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Released Pokémon Tengai [v1.5.1]

This project has a release available. The full version is still a work in progress.
Project Status
Work in Progress
Project Version
1.5
VXT8oYn.png

This game was initially made during Relic Castle Game Jam 7.
viE514k.png


What are you here to do?

You've awoken in a cool, underground lab. You're not human, but not Pokémon. You move your freshly built mechanical body out of the machine. During your creation process, you've been asked questions, but not given any answers for yourself. Picking up the presents left behind for you, you make your way up to the surface. In front of you a maze sprawls, and, not too far on the horizon a tower, taller than the clouds, looms over the landscape. Why are you awake? What are you needed for? You set off on a journey to find out...​

Game Download:
v1.5.1

Jam Team:

Mashirosakura (writing, eventing, mapping, spriting)
Makattack202 (trainer sprites)
PDM20 (tester)
Haunted Ditto (tester)

Notes:

You can go down any of the three paths from Soarington, in any order. Please bear in mind you'll be blocked out of going through them at the start of the story.
Changelog:
#=======================================================================
CHANGELOG v1.5.1
#=======================================================================
Gameplay:
#==========================
  • Changed Sunflora's Hidden Ability from Early Bird to Flare Boost.
  • Changed Ninetales' Ability from Serene Grace to Competitive.
  • Allowed the player to move around Soarington even when there's main story stuff going on, after the initial events of Soarington.
  • Added the Frigibax line to the game. (Evolves at lv25, then 40)
  • Added the Feebas line to the game (Evolves when levelled up holding a Prism Scale)
  • Changed the Sigma Coil to be on Scalia Peak, to make it a proper opposite to the Depths.
  • Changed the shiny rate to 1%.
#==========================
Graphics/UI:
#==========================
  • Updated the player portraits to be more in line with each other.
  • Updated the fog for the Tengai Tower Push Room to be more in line with the 1.5 map changes.
  • Added an icon for the Ancient Ball.
  • Added missing back sprites for Mime Jr. Hidden.
#==========================
Maps:
#==========================
  • Fixed cave tileset being outdated.
  • Fixed terrain tags in Scalia Mountain.
  • Fixed being able to surf on rock in one of the parts of the Cavern of Unseeing.
#==========================
Music:
#==========================
- Lowered volume for battle tracks.
#==========================
Bug Fixes:
#==========================
  • Readded the missing plugin that makes wild hidden abilities possible.
  • Made Charlie's quest check for the number of snowballs instead of counting a variable.
  • Updated movesets for missing TM move compatibilities.
  • Removed the TM reward from the Comet.
  • Corrected a TM option coming up for DanDan when cancelling.
  • Fixed Pickup generating key item Escape Ropes.
  • Fixed the Mime Jr. Egg being set to form 0.
  • Fixed the game crashing when entering the Rock Maze due to a code typo.
  • Fixed quest stage text being too long and unreadable.
  • Fixed some camera jankiness.
  • Fixed items not popping up under darkness.
  • Fixed a few typos and colour issues.
  • Fixed Randy's fight in the spa.
  • Fixed not being able to enter Foster and Grim's house.
  • Fixed the corrupted bot quest spitting an error upon curing all the bots.


#=======================================================================
CHANGELOG v1.5
Due to rearrangements under the hood, it's required to start a new save,
in case of weird compatibility errors.
#=======================================================================
Gameplay:
#==========================
  • Updated to Essentials v20.1.
  • Raised the level cap from 35 to 40 in the interlude.
  • Made 11 TMs available to use.
  • Polished all battles to realign the difficulty, and account for new evolution levels.
  • Polished dialogue for more implied intonation (pauses etc.).
  • Added extra dialogue in the Watchtower for various terms.
  • Made the Flash Function a useable item instead of an event that activates upon entering dark spaces (so you can assign it to the ready menu)
  • Added a speed up button (Activates with Q).
  • Added ENLS' Fancy Camera. Hope you don't get motion sick!
  • Added an Exp All toggle in the options menu, replacing the item.
  • Added a new sidequest started by Bobbi in the Epilogue.
  • Added a new sidequest started by Kedric halfway through the Epilogue.
  • Added a challenger to the spa who appears after 10 fights, after a certain quest is complete.
  • Replaced Hail with Snow.
  • Changed the Galarian Darumaka starter line to the Cetoddle line, and locked it to Snow Cloak (>Slush Rush).
  • Changed Ninetales' standard ability to Serene Grace.
  • Changed Sandslash's standard ability to Defiant.
  • Added Galarian Darumaka to DanDan's selection.
  • Slightly rearranged the dex, adding some species and removing others.
  • Made sure all of the Pokémon in Soarington were obtainable, for the proper completion of the dex quest.
- Added various evolution stones to quest rewards or around the world.
- Boldore evolves at lv35.
- Chingling evolves at lv20 at night.
- Vanillite evolves at lv25, then again at lv38.
- Snom evolves at lv23 at night.
- Snorunt evolves into Glalie at lv35.
- Deerling evolves at lv28.
- Amaura evolves at lv28 at night.
- Impidimp evolves at lv23, then again at 38.
- Yamask evolves in Mirai Cave Depths with its normal requirements (on the warning spot).
- Venonat evolves at lv25.
- Bergmite evolves at lv30.
- Spheal evolves at lv23, then again at 38.
- Crabrawler evolves when levelled up at the The Place Up High.
- Binacle evolves at lv30.
- Snover evolves at lv33.
- Ursaring evolves when levelled up holding a Peat Block at night.
- Togepi evolves at lv23 in the daytime.
- Golett evolves at lv35.
- Magneton evolves when levelled up in Sector 3.
- Klink evolves at lv25, then again at lv38.
- Meltan evolves when levelled up holding a Metal Coat.
- Onix evolves when levelled up holding a Metal Coat.
- Mr. Mime evolves at lv38.
- Porygon evolves when levelled up holding an Upgrade, then again by when levelled up holding a Dubious Disc.
#==========================
Graphics/UI:
#==========================
  • Updated the overworld sprite style.
  • Updated the UI for the file select screen.
  • Updated colours for certains tiles.
  • Made the name colour for the names over heads green.
  • Made the outlines consist for followers, and icons.
  • Added a following sprite for Ice/Psychic Mime Jr.
  • Added a power-saver sprite for characters who go offline at night (Nancy, Feye, Abilene).
  • Added a restored sprite for each trainer who is recovered from Viorus.
#==========================
Maps:
#==========================
- New areas have been added (Old Scalloy Mines, Frostbite Plains, Soarington Inn Underside).
- Old areas have been updated (Aural Hollow, Hidden Maze, Hidden Ruins, Mirai Cave).
#==========================
Music:
#==========================
  • Added sound effects for walking on certain tiles.
  • Added an ending track.
  • Added a music track for a new area.
  • Made all music loop properly.
#==========================
Bug Fixes:
#==========================
  • Fixed the boulder puzzle softlocks (thanks Vendily!). They now
  • Fixed Charlie's quest, and made the snowballs a physical item to make the quest more comprehensible.
  • Made it so you can find the ten guys (dunno how this got bugged lmao).
#=======================================================================
CHANGELOG v1.3
#=======================================================================
Gameplay:
#==========================
  • Revamped the exp gain system (still relatively untested).
  • Added fogs to all caves.
#==========================
Bug Fixes:
#==========================
  • Fixed positioning for Galarian Mime egg/enemy sprite.
  • Made Galarian Yamask evolve at lv28.
#=======================================================================
CHANGELOG v1.2
#=======================================================================
Gameplay:
#==========================
  • Added Frostbite into the game. It acts like a special attack dropping burn.
  • Removed Freeze chance from the game.
#==========================
Bug Fixes:
#==========================
  • Fixed an issue where the hidden ability obtain percentage wasn't being set.
  • Fixed a issue where the player wouldn't walk to the right spot when walking up to the first Twizzler event.
  • Fixed an issue where the mart wouldn't play its own music.
#=======================================================================
CHANGELOG v1.1
#=======================================================================
Bug Fixes:
#==========================
  • Fixed an issue where you would be able to get Functions early by talking to specific events.
  • Fixed an issue where egg icons would be too small.
  • Fixed an issue where the blacking out text would say "Pokémon Center" instead of "Healing Rune" (will not change for existing saves)
  • Fixed an issue where talking to Randy outside the Watchtower at a specific direction would make you walk through walls temporarily.
  • Fixed an issue where Snom, Venonat, Binacle and Chingling evolved at the wrong level.
#=======================================================================
CHANGELOG v1.0
#=======================================================================
Story:
#==========================
- Revamped side quest system (Actually side content instead of forced content now; Exceptions: Nancy, Feye)
- Slight dialogue reworks to make the story more coherent
- Additional events to flesh out the existing story
#==========================
Gameplay:
#==========================
- New Battle UI
- New bag menu
- New animation frames (Twizzler, Juno, Elira)
- Updated icons for Functions (on walls, in badge slots, in bag)
- Move tutor in the Ch1 Interlude
- Certain Pokémon evolve earlier than normal (Deerling, Venonat, Amaura, Binacle)
- Certain Pokémon evolve differently than normal (Chingling(lv20 night); Snom (lv25 at night))
#==========================
Maps:
#==========================
- Areas around Soarington have been expanded (Frozen Underwoods, Aural Tunnel, Glazed Lakeside)
- New areas have been added (Cavern of Unseeing(4 entrances),Tengai Tower (entirely), Hidden Maze, Concealed Forest Path/Underground Pool, Aural Hollow)
- Function/Healing walls more visible (now with their own mini-tutorials)
#==========================
Music:
#==========================
- New battle music to fit the cold snowy wilderness
- New extra tracks to enhance mood
Resource Pack:
Tengai Resource Pack

Credits:

#####-----#####-----#####-----#####-----
##----- [CREDITS] -----##
#####-----#####-----#####-----#####-----

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby,Marin,Boushy,MiDas Mike,Brother1440,Near Fantastica,
FL.,PinkMan,Genzai Kawakami,Popper,Golisopod User,Rataime,help-14,Savordez,
IceGod64,SoundSpawn,Jacob O. Wobbrock,the__end,KitsuneKouta,Venom12,Lisa Anthony,
Wachunga,Luka S.J., and everyone else who helped out

"mkxp-z" by:
Roza
Based on MKXP by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!

Team Members for the Jam version:
Mashirosakura (writing, eventing, mapping, spriting)
Makattack202 (trainer sprites)
PDM20 (tester)
Haunted Ditto (tester)

#####-----#####-----#####-----#####-----
Tiles/Sprites
#####-----#####-----#####-----#####-----
[*]The Pokemon Rejuvenation team (Lab/CH1 Finale Room/animations)
[*]Ekat ft. Vurtax, Heartlessdragoon, shyinn and thedeadheroalistair (Other tilesets)
[*]Randy trainer sprites & player backsprites by Makattack202
[*]All other NPC sprites, trainer sprites and UI by Mashirosakura

#####-----#####-----#####-----#####-----
Music
#####-----#####-----#####-----#####-----
#Snivys
[*]Unown Entities (Ruins of Alph/Union Cave Remix) (Ancient Ruins/Frostbite Lab)
#####
#GlitchXCity
[*]Sakura (Hidden Maze/Hidden Ruins)
[*]Crossroads (Mirai Cave)
[*]The Frostlands Remix (All Settlement Outskirts)
[*]Icirrus City (Soarington Watchtower/Soarington Interiors)
[*]Pokemon Halloween Mix (Aural Tunnel)
[*]Circester (Frozen Underwoods/Concealed Path/Underground Pool)
[*]Lake of Rage (Glazed Lakeside)
[*]Hoenn Surf Theme Remix (Hovering)
[*]Vermillion City (Frostbite Plains)
#####
#Pokémon Journeys OST (Yuki Hayashi)
[*]Let's Go In Stride (Soarington)
[*]Stealthy Steps (Soarington Inn/Soarington Spa)
[*]Mysterious Phenomenon (Mazes)
[*]Mysterious Riddle (Tengai Tower(Outside))
[*]Team Rocket Running Through the Galaxy (Inst Ver.) (Elira's theme)
[*]See You Again Someday (The Place Up High)
[*]Solemn Sentimental Time (Cutscene)
[*]So Nerve-wracking (Cutscene)
[*]I Think So (Cutscene)
[*]Faith in the Future (Cutscene)
[*]With Full Strength (Rundown Teleport Pad)
[*]Inquiring Mind (Intro sequence)
#####
#Atelier Sophie (Gust)
[*]Bar Time (Bustling) (Randy's theme)
#####
#Atelier Firis (Gust)
[*]A Screaming Onslaught (Cutscene)
#####
#Atelier Shallie (Gust)
[*]Automata Song (Emotion Chamber)
[*]Stella -Part 1- (Soarington Wild Battle)
[*]Stella -Part 2- (Soarington Special Wild Battle)
[*]Sweep! -Part 1- (Soarington Trainer Battle)
[*]Sweep! -Part 2- (Soarington Important Trainer Battle)
#####
#Atelier Ryza (Gust)
[*]Bashfully Across the Ledge (Shop)
[*]Sun Water (Mirai Cave underground)
[*]Count the Constellations (Mirai Cave Depths/Old Scalloy Mines)
[*]Funny Face (Cutscene)
[*]Climbing Ash (Cavern of Unseeing)
[*]Climbing Emeralds (Scalia Mountain)
[*]Days of Ocean Colors (Acoustic Ver. by Kazuki Yanagawa) (Cutscene)
#####
#Blue Reflection (Gust)
[*]OVERDOSE (Sector Trainer Battle 1)
[*]KOSUICHINOKAKUSURANAKIKU.EXE (Sector Wild Battle)
[*]Hope To Die (Wild Battle Win)
[*]We Can't Rewind (Trainer Battle Win)
[*]Reflective Blue Garment (Super Trainer Battle Win)
[*]A Destiny To Call My Own (Sector Trainer Battle Win)
[*]What We've Built (Soarington Tengai Tower)
[*]Truthbearer's Observance (Ch1 Ending Theme)
[*]Hallucination & Hope (Twizzler)
[*]Toshitake -Hayabusa- (Sector 3)
[*]Toshitake -Toryu- (Elira)
[*]Toshitake -Hien- (Act 1 Boss)
#####
#Blue Reflection: Second Light (Gust)
[*]DAYDREAM (Story/Important Trainer Win)
[*]TIED (Title)
[*]TIE (Ending)
[*]Doze and Profile (Cutscene)
[*]E.SYNAPSE (Random Spa Fight)
#####
#Various Sources
[*]SelfishlyDazzling (Instrumental) (Hoshimachi Suisei, reversed by Mashirosakura) (A Secret Boss)
[*]Pokémon Evolution Mashup (GAMEFREAK, LochlannDS Productions)
[*]Various Sound effects (Mixkit)

#####-----#####-----#####-----#####-----
Code
#####-----#####-----#####-----#####-----
#Gen 8 Project
Battler Sprites:
[*]Gen 1-5 Pokemon Sprites - veekun
[*]Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
[*]Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
[*]Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project

Overworld Sprites:
[*]Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
[*]Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
[*]Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
[*]Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62

Icon Sprites:
[*]Gen 1-6 Pokemon Icon Sprites - Alaguesia
[*]Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
[*]Gen 8 Icon Sprites - Larry Turbo, Leparagon

Cry Credits:
[*]Gen 1-6 Pokemon Cries - Rhyden
[*]Gen 7 Pokemon Cries - Marin, Rhyden
[*]Gen 8 Pokemon Cries - Zeak6464

PBS Credits:
[*]Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier

Script Credits:
[*]EBS Bitmap Wrapper - Luka S.J.
[*]Gen 8 Scripts - Golisopod User, Maruno, Vendily, TheToxic, HM100, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier

Compilation of Resources:
[*]Golisopod User, UberDunsparce

Porting to v19:
[*]Golisopod User, Maruno
#####
#Following Pokemon EX 2.1.2
[*]Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno
#####
#Modern Quest System
[*]ThatWelshOne_,mej71,derFischae,Marin
#####
#Overworld Shadows EX
[*]Golisopod User, Wolf PP, Marin
#####
#Voltseon's Pause Menu
[*]Voltseon, Golisopod User, ENLS
#####
#Signposts
[*]LostSoulsDev/carmaniac, PurpleZaffre, Golisopod User
#####
#Name Window
[*]Mr.Gela/Theo
#####
#Advanced HM Items
[*]Moyo, Marin
#####
#Bag Screen w/interactable Party
[*]DiegoWT, Rose, Vendily
#####
#BW Party Screen
[*]DeepBlue PacificWaves, Shashu-Greninja, Golisopod User
#####
#Encounter Modifier
[*]Golisopod User
#####
#Pokedex BW Style
[*]DeepBlue PacificWaves, NettoHikari, Xtreme1992
#####
#Storage System BW Style
[*]DeepBlue PacificWaves
#####
#Display name on map
[*]bo4p5687
#####
#EVs and IVs in Summary
[*]Deoxysprime
#####
#Item Display
[*]Kyu, Vendily, Ardicoozer
#####
#Luka's Scripting Utilities
[*]Luka S.J.
#####
#Marin's Scripting Utilities
[*]Marin
#####
#Marin's Map Exporter
[*]Marin
#####
#RMXP Event Exporter
[*]NettoHikari
#####
#Voltseon's Pause Menu
[*]Voltseon, Golisopod User, ENLS
#####
#PE Terrain Step Sounds v21.1
[*]Enurta, Ikaro
#####
#Script Gen 9 and Adapting PLA for v20:
-Caruban
-Lucidious89
-Eskiss (Legend Plate script based on)

PBS for Gen 9:
-Caruban
-Lucidious89
-PorousMist (Updated the abilities, items, and moves description)
-DJChaos (TM Items)
-Futuresushi (Shortened abilities and moves description)

Pokemon Gen 9 Battler Sprites:
KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura,
JordanosArt, Abnayami, OldSoulja, Katten, Divaruta 666, Clara, Skyflyer, AshnixsLaw, ace_stryfe

Pokemon Gen 9 icons:
ezerart, JordanosArt

Pokemon Gen 9 Followers:
Azria, DarkusShadow, EduarPokeN, Carmanekko, StarWolff, Caruban

Pokemon PLA and Gen 9 Footprints :
Caruban

Pokemon Gen 9 Cries:
Edited from Lightblade's Absol Gen 9 Cries compilation video

View: https://www.youtube.com/watch?v=KV6k3G62oT0

Edited from HeroLinik's Pokemon Scarlet and Violet - Walking Wake and Iron Leaves Cries video

View: https://www.youtube.com/watch?v=weH2W3mQ35Y

Edited from HeroLinik's Pokemon Scarlet and Violet - All Teal Mask Cries video

View: https://www.youtube.com/watch?v=pQr9z4ryE40


Gen 9 item icons:
-lichenprincess (Tera Orb, Bamboos, Tera Shards, Mirror Herb, Loaded Dice, Leader Crest, and Kubfu Scrolls, Booster Energy, Gimmighoul coin, TM Material, Kofu's Wallet, Sandwich, Herba Mysticas)
-Caruban (Punching Glove, Auspicious Armor, Malicious Armor, Ability Shield, Clear Amulet, Covert Cloak, Scarlet&Violet Book, Mochis, Teacups, Ogerpon Masks)
-jinxed (Syrupy Apple and Fairy Feather)

Original Pokémon: Legends Arceus Expansion Script :
-StCooler (Original script for Gen 8 Project in v18 and Status sprites)
-PorousMist and curryofthepast (Adapting the script for v19.1 use)

PLA item icons :
AztecCroc, 3DJackArt, Caruban, lichenprincess

Pokemon cries ripped:
-Morningdew

Pokeballs battle animation and summary icon:
-Caruban
-WolfPP (Beast ball battle animation)

PLA Pokémon icons:
LuigiTKO

PLA Followers:
Boonzeet, DarkusShadow, princess-phoenix, Ezeart, WolfPP

PLA Sprites from Smogon Gen8 Sprite Project :
(https://www.smogon.com/forums/threads/smogon-sprite-project.3647722/)
Blaquaza, KingOfThe-X-Roads, KattenK, Travis, G.E.Z., SpheX, Hematite, SelenaArmorclaw


Vanilla Style Version
Pokémon sprites:
KingOfThe-X-Roads, Mak, Caruban, jinxed, leParagon, Sopita_Yorita, Azria, Mashirosakura, JordanosArt, Scept, NanaelJustice, SoyChim, KRLW890, AnonAlpaca, PokeJminer, Red7246, Carmanekko, Eduar, Lykeron, GriloKapu10, Mesayas, Erkey830, QDylm, PorousMist, OldSoulja, AlexandreV2.0, Z-nogyroP, lennybitao, Ruben1986, GRAFAIAIMX
Blaquaza, KattenK, Travis, G.E.Z., SpheX, Hematite

Gen 9 Icons:
Vent, Katten, leParagon, Cesare_CBass, AlexandreV2.0, Carmanekko, GRAFAIAIMX
also thanks to Axel Loquendo, CarmaNekko, Divaruta 666, Okyo, JLauz735, and ClaraDragon for
Iconos 9na Gen gba completos (https://whackahack.com/foro/threads/iconos-9na-gen-gba-completos-act-04-03-2023.67908/)

PLA Icons:
LuigiTKO, Pikafan2000, Cesare_CBass, Vent, Cesare_Cbass, MultiDiegoDani, leParagon, JWNutz
and thanks for
Pokémon Icons Act 2.9 - Teracristalizando
(https://whackahack.com/foro/threads/pokemon-icons-act-2-9-teracristalizando-07-08-2022.63896/)

Full Sprites Credit List:

View: https://docs.google.com/spreadsheets/d/1T-KC-4XDOeFKq0Z6tfN6Sz4JIlpaK7B8A0lbmBg9fNY/edit?usp=sharing


#Allowing Pokémon to randomly generate with their Hidden Abilities
[*]Mashirosakura
 

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Last edited:

omega

The Pilkining is Soon. . .
Member
Joined
Aug 16, 2017
Posts
144
Excited to play Tengai, watching you work on this in the Relic Discord's VC was fun and I bet it will be even better to play.
 

ShinyMissingno

??? Pokémon
Member
Joined
Apr 19, 2017
Posts
38
Decided to give this a try, and found 'Malfunctioning Rogans' inability to fight with Cubone due to a real actual error somewhere, absolutely hilarious. Name on point, lol. Enjoying it so far, though.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
Quick patch to fix a problem with the story being unable to progress after the first maze. Just extract it into the main folder, and make sure you're either below the stairs in front of the Inn after the first maze, or to the right of the Inn.
 

NocTurn

Hoothoot enthusiast
Member
Just finished my playthrough up until the game isn't letting me progress further. As a pre-warning, my review is going to look mostly negative through the much longer con list. That isn't the case- I think this is a very well put together and pretty game that is absolutely worthy of your time.

Pros:
  • The mapping. I mean, it's gorgeous, what else is there to say? Everything felt so organic and lively, Ekat's tiles were absolutely used to the fullest here. That being said, I wasn't a fan of just how much snow there was. It would be nice to see a bit less of it.
  • Balancing was on point, I never felt too weak or strong. The levels even scaled after certain story events which was a welcome change. My only moment where I felt off balance was at the beginning, where most things were either Ice, Grass, or Ground type and couldn't really stand up to most Outskirts Pokemon.
  • Twizzler! I mean, he's charming, what else is there to say?
    The story is always intriquing, and I like the semi-dystopian cyborg/robot era you have going on. I was particularly struck when we first leave the ruins maze and Elia turns to reveal her cyborg half- I was really caught off guard, and it's a moment that stuck in my head and kept with me for the rest of my playthrough.
  • Open worlds are always nice, so I approve here.
Cons:
  • The game design. This is where most of, if not all of my points are stuck. I recognize this is a new type of game for Pokemon, the open world thing isn't really done a whole lot. However there were too many issues for me not to take note of it here. Things of note include:
  • Trees being passable from behind and how often that was used for normal progression. I found this very distracting, I was constantly looking through trees to find the next section of route I could actually travel through.
  • The runes. The game teaches you through tutorial that they're on giant walls at the start, which I thought was pretty noticable. However past that first rune, they're all found on very easy to miss small 1-wide pillars, and don't have any visible indicators besides a slight green coloring that wasn't too dissimilar to vines. This was made worse by me playing during night-time.
  • Vines. During the forest maze, the game clearly taught me that vines = cuttable object. So, logically, I tried to cut all the vines. Some weren't, some were. This was very distracting, and most times disappointing, for me as a player.
  • NPCs. All of them were named, and it was very hard to keep track of them. Sometimes they would change their dialogue between story events, too, with little to no physical indication of this. So every time a story event occured, I had to go around and re-check every single house and every NPC. It was tedious.
  • Finally, there was the sidequests. Side quests has two words in it, side and quest. These quests were neither side nor were they quests. They were all mandatory to game progression, and I found them all a bit exhausting. None of them even really required anything challenging of me. A good example of how to do sidequests well would be Nightshade, Ekat's game from the last jam. There were a large variety to pick from at any given time and also tied into the story itself with her park ranger-esc duties. Here, these feel like long chores given to you by NPCs that you're forced to do... Because. They don't tie into the story, and they certainly aren't very engaging.
  • The music is really distracting. Both the battle music tracks and atmospheric tracks are nice in their own ways, but constantly switching between the super high energy battle themes and the super low energy (basically lo-fi at some points) overworld themes is a bit overwhelming.
Overall, I think this is a game that's worth playing. However, there are very too many game design issues for me to highly recommend it until these things are fixed, unfortunately. After the game design is improved a bit, though, I'm sure this will be an awesome game for everyone to play! Even if they don't get fixed, it's still worth playing through to experience all of these issues on your own and see how they can be fixed/avoided in your own games.
 
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Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
Quick patch to fix a problem with the story being unable to progress after the last maze. Just extract it into the main folder, and make sure you're outside of the Mirai Cave Depths.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
Quick patch to fix a softlock that can occur in Mirai Cave, and someone not showing up near the Tower. Just extract it into the main folder, and make sure you're at least 4 tiles below the steps of Tengai Tower.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
Quick patch to fix tile passability errors, an inability to talk to everyone for the "neighbour talking" section, and the prices of DanDan's shop being higher than they actually were (along with actually showing which move the TMs are)
 
Hi there! I just finished Tengai, and I really enjoyed it!👍
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Thoughts:
  • The mapping was the best part of the game! I really liked the map designs and the way you used Ekat's tiles. The areas felt organic, and it was fun to explore them.
  • The puzzles were great! My favourite would be the strength puzzles.
  • I liked the quest system, but some of the quests weren't very fun to do (e.g. Cary and Ilsya). It was also difficult to remember everyone's names.
  • The balance was spot on! It was challenging and I blacked out a few times, but it wasn't too bad.
  • The Pokemon selection was pretty good, especially for a game that's mostly made of snowy areas!
  • I appreciate the teleport pads and healing pillars, they were very convenient. 🙂
Overall, I had a great time playing Pokémon Tengai and I will certainly play any future content. Great work on this!
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
How far does it go?
With how the game is structured that's a little hard to say, but if we're talking completion for Chapter 1, it's about 3/4ths done.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
The game has been updated to v1.0
The game now has a finished Chapter 1, and 80% of the interlude leading up to Chapter 2 complete. There will be 4 chapters in total, eventually.

Below is the changelog, with all the changes since the initial jam release. When posting bug reports, please provide an accurate description of the error in question, and screenshots if possible, so that the bug can be found and fixed as soon as possible.

Jam save files are not compatible with v1.0 due to various changes with story progression.

Enjoy the game!

CHANGELOG V1.0

Story:
- Revamped side quest system (Actually side content instead of forced content now; Exceptions: Nancy, Feye)
- Slight dialogue reworks to make the story more coherant
- Additional events to flesh out the existing story

Gameplay:
- New Battle UI
- New bag menu
- New animation frames (Twizzler, Juno, Elira)
- New indicators to show someone has a quest
- Updated icons for Functions (on walls, in badge slots, in bag)
- Move tutor in the Ch1 Interlude
- Certain Pokémon evolve earlier than normal (Deerling, Venonat, Amaura, Binacle)
- Certain Pokémon evolve differently than normal (Chingling(lv20 night); Snom (lv25 at night))

Maps:
- Areas around Soarington have been expanded (Frozen Underwoods, Aural Tunnel, Glazed Lakeside)
- New areas have been added (Cavern of Unseeing(4 entrances),Tengai Tower (entirely), Hidden Maze, Concealed Forest Path/Underground Pool, Aural Hollow)
- Function/Healing walls more visible (now with their own mini-tutorials)

Music:
- New battle music to fit the cold snowy wilderness
- New extra tracks to enhance mood

There's also this survey if you want to help give feedback for future releases.
 
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Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
The new v1.1 is here with a few bug fixes.

CHANGELOG v1.1

- Fixed an issue where you would be able to get Functions early by talking to specific events.
- Fixed an issue where egg icons would be too small.
- Fixed an issue where the blacking out text would say "Pokémon Center" instead of "Healing Rune" (will not change for existing saves)
- Fixed an issue where talking to Randy outside the Watchtower at a specific direction would make you walk through walls temporarily.
- Fixed an issue where Snom, Venonat, Binacle and Chingling evolved at the wrong level.

Simply extract the patch into the main Pokémon Tengai folder to update.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
v1.2 is up.

CHANGELOG v1.2

- Fixed an issue where the hidden ability obtain percentage wasn't being set.
- Added Frostbite into the game; It acts like a special attack dropping burn.
- Removed Freeze chance from the game.
- Fixed a issue where the player wouldn't walk to the right spot when walking up to the first Twizzler event.
- Fixed an issue where the mart wouldn't play its own music.
 

Mashirosakura

With my wishes frozen in time and long forgotten
Discord Mod
v1.3 is up!

CHANGELOG v1.3

- Revamped the exp gain system (still relatively untested).
- Fixed positioning for Galarian Mime egg/enemy sprite.
- Added fogs to all caves.
- Made Galarian Yamask evolve at v28
 
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