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Released Pokémon Banished Platinum

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
1.4.0

CbSjFav.png


Pokémon Banished Platinum is a Pokémon Platinum remake made with Pokémon Essentials. Building upon objectively the best game in the Sinnoh triad, it preserves the important elements such as the characters, region layout and plot, while introducing new features and quality of life changes, in addition to a plethora of Pokémon previously unobtainable in an expanded Pokédex.

mReFTeU.png


Features

Expanded Sinnoh Pokédex of 400 Pokémon
New and returning Mega Evolutions
Sinnohan Forms
Following Pokémon

Unlimited Use TMs/No HMs
Ability Capsules and Ability Patches
Nature Mints
Hearthome Colosseum (replaces contest hall)
Jubilife TV battle rooms
Increased difficulty and level caps
Nuzlocke mode
Hidden Grottos
New moves and new Abilities
New shiny colorations
Doubled shiny rate

Convenient services in each Pokémon Center
Portraits for the main characters
Wild encounter list
All Sinnoh legendaries obtainable
All starters obtainable through trading
Hisuian Forms and Pokémon

Some Generation 9 Pokémon
No Trade Evolutions
Wonder Trade
Box Link
Revamped Bag Pockets
Improved overworld and battle graphics

ORAS-esque redesigns for player characters
Zame's remastered Sinnoh tunes


Screenshots

xAMXYMW.png





Fellow Eevee Expo members BiggusWeeabus, King_Waluigi and lichenprincess have been an enormous help with this game, as well as Cthulu the Noodles Man on Discord. Without their contributions, the game would not be at the level of quality it's at now. This game also utilizes the resources made public here by talented developers and scripters. Everyone who has made a mark on this game in some way can be found in the credits list below.

Credits



Discord Server
Current Version Download

Banished Platinum Wiki



Latest Demo's content: 4 Gyms/Up to Route 213
 

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Last edited:

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
Love it so far, though I thought I should let you know using Teleport outside battle is a bit janky. Using it to go back to Jubilife ended up putting me in a wall with no escape. Wasn't sure if there was a dedicated bug page as I am fairly new to the site, so I figured I'd let you know here.
I've fixed this, the update that contains the fix for it just isn't publicly available yet. Once it's released, it will teleport you to the Pokemon Center as intended, but for now just don't use teleport outside of battle.
 

aggarwalvishal4

Rookie
Member
Joined
May 20, 2018
Posts
6
Hi, I have started new game after selected my starter when me and Barry fought I lost and Barry told me to meet him at Route 201 but when I reached Route 201 the pokemon selection process restarted again and then my game stuck after Dawn placed the briefcase. How to solve this and move ahead?
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
Hi, I have started new game after selected my starter when me and Barry fought I lost and Barry told me to meet him at Route 201 but when I reached Route 201 the pokemon selection process restarted again and then my game stuck after Dawn placed the briefcase. How to solve this and move ahead?
It's a bug with the current public version of the game that's triggered by losing the rival battle. If you win it, the game will proceed as normal. It's since been fixed but the fixed version won't be out until I finish the next update, which is adding lots of new content to the game as well as fixing bugs.
 

aggarwalvishal4

Rookie
Member
Joined
May 20, 2018
Posts
6
It's a bug with the current public version of the game that's triggered by losing the rival battle. If you win it, the game will proceed as normal. It's since been fixed but the fixed version won't be out until I finish the next update, which is adding lots of new content to the game as well as fixing bugs.
Ok, I will restart a new game. Just one more question how far this game is playable and anymore known bug?
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
Ok, I will restart a new game. Just one more question how far this game is playable and anymore known bug?
The current version is up to the third gym, and there is a bug with the gym battles where if you lose you get the badge still, so I would recommend saving the game before battling gyms. That's been fixed as well for the next version.
 

AbsolGX93

Rookie
Member
Joined
May 10, 2021
Posts
5
So, for non Nuzlocke players what are the shiny odds and can the starters be shiny if someone were to soft reset for them?
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
So, for non Nuzlocke players what are the shiny odds and can the starters be shiny if someone were to soft reset for them?
The shiny odds are double the shiny odds of the modern games, it's 1 in 2048 and yes the starters can be shiny
 

AbsolGX93

Rookie
Member
Joined
May 10, 2021
Posts
5
I saw the 2nd market assistant bug being fix within the next update, but will we be getting animations for pokemon like the Galarian Zigzagoon line in the future? (Hopefully this question makes sense)
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
The animations are being removed in the next update, because some Pokemon don't have animations (mostly the newest ones) and the game is more polished when everything is consistent. There will be new move animations for almost every move though. There is no date for the update yet because it's adding a lot of things and one of the features took a while to implement, which is an overhaul to the way Unown works. Each Unown form can learn any move that starts with whatever letter it is.
 

Zygoat

Mimikyu enjoyer
Member
Joined
Dec 21, 2020
Posts
163
How did you get the faces script to work on v18?


Barry.png


If you're talking about these, all you need to do is make a folder called Faces in your graphics folder, then whenever you are using one in dialogue, you just put a /ff[name of picture in the brackets] in your text and it should show for that line of text. You have to include it for each separate text entry. An alternative that removes the need for that portrait box and doesn't need to be called for each line of dialogue (which is being used in this game in the update) is the "show picture" command in an event, where you show a picture that's in your Graphics/Pictures folder like so:

qwertyuiop.png
 

Lord Lucario 35

Cooltrainer
Member
Joined
Apr 22, 2021
Posts
112
View attachment 4432

If you're talking about these, all you need to do is make a folder called Faces in your graphics folder, then whenever you are using one in dialogue, you just put a /ff[name of picture in the brackets] in your text and it should show for that line of text. You have to include it for each separate text entry. An alternative that removes the need for that portrait box and doesn't need to be called for each line of dialogue (which is being used in this game in the update) is the "show picture" command in an event, where you show a picture that's in your Graphics/Pictures folder like so:

View attachment 4433
So you don't use the script by Mr. Gela?
 
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