[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Exception: NoMethodError
Message: undefined method `>=' for nil:NilClass
Backtrace:
[Generation 9 Pack] New_Evolution_Method.rb:48:in `block in <main>'
112:Evolution:36:in `call_level_up'
259:Pokemon:974:in `block in check_evolution_on_level_up'
259:Pokemon:1037:in `block in check_evolution_internal'
259:Pokemon:1035:in `each'
259:Pokemon:1035:in `check_evolution_internal'
259:Pokemon:973:in `check_evolution_on_level_up'
249:Item_Utilities:300:in `pbChangeExp'
249:Item_Utilities:322:in `pbGainExpFromExpCandy'
250:Item_Effects:918:in `block in <main>'
Thanks FL, I will rearrange the orderIn case you missed it: National Dex order was revelated (or leaked). CentroLeaks posted it and, 2 days after (today), serebii.net updated to use this order.
For now, there is only a GreavardHow are gen 9 follower sprites going?
Thanks for the report, I will check itI tried levelling up Basculin white-striped form and got this error:
Change logs:
# Fixing error in move that have crash damage
# Fixing error in RemoveTerrain function
# Fixing Move PBS file missing flag, typo, and changing accuracy from 101 to 0
# Fixing error for Basculegion evolution method
# Fixing error when enemy using Revival Blessing
# Change Torch Song function code to RaiseUserSpAtk1
# Change Comeuppance function code to CounterDamagePlusHalf (Metal Burst)
# Fixing adding base type modifier for Raging Bull
# Changing Make it Rain function
# Make...
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.7]
Script error in event 3 (coords 7,5), map 100 (Wanderbrew Gym)
Exception: SystemStackError
Message: stack level too deep
***Full script:
TrainerBattle.dx_start([:LEADER_Blaine,"Desmond"],{:setstyle => true, :terrain => :Psychic},:DESMOND)
Backtrace:
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
[Generation 9 Pack] AI Changes.rb:587:in `pbGetMoveScoreFunctionCode'
It's because in ZUD and this script, use the same alias aiEffectScorePart3_pbGetMoveScoreFunctionCode, rename the alias at lines 347 and 587 fromWhen I chose a move in a battle against a trainer with permanent Psychic Terrain and set battle style rule true, this error happens:
It happens after I updated to version 0.7
Thanks PARCB, I will check it.Check https://www.deviantart.com/darkusshadow
He is doing the sprites!
It works perfectly fine now, thank you!It's because in ZUD and this script, use the same alias aiEffectScorePart3_pbGetMoveScoreFunctionCode, rename the alias at lines 347 and 587 from
aiEffectScorePart3_pbGetMoveScoreFunctionCode to something like paldea_pbGetMoveScoreFunctionCode will solve the problem.
Reupload the script to resolve this problem.
Stantler needs to level up after using Psyshield Bash 20 times, and Basculin needs to level up after receiving at least 249 HP of recoil damage.How to evolve Stantler and Basculin (the PLA one) to basculegion? I'm trying to evolve stantler for example, but after i use 20 times the move psychic, in my game, and lv up nothing happens. Did i miss something? By the way, all the evo codes are in: New_Evolution_Method.rb right? I'm only interested in PLA evo methods right now, since that i will only use part of this pack. And yes, i add the evo lines in the PBS files and i compiled it too.
Yeah, you can share the cries hereA few cries have brief pauses during them (about half a second or so.)
Palafin (Hero form) specifically has an entire OST playing in the background of its cry, which is jarring. I have a much cleaner version of that one if you'd like it.
Nice, I will include this link to the resource pageHello, I've been working on some move animations for Gen9, and I'd love to contribute what I've done so far if you don't mind. I'm using the Gen 8 Move Animation Project with a few edits to the graphics, so it's best to download this first and then my animations. https://www.mediafire.com/file/6v4nat8fwfdnnjn/Gen9_Move_Anims_Part1.zip/file
Currently, there are only the PLA mons, Farigiraf, Kingambit, Koraidon, Palafin (hero form), Miraidon, Smoliv, and Tarountula.Hello, after installing this none of the back sprites are loading in. Are they just misplaced?
Did you rip it yourself?Here you go then, it's a much cleaner version of Palafin's cry without the OST playing.
I did not rip it personally, it's taken from Lightblade Absol's cry video. Give them full credit for it.Did you rip it yourself?
Ok I will check itI did not rip it personally, it's taken from Lightblade Absol's cry video. Give them full credit for it.
(I use their cries as they are much cleaner than the other cry video available atm.)
I meant all mons, not just the gen 9 ones. It doesn't load in the missing Sprite icon, it just lags for half a second and then loads in nothing. I tried it with a clean version (well with the hotfixes) and it only happened after I installed this pluginCurrently, there are only the PLA mons, Farigiraf, Kingambit, Koraidon, Palafin (hero form), Miraidon, Smoliv, and Tarountula.