- Joined
- May 5, 2024
- Posts
- 5
How do I change the Pokemon sprite sizes?
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: SystemStackError
Message: stack level too deep
Backtrace:
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
[Generation 9 Pack] [001] Battle.rb:19:in `initialize'
Hello, I am running into a issue that I cannot find elsewhere.
But for some reason im getting an stacked too deep error whenever I try to start a battle.
I have no idea what this is or how to fix it.
Audio, Plugins, and Others Graphics
- If you have installed the older version of Generation 9 Pack before, remove it from the plugin folder.
- Copy Audio, Graphics, PBS, and Plugins to your project folder.
I did not update it, first time using plugins entirely even.Assuming you've updated from a previous version...
Vanilla is default Essentials style (Gen 3-4).What's the difference between the graphics for Vanilla style vs not using it?
mabostiff
Fixed minor AI, Basculegion, and Tatsugiri form bugs.
Change logs:
- Added the missing Sharpness ability to Gallade in PBS
- Added the missing Tatsugiri form on creation
- Fixed Basculegion's forms bug when generated in the wild
- Fixed Supersweet Syrup ability battler name into a lowercase
- Fixed Tail Shed AI MoveEffectScore handler
- Fixed typo in Mabosstiff follower sprite's name
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: RuntimeError
Message: Field '-1' is not a positive integer or 0.
File PBS/pokemon_base_Gen_9_Pack.txt, section MEOWSCARADA, key Moves
-1,DOUBLETEAM,-1,TRICK,0,FLOWERTRICK,1,LEAFAGE,1,TAILWHIP,1,SCRATCH,7,BITE,10,HONECLAWS,13,MAGICALLEAF,15,QUICKATTACK,20,SEEDBOMB,24,UTURN,29,WORRYSEED,33,SLASH,38,NIGHTSLASH,42,ENERGYBALL,47,PLAYROUG...
Backtrace:
[v21.1 Hotfixes] Compiler bug fixes.rb:16:in `cast_csv_value'
Compiler:724:in `block (2 levels) in get_csv_record'
Compiler:710:in `each'
Compiler:710:in `block in get_csv_record'
Compiler:708:in `loop'
Compiler:708:in `get_csv_record'
Compiler_CompilePBS:49:in `block (4 levels) in compile_PBS_file_generic'
Compiler_CompilePBS:31:in `each_key'
Compiler_CompilePBS:31:in `block (3 levels) in compile_PBS_file_generic'
Compiler:143:in `block in pbEachFileSection'
Did you compile?I don't know why but I'm unable to install this. I keep getting the error below when compiling the base_Gen_9_Pack.txt file.
I started with a blank Pokemon Essentials project with only the hotfix. To install I simply copied the folders from the gen 9 pack into my project folder, leaving out the OPTIONAL one.
Below is the error log I got.
Code:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Exception: RuntimeError Message: Field '-1' is not a positive integer or 0. File PBS/pokemon_base_Gen_9_Pack.txt, section MEOWSCARADA, key Moves -1,DOUBLETEAM,-1,TRICK,0,FLOWERTRICK,1,LEAFAGE,1,TAILWHIP,1,SCRATCH,7,BITE,10,HONECLAWS,13,MAGICALLEAF,15,QUICKATTACK,20,SEEDBOMB,24,UTURN,29,WORRYSEED,33,SLASH,38,NIGHTSLASH,42,ENERGYBALL,47,PLAYROUG... Backtrace: [v21.1 Hotfixes] Compiler bug fixes.rb:16:in `cast_csv_value' Compiler:724:in `block (2 levels) in get_csv_record' Compiler:710:in `each' Compiler:710:in `block in get_csv_record' Compiler:708:in `loop' Compiler:708:in `get_csv_record' Compiler_CompilePBS:49:in `block (4 levels) in compile_PBS_file_generic' Compiler_CompilePBS:31:in `each_key' Compiler_CompilePBS:31:in `block (3 levels) in compile_PBS_file_generic' Compiler:143:in `block in pbEachFileSection'
Before I copied the gen 9 pack files? Yes.Did you compile?
Well compiling before youve installed the plugin wouldnt be relevant. You have to compile after all of the new data is added to your game. The error shouldn't be relevant at all to your ability to compile, since compiling is done prior to this error even appearing.Before I copied the gen 9 pack files? Yes.
Afterward I was not able, due to the error mentioned.
Are we talking about different compilations? Do you mean the one done by running the command update_gen9? This is what I get when running:Well compiling before youve installed the plugin wouldnt be relevant. You have to compile after all of the new data is added to your game. The error shouldn't be relevant at all to your ability to compile, since compiling is done prior to this error even appearing.
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Script error in event 5 (coords 13,9), map 2 (Lappet Town)
Exception: NoMethodError
Message: undefined method `update_gen9' for Compiler:Module
***Full script:
Compiler.update_gen9
Backtrace:
(eval):1:in `execute_script'
Interpreter:138:in `eval'
Interpreter:138:in `execute_script'
Interpreter_Commands:1177:in `command_355'
Interpreter_Commands:116:in `execute_command'
Interpreter:130:in `block in update'
Interpreter:86:in `loop'
Interpreter:86:in `update'
Scene_Map:167:in `block in update'
Scene_Map:166:in `loop'
No. Im talking about the regular old PBS compiler that happens by holding CTRL on startup. Not related to the plugin at all.Are we talking about different compilations? Do you mean the one done by running the command update_gen9? This is what I get when running:
Code:[Pokémon Essentials version 21.1] [v21.1 Hotfixes 1.0.9] Script error in event 5 (coords 13,9), map 2 (Lappet Town) Exception: NoMethodError Message: undefined method `update_gen9' for Compiler:Module ***Full script: Compiler.update_gen9 Backtrace: (eval):1:in `execute_script' Interpreter:138:in `eval' Interpreter:138:in `execute_script' Interpreter_Commands:1177:in `command_355' Interpreter_Commands:116:in `execute_command' Interpreter:130:in `block in update' Interpreter:86:in `loop' Interpreter:86:in `update' Scene_Map:167:in `block in update' Scene_Map:166:in `loop'
For some reason, holding CTRL isn't working for me. The error that I first got was from compiling PBS data from the debug menu.No. Im talking about the regular old PBS compiler that happens by holding CTRL on startup. Not related to the plugin at all.
For some reason, holding CTRL isn't working for me. The error that I first got was from compiling PBS data from the debug menu.
This menu:
View: https://imgur.com/nsHRsqS
Thank you so much, deleting PluginScripts worked. Still don't know why CTRL + Play isn't compiling, but regardless, compiling through the menu worked.Both errors indicate that either
A) You dont have the plugin scripts installed.
Or, B) Your game hasnt compiled any of the new data.
So those are the only options, and im assuming you didnt mess up option A, so it must be option B. If you cant compile via CTRL for some weird reason, then an alternative would be to delete the PluginScripts file in the Data folder to force the game to generate a new one on start up and compile.
@battle.pbDisplay(_INTL("{1}'s Ability is protected by the effects of its {2}!",b.pbThis,itemname))
# The @ should be deleted otherwise it will cause the game crash.