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How about implementing the mega trigger used in pokeemerald project?
https://github.com/rh-hideout/pokeemerald-expansion/blob/master/graphics/battle_interface/mega_trigger.png
Usage example
Small tutorial for absolute Git beginners who want to start contributing to Essentials.
First let's find out what is on the Potential Projects and see what can be contributed based on this Google Docs made by Maruno. (Note: New Gen stuff is always a potential project)...
In power_moves.txt when a [ZMOVE] has a move that is not of the same type than the zmove it occur something estrange, example i put a move with fire type and a zmove with fighting type and it will use Inferno Overdrive? Btw can't i just use the [ZMOVE] without defining a move?
There's a official tool for it in essentials github
https://github.com/Maruno17/pokemon-essentials/blob/master/scripts_extract.rb
https://github.com/Maruno17/pokemon-essentials/blob/master/scripts_combine.rb