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This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
3.0.2
7DRXXBq.gif

-----------------------------------
Pokémon Infinity Discord
>>>Pokémon Infinity Download <<<

[Current Version: 3.0.3]
------------------------------------------
Plot
Welcome to the Egho Region (Ee - go)
La7yOHq.png

You wake up in the middle of a forest with no recollection of who you are.
With the help of a local professor and his assistant,
you are thrust into an adventure around a mysterious island in hopes of regaining your memory.
Fun times and tough challenges await!

-------------------------------------------
Features
  • 1st through 6th Gen Pokémon and mechanics
  • 100+ Fakemon, including regional forms, new evolutions, and original designs
  • Online Battling and Trading
  • Dynamic weather system that changes with the day and time
  • Unreal Time System which means the world runs on its own time
  • Extensive Post-Game content to keep you busy
  • Level cap has been raised to 150
  • Trade Evolution Pokémon are available via other methods
  • Over 650+ battle animations
  • Randomizer mode (must activate at rivals PC before leaving first town)
  • Speed Up using Ctrl
  • Quick Save using F8
-------------------------------------------
Screenshots
OzOxhHe.png


CONTROLS:
Z = Run
X= Menu/Cancel
C/Space/Enter= Confirm/Interact
Arrow keys to move
pg up/pg dwn keys to scroll through lists faster
F5/F for registered items and field moves
CTRL - cycle through speed up options (use with caution)
F9 - Soft Reset (Best to be used while standing in the overworld, or in a normal battle. during dialogue and special event battles, it can be buggy)

FAQ:

Q: Where do I go after __? Where do I find ? How do I evolve _? etc.
A: Play the game. If you explore enough and interact with things enough, you will naturally find the answers to your questions. We are not here to hold your hand, because you should not need your hand held. So try to refrain from asking questions like that unless you have exhausted all your other options.

I designed this game to reward your curiosity and promote discovery. Just play the game.


Q:What emulator do I use? Can this be played on Mac?
A: None, this can only be played on a Windows operating system. After extracting the download, open the game folder, then open the Game.exe (little galaxy pokeball icon). It runs by itself.

Q: Are there Mega Evolutions? Nuzlocke mode? Following Pokemon?
A: No.

Q: What are the shiny odds?
A: ~1/3000, and nothing is shiny locked.

Q: What about ability capsules or nature mints?
A: Also no. But there is a nature changer in Hazeport. There's also an ability changer in the post-game.

Q: How rare are Hidden Abilities?
A: There is a 1/200 chance of a wild encounter having it, but roaming overworld encounters are far more likely to have them. The chance increases as you collect badges, as well.

Q: How do I update my game?
A: Your save is located in a different location, so you can just delete the old versions folder, then download and extract the new one.

Q:Where is my save file?
A: C:\Users[User Name]\Saved Games\Pokémon Infinity
Q: How long/ how many badges are there?
A: 5 badges and a four person tournament. Then, if you make the right decision, there is post-game content. Average play time has been ~20 hours, ~30-40 with post-game.

Q: Where is Astral Stone and Miracle Seed?
A: Searidge Town, after you get Cut

Q: How do I make the game full screen?
A: You can't. There are 3 window size options in the game that you can access from the options menu, full screen is unfortunately not one of them.

Q: When do you get the Exp. Share?
A: You get the Exp. Router shortly after the first badge.

Q: What Pokemon are all in this game?
A: 1st through 6th gen, and 100+ new fakemon. Here's the dex, beware spoilers. https://p-infinity.fandom.com/wiki/Pokédex

Q: Can I use __ for my own project?
A: Consider everything private, but if you want to use something, I'm open to discuss it. I can be pretty open with tiles and other resources, but some stuff I want to keep private for Infinity. So just contact me if there's something you want to use, I may be more generous than you'd expect.

Q: Is there a speed-up button?
A: Yes, use Ctrl to cycle through 3 speed options (normal/fast/faster) Use with caution, speed up functions may cause unexpected gameplay issues.


Q: Are the key layouts customizable?
A: No, but I would just use an app called JoyToKey, it allows you to set up custom configurations for any apps/controllers. https://joytokey.net/en/

Q: Is there a wiki?
A: It is very new and in development, any help with filling it out would be appreciated.

Q: Can I play this on my phone?
A: There is an app called JoiPlay that is able to play on Android phones with minimal issues.

---------------Credits-------------------------

This game is free and should never be involved in any monetary exchange.

Special thanks to the friends that I bounce ideas off of and that provide me feedback and assistance when I need it.
Max, Aki, Josh, Teo, Tom, Andy, Jose, Sam, Sabs, Iwan, Justin, and Ava.


The graphics that were used were either my own or original/edits of the artists below

---------------------------------TEAM----------------------------
Atomic Reactor - Lead Developer
Feutor - Competitive Mechanics Coordinator
Homeless - Fakemon Designer
Tomix9tomix - Quality Assurance
SimonAsenime - Scripting



Scripts/Engine
------------------------------------------
Poccil - pokemon essentials engine
Maruno - present day essentials director and general help
Luka SJ Utilities, Menu, Title
KleinStudio - grass,fly, and transform animations
Marin, Overworld shadows, Footsteps, Speed Up
FL - Unreal Time (that's redundant)
Mr. Gela - Random script tweaks and additions
GolisopodUser - Random script fixes, updates, and additions
TechSkylander - Lots of help with QoL features

Graphics

------Tiles-------------------------

Gigatom - [base of Pokecenter design] https://www.deviantart.com/gigatom
Evolina [ mountain and cave tiles] https://evolina.deviantart.com/
Phyromatical [mountain and nature tiles] https://www.deviantart.com/phyromatical
Zeo [various nature tiles, trees, grass] https://www.deviantart.com/zeo254
The Red Ex [ some buildings and cave tiles] https://www.deviantart.com/the-red-ex
19Dante19 [trees, wooden signs, and flowers] https://www.deviantart.com/19dante91
Alistair [some rocks] https://www.deviantart.com/thedeadheroalistair
KyleDove [safari tree, graveyard tree, balloons] https://www.deviantart.com/kyle-dove
PureAzuure [some indoor tiles] https://www.deviantart.com/pureazuure
Princess-Phoenix [museum tiles, various indoor tiles, marine building tiles, virtual tiles] https://www.deviantart.com/princess-phoenix
LunaMaddalena [gamestore machines, hydrant, trash bag]
Flurmimon [some desert tiles and rocks] https://www.deviantart.com/flurmimon
Magiscarf [various nature tiles, trees and such] https://www.deviantart.com/magiscarf
DaNerdyDude [cacti tiles for desert] https://www.deviantart.com/danerdydude -deactivated-
carchagui - [hay pile] https://www.deviantart.com/carchagui
Aiirenee - [lab tiles] https://www.deviantart.com/aiirenee
JR.Master - [Some lab/interior tiles] https://www.spriters-resource.com/custom_edited/pokemoncustoms/sheet/133880/
DStar99_Sprites [Giovanni sprite] https://www.deviantart.com/dstar99-...ss-Giovanni-Remastered-gen-4-styled-754420548
Pixelmister - [Pallet Town tiles] https://www.deviantart.com/pixelmister
WesleyFG - [Kanto HGSS tiles] https://www.deviantart.com/wesleyfg
-------Other-----------------

SirAquakip [Old Obsidian Fakemon]
Dreadwings93 [Unova Backsprites]
Foxeaf [Gorochu Concept Art used for sprite] https://www.deviantart.com/foxeaf
KryptonLion [Pokemon Type Icons] https://www.deviantart.com/kryptonlion
Cuber [Terathwack back sprite and icon, some trainer sprites] https://twitter.com/cuberbr_
Zermonious [PSS Icons] https://www.deviantart.com/zermonious
VictorV111 [Pokemon Eggs] https://www.deviantart.com/victorv111/art/Pokemon-Egg-Sprites-841773377
SJFzone [Shiny Pokemon Icons] https://www.pokecommunity.com/showthread.php?t=439042

Character Sprites
-----------------------------------------
Kyledove https://www.deviantart.com/kyle-dove
Beliot419 https://www.deviantart.com/beliot419/art/Pokemon-Sun-Moon-trainers-sprites-ongoing-652423698
AutumnSpire https://www.deviantart.com/autumnspire/art/Pokemon-Custom-Trainer-Classes-586397988
trietnio [Protagonist and Other sprites] https://twitter.com/trietnio
cuberbr [Character/Fakemon sprites] https://twitter.com/cuberbr_
Horo [Donny sprite] https://twitter.com/Miguel_Horo
Scept [Fakemon sprites] https://twitter.com/PkScept
DiegoWT [overworld sprites] https://eeveeexpo.com/resources/370/
VanillaSunshine [overworld sprites] https://eeveeexpo.com/resources/404/
PurpleZaffre [overworld sprites] https://eeveeexpo.com/resources/609/
DStar99-Sprites [Red and Giovanni sprites] https://www.deviantart.com/dstar99-sprites
Duncapham [Archie and Maxie sprites] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Olivar Jonas Queen [Sunflorid Icon]
Rami [Eeveelution Icons]
Duncapham [Agatha Sprite] https://www.deviantart.com/duncapham/art/Pokemon-gen-3-Trainer-sprites-in-HGSS-style-v0-8-657786399
Rekiemlock [Team Flare Overworld] https://www.deviantart.com/rekiemlock/art/Kalos-Team-Flare-Sbire-889945646
Zerudez [Yveltal Overworld] https://www.deviantart.com/zerudez/art/Yveltal-Sprites-357422873
XtraLucas [Fairy Arceus] https://www.deviantart.com/xtralucas/art/Arceus-fairy-type-575892601
PixelMister [Fakemon Sprite] https://www.deviantart.com/pixelmister/art/Digimon-x-Pokemon-Series-Front-Sprites-619515089


Animation Graphics
--------------------------------------
hadecynn / Andy Chen https://hadecynn.wordpress.com/category/animations-collection/

Title Screen and Background Graphic
-----------------------------------------
norma_2d https://twitter.com/norma_2d

Gen 6 Pokemon Sprites and Data (pulled from two public resource packs)
----------------------------------
All contributors to the Smogon XY Sprite Project
(https://www.smogon.com/forums/threa...d-1st-post-release-v1-1-on-post-3240.3486712/)

All contributors to the Smogon Sun/Moon Sprite Project
(https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)

All contributors to the Smogon Sword/Shield Sprite Project
(https://www.smogon.com/forums/threads/sword-shield-sprite-project.3647722/)
 
Last edited:

Atomic Reactor

Retired.
Member
Joined
Nov 15, 2014
Posts
71
I love that UI design!
Thank you!

This game is super good! The world feels super alive, and it's a unique premise. But, you're saying I was saying the region wrong the whole time...
Yes, and I cringe anytime anyone else says it wrong too. That's okay though, I like waffles enough to let it pass.

I updated the download link with 1.5.1 and also added some night time screenshots to the main post for variety.
 
I've played through a good portion so far, and it's really piqued my interest. The game overall feels well-balanced, with normal trainers being fairly strong, but only on occasion do they really pose a challenge, probably because of the type variety - and for the better. The EXP Share has also proved invaluable for recruiting new party members, and really makes for less of a "grinding" feeling. I feel like the EXP formula has been boosted too, but whatever the case, I like it.

I was also pleasantly surprised to see new Pokémon sprites! I haven't seen anyone really remake existing sprites, and certainly not with a different pose. Great job there.

The maps are unique and lively, and a lot of fun to explore. I've yet to untap their full potential with rock climb and surf and what not (or their equivalents, I'm not all that far yet), but even the accessible sections were refreshingly unique and well-designed.

I'm not too far into the story to really say much about it, but I like where it's going from what I've seen so far. It starts of a little "Pokemony", but gets its own Atomic Reactor twist.

I'm really interested in this project - keep up the good work!
 

Atomic Reactor

Retired.
Member
Joined
Nov 15, 2014
Posts
71
Thanks for all the kind words Marin, I really appreciate it. Let me know what you think once you beat it!

The first post has been updated with 1.6.0.

CNThEBp.png


This should be the last update for a long time now. I kept wanting to add and fix things with all these updates, but I do really think this is it for the demo. I added one more bonus area in Palkhan Heights, Koros Cave, with new trainers and stuff. Check the changelog for other details. If any glaring issues come up or any bugs, I will probably fix them. But I will not be releasing anything new for this game for a while.

If you beat it, feel free to share a screenshot of your team, I like to see the different combinations people come up with!

Thanks for playing for those that do.
 

Food

Rookie
Member
Joined
Apr 18, 2017
Posts
2
Glad you posted a youtube video about this game, it's been incredibly fun so far. I can't wait to progress in the story, but I'm having a ton of fun exploring the tiny details and all the unique dialogues you put into every crevice. The combination of beautiful new world and great soundtrack are really scratching an itch for me. Your characters, story, and world-building are enthralling and inspiring. I need to find a pikachu so i can see this double stone evo with my own eyes. Keep up the great work dude!

The only bug I've run into is that the trade guy in Amberfield Town morphs into a scientist making a machoke joke, from a hiker receiving rapidash.
 

VanillaSunshine

.。.:*バニラ陽光*:.。.
Member
Joined
Jul 3, 2017
Posts
65
Infinity has been beyond amazing to play! It's been a long time since I've had such a pleasant experience with a Pokémon game!

Your art and mapping style is one of my favorites out of every game/map I've stumbled across in the fan-game community. Every game you've done has been beyond beautiful, and Infinity is no exception, easily taking place as my favorite out of your games! From just the art alone, from the tiles to the characters to the unique Pokémon, I've felt hugely inspired.

And that's not to mention the charming characters, ranging from the core NPCs all the way down to the trainers and residents. Sometimes when I play fan games, I don't feel urged to talk to every single character I see, but I ended up speaking with the NPCs in Infinity at least twice! If nothing else, the unique charm that comes with your writing is the clearest staple in all of your games; it only takes a few dialogue boxes before it becomes obvious "this game is an Atomic Reactor game". I love that about your style; it's so raw and genuine, going from funny to deep without any warning, but it's never jarring or off-putting. Your sense of humor meshes so well with existential commentary, and you've managed to fit it into a Pokémon game so perfectly that it never feels out of place.

I love the little sliver of story we've been able to see in the demo so far. It was just enough to keep me excited without making me feel that I've already gotten halfway into the plot and need to wait to see more; you did a great job at teasing it for a demo! I'm beyond excited to find out where things progress, and figure out what the evil team is up to...

All in all, I cannot wait to see how you continue developing Infinity! I'm certain that Infinity is the game that has motivated me to pursuit working on my own fan games again, and being able to see a peek into your dev process has been an absolute pleasure. I can't wait to see what the future holds for Infinity!

Here's my team as of the end of the demo. Hunting for that Torchic was such a pain, but it was well worth it!
qjEi4CB.png
And a little close-up of my MVP~
EsZ5cpp.png
 

aiyinsi

A wild Minun appeared!
Member
Joined
May 17, 2017
Posts
256
I just started playing but I want to write this before I forget it ^^
I really like the esthetics in every way. Tileset, Mapping, UI, Sprites, ... everything is great. I also think you found a great way to tell the story/lore.

I think that the difference in volume in between the first city and the houses is too much. I like the concept of it being quieter inside ... but the way it is done in this game really gave me a rip earphones user moment the second I stepped out of the house.

Also I used Teleport on the route to Stonedustpeak(I believe that was the name ... where the lab of that super smart person is). On my way there I used teleport expecting to be sent to the previous Pokémon Center. On my way backtracking to where I belonged because I didn't want to miss anything I triggered the story element.

But yeah I really like the game so far and I'm looking to continue playing the next couple days ^-^
 

Eevee27

Rookie
Member
Joined
Aug 7, 2020
Posts
2
I tried to download it but when I open it in My Boy it doesn't let me play. There are different files in it but none start the game. What should I do,
 

katamuri

Rookie
Member
Joined
Jul 3, 2020
Posts
1
Are the tilesets public and free to use? Can you share them and the RPG maker database file?
 

Aine

Rookie
Member
Joined
Aug 7, 2020
Posts
4
UI looks amazing. Just amazing, really, love it so much
My main question - what is shiny rate in this one? Plz, don't tell it's like 1/8k....
 

Aprogergely

Novice
Member
Joined
May 7, 2019
Posts
10
Looks amazing, I'll definitely play this when I finish what I'm currently playing :)
One small thing though, It seems the name Pokémon Infinity brings up several other projects on Google, so it may be a bit troublesome to find reliable information on the game until it reaches high popularity
 

Aine

Rookie
Member
Joined
Aug 7, 2020
Posts
4
@Aine It's about 3/4096, so a little lower than the main series.

Aw, thanks, I'm glad to hear that - as an avid shiny hunter, I really wanna hunt the starter. One more question: if I hunt shiny starter, will I see it's shiny on the icon when naming or only after I check it from ui?
 
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