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  1. Astralneko

    Resource Astralneko's Trivia for v21

    I knew you could set game variables to non-numbers in Ruby lol, I just figured it's a quick suggestion anyway lol. I'll change the suggestion because you can store booleans in game switches, thanks Keyacom ^^
  2. Astralneko

    v20.1 Astralneko's Trivia Script (PEv19.1, PEv20.1) - v21 version released!

    Essentials v21 broke the v19-20.1 version of the plugin, so a new version has been released! It also adds a couple new features, so be sure to check it out.
  3. Astralneko

    Resource Astralneko's Trivia Script (PEv19.1, PEv20.1)

    Astralneko updated Astralneko's Trivia Script (PEv19.1, PEv20.1) with a new update entry: v21 version released! Read the rest of this update entry...
  4. Astralneko

    v21.1 Astralneko's Trivia for v21 1.1.0

    So I wanted to make a trivia minigame for my fangame, and realized it'd be far easier to just edit a PBS-like file whenever I wanted to add more questions. These are the fruits of my labor, and I figured I'd share this with the world. NOTE: This plugin was made for v21. For the version for v19...
  5. Astralneko

    Resource Astralneko's Trivia for v21

    Astralneko submitted a new resource: Astralneko's Trivia for v21 - Asking questions from PBS, translated Read more about this resource...
  6. Astralneko

    Resource Xerneas and Yveltal items and cocoon sprite

    These look very cool! I really like the colored outlines. Given my fangame puts (white) outlines on the item graphics already, I might have to steal that idea for existing special items. While I don't have any use for these items myself - Xerneas and Yveltal don't appear in my fangame - I do...
  7. Astralneko

    v20.1 Astralneko's Trivia Script (PEv19.1, PEv20.1) 1.0.0

    So I wanted to make a trivia minigame for my fangame, and realized it'd be far easier to just edit a PBS-like file whenever I wanted to add more questions. These are the fruits of my labor, and I figured I'd share this with the world. NOTE: This plugin was made for v19.1. There is no separate...
  8. Astralneko

    Resource Astralneko's Trivia Script (PEv19.1, PEv20.1)

    Astralneko submitted a new resource: Astralneko's Trivia Script (PEv19.1, PEv20.1) - Making trivia questions easy with a PBS file Read more about this resource...
  9. Astralneko

    Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

    Seems you've forgotten the Water Tera Shard. I can easily make a sprite by simply colorizing one of the existing ones, but just wanted to let you know so you can add in one next time you update.
  10. Astralneko

    Resource Streamlined Evolution Methods + Regional Evolution Items

    This is a neat plugin! Unfortunately I won't be using it - as I've already added similar functionality for my project so that I could have Pikachu Evolve into Alolan Raichu by having it eat a Big Malasada, among others - but if I hadn't already done that, I'd definitely be using this!
  11. Astralneko

    Resource [Obsolete] wrigty12's much less exciting and less robust Terastal Phenomenon

    I haven't done that yet, as I was more worried about colorizing itself - I've made very little progress lol - the colorize function I wrote sets the hue of all pixels to the given hue parameter, then adds the given saturation and lightness parameters to the original. You could probably use...
  12. Astralneko

    Resource [Obsolete] wrigty12's much less exciting and less robust Terastal Phenomenon

    This is very cool! I do have a colorize function I was making for my own version of a Terastalation plugin (so that the pokemon visually looks like the color of the type) that might be helpful, if you want it. Basically for the sprites of a Terastalized Pokémon, you'll want their bitmaps to be...
  13. Astralneko

    Resource D-Cipher minigame script

    One easy improvement is to change print_guesses_from_var to this: def print_guesses_from_var(password_var, guess_var, length) pbMessage(get_guesses(pbGet(password_var),pbGet(guess_var),length)) end Then simply generate a random number between 0 and (10^digits)-1, instead of specifically...
  14. Astralneko

    Brainstorming/balance questions

    I personally prefer the pre-gen 6 Exp. Share, but I don't mind the post-gen 6 Exp. Share. I'd recommend either including a level cap or using the gen 5 Exp. system, though possibly with a tweak so that it's based on the pokemon in question's level, because even in gen 7 (which uses gen 5's Exp...
  15. Astralneko

    v19 Astralneko's Miscellaneous Scripts - Somehow missed a bug lmao

    Somehow I missed that the daylight tone only updates once every 30 seconds? Well it's fixed now.
  16. Astralneko

    Resource Astralneko's Miscellaneous Scripts

    Astralneko updated Astralneko's Miscellaneous Scripts with a new update entry: Somehow missed a bug lmao Read the rest of this update entry...
  17. Astralneko

    Tutorial [TUTORIAL] Gen V Badge Making - A step by step lesson

    Great tutorial! This is the Elytra Badge I made for my Bug-type Gym (using the Insect Badge's texture on the "gem" part), it looks quite a bit better than the Badge I made before you posted this tutorial (which didn't really have a "gem" part).
  18. Astralneko

    v19 Astralneko's Miscellaneous Scripts - Config, cleanup

    Cleaned up the player animation code. Now it supports up to 16 frames of animation. Added the ability to start an animation from any frame of it. Upped the number of names the plugin comes with from 612 to 1560. Moved the names to a seperate "Config" file.
  19. Astralneko

    Resource Astralneko's Miscellaneous Scripts

    Astralneko updated Astralneko's Miscellaneous Scripts with a new update entry: Config, cleanup Read the rest of this update entry...
  20. Astralneko

    What's your most ambitious idea for your fangame you fear Essentials might not be able to do?

    RPG Maker XP definitely could do that. Say, if an enemy event tries to move into the player, using the Change HP event object if the player does not dodge the attack correctly. However, Essentials by default ignores the player's statistics and any event scripts that modify them (as the player...
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