• The Eevee Expo Game Jam #10 has concluded, congratulations to all participants! Now it's time for the judges to play through the games, and you can play along to vote who deserves the community choice spotlight.
    You can check out the submitted games here!
    Play through the games and provide some feedback to the devs while you're at it!
  • Hi, Guest!
    Some images might be missing as we move away from using embedded images, sorry for the mess!
    From now on, you'll be required to use a third party to host images. You can learn how to add images here, and if your thread is missing images you can request them here.
    Do not use Discord to host any images you post, these links expire quickly!

Released The Last Nurse Joy

This project has a release available. The full version is still a work in progress.
Project Status
Discontinued
1615778684682.png
splash.png
1615778597800.png


If a battle doesn't go in your favour, or the journey is just too harsh, the Nurse Joys and their strange machine are there to make sure the game goes on unhindered. Being able to take a Pokemon from battered and bruised to stable seems like magic. Still, it's a magic that no-one really questions.
But even magic had to be invented at some point. Some people in the Pokemon world today were alive when the machine didn't exist.

...And some nurse Joy, right at the bottom of the Pokemon world, had to be the last to get it.

1615808686259.png

1615759564965.png
antaxius.png
1615758264194.png

The year is 198X. A team of top-class scientists (and one nurse) from across the globe are anxiously waiting for the storm to end. They're one of the few to work in Antaxius 'overwinter' - it's the last region to be discovered by man, an icy waste where the nights are a month long. Once the weather finally clears, an icebreaker ship can make it to the mainland and deliver valuable equipment. Among the cargo is the Re:Vive - a machine that promises to magically heal any Pokemon, and any ailment.

Resident nurse Aida has been working here for 20 years, and out of all the miracle cures she's seen, this one could be for real. She knows it'll change the field of Pokemon care forever, and possibly the rest of the world. No more panic, no more stress, no more death, even.
But how will she spend the last week before that change happens, knowing things can't and shouldn't go back?

1615777873500.png

1615808797731.png
1615758774781.png
1615808746513.png

The Last Nurse Joy won't have traditional Pokemon gameplay (mostly) - instead, it's more of a slow-paced puzzle game. Each patient will have an ailment that needs to be treated - but unlike vets in our world, a Nurse Joy has to deal with over eight hundred different kinds of pets.
Most of the puzzle lies in finding out what the issue is, or getting a finicky patient to co-operate with you!
Webp.net-gifmaker (24).gif
Webp.net-gifmaker (10).gif
Webp.net-gifmaker (2).gif


~Take your patient's temperature, measure their heartbeat, or even X-Ray them at the blue observation desk.
~Have a look at their anatomy, or find out if Ice-Types can catch a cold at the green diagnosis bookshelf.
~Pick up everything you'll need to treat, feed, or comfort your patient at the red treatment table!
~If you're completely stuck, try the hint chair.
~You can get a lot out of just observing your Pokemon, and more importantly - you can pet all of them.
Once that's done, talk to Chansey to lock in your treatment, and see if your judgement was right...
ezgif.com-gif-maker.gif

Depending on how well you've done your job, you can get a Bronze, Silver, or a Gold ranking. There are 6 cases total in the game (with bonus cases potentially being added in the future once the judging is done. I'll keep you updated on that.) How many extra steps you took to make sure the Pokemon was happy, if you even succeeded in treating the Pokemon; all of that determines your rank, and...eventually, the ending you get.

Oh - and digging a little deeper into the where, why, and how of your patient's injury could lead to something special, but you'll have to find that yourself.
1615778021310.png

Note: this game depicts animal injury and distress in a semi-realistic way.

Main Game
Resource Pack
Credits Text File
1615778181412.png


MAIN TEAM:
AnonAlpaca - Lead Dev (Lead Dev???) for the game.
TechSkylander - Provided three custom scripts for the game - Drawers, Scoring, and a Medical Summary - and also bugtested most of the game. (Go check out those scripts, they should be linked on this page when they post them!)
Pantastic - Sprited some Pokemon, then both designed and sprited both Dr. Clementine and Dr. Garcia, who, she would like to clarify, is "the best character."
AceTrainerAvery - Made fogs, a few cutscenes, and composed some original music tracks for the game! Aida's theme is a certified hood classic.

Tilesets
Akizakura16 - Indoor Tilesets
AtomicReactor - Indoor Tilesets
ChaoticCherryCake - Indoor Tilesets
Kyledove - Indoor Tilesets
Newtiteuf - Indoor Tilesets
TheGreatBlaid - Indoor Tilesets
Thurpok - Snow Tileset
Rayquaza-Dot - Water Tile
Gallanty - HGSS Houses
Peekychew - S.S Anne Upscale

Overworld Sprites:

Neo-Spriteman
VanillaSunshine
PurpleZaffre
Maicerochico

Scripts:

Kellessdee - FPS Display
Tustin2121 - Exit Arrows
Theo/MrGela - Name Windows
Marin - Exporter, Scripting Utils
Boonzeet - Item Find
Maruno - Tile Fixer
Avery - Updater Script
Luka SJ - Luka's Scripting Utilities

"Pokémon Essentials" was created by: Flameguru, Poccil (Peter O.), Maruno With contributions from: AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica, FL., PinkMan, Genzai Kawakami, Popper, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. and everyone else who helped out.

Argument with Invaida: Board the Plasma Frigate (BW)
Aristarkhov's Theme: Route 228 (DPPt)
Theme of Mega Evolution: The Eternal Poison (XY)
Waking Chansey from Coma: Victory! Champion (DPPt)
Cassandra's Theme: Nacrene City (BW)
Clementine's Theme: Twinleaf Town
Victory against Invaida: Last Pokemon! (BW2)
??? Chansey's Battle Theme: Galactic Lab (DPPt)
Aida's Dream: Encounter! Cynthia (DPPt)
Final Perfect End: Strains of a New Beginning (ORAS)
Garcia's Theme: Encounter! Sailor (DPPt)
Golden Ending: Route 216 (DPPt)
Golightly's Theme: Encounter! Artist (DPPt)
Invaida's Theme: Encounter! Psychic (BW)
New Pokemon Center: Announcing the Results (HGSS)
Office Music: Goldenrod City (HGSS)
??? Office Music: Hall of Origin (DPPt)
Panic Music: Happening at the Lake! (DPPt)
Perfect End: Undella Town (BW)
PokeCenter Themes: (DPPt)
Scarlett's Theme: Encounter! Beauty! (HGSS)
Suspicion: Team Plasma's Theme (BW)
Taijiri's Theme: Encounter! Pokefan (HGSS)
1615778250008.png

Firstly...
I'll put a Content Warning for some blood, cuts, bruising, injury on cases 1&6. It's nothing gory, but if you don't want to see that, I totally understand.
Secondly...
itemXXX4_2.png
1615853277912.png
itemXXX4_1.png

These two jams were edited to become...
Saline Solution, and a Painkiller!
---
1615853197426.png
itemXXX2_1.png

This feather became the Distracting Toy!
---
1615758906302.png

The owner of the Pikachu, Dr. Taijiri was played by trchar075!
---
With a bit of Gen 4 restyling, and recolouring to fit the red, green, blue and white of the nurse's office...
This table became the Operating Table - the center of every case!
1615759657934.png
tile2_2.png

This game table was placed in both the lounge, and the locker room. Even scientists play card games.
1615853072492.png
tile2_1.png

---

Thirdly...
If you want to talk more about this game, then you can join a (temporary) Discord server dedicated to it. It's a tiny bit barren at the moment since I kind of forgot to maintain it amongst all the stress of the jam game, but here's the invite anyway. If you want to contact me personally - if there's any issues with crediting, if I need to include anything else on this thread, then feel free to reply, and we can continue our conversation in Discord DMs.

Lastly...
This is my first time being a lead dev as opposed to a lead spriter, and while there were a lot of growing pains involved and a lot of mistakes I undoubtedly made, I'm still immensely happy that I could put out a complete story, and thankful for everyone that helped make this happen.
I hope the Last Nurse Joy...brings you joy?
Webp.net-gifmaker (4).gif
 
Last edited:

Ray2064

Novice
Member
Joined
Mar 6, 2021
Posts
11
Uh ... The game just doesn't continue when the guy puts Skitty on the counter.
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
In the intro, right after Dr. Golighty puts his Skitty on the counter, the game freezes. This is possibly because the grey haired guy who shows up at the door can't complete his move route.
 

AnonAlpaca

Why Do People Call Me A GOAT
Expo Team
Joined
Sep 4, 2020
Posts
62
In the intro, right after Dr. Golighty puts his Skitty on the counter, the game freezes. This is possibly because the grey haired guy who shows up at the door can't complete his move route.
Hi! I'm recieving this in the morning, and the other devs in other timezones have fixed this issue in the newest download. It was probably an issue of uhhh a Wait for Move Completion command being put where it wasn't supposed to be.
 

AnonAlpaca

Why Do People Call Me A GOAT
Expo Team
Joined
Sep 4, 2020
Posts
62
I started playing the game, and it seems like a really interesting premise so far! However, I noticed two bugs.

First, the doctor can still softlock by walking in to the table. Next, I got this error when trying to examine the notebook.

0ocWgVu.png
Thankyou for this! I'll relay it to my team
 
Been working through the game a little more. I've really been enjoying it! I do think I'll have to start a new save, though, which is why I'm posting some of the bugs I found now.

Bugs
1. Skitty's tail doesn't vanish. Thus, the reason I eventually decided to start over.
2. I got notes on Skitty, but nothing shows up in the notebook. (From the Dr. and from observation.)
3. You can talk to this shelf from the side.
4. The doctor gets stuck in his walking animation frame.
5. During the end of the case, I started walking in the void.
6. Mapping and collision error.
7. Priority.
8. Priority.
9. Collision.
10. Collision.
11. You should avoid having SnapEdges turned on when there's a dark map. The darkness circle will not scroll with you when you reach the edges of the map.
12. Chansey event does nothing.

1.
9pTt4m0.png

2.
Zt7B0k8.png

3.
lQNKxpq.png

4.
7pumsRX.png

5.
InaVdsL.png

6.
xrXJQ7e.png

7.
PgB5Mg6.png

8.
6zQtUMv.png

9.
Ub9ibNe.png

10.
wnpzWGH.png

11.
Bwim48Z.png

12.
MF2uelO.png
 
1. Skitty's tail doesn't vanish. Thus, the reason I eventually decided to start over.
This specific one's actually fixed in a recent update! (Anon hasn't been posting about updates on this thread, haha, but the download link should go to 1.4!) If it happens to you again in any other case (which it hopefully shouldn't! but just in case!), you could get rid of it by interacting with the patient again and then exiting out!

And ideally the walking in the void should be fixed, too, although I've actually never experienced that one playtesting. (And that's the extra mile branch, which I know I've gone over a few times) Lemme know if it happens again!
 

AnonAlpaca

Why Do People Call Me A GOAT
Expo Team
Joined
Sep 4, 2020
Posts
62
Been working through the game a little more. I've really been enjoying it! I do think I'll have to start a new save, though, which is why I'm posting some of the bugs I found now.

Bugs
1. Skitty's tail doesn't vanish. Thus, the reason I eventually decided to start over.
2. I got notes on Skitty, but nothing shows up in the notebook. (From the Dr. and from observation.)
3. You can talk to this shelf from the side.
4. The doctor gets stuck in his walking animation frame.
5. During the end of the case, I started walking in the void.
6. Mapping and collision error.
7. Priority.
8. Priority.
9. Collision.
10. Collision.
11. You should avoid having SnapEdges turned on when there's a dark map. The darkness circle will not scroll with you when you reach the edges of the map.
12. Chansey event does nothing.

1.
9pTt4m0.png

2.
Zt7B0k8.png

3.
lQNKxpq.png

4.
7pumsRX.png

5.
InaVdsL.png

6.
xrXJQ7e.png

7.
PgB5Mg6.png

8.
6zQtUMv.png

9.
Ub9ibNe.png

10.
wnpzWGH.png

11.
Bwim48Z.png

12.
MF2uelO.png
Thanks for bringing these to attention, and while I think some of these should have been fixed in the newer version(?) I and my co-dev will work on fixing these.
 
This specific one's actually fixed in a recent update! (Anon hasn't been posting about updates on this thread, haha, but the download link should go to 1.4!) If it happens to you again in any other case (which it hopefully shouldn't! but just in case!), you could get rid of it by interacting with the patient again and then exiting out!

And ideally the walking in the void should be fixed, too, although I've actually never experienced that one playtesting. (And that's the extra mile branch, which I know I've gone over a few times) Lemme know if it happens again!
I was playing 1.4 when all of these bugs occurred.
 

AnonAlpaca

Why Do People Call Me A GOAT
Expo Team
Joined
Sep 4, 2020
Posts
62
Sorry for not posting here about game updates, but 1.4 has released!
Bugfixes include:
  • All possible softlocks caused by blocked moveroutes
  • A panorama failing to show up
  • A Zweilous case infinite loop
  • And so much more! Call 0800 now to <shot>
 
Last edited:

AnonAlpaca

Why Do People Call Me A GOAT
Expo Team
Joined
Sep 4, 2020
Posts
62
New update just dropped!
  • Inspecting patients would sometimes leave the image up...for the rest of the game...
  • Tile errors across the dorms, since I used a passable tile as an eraser.
  • After giving painkillers, the memo wouldn't be updated for Skitty!
  • The first case's ending should no longer manifest the long awaited successor to Void Peri: V O I D A I D A
 
Hey! Currently playing the game, enjoying it so far! I have a few bugs to report:
1. I got the heat pack from the lounge, and the picture of it doesn't disappear!
1616289352122.png

2. My character became through when I got Chansey for the ditto investigation.
1616289809676.png

3. Dr Will stays here even after the ditto investigation.
1616289592752.png

4. Joltik near the entrance stayed even after the ditto investigation.
5. You can still grab the hot items for Zweilous even after treating them.
6. My character was through when I was treating Zweilous.
 

Glacora

Novice
Member
Joined
Sep 23, 2020
Posts
24
I have encountered quite the bug in my playthrough, but I have no clue what caused it. It occurred during the pikachu event. First, I noticed that the text was all pushed up. Then I suddenly was able to walk through not only the walls, but everything. Because the exit doesn't work anymore, I can't return the pikachu and can't complete the event. It was a lovely game up to this glitch. It's just a shame I have to restart.
 
Back
Top