That link doesn't work for me.I had inserted this script into my game: https: //eeveeexpo.com/threads/2802/#post-19101. and when i add the plugin i change it, could it be fixed?
That link doesn't work for me.I had inserted this script into my game: https: //eeveeexpo.com/threads/2802/#post-19101. and when i add the plugin i change it, could it be fixed?
Ese enlace no me funciona.
Text display is handled in def refreshButtonNames in script ZUD_03_Battle_Display.
There are two instances of enlarge = (activebattle) ? 2 : 1.5 in script ZUD_08_Updated_Sprites. The second number (1.5) controls how much larger Dynamax sprites grow under normal conditions. Change this number in both instances to control how much larger Dynamax sprites grow.can the size of the dynamax be customized?
You have pbMaxRaid on one line, and then all the arguments below it on a second line. The whole script needs to be on the same line. Use the extendtext application that comes in the Essentials folder to allow you to enlarge the event text box so that it all fits on one line.View attachment 2168I wanted to do a raid and it gave me an error
thanks, you are the bestText display is handled in def refreshButtonNames in script ZUD_03_Battle_Display.
There are two instances of enlarge = (activebattle) ? 2 : 1.5 in script ZUD_08_Updated_Sprites. The second number (1.5) controls how much larger Dynamax sprites grow under normal conditions. Change this number in both instances to control how much larger Dynamax sprites grow.
Note: The first number (2) controls how much larger Dynamax sprites grow if the Modular Battle Scene script is installed. Ignore this first number if you don't have Modular Battle Scene installed.
You have pbMaxRaid on one line, and then all the arguments below it on a second line. The whole script needs to be on the same line. Use the extendtext application that comes in the Essentials folder to allow you to enlarge the event text box so that it all fits on one line.
Make sure all ZUD scripts are installed below all other scripts besides Main.Why doesn't the dynamax level appear, how can I see it?View attachment 2228
Make sure all ZUD scripts are installed below all other scripts besides Main.
Why the heck is PokeBattle_Pokemon below everything? That's not supposed to be there.
Why the heck is PokeBattle_Pokemon below everything? That's not supposed to be there.
That has nothing to do with your issue with the Dynamax Level display though, but that could potentially mess up other things. The Dynamax Level display is probably not appearing because you installed Step 7 of the Dynamax instructions wrong. Read the instructions carefully.
Why the heck is PokeBattle_Pokemon below everything? That's not supposed to be there.
That has nothing to do with your issue with the Dynamax Level display though, but that could potentially mess up other things. The Dynamax Level display is probably not appearing because you installed Step 7 of the Dynamax instructions wrong. Read the instructions carefully.
The first part is wrong. The instructions say to paste the new lines after the CODE for shinyness. Not after that specific line. Obviously if you do that, the Dynamax Level display will only show up if the Pokemon is Shiny lol. Move them after the entire shiny code.View attachment 2240
what am I doing wrong?
That doesn't have anything to do with the ZUD Plugin, so I can't help you with that. You probably did something else that altered how this works.since I inserted the plugin Z-Moves, Ultra Burst and Dynamax, when I give "Fill Storage Boxes" in debugging, it fills the boxes with some pokemon, not all, but when I enter them manually if they are in the game, can you help me?View attachment 2289
There isn't. I'm far more inclined to believe that you're just doing something wrong, using something that you're not supposed to be using, or have other scripts installed that are interfering. Because this isn't an issue I can replicate.Actually, I didn't move anything, I just followed the instructions they specify, copy and paste the pbs. and when i started my game or new game and i get that error. I tried to do it several times. make a new project and insert the plugin, and it still gives me that error. there must be a little bug in the plugin :(
I already solved it, the error is in the Pokemon.txt pbs that comes in the package, just scroll it through the pbs of the 8th generation projectThere isn't. I'm far more inclined to believe that you're just doing something wrong, using something that you're not supposed to be using, or have other scripts installed that are interfering. Because this isn't an issue I can replicate.
I don't even fully understand what your bug even IS. What does "some Pokemon, not all" mean? What specific Pokemon don't appear? Have you tried using the default pokemon.txt PBS instead of the one in the download? Have you tested if this happens prior to installing the ZUD Plugin?
I figured thats what it was. The pokemon pbs is optional to install, because it adds a lot of things that may not be compatible with every game.I already solved it, the error is in the Pokemon.txt pbs that comes in the package, just scroll it through the pbs of the 8th generation project
Friend sorry for the inconvenience is that I have a huge error when I go to test the project I get an error and the game is removed, I can not even start or load a game is that I do not know much about this and I wanted to see if someone could help me with that. to help me correct the mistakesI already solved it, the error is in the Pokemon.txt pbs that comes in the package, just scroll it through the pbs of the 8th generation project