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Released Pokemon This Gym of Mine

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
4.2.3
NOTICE:
I am aware of a ROM hack version of this game is circulating around. This is NOT that. This version requires no emulator to play and is exclusively for PC. To play, just download the ZIP file from one of the links below. Extract the file and run the game file. I have no affiliation with any of the ROM hack versions of this game.
_____________________________________________________________________________________________________________________________________________________________________________________________
Thank you all for your patience! Allow me to welcome you to the demo for Pokemon This Gym of Mine: Rank Up Edition!
title.png


Take on the role of the Gym Leader of Umbal City, with a brand new coat of paint and far more to discover!

Don't believe me?
A UI ripped straight from Pokemon Black and White! Also reveals your Pokemon's EVs and IVs!
Screenshot 2023-10-26 181938.png


New Feature in battles: Atmosphere!
Screenshot 2023-10-26 184324.png

Screenshot 2023-10-29 162307.png

Atmosphere greatly assists Pokemon of certain types! Plenty of new Abilities and Moves have been added to take advantage of them!
Feel free to explore and experiment with this new field effect!


Screenshot 2023-12-12 160729.png

New and improved Gym and Building systems to further polish and refine the game!
Introducing Notoriety! As your win streak grows, stronger Trainers will appear and more rewards come your way!


Screenshot 2023-12-12 161105.png

Screenshot 2023-12-12 161138.png

Alter your Gym Puzzle to control the flow of Trainers into your Gym!

Screenshot 2023-12-12 163011.png

Chat with your Gym Trainers and learn more about them!

And much, much, MUCH more! Even more than what I could fit into this demo! I hope you all enjoy it and I hope to have more very soon!

Screenshot 2023-12-12 161820.png

Screenshot 2023-12-12 161929.png


Any plugins or premade sprites have been instrumental to this game's development.
Please make me immediately aware of any issues involving missing or omitted credits.


Pokemon Essentials v20.1:
Flameguru
Poccil (Peter O.)
Maruno
Roza
Based on MKXP by Ancurio et al.
With contributions from:
AvatarMonkeyKirby, Marin, Boushy
MiDas Mike, Brother1440, FL.
PinkMan, Genzai Kawakami, Popper, help-14
Rataime, IceGod64, Savordez, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta
Wachunga, Lisa Anthony, Venom12, Near Fantastica, Luka S.J.

v20.1 Hotfix:
Maruno

Smogon XY/SM/SS Sprite Project
Project: Generation 6
Pokemon Essentials 18.1
Jumping Gen 6 Pokemon Icons
ShinxHero's Pokemon XYORAS Cries

Battler Sprites:
Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
Overworld Sprites
Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo
Icon Sprites
Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon
Cry Credits:
Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464
Script Credits:
Golisopod User, Luka S.J.
Compilation of Resources:
Golisopod User, UberDunsparce

Credits:
#==============================================================================#
# #
# Gen 4 OW Collection #
# #
# Compiled & Created by Vanilla Sunshine #
# With help from Neo-Spriteman, #
# Purple Zaffre, Maicerochico, and Atomic Reactor #
# #
# Intended for use with Mr. Gela's Trainer Sprites and PBS. #
# https://eeveeexpo.com/resources/391 #
# #
#==============================================================================#

** Credits **
--------------------------------------------------------------------------------

Neo-Spriteman - Originally formatting most HGSS OWs for RMXP

Vanilla Sunshine - Formatting the OWs missing from Neo's resource for RMXP
Formatting most DPPt OWs for RMXP
Animating the Object boulder file
Creating the following Custom OWs:
trchar017 - Bug Catcher (HGSS)
trchar020 - Ninja Boy
trchar049 - Scientist
trchar067 - Teacher
trchar083 - Skier
trchar116 - Poke Maniac
trchar128 - Aroma Lady
trchar130 - Bird Keeper M
trchar131 - Bird Keeper F
trchar134 - Poke Fan M
trchar136 - Poke Fan F
trchar142 - Gentleman
trchar157 - Rocket Grunt M
trchar158 - Rocket Grunt F
trchar177 - Young Couple (DPPt)
trchar178 - Young Couple (HGSS)

PurpleZaffre - Ripping & Formatting the following OWs:
NPC 83 - Looker
NPC 84 - Charon
NPC 85 - Chubby Man (Beta/Unreleased)
NPC 86 - Spikey Hair (Beta/Unreleased)
NPC 87 - Blushy Girl (Beta/Unreleased)
NPC 88 - Director (Beta/Unreleased)
Creating the following Custom OWs: (Commissioned by Maicerochico)
trchar107 - Gambler
trchar117 - Dragon Tamer
trchar118 - Breeder M
trchar120 - Breeder F
trchar146 - Veteran

AtomicReactor - Creating the following Custom OWs:
trchar124 - Ranger M
trchar126 - Ranger F

--------------------------------------------------------------------------------
Outdoor Tilesets:

Magiscarf
SailorVicious (Formerly known as Heavy-Metal-Lover)
Kyle-Dove
--------------------------------------------------------------------------------
Gen 4 Trainer Sprites:

Mr. Gela/theo#7722
--------------------------------------------------------------------------------
Gen 4 Indoor Tileset:

Akizakura16 (Aki)

Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project

Overworld Sprites

Gen 6+ Berry Tree Overworlds - Anarlaurendil
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62, LarryTurbo, tammyclaydon
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer, LarryTurbo

Icon Sprites

Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon

Cry Credits:

Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464

Script Credits:

Golisopod User, Luka S.J.

Compilation of Resources:

Golisopod User, UberDunsparce

Essentials Deluxe:
Lucidious89

BW Party Screen:
DeepBlue PacificWaves,Shashu-Greninja, Golisopod User

BW Summary Screen:
DeepBlue PacificWaves, Tommaniacal, Lucidious89, Weibrot, Kobi2604, Dirkriptide, Ploaj, Mr. Gela, Shashu-Greninja, Golisopod User

Auto Multi Save:
http404error

Trainer Sprites:
Mr. Gela/theo#7722

Overworld Sprites:
Vanilla Sunshine, Neo-Spriteman, Purple Zaffre, Maicerochico, and Atomic Reactor


Improved AI Plugin:
KRLW890

Triple Triad Booster Packs:
FL

Script Gen 9 and Adapting PLA for v20:
-Caruban

PBS for Gen 9:
-Caruban
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)

Pokemon Gen 9 Battler Sprites:
The-King-Of-Roads-X, Mak, leParagon, Caruban, Azria, Mashirosakura, Katten, jinxed

Battler Sprites QC:
leParagon

Pokemon Gen 9 icons:
ezerart

Pokemon Gen 9 Followers:
Azria, DarkusShadow

Pokemon Gen 9 Cries:
Edited from Lightblade Absol Gen 9 Cries compilation video

View: https://www.youtube.com/watch?v=KV6k3G62oT0


Gen 9 item icons:
-lichenprincess (Tera Orb, Bamboos, Tera Shards, Mirror Herb, Loaded Dice, Leader Crest, and Kubfu Scrolls, Booster Energy, Gimmighoul coin, TM Material, Kofu's Wallet)
-Caruban (Punching Glove, Auspicious Armor, Malicious Armor, Ability Shield, Clear Amulet, Covert Cloak, Scarlet&Violet Book)

Original Pokémon: Legends Arceus Expansion Script :
-StCooler (Original script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the script for v19.1 use)

PLA item icons :
-AztecCroc, 3DJackArt, Caruban, lichenprincess

Pokemon cries ripped:
-Morningdew

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

PLA Pokémon icons:
-LuigiTKO

Follower
-Boonzeet
-DarkusShadow
-princess-phoenix
-Ezeart
-Wolfang62

PLA Sprites from Smogon Gen8 Sprite Project :
(https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/)
-Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite


Gen 4 Style Version
Gen 9 sprites:
KingOfThe-X-Roads, Mak, Red7246, Vent, Caruban, leParagon, Sopita_Yorita, Z-nogyroP,
Alxndre~◇, Mashirosakura, NanaelJustice, KRLW890

PLA sprites:
Travis, KingOfThe-X-Roads, Blaquaza, leParagon, Red7246, G.E.Z., Katten, Vent, Cesare_CBass, AlexandreV2.0, PKMNTrainerRick., CarmaNeko, JWNutz, Erkey830

Gen 9 Icons:
Vent, Katten, leParagon, Cesare_CBass

PLA Icons:
LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for
Pokémon Icons Act 2.9 - Teracristalizando
(https://whackahack.com/foro/threads/pokemon-icons-act-2-9-teracristalizando-07-08-2022.63896/)

Full Sprites Credit List:

View: https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing


Music (from khinsider):
Playing with Psychos - Live a Live
Jubilife City - Pokemon DPP
Battle! Wild Pokemon - Pokemon DPP
Wild Pokemon Defeated! - Pokemon DPP
Battle! Trainer - Pokemon BW
Victory Against Trainer! - Pokemon BW
Battle! Gym Leader - Pokemon BW
Victory Against Gym Leader! - Pokemon BW
Battle! (Gym Leader) - Pokemon XY
Victory! (Gym Leader) - Pokemon XY
Beach Volleyball Massacre - Jimmy and the Pulsating Mass
Game Corner - Pokemon DPP
Temporal Spire - Pokemon Mystery Dungeon: Explorers
Battle - Spore Creatures DS
Proving Grounds - Spore Creatures DS
Baysee - Spore Creatures DS
Light Side - Spore Hero Arena

Zophar's Domain:
Desperate Fight - Breath of Fire 2
I'll Do It - Breath of Fire 2

Assistance from:
NotFaizen - Electro Blade/Opulite Gallade Abilities

Special thanks to:
Welshy76
kantobelv
bobalink
TheTealEmerald
itsmeofcours
ABCNossehc
FeralPango
KassMeOutside
overevaluated
Dragon_Slobber
Lukas Alexander
SinistarBeware
Shecrio
3rik1994
Sirst
norelation
SlayerBRK
dndtherapist
bradbingham
Giokaiser
Toohsaka
Swordsy10
Raiden8492
OpenBracket
MinnieGG
Gametheus

_____________________________________________________________________________________________________________________________________________________________________________________________

Pokemon
This Gym of Mine

mbM7yzy.png

You are the newest Gym Leader for Umbal City! Battle Trainers that challenge you,
spruce up the city, and help out the citizens!
How you do it is all up to you!

Screenshots:
pRrSnvx.png

xO4XGlu.png

TlZRq6A.png

RFXvpC4.png

r7Wdjzj.png
lO3Nisz.png
Downloads:
Additional Links:
Reddit
Discord
If you are having trouble with the Discord link, the invite link can be found at the game's wiki:
Wiki
Made Using:
Pokemon Essentials 18.1
Team:
Omegas
Notes:
It's random chance that goes into deciding who you face at the Gym. I've done everything I could think of to keep it interesting and avoid repetition, but it may happen once in a while, especially early on. Also, some early-game Trainers get stronger if you leave them be. You can only fight each Trainer once, so make it count!
Finally, there is no barrier between areas. You can access areas containing Pokemon five times your strength straight out the gate!
Have fun you guys!

Credits:
Pokemon Essentials 18.1 - Maruno, Poccil, and Flameguru
Smogon XY/SM/SS Sprite Projects
Project: Generation 6

Jumping Gen 6 Pokemon Icons - Pikachumazzinga
ShinxHero's Pokemon XYORAS Cries
Generation 8 Project for Essentials
 

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Last edited:

Mrragger

Rookie
Member
Joined
Nov 6, 2020
Posts
6
i like the game it's awesome. i found a bug where if you talk to the fisherman near the star ship the game crashes. i play an bug gym leader. Is there a way to evolve youre Scyther to an scizor? if not could you please invent a way for it?
 

ippendip

Rookie
Member
Joined
Dec 29, 2021
Posts
2
So I think i've found a problem. I'm doing the gym guys quest to get the Icy rock. But I already collected it before i got the quest, and now I can't exit the cave.
I tried looking to see if I could collect a second Icy rock, but there isn't one
 

Zeraora

Rookie
Member
Joined
Jan 4, 2022
Posts
1
when I talked to the fisherman near the boat at the beginning of the game, suddenly the game crashes... did anyone get it too?


fisherman.JPG
carsh.JPG
 

SalyaDarken

Breeder?
Member
Joined
Jan 3, 2022
Posts
52
the is a interesting game to play but I have problems with the wild pkm levels being the same lvl as my highish pkm when I'm working on lvling up my low lvl ones. owo Other then that, good game. ^_^
 

tripG_22

Vemom (King of Menace's)
Member
Joined
Jan 20, 2022
Posts
1
how do you evolve trade evolutions?

also where is edgar
 
Last edited:

thispoorguy555

Rookie
Member
Joined
Feb 15, 2022
Posts
1
Found a glitch I ran into previously when I played this game a couple years ago. I get to the "icy rock" quest. Unlike the other user, I didn't actually find the icy rock before the quest, I waited. But when I go to the cave, find the icy rock, I can't exit. I always get the message "I can't leave until I have that Icy Rock" I tried dying in the cave. I go to the pokemon center, get healed, only to exit the pokemon center and end up back at the cave. Soft locked the game since I was dumb enough to save inside the cave.
 

guigui8293

Rookie
Member
Joined
Feb 19, 2022
Posts
1
Hello, I love your game :) But I am also stuck at the icy rock quest. I think I found it before and sold it :/ So I Guess I have to restart the game eh ? Too Bad, I had never been beaten as a gym leader yet with ghost type and enjoyed it a lot ^^
 

Vascol123

Rookie
Member
Joined
Mar 1, 2022
Posts
1
I really like this game, but I have a question, I've decided to be a water type gym leader and started with a chinchou, but I also would like to have a horsea in my team, could you tell me where I can find it in the game?
 

Omegas

Trainer
Member
Joined
Jul 5, 2017
Posts
82
Hello everyone! Sadly, I don't have anything major just yet, but I wanted to update Pokemon This Gym of Mine to take care of some bugs, specifically the glitches involving that stupid Icy Rock! Yes, I did fix this in a previous update, but the fix ended up breaking it even more. It wouldn't show up unless you had already collected the rock beforehand, and, even if you did, the graphic for the item wouldn't show up! I could have been there the whole time and you wouldn't have known! This fix SHOULD fix the error and make the item in question extra noticeable! This item will be available regardless of whether you obtained the item before. So that should deal with that. Please let me know if, through some black magic, the glitch in question isn't fixed or somehow worse please no...!

Another issue involves the fisherman over by the boat. He was left over from an older version of Pokemon This Gym of Mine and, somehow, flew under my radar. He is no longer in the game and should no longer be crashing your game.


the is a interesting game to play but I have problems with the wild pkm levels being the same lvl as my highish pkm when I'm working on lvling up my low lvl ones. owo Other then that, good game. ^_^
This is on purpose. As you get stronger, so do the Trainers and Pokemon around you. This is so that any new Pokemon you catch aren't drastically underleveled and that you can reliably train your Pokemon.

how do you evolve Haunter?
All trade evolutions evolve via happiness. Haunter specifically evolves when leveled up at night with high happiness.

Where to find psychic type pokemons?

What is the function of the buildings that you built?
Mythical Field has a couple Psychic types floating around. If that is a bit far for your team at the moment, Beldum can occasionally be found in the Cavern of Knowledge (Check around the Winding Wood) and Smoochum can be found in Cold Steel Cavern (The southern cave in the Craggy Pass).

If you do want the formula for the buildings, it will be in here:
The game takes your total Culture score, multiplies it by your Industry score, and adds your Tourism.
If your Industry is higher than your Culture, it divides your score by your total Culture. If it is higher, it multiplies it by your Culture, instead.
To put it simply, try to keep your Culture a bit higher than your Industry score. Tourism is always safe to add on, but provides much less of a boost.

I really like this game, but I have a question, I've decided to be a water type gym leader and started with a chinchou, but I also would like to have a horsea in my team, could you tell me where I can find it in the game?
Sadly, Horsea cannot be added to your team. It is currently only available as a starter and doesn't have a regional variant like some other starters.


Thank you all once again for all of your continued support! I am glad you all love this game and I hope the next major update only improves the experience for you! It will probably be a good bit longer until then (College, work, sudden ideas coming into my head and refusing to leave me alone, the usual). As such, I want to give you guys another taste of what's to come!

[2022-02-07] 16_09_38.480.png


Frijed City is one of 3 cities you will be able to take a vacation to in the next major update! It is a cold, icy land filled with Ice type Pokemon! Mime Jr. caught here will evolve into their Galarian Form! You might even run into the Gym Leader over the town!

031_1.png
034_1.png

Frijian Nidoqueen and Nidoking are Ground/Ice types that appear all around Frijed Fields. They make for a great partner if you decided against Swinub as your starter. Originally, I wanted to make them Poison/Ice to give them a unique typing, but I decided against it. Since the Nidos are all a weird hybrid of a rhino and rabbit, I decided to pull from snowshoe hares and the extinct Wooly Rhino for their design, with Nidoqueen getting a lovely head of hair and Nidoking getting some hair on its chest and a nice mustache! The only difference between these two and their Kantonian counterparts is that they drop Poison Point in favor of Ice Body, giving them a lot of utility on Hail teams.

282_1.png

Around Opulance City, many Pokemon have adapted to the urban environment. Gardevoir and Gallade (WIP) take on a much more extroverted and excitable form in the city, in comparison to their Hoenn and Sinnoh counterparts. Gardevoir drops its Fairy typing and Gallade loses its Psychic typing to gain Electric. They differ quite a bit from their other forms by taking on a more offensive stat spread as opposed to the Special bulk they had. In addition, they gain the ability Dancer! The idea behind these two is that they are inspired by newer dance styles like hip-hop and breakdancing. Overall, these two are quite different from their other forms and I hope you consider them for your teams, if you are able!

240_1.png

Breezee Town sports a multitude of renewable energy sources, from high winds to a massive dam! The Pokemon in the area have adapted nicely to the environment, such as Magby and its evolutions. With high heat creating hot steam in its body, this semi-aquatic creature has a Water/Fire typing. It is very similar to its Kantonian form, so it should be easy to use for fans of the original, with Water Absorb giving them immunity to what was once their weakness.
The idea behind the design for this one was to make use of a blue flame. The color indicating an increase in heat and blue is heavily associated with Water. However, I am kind of on the fence with its current design, so it might change over the course of development.


And that is all I have to say! I hope you all have a wonderful day!

EDIT: Something that I forgot to mention is that I made a small change to Pokemon types. I thought I removed it before release, but I checked the files and I didn't. The change was that Ice types resist Fairy type moves and Fairy types are weak to Ice type moves. Did you notice? Did you like the change? If you guys think its a nice change, let me know and I'll leave it. If not, I'll probably take it out next patch.
 
Last edited:

Omegas

Trainer
Member
Joined
Jul 5, 2017
Posts
82
OkAy!!! My apologies. When I was preparing to release the game, I somehow deleted the configuration settings for the game! This will be rectified immediately and I will edit this post when it is ready.


EDIT: Okay! We should be good to go and the game should be playable! Sorry for the inconvenience and thank you all for your patience.
 
Last edited:

Orbis

Rookie
Member
Joined
Mar 12, 2022
Posts
6
Also I think there might be a problem with choosing vulpix. The pokemon is not given. This problem is only for vulpix as far as I've tried
 

Orbis

Rookie
Member
Joined
Mar 12, 2022
Posts
6
Another bug i encountered, was when a yanma used double team, it triggers an error loop

[Pokémon Essentials version 18.1.dev]
Exception: SystemStackError
Message: stack level too deep

Backtrace:
PokeBattle_Clauses:106:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'

And this also happened with Sonic Boom but with a different error

[Pokémon Essentials version 18.1.dev]
Exception: SystemStackError
Message: stack level too deep

Backtrace:
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
 
Last edited:

Omegas

Trainer
Member
Joined
Jul 5, 2017
Posts
82
Another bug i encountered, was when a yanma used double team, it triggers an error loop

[Pokémon Essentials version 18.1.dev]
Exception: SystemStackError
Message: stack level too deep

Backtrace:
PokeBattle_Clauses:106:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'
PokeBattle_Clauses:110:in `__clauses__pbMoveFailed?'

And this also happened with Sonic Boom but with a different error

[Pokémon Essentials version 18.1.dev]
Exception: SystemStackError
Message: stack level too deep

Backtrace:
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
PokeBattle_Clauses:152:in `__clauses__pbFailsAgainstTarget?'
Thank you for telling me about this. However, I was unable to replicate the error. Both moves functioned as normal. Was this a Trainer or in the wild? Where was the battle? What was your team at the time? If you could reply or send me a DM with this information, I'll gladly look into it deeper.
 
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