost seems like it's not reading what's in the Plugins folder but I have no idea why.
I use 'Wind' as a wind move flagI found a problem while using it, what flag should I add to the wind move to activate Wind Power.
its suppose to be a 'user' not 'battler', I will fix it in the next updateI'm trying to use Supreme Overlord, but the game keeps sending me this bug. I've tried redownloading it, but it doesn't seem to change anything.
Change logs:
# Fixed : Chloroblast and Stone Axe power base, accuracy, and removing high critical hit rate from Stone Axe (Move PBS)
# Fixed : Walk Evolution error (Evolution Method)
# Fixed : Supreme Overlord typo from battler to user (Ability Effect)
# Edited : Hisuian poké ball's icon filename typo
# Edited : Shorten some item descriptions (Item PBS)
# Added : Wind tag to Bleakwind Storm, Fairy Wind, Sandsear Storm, Springtide Storm, and Wildbolt Storm (Move PBS)
# Added : Category for...
LETS GOOOO Thank you so much!Caruban updated Generation 9 Resource Pack (WIP, SPOILERS) with a new update entry:
Update v1.0 - No more script update (I think..)
Read the rest of this update entry...
Yeah, I've been busy with some work and the jam lately.Thank you for continuing the project and, especially, for centered the sprites.
I suggest you, when you disappears for a long time (was almost two months) while the project was incomplete, post here that the project wasn't abandoned. I stalked you and correctly guessed that you are focused in the Jam, but some people in this thread don't, and were unsure if the project was abandoned.
In current version I found two issues:
- On Vanilla style, some Tauros, Squawkabilly and Tatsugiri forms have wrong proportions (384/768 size)
- The Dachsbun shiny sprites, in both versions (Vanilla and Gen 8), are mispositioned and have some bugged pixels
Hello, I'm getting an error whenever I level up my Bisharp? The error message appears when I finish the battle. I suspect it's the script for Kingambit that's causing the issue.
View attachment 16589
Sorry, but the latest version available on this site is still 1.0 and the files included in that rar are identical? I don't see how this is supposed to fix my issue.I just reuploaded the resources to fixed the kingambit evolution error
Ah sorry, I uploaded the wrong plugin file.Sorry, but the latest version available on this site is still 1.0 and the files included in that rar are identical? I don't see how this is supposed to fix my issue.
GameData::Evolution.register({
:id => :LevelDefeatItsKindWithItem,
:parameter => :Item,
:minimum_level => 1, # Needs any level up
:level_up_proc => proc { |pkmn, parameter|
next pkmn.defeated_species(pkmn.species) >= 3
},
})
next pkmn.defeated_species && pkmn.defeated_species(pkmn.species) >= 3
next pkmn.defeated_species(pkmn.species) >= 3
move.
before specialMove?
, etc. Thought I should report it here so it can be looked into on if this is the best fix, and if it should be added to the main pack's scripts.Exception: NoMethodError Message: undefined method `specialMove?' for #<Battle::AI>