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Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) 3.2.8

Drake Baku

Rookie
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Joined
Jun 24, 2024
Posts
5
Hello, I am running into a issue that I cannot find elsewhere.

But for some reason im getting an stacked too deep error whenever I try to start a battle.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: SystemStackError
Message: stack level too deep

Backtrace:

[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'

I have no idea what this is or how to fix it.
 

Lucidious89

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Member
Joined
Nov 12, 2020
Posts
1,222
Hello, I am running into a issue that I cannot find elsewhere.

But for some reason im getting an stacked too deep error whenever I try to start a battle.


I have no idea what this is or how to fix it.

Assuming you've updated from a previous version...
Audio, Plugins, and Others Graphics
  • If you have installed the older version of Generation 9 Pack before, remove it from the plugin folder.
  • Copy Audio, Graphics, PBS, and Plugins to your project folder.
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,222
What's the difference between the graphics for Vanilla style vs not using it?
Vanilla is default Essentials style (Gen 3-4).
Regular is Gen 5 style (full body back sprites).
 

Penelope

Trainer
Member
Joined
Sep 15, 2023
Posts
86
Ive found something odd about ability splash.

For example, a double battle, own side has a opptunist and intimidate, opposing side has a competitive and something else.
When the battle starts, intimidate triggers(now the own side ability splash is intimidate, lets just call it splash 1), then opposing 1's stat lowers, then opposing 1's competitive triggers(now the opposing side ability splash is competitive, lets just call it splash 2), the opposing 1's stat raises, then own side oppotunist triggers(splash 1 will be hidden, then appears a new oppotunist ability splash, lets just call it splash 3).
I think this is incorrect, because splash 1 should be hidden after all opposing foes stat lowered.
So i think there is a period that splash 1 and 3 exist together, but it seems one side only can exist one splash at a time.
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
165
Caruban updated Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) with a new update entry:

Minor Update (v3.2.7)

Fixed minor AI, Basculegion, and Tatsugiri form bugs.

Change logs:
  • Added the missing Sharpness ability to Gallade in PBS
  • Added the missing Tatsugiri form on creation
  • Fixed Basculegion's forms bug when generated in the wild
  • Fixed Supersweet Syrup ability battler name into a lowercase
  • Fixed Tail Shed AI MoveEffectScore handler
  • Fixed typo in Mabosstiff follower sprite's name

Read the rest of this update entry...
 

phallic

Rookie
Member
Joined
Dec 13, 2022
Posts
6
I don't know why but I'm unable to install this. I keep getting the error below when compiling the base_Gen_9_Pack.txt file.
I started with a blank Pokemon Essentials project with only the hotfix. To install I simply copied the folders from the gen 9 pack into my project folder, leaving out the OPTIONAL one.

Below is the error log I got.
Code:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: RuntimeError
Message: Field '-1' is not a positive integer or 0.
File PBS/pokemon_base_Gen_9_Pack.txt, section MEOWSCARADA, key Moves
-1,DOUBLETEAM,-1,TRICK,0,FLOWERTRICK,1,LEAFAGE,1,TAILWHIP,1,SCRATCH,7,BITE,10,HONECLAWS,13,MAGICALLEAF,15,QUICKATTACK,20,SEEDBOMB,24,UTURN,29,WORRYSEED,33,SLASH,38,NIGHTSLASH,42,ENERGYBALL,47,PLAYROUG...



Backtrace:
[v21.1 Hotfixes] Compiler bug fixes.rb:16:in `cast_csv_value'
Compiler:724:in `block (2 levels) in get_csv_record'
Compiler:710:in `each'
Compiler:710:in `block in get_csv_record'
Compiler:708:in `loop'
Compiler:708:in `get_csv_record'
Compiler_CompilePBS:49:in `block (4 levels) in compile_PBS_file_generic'
Compiler_CompilePBS:31:in `each_key'
Compiler_CompilePBS:31:in `block (3 levels) in compile_PBS_file_generic'
Compiler:143:in `block in pbEachFileSection'
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,222
I don't know why but I'm unable to install this. I keep getting the error below when compiling the base_Gen_9_Pack.txt file.
I started with a blank Pokemon Essentials project with only the hotfix. To install I simply copied the folders from the gen 9 pack into my project folder, leaving out the OPTIONAL one.

Below is the error log I got.
Code:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: RuntimeError
Message: Field '-1' is not a positive integer or 0.
File PBS/pokemon_base_Gen_9_Pack.txt, section MEOWSCARADA, key Moves
-1,DOUBLETEAM,-1,TRICK,0,FLOWERTRICK,1,LEAFAGE,1,TAILWHIP,1,SCRATCH,7,BITE,10,HONECLAWS,13,MAGICALLEAF,15,QUICKATTACK,20,SEEDBOMB,24,UTURN,29,WORRYSEED,33,SLASH,38,NIGHTSLASH,42,ENERGYBALL,47,PLAYROUG...



Backtrace:
[v21.1 Hotfixes] Compiler bug fixes.rb:16:in `cast_csv_value'
Compiler:724:in `block (2 levels) in get_csv_record'
Compiler:710:in `each'
Compiler:710:in `block in get_csv_record'
Compiler:708:in `loop'
Compiler:708:in `get_csv_record'
Compiler_CompilePBS:49:in `block (4 levels) in compile_PBS_file_generic'
Compiler_CompilePBS:31:in `each_key'
Compiler_CompilePBS:31:in `block (3 levels) in compile_PBS_file_generic'
Compiler:143:in `block in pbEachFileSection'
Did you compile?
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,222
Before I copied the gen 9 pack files? Yes.
Afterward I was not able, due to the error mentioned.
Well compiling before youve installed the plugin wouldnt be relevant. You have to compile after all of the new data is added to your game. The error shouldn't be relevant at all to your ability to compile, since compiling is done prior to this error even appearing.
 

phallic

Rookie
Member
Joined
Dec 13, 2022
Posts
6
Well compiling before youve installed the plugin wouldnt be relevant. You have to compile after all of the new data is added to your game. The error shouldn't be relevant at all to your ability to compile, since compiling is done prior to this error even appearing.
Are we talking about different compilations? Do you mean the one done by running the command update_gen9? This is what I get when running:

Code:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 5 (coords 13,9), map 2 (Lappet Town)
Exception: NoMethodError
Message: undefined method `update_gen9' for Compiler:Module

***Full script:
Compiler.update_gen9

Backtrace:
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
Scene_Map:166:in `loop'
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,222
Are we talking about different compilations? Do you mean the one done by running the command update_gen9? This is what I get when running:

Code:
Expand Collapse Copy
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Script error in event 5 (coords 13,9), map 2 (Lappet Town)
Exception: NoMethodError
Message: undefined method `update_gen9' for Compiler:Module

***Full script:
Compiler.update_gen9

Backtrace:
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
Scene_Map:166:in `loop'
No. Im talking about the regular old PBS compiler that happens by holding CTRL on startup. Not related to the plugin at all.
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,222
For some reason, holding CTRL isn't working for me. The error that I first got was from compiling PBS data from the debug menu.

This menu:

View: https://imgur.com/nsHRsqS

Both errors indicate that either

A) You dont have the plugin scripts installed.
Or, B) Your game hasnt compiled any of the new data.

So those are the only options, and im assuming you didnt mess up option A, so it must be option B. If you cant compile via CTRL for some weird reason, then an alternative would be to delete the PluginScripts file in the Data folder to force the game to generate a new one on start up and compile.
 

phallic

Rookie
Member
Joined
Dec 13, 2022
Posts
6
Both errors indicate that either

A) You dont have the plugin scripts installed.
Or, B) Your game hasnt compiled any of the new data.

So those are the only options, and im assuming you didnt mess up option A, so it must be option B. If you cant compile via CTRL for some weird reason, then an alternative would be to delete the PluginScripts file in the Data folder to force the game to generate a new one on start up and compile.
Thank you so much, deleting PluginScripts worked. Still don't know why CTRL + Play isn't compiling, but regardless, compiling through the menu worked.
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
267
There is a little mistake in [000] Ability Handlers.rb at line 416.
Ruby:
Expand Collapse Copy
        @battle.pbDisplay(_INTL("{1}'s Ability is protected by the effects of its {2}!",b.pbThis,itemname))
        # The @ should be deleted otherwise it will cause the game crash.
 
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