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Released Games

Projects with at least a playable demo go here. If your game is still in development and you don't have a public playable release, you should start a thread in the Games in Development section instead.
The Rules and Regulations applies to this forum. Please give these a read before posting. When Posting a Project in Released Games While "Completed Games" is for completed games, this forum section is for games that have a playable release, but aren't complete. If you aren't ready to release a public, playable demo, then you should create a thread in the In Development section instead. Threads must be approved by a staff member before they're public. If we do not approve your thread within 48 hours, you will receive a message from us with what is missing from the rules as listed below. If we do not hear from you after that, your thread will be deleted and not make it to public view. If you believe it did meet the requirements, or the requirements do not adequately apply to your projects, please get in touch with a staff member. The following are the requirements for your thread to be approved. Each thread must have a clear project description, and must state what engine and/or kit, if any, is being used. For instance, "RPG Maker XP," "Godot," or "Pokémon Essentials." Each thread must have a plot outline. Include a small write up or summary of your plot and or backstory. Try for a paragraph at least. It doesn't have to include spoilers or in-depth plot details, but try to capture people's interest. This may not always be applicable, as not all projects have a plot. Each thread must have a list of unique features. Include any features in your game that you believe will make it stand out from other projects, preferably in a list instead of a block of text. They don't have to be ground-breaking. Commonly used resources are not unique features, and generic statements like "new characters" do not count. Each thread must have at least four screenshots that are unique to your project and tell us something about what your project entails. As such, generic screenshots, such as an unmodified Pokémon Essentials screenshot, do not count towards this threshold. Make sure they're fairly different from one another. We don't want four screenshots of one area of your game or just of your interfaces. Each thread must credit the creators of all assets they did not create themselves. This includes credits for your engine/kit. All individuals in a kit or resource's credits must be included. Be absolutely positive that you're giving the full and correct credit when using public resources, and make sure to list any team members you might have working on the game. We take credits very seriously. Not crediting someone for something they created is considered content theft and is a very serious offense. No thread may use URL shorteners to share images, patch notes, game files or other miscellaneous file, or host any files directly on the Eevee Expo forums. Considering file-sharing websites for this, such as Mediafire or MEGA. You may not use URL shorteners for this. Threads in this section are required to have a demo download link that is accessible by anyone, i.e. without signing up for an account on a website, including Discord. Advertising a Discord server is allowed, but you shouldn't require the reader to sign up for another website and/or join your Discord server in order to play your game. Some important things to note regarding credits... If you aren't sure the proper credits for something you're using, do some searching to find out who made it. If you for some reason can't find out who made it, you shouldn't be using that resource. If you're using Pokémon Essentials, Luka's Elite Battle System, or some other widely used resource: be sure to credit them as well. Just because they're well known doesn't mean you don't have to credit them. If we find that you are using (private) resources without the author's permission and or without credit, there will be repercussions. This is considered content theft, and your project will be taken down. We will then require proof that you have permission, or to talk to the author ourselves. If you notice your content is being used against your wishes or you're not being credited for your work, please contact a staff member. We'll work with you and the offending project to make sure proper credit is given or the project will be removed from the forums. Posting in General The following things should be kept in mind when posting in a project thread: Project feedback is highly encouraged; if you see something in a project that you feel needs improvement, point that out, but be respectful about it. Keep in mind that it's ultimately the developer's project and it's their vision for the project. Not all posts have to be feedback; you can talk about how much you like the game (make sure to say what you like about it), ask questions about it, or talk about it in general! A project developer (usually) loves nothing more than people discussing what's going on in the game. Spam The following types of posts are considered spam and will be deleted. If you notice a post breaking this rule, please report it and move on. Posts asking for a release date. Posts asking for a download link. Posts asking if the game is finished. Posts asking if they can be a game tester, unless stated by the project author that they're looking for testers. Posts with little to no substance: (eg. "I like your game, it's cool!") Tell us why you like the game! Double posting. Please edit your post instead of double posting. If you're the thread author, you may double post if you have some new content to share.
 
New! Version 0.19 * * * Description * * * Made with RPG Maker XP and Pokemon Essentials v20.1 Teams Neoplasma and Cipher are threatening the Flora Region, and you just moved there. Stop Plasma and Cipher as they are working together and spreading Shadow Pokemon across the region. Assist the newest Vigilante in the region in her fight against the evil teams. Travel across the regions to high snowy mountain peaks and swamps. Battle the 8 Gym Leaders across the lands, Defeat the Elite 4 and Champion, Stop Team Cipher and Neo-Plasma, Master Mega Evolutions, and heal the Shadow Pokemon you encounter. The following info isn’t fully updated yet. But there is a new version. * * * Features * * * 6 New Mega Evolutions: The three starters, Delphox, Samurott, and Decidueye. The other three are Gigalith, Haxorus, and Mismagius New Regional Forms: Krookodile Line becomes Fire/Dark and Drednaw becomes Water/Grass 242 Pokemon: There are pokemon from Gens 1-8, but not all of them. The count also includes previous and later evolution stages. Gyms: There are 16 of them! Each with their own puzzle and city as well. Each has their own unique leaders as well! New Regions: The game is set in the Flora region, based on Florida, but with maybe a bit more variation in elevation. New! (v14) Now introducing Flora Cay based on the Florida Keys as well. So far there is only one city and nothing beyond it, I'd have added mroe but I fixed a crash so I guess I'll include the new area. New Story: There is a new story to follow, it was written by me, so it may not be the best ever, but there is a story. Post-Game Boss Fights: Two trainers in two of the towns act as boss fights and only are there on certain days. * * * Images * * * * * * In Development Notes AKA The Changelog* * * v19 New Stuff I finished every gym in the new region! Feel free to explore it fully and challenge every single gym! Rematches! Once you beat the 8 gyms in Flora Cay, you can access a unique set of rematches. v18 New Stuff Removed the cheat tree from v17's Battle Pier. Added two new routes, two new cites, and two new gyms. Each with their own encounters. One might be a bit more inspired by what delayed this update for so long. Added a way to get a masterball. Added encounters to the route that originally had no encounters. Fixed a few errors and spelling mistakes. v17 New Stuff Added a battle-tower-like area called the battle pier in Milkford city to get held battle items, nature mints, and ability changing items. Added two new gyms and fixed a few issues. Added while encounters to the first route of Flora Cay. Added two new routes, though one of which, doesn't have any encounters or trainers. Added a fun new trainer who loves using level 1 rattata. Old Stuff v15 I believe I fixed the crash causing blackbelt in the Route 6 Cave Save files are based on the name of the game in the game.ini file in the install folder. I haven't yet changed the default name from Pokemon Essentials v20.1 to Pokemon Orange yet as that would reset any progress, but it can conflict with any other fangames with the same default name. If you get an error when opening the game, try editing the ini to change the line with Title = to Title = Pokémon Orange. Do not take the ferry in Orange Bridge until you've beaten the 2nd Gym. Otherwise, the game can potentially cause a major freeze. New Stuff v15 Added a 10th gym. Game can now be completed. Added speedup button with the speedup plugin, binding is Q I fixed a few missing themes for a few major areas. fixed a crash in route 8 cave, fixed a switch setting for a cipher grunt in the route 6 cave v14 New Region, kinda. 9th gym added. The Flora Cay is accessible after beating UB Void Neo-Cipher Boss. v13 Game is unbeatable, a small error in forgetting to add a switch requirement makes teh final plasma boss fight not appear. Oops. Finished Story. Elite 4 and Champion added. Short Post-Game added. Added the rest of the new mega stones to the world. New Post-Game rooms for catching Mythical Pokemon and Ultra Beasts. Populated some cities and towns. Added interiors to first few cities. Added Regional Pokedex for all wild encounters. New Notes I'm planning on adding a second shorter region for another set of gyms so you can use the Mythical Pokemon and Deoxys that you get from the main story. The new area will be based on the Florida Keys. I dunno when it'll be done, but it'll be a while. Old Notes I'm only one dude working on it in my free time, which I don't really have much of. I've been focusing on the story and gyms, so most towns will probably feel empty. Most buildings don't have interiors. Some interiors may also be from the Starter Kit as well, the department store, Pokemon Centers, and Pokemarts come to mind first. Typos may be fairly frequent. Other than one guy, I'm the only one who tests the game and I'm garbage at typing and catching typos. balance might be a tad bit unbalanced. Discord for updates and such
 
Pokémon Victory Beta 1.0.4 Engine: Pokémon Essentials Experience a brand new region with a new story, full dex, and tons of areas to explore! The Giore region is famous for it's wide open landscapes, diverse terrain, and wide range of Pokémon species. You arrive in the region at the same time as hundreds of other elite trainers from around the world, who are interested in one thing: The Pokémon World Tournament. Even as you prepare to battle the most skilled trainers in the world, you may also find yourself tumbling into the depths of the Giore region, a place rich with revolutionary history. Have fun enjoying a Pokémon game which aims to replicate the tone of the old games, while adding a fresh spin on the formula! The game includes probably about 12 hours of playtime right now. Features 900+ Pokémon (Planned to eventually have all) Autosave and Multiple Save Files IV and EV checker Normal, Hard, and Expert Difficulty Settings Fast Forward Mode Following Pokémon! Battle Frontier 30+ New Pokeballs BerryDex & Unique Berry Farming Mechanics Updated Moves and Mechanics > Gen 9 Random Encounters + Overworld Encounters Full band / orchestrated music by popular creators (who have given permission, and are credited) Large world with varying climates and secret passages to explore! Various side areas and secret places, which aren't needed for the main story. A few small stat and type adjustments for a small handful of Pokémon. Non-formulaic story. Keeps tone of original games with fun twists. Day/Night cycle, in which the world around also changes accordingly. Trade Evolutions now can evolve naturally at specific levels. One or two different forms / versions of Pokémon. For plot reasons. One surprise evolution. I may add more if I see fit. DOWNLOAD Pokémon Victory Beta 1.0.3 (March 2025) Join our Discord! https://discord.gg/mCVS3UZK6P Credits Music | Kunning Fox, Insaneintherainmusic, Zame, Dr. Pez, Stevenmix, Pokeli, Sounds of Suicune, Pokestir, The Noble Demon, LightMetaS, KokiRemix, xclassicalcatx, Drazorleaf, Yoshidude12, Braxton Burks, Toxic X Eternity, Alpha Remaster, Geothern1683 Tilesets / Graphics | Ekats Public Tilesets, Kyledove, PsySoubi, BaysenAhiru427, Teraneck, Aveontrainer "Pokémon Essentials" was created by: Flameguru Poccil (Peter O.) Maruno With contributions from: AvatarMonkeyKirby, Marin, Boushy, MiDas Mike, Brother1440, Near Fantastica FL., PinkMan, Genzai Kawakami, Popper, Golisopod User, Rataime, help-14, Savordez, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12, Lisa Anthony, Wachunga, Luka S.J. "mkxp-z" by: Roza Based on "mkxp" by Ancurio et al. "RPG Maker XP" by: Enterbrain
 
Follow: https://discord.gg/3HTuNcDjMB Follow: https://twitter.com/AsithDevs Download: https://as1th.github.io/SpectrobesGBA-RomPatcher What the heck is Spectrobes? Spectrobes was a sci-fi monster-battling RPG published by Disney Interactive Studios. Released on the Nintendo DS, the game was praised for successfully combining the monster-collecting genre with its sci-fi tropes, including space travel, planet exploration, and an extraterrestrial foe, while maintaining the JRPG base that supports monster catching. Its primary features included excavating and unearthing fossils of extinct creatures and reawakening them to fight alongside you. These entertaining tropes, combined with unique creature designs, gave Spectrobes its own stage to stand on. The game was considered a commercial success and spawned two sequels, before quietly being dropped by Disney and forgotten about over the years. What the heck is this rom hack? This project aims to recreate the original Spectrobes game, but within Pokemon FireRed. To most of you, this can just be considered a fakemon or un-pokemon rom hack - but not one which follows the standard tropes of Pokemon. While based on FireRed, the uniqueness of Spectrobes means that this project is an entirely new experience than that of mainline Pokemon games. Even if you haven't heard of Spectrobes, if you're a little tired of the Pokemon story formula and are looking for a fresh monster-collecting rom hack, this one aims to please you too! And to the few of you who are already fans of Spectrobes, you can consider this a nostalgia-loving GBA demake of the first game :) Features What the heck is the story (brief intro, no spoilers) What the heck you'll be doing What the heck kinda monsters you'll be collecting What the heck you'll be listening to What the heck kinda core mechanics exist Screenshots Current patch notes Community / Team (?) Firstly, please do follow me on my Twitter! if you want to keep updated on this and many other Spectrobes game projects! So far, this has been a passion project developed by me and only me. However, if anyone shares that passion and wants to offer help, then I'd love to have you. Clearly the main area I'm lacking in is graphics, so anyone with a hint of skill in pixel art or map making will be welcomed with open arms! Help in other areas would be fine too, especially if you have history with either Rom Hacking or Spectrobes :) If you're excited enough follow the development of this project or want to let me know what you'd like added to the game, then please join the Discord Server or my Twitter! They will be the main hubs for the project from now on. Enjoy playing my demo for now :D I hope it succeeds in either giving old Spectrobes fans a shot of nostalgia, or peaks the interest of monster-collectors entering the sci-fi realm with a new story! Downloads V0.4.1 Most recent release as of 9/3/24 Download - Link - To be patched onto a FireRed v1.0 ROM Or Patch Online Automatically - ONLINE PATCHER Length - Story up to Kollin Invasion. Probably around 7+ hours of gameplay. Roughly 40% of the full game
 
Story The world is at its prime. Technology and health care are at its peak. Humanity is reaching new heights and the sky is the limit. But a heavy price must be paid, and like Icarus, humanity will learn that nothing comes without a toll. Welcome to the region of Dalmaria, where people are now living underground, on chambers, after a big catastrophe that eradicated life on the surface almost 500 years ago. Everyone has to do their part for the community, so once you turn 16, you receive your first pokemon to become a trainer and thus helping everyone in the chamber. Everything is good, until they discover that they are not alone. This the story of Damon, a 16 years old boy living on Chamber 58 with his father and sister. He's about to receive his first pokemon, although he doesn't care much with anything else besides himself. However, he will soon discover that there's more than the life he knows, changing his ideals. But, is he a good person, or just the cynical hero? Features Pokémon up to gen 9 Some fakemon (eeveelutions and beta Pokémon) Megas are new evolutions (only the ones that didn't have 3 evolutions) Inspired on Fallout and Game of Thrones Characters are not black and white Speed button (press q) Pokecenter and healing places are paid Craft system. Increased difficulty Field effects. Option to change between hard level cap and soft level cap. Current available QoL: Happiness checker, increased shiny rate, faster egg hatch, Exp. All, toggle for auto-run, permanent repel Future available QoL: , egg moves tutor, IV maximizer, faster breeding DexNav Sidequest log Consumable items are restored after every battle. Items cannot be used in trainers battles (unless playing on easy mode). Rebattle trainers system. Game overs like Final Fantasy and such RPGs. New Pokémon sprites. Screenshots Download You can download your game here Chapter 2 has currently 13:30h of gameplay. To play the game on android, you need to download the app Joi Play, either from the site, or use the apk present in the game's resource file (it's a stable version of Joi Play). Pokémon Decimation was created using RPG Maker XP and Pokémon Essentials V14.
 
Pokémon Ruckus Demo 1.0 Plot An Elite Four member's Pokémon has been stolen! The Torpedo Gang has always been a nuisance, causing ruckus around the region on their quest to get powerful Pokémon. The theft of Ernest's Pokémon however, is unprecedented. Their goals are... unclear. They've always operated with some vague semblance of secrecy, but it really just seems like they want to overthrow their own Leader for some reason. They're completely unorganized, with little to no functional teamwork between them, and the thieves of Ernest's Pokémon claim to be in the "Victini Chasing Special Unit"... ...Maybe it's best not to get too involved with them. You're on your own quest, after all! The Vibrund Region has 8 gyms to conquer and an annual League Tournament where the Champion is crowned. Just last year, Jaxton's seemingly neverending winstreak was stopped by relative newcomer Valerie. The League seems to be entering a new era, and maybe you could be the next Vibrund Champion? Features 90+ new Fakemon and Regional Variants A new region to explore with new Badges to collect (2 in current release) Plenty of sidequests to reward exploration Indoor furniture has unique dialogue for each room - some of them might even be funny Hard level caps Easy EV allocation on the summary screen Field moves can be used without teaching them to your Pokémon Goofs, gaffs, and more Screenshots Documentation Sheet w/ documentation on encounters, TMs, and Fakemon Download Demo 1.0 - Mediafire Credits
 
Pokémon Comet In an attempt to try and discover what could be the source of so many 'Fallen Pokémon' appearing, Professor Alani Coastal happened upon a potential answer in the form of the 'Alpha Pokémon', as no other deity could do such a thing. Perhaps its intent for the region was only the first? Behind the scenes, a conglomerate of people, simply known as Team Space have been spotted around the region, planning to take a hold of something primal in nature, something made to never be understood by human hands. So much in the region appears to be changing: new friends, dangers around every corner, and the mystery behind it all. What's exactly at stake here? The region? The world? Perhaps even something beyond that scope that not even you can understand. You as the player are not only going to be experiencing the new wonders of the Zyroh region, but are going to delve deep into the mysteries behind the scenes and what could this dastardly team want with such a being as strong as 'Arceus'. Discover something new in Pokémon Comet! Currently: A whole new, fresh region to explore New "Fallen" Pokémon New and reoccurring Mega Pokémon Custom, hand-picked Region Dex containing 600 Pokémon Side quests located in Pokémon Centers and in certain areas The Type Safari: A place you can encounter certain types of Pokémon, just like the Friend Safari in X & Y New custom abilities To be added later: The "Open Area": Similar to the Wild Area of SwSh, but on a remote island! Post game content such as: Battle Facilities, DLC, and more Credits: Playthroughs/Coverage: Discord: Download (v0.2.4): As of the current version, the game goes up to the 3rd Gym. ❗❗❗Only download from this Eevee Expo page or the discord! Don't trust sketchy sites or reupload the game❗❗❗ Feedback: If you find any issues with the game (once it's released) feel free to let me know, or to simply tell me what you thought about the game! I'd love to hear some of your thoughts! (Some things are subject to change at final release, as well as the look of this page) In no way do we receive any profit for this fangame or anything related to such. We are protected under fair use laws and do not intend to breach those.
 
🇬🇧Pokémon Plasma🇬🇧 Welcome to the radiant region of Luminaria, an island where nature’s laws are enforced by the powerful Plasma Police. In this dynamic world, you will step into the shoes of a young, newly graduated trainer, embarking on a journey through the region’s gyms. Along the way, you’ll encounter loyal friends, fierce rivals, and face countless challenges as you strive to become the ultimate Pokémon Master. Classic Pokémon mechanics with exciting new additions. New features: Capture criminals, join intense raids, and more. Explore the unique region of Luminaria, an island bathed in light with a strong ecological political system. A fully developed crafting system to create and customize items. Numerous captivating side quests to further immerse you in the adventure. Never lose your way with the adventure guide that ensures you stay on track. An enhanced Shiny system for even more thrilling encounters. Dynamic and colorful battles with varied and strategic trainers. A more comprehensive career path: become a Trainer, a Gym Leader, or even the Champion of the Pokémon League. Exclusive mini-games to add variety to your experience. Capture and train all Pokémon from Generation 1 to 9, with DLCs adding even more content. A challenging post-game designed for those seeking ultimate trials, with demanding quests and strategic battles to push your skills to the limit. Prepare for an unprecedented adventure in Pokémon Plasma, where strategy, discovery, and passion come together to offer the ultimate Pokémon experience. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 🇫🇷Pokémon Plasma 🇫🇷 Bienvenue dans la région lumineuse de Luminaria, une île où les lois de la nature sont strictement encadrées par les forces de la police Plasma. Dans ce monde dynamique, vous incarnez un jeune dresseur ou une jeune dresseuse fraîchement diplômé(e), prêt(e) à parcourir les arènes de la région. En route vers le titre de Maître Pokémon, vous rencontrerez des amis loyaux, des rivaux redoutables, et de nombreux défis qui mettront à l’épreuve votre détermination. Les mécaniques classiques des jeux Pokémon, enrichies par des nouveautés. Nouvelles fonctionnalités : Capturez des criminels, participez à des raids intenses, et bien plus encore. Découvrez une région unique, Luminaria, une île baignée de lumière avec un système politique écologique fort. Un système de craft complet pour personnaliser vos objets et outils. De nombreuses quêtes annexes captivantes pour approfondir l'exploration et enrichir votre aventure. Ne vous perdez jamais grâce à un guide d’aventure pratique et intuitif. Un système de Shiny amélioré pour des rencontres encore plus excitantes. Des combats dynamiques et colorés, avec des dresseurs variés et stratégiques. Une carrière Pokémon plus riche que jamais : devenez Dresseur, Champion, ou même Maître de la Ligue. Mini-jeux exclusifs pour diversifier votre expérience. Capturez et entraînez tous les Pokémon des générations 1 à 9, avec l’ajout des DLC pour encore plus de contenu. Un post-game conçu pour les joueurs en quête de défis ultimes, avec des quêtes exigeantes et de nouveaux combats stratégiques pour tester vos compétences au maximum. Préparez-vous à vivre une aventure inédite et pleine de rebondissements dans Pokémon Plasma, où stratégie, découverte et passion se rejoignent pour vous offrir l'expérience Pokémon ultime.
 
Made with RPG Maker XP and Pokémon Essentials v. 17.2 (incorporates some bug fixes from later Essentials versions) Developer: Celestial Mine Discord: link Download: here On a planet far, far away, lies the galaxy's greatest mystery... a collection of hermetic tombs that seemingly defy all logic. 10 Standard Years ago, the tombs began to open... Unbeknowst to the people of the Pangalactic Empire, the fate of the galaxy was about to change forever. Trailer (with in-game footage): watch here Screenshots: Story Inspired by and originally an adaptation of the two first novels of the Hyperion Cantos series, though the final plot deviates quite a lot from the novels. Expect, however, many references to the Hyperion Cantos. 2856 AD. On Zelene, a recently colonized agricultural planet that is part of the powerful Pangalactic Empire, two 18-year-olds are set to begin their journey as Pokémon Trainers. However, tragedy strikes when a Senator is mysteriously murdered in the capital Alpha Centre, triggering a state of emergency. Meanwhile, cracks are starting to appear within the Pangalactic Empire. Not all colonies are happy with their political status and the dominance of the Empire. Organized crime is starting to flourish, and Team Rocket is taking advantage of the situation to step up their operations, seemingly in pursuit of an unclear end goal. But that's not the Empire's only concern. On Archaeon, a far-flung underdeveloped planet, the mysterious Eternal Tombs have opened. The Eternal Tombs are famous for their reality-bending properties, and the scientific might of the Empire is trying their best to understand who built them and why. But this effort is proving increasingly dangerous, as the strange effects the Tombs have on their surroundings intensify... A galactic crisis is looming on the horizon. Nothing is what it seems... 𐡌𐡍𐡀 𐡌𐡍𐡀 𐡕𐡒𐡋 𐡅𐡐𐡇𐡓𐡎𐡉𐡍 Features! 15 different planets to explore, varying in size from a single city to a small region, each with its own culture and history! 14 different Pokédex to complete and over 500 Pokémon to catch! A complex story with two main routes and multiple character arcs, with a morality system based on the player's decisions A relationship system with your rival, based on player decisions Custom EBS animations (more are added every update!) A level cap system with three difficulty settings that the player can change at any time! The best of every generation's mechanics! (see below) Mechanics IMPORTANT: Credits Please notify Celestial Mine immediately of any potential mistakes with the crediting. NOTE: The use of these resources does not imply an endorsement of this game by the resources' authors in any way. FAQ How many people are involved in this project? How long did it take to develop? This is a solo project, with Celestial Mine as the only developer. Some of my real-life friends provided input and even playtesting in some earlier versions, though their identites are protected for privacy reasons. The original Pokémon Beyond began development in January 2021. This is a heavily remastered version updated for public release. How long is this game? In a test run, I completed the Pokémon League in about 18h, plus 3-4 h of extra post-game content. How "complete" is this game? What features are missing? This game is complete in the sense that all of its major features and locations / story events are done. However, there potential unsolved technical issues and some minor aspects (e.g. battle animations) still need some work. Is this game hard? Compared to the official games, yes. Compared to many "hardcore" Pokémon fan games, Pokémon Beyond DX might seem a breeze. Will this game be expanded further? No promises, but maybe. There are no plans for DLC-style updates, but the potential for expansion is there. Changelog
 
Art by @Cheesu Game description This game is made with RPG Maker XP and is based off of Pokémon Mystery Dungeon Story Somewhere in the Pokémon world, there exists a continent that is prone to disasters and it seems the yearly amount has increased for an unknown reason. Fortunately, Absol families warn other Pokémon of incoming danger. Unfortunately, this lead to them being seen as bad omens and they are forced to go into hiding. However, this one particular Absol named Midnight despises needing to hide. He also resents his powers since he sees them as a burden more than anything. One day while he was traveling with his parents, a disaster separated them and Midnight is forced into the world by himself. Will he be able to reunite with his parents and figure out the mysteries of the Tempest Continent? Features *Dungeons with gimmicks *Challenging battles *An engaging story with great characters Screenshots Fixed Bugs/Changes Currently has 25 chapters To start new content go inside the Command Room Credits Assets Rejuvenation Team and Reborn Team Music Zame, Vetrom, and TheGuitarHero Pokémon Essentials "Pokémon Essentials" was created by: Flameguru Poccil (Peter O.) Maruno With contributions from: AvatarMonkeyKirby Marin Boushy MiDas Mike Brother1440 Near Fantastica FL. PinkMan Genzai Kawakami Popper Golisopod User Rataime help-14 Savordez IceGod64 SoundSpawn Jacob O. Wobbrock the__end KitsuneKouta Venom12 Lisa Anthony Wachunga Luka S.J. and everyone else who helped out "mkxp-z" by: Roza Based on "mkxp" by Ancurio et al. "RPG Maker XP" by: Enterbrain Pokémon is owned by: The Pokémon Company Nintendo Affiliated with Game Freak Plugins Delta Speed Up: Marin (og speed up script), Phantombass (19.1 version), Mashirosakura, Golisopod User, D0vid (v21.1 version), Manurocker95(bug fixes) Discord https://discord.gg/tJ5Tgq6RgF Download https://www.mediafire.com/file/0a39s8mxlwugocy/PMD_Storms_Of_Disaster.zip/file
 
Summary and Plot: Welcome to the Shinju Region! You are one of our foreign exchange students, and you'll be exploring the region at your own leisure - find as many Pokemon as you like, train to be the very best, or take on the Gym Challenge and the Elite Four! The Shinju Region is a vast and expansive region with lots of biodiversity, which has a much higher rate of the elusive shiny pokemon (1/128) plus you can meet and make friends with other exchange students throughout the region. Team Sunset: Meanwhile, the mysterious Team Sunset is attempting to make a good public image... while some members are unintentionally giving them a bad look. They intend to be heroes... no matter what the cost. Little is known about them, though the leader of the team goes by the name Orion, and has made numerous public and even televised appearances, touting his team as a place to help the "bad eggs" of society to reform and be productive members of society. Though many say they've seen members doing strange things that contradict these claims. Version and Creation: Pokemon Shinju Adventures is made with Pokemon Essentials (V21.1) and is actively being maintained as new bug fixes are deployed. Future updates planned to be released rarely as needed to fix bugs. The game is currently on Version 2.1 (Released 3/21/25) and features the entire game. Both DLC included! Features: The game has a built-in nuzlocke feature (optional), pronoun choices, multiple plugins for quality of life (such as built in Party IV checker, Move Relearner, Hidden Power type viewer, etc), a speed modifier (Press Q) for ease of grinding/distance covering, Mystery Gift, EXP All being optional, High EXP gains to minimize grinding, following pokemon, mega evolution, a (pseudo) Wondertrade, animated sprites, no-trade evolutions, Rare Candies at the start of nuzlockes, and multiple save slots. Known Bugs/Problems/Errors: The following issues are currently being fixed but have no estimated time to fix - some NPC pathfinding needs work, and custom sprites for flying are missing. Discord: The discord for this game features information such as Mystery Gift Events, update logs, bug reporting, and more. It can be joined with the following link: DISCORD DOWNLOAD: Download the Version at the link below and use the PokeUpdater.exe inside to update to the latest version. This makes it so you can get the latest version easily without needing to manually download the files and patch it. IF YOU DO NOT UPDATE, YOU WILL NOT BE ON THE LATEST VERSION! Please join the discord below to know when a new version is released so you can be up to date! ⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇⬇ https://mega.nz/file/rc0FHYqC#cpzVM8Q0TYKJx-LdQF28-v3mqEnLlAEkSPhSmb8IQ68 Screenshots! Credits for Plugins, Sprites, and Music: Made with Pokemon Essentials for RPGMakerXP - Pokemon Music - ENLS's Prelooped Music ~ featuring music from Gens 3-9 https://www.enls.eu/prelooped/ The Legend of Dragoon Music - Dennis Martin & Takeo Miratsu
 
Download and use v0.3.2! Introduction: This fangame is designed around the sandstorm weather and is located mainly in a large desert with many sub areas. There are a lot of changes to all the Pokémon, many moves, and some abilities in this fangame. I manually rewrote all the movesets for this fangame's roster. Information on changes to moves, abilities, and the Pokémon are available in-game. You don't need a separate wiki. This fangame isn't compressed. Players can modify their copy of this fangame to make your own fun with what I've made so far using RPG Maker XP. This will also be the case in later versions. I left a lot of comments throughout the events and scripts. This is my first created Pokémon fangame. My main goal of creating this fangame is to create my own favorite fangame. Highlights of features in this fangame: The total roster planned for this fangame is 154 species including evolutions. A gigantic amount of balance changes to all the Pokémon in all aspects. All the movesets are manually written by me. A lot of moves are rebalanced. Always check the descriptions and stats! A lot of changes to abilities. Some custom-created ones, too. Evolution requirements are adjusted based on how I'm balancing this fangame. Atypical starter trio, based on battle niche instead of type triangle. All trainer battles are in doubles format. Radial game world layout. You don't have to remember which town each NPC service is located. They'll all be in one place as you unlock them, and you'll pass through often on your way to other areas. Access to healing your party for free in the middle of every route. More specific details on changes are accessible in-game. You don't need to open a wiki for this fangame. Pokémon that appear in the overworld, and respawn. There are always repeatable trainer battles available for money and experience. They're not always caught up with the player's level. Animated battle sprites and dynamic camera. There's a lot more changes listed lower in the spoilers below and some that I haven't thought to add there. v0.3.1, same day bugfixes v0.3.0, March 9 2025 release October 11 2024, v0.2.0 release v0.2.0 changelog here: https://www.pokecommunity.com/threads/pok%C3%A9mon-dustbowl-v0-2-0.531373/post-10883023 Since I'm posting to Eevee Expo after v0.2.0 is released, and this update since the initial v0.1.0 was bugfixes, treat v0.2.0 as the first playable release. The release date on Pokémon Community was October 11, but for Eevee Expo I'm making this post a few days later. September 15 2024, v0.1.0 release [/SPOILER] Cacti sprites are from the "Wild West" tileset created by Ekat99 on DeviantArt, linked below. https://www.deviantart.com/ekat99/art/Wild-West-875478760 This tileset is credited to Ekat, Heartlessdragoon (RSE Rips), Vurtax (Mis Objects) Code for an ability that deploys Tailwind when the ability-user enter battle was created by myself with help from Penelope: https://eeveeexpo.com/threads/8674/#post-80926 Hopefully that covers everything... [/SPOILER] Thank you for playing my fangame!
 
NOW IN OPEN BETA Download Link (MediaFire) | Discord Server Pokémon: Kanto Reloaded is a non-profit fan remake of the original Red/Blue (or more specifically FireRed/LeafGreen), created in Pokémon Essentials v20.1, with updated mechanics, extra maps, and a massively expanded roster of Pokémon, wrapped in a pseudo-random presentation to make no two playthroughs exactly the same. If you’ve played a Kanto game before, it’s a near-guarantee that you’ve faced down Brock with a Mankey and your starter, after wading through hordes of Caterpie and Weedle in Viridian Forest. Perhaps you chose Bulbasaur for the type advantage over the first three gyms. And you’ve definitely braced yourself for an onslaught of Zubat in Mt. Moon. That predictability is what Reloaded seeks to eliminate, instead presenting you with a game in which you’ll never quite know what’s around each corner - and in which every single playthrough is unique. You’ll still get all that nostalgic Gen 1 goodness (in GBA graphics style), but you might run into Starly, Wurmple, and Weedle in the Forest, while another player is catching Pidgey, Blipbug, and Scatterbug, and while yet another sees Pikipek, Weedle, and Caterpie (and so on). Trainers and Gym Leaders are similarly randomized: any one of 18 different Leaders might call Pewter City their home! Traditional randomizers are fun in their own right, but they often destroy the difficulty curve when you can pick up, for example, a Snorlax on Route 1. Here, you’ll still go from catching birds and bugs early to encountering sea monsters late, preserving the game’s natural arc. But rather than a set roster of Pokémon species available to you, the ‘mons you come across will be a unique combination of creatures that fit each route. Each Reload aims to present you with a different experience while still retaining the feel and the spirit of the familiar game we all know and love. Kanto Reloaded uses remixed/remastered music tracks. If you would prefer the original GBA & DS music, download this file and follow the instructions in the readme. ***** Features Randomized wild Pokémon encounters in each playthrough! Essentially, each wild Pokémon “slot” features one Pokémon randomly selected from a set list, which is rolled upon starting a new game and then stays constant, resulting in quite literally millions of possible combinations while retaining the overall curve of the game. You’ll always find a bird and a critter on Route 1, but which ones they’ll be is anyone’s guess. Every non-legendary Pokémon through Gen IX is potentially available, but only ~250 will be catchable in any one game. (Semi-)Random trainers with (semi-)random teams! Trainers are no longer completely static, but will appear and disappear from routes based on a hidden variable that will change as you play the game. There is no VS Seeker or phone, so each can still only be challenged once, even if they appear to “reset,” but the world will feel a bit more alive as they rotate in and out. In addition, each individual trainer will randomly choose their team from a hand-crafted set of Pokémon, no longer limited by region or generation. Mystery Gyms and a new Elite Four! A grand total of 18 Gym Leaders are programmed into the game, one for each Pokémon type. Seven of these will be randomly selected to populate the first seven Gyms (Giovanni, for story purposes, will always be the 8th Leader - though he’s been given a type-neutral team to compensate). To complement this, you’ll also face some combination of 8 different, custom Elite Four members, each of which follows a theme instead of a single type, so you’d better come prepared with a versatile team of your own! Each Leader will scale based on when they appear - Brock won’t just be using Geodude and Onix if he’s running Cinnabar Island - and all Gym Leaders, as well as your Rival, are subject to the same pseudo-random team selection as regular trainers. A revamped Kanto with new areas to explore! All maps have been recreated from scratch; some have only minor variations from their official counterparts, but others have undergone major redesigns. In addition, expect to see a couple of completely new areas of Kanto along the way, including the snowy top of Mt. Moon and the swampy Fuschia Moor. The story has also been expanded upon: you’ll take part in a series of events loosely following the canon of the Kanto region. Mewtwo has escaped from Team Rocket, and has a terrible plan to retaliate against his tormentors. A race between Oak, Giovanni, and Mewtwo to capture the three legendary birds ensues, and provides the backdrop for your journey through the region. Following Pokémon, Gameplay Modes, and other QoL Adjustments! Your Pokémon will follow you around outside of its Pokéball, just like in HeartGold/SoulSilver. You'll also have the option to play in different modes, like Double Battles, Level Cap, and Limited (where you can only use as many Pokémon as your opponent). HMs are replaced with new "Pokémon Techs" (and an unlockable Fast Travel system to replace Fly), TMs can be duplicated at PokéMarts, and breeding has been replaced with a much more accessible "cloning" system. This is all on top of multiple save files, a speed-up switch, Unreal Time, and a whole host of other balance changes! ***** Additional Notes & Screenshots ***** What's included in the Beta? The game is fully playable up through Lavender Town, capped at the entrance to Pokémon Tower. There are currently only 8 Gym Leaders programmed in (Brock, Misty, Falkner, Erika, Bugsy, Lt. Surge, Whitney, and Morty), but the randomizer will work on those eight. More will be added as the Beta progresses. Other than minor details, such as item locations or Pokémon spawns, which are subject to change at any time, the game should essentially be in a finished state for every area you have access to. I plan on updating the game in play order, finishing each map and story beat in sequence, allowing saves to be continued seamlessly throughout the Beta. Please note that I am currently the only one working on this project; I have a strong desire to see it through to completion, but it's a hobby I do in my free time, and it won’t happen overnight. To update the game: Simply extract (or copy/paste) the new download into the same directory as the original. Replace all files if asked. Your saved games are stored elsewhere, so they will not be overwritten. If you are updating from the Alpha demo: DELETE YOUR ENTIRE KANTO RELOADED FOLDER BEFORE UPDATING. Then extract the new download as normal. As above, this will not affect your saved games. Download Link (MediaFire) | Discord Server *****
 
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This game is being developed using Godot 4.3. Introduction It's always been a dream of mine to create a Pokémon Tower Defense game. My first shot at this topic was in September 2022, when I used Scratch to make a somewhat playable game. This year, I took on the task of learning a new coding language, that being Godot, and I've tried to replicate that game in this new software. This one will try to differ itself from the Flash Pokemon Tower Defense. Features 3+ playable maps (planned for the demo.) 13 usable Pokémon: 8 Normal, 5 EX Pokemon (More to come!) 3 upgrade paths for each Pokémon with 5 levels each, adding up to 15 levels in total. Two map categories: Casual and Challenge. Three map difficulties: Easy, Medium and Hard. Medals for each map beaten Bosses with unique mechanics 80+ waves for each map. Play the game here! Download: https://drive.google.com/drive/folders/1myLZGzlrn4NqgSPxSCYjEZo-dg4dJeA_?usp=sharing Screenshots Questions or Concerns? Game Discord: https://discord.com/invite/TeMFbHQvTH Videos of the Game: https://www.youtube.com/channel/UCQlGljThxnXu0szgcWP3HSQ My Discord User: toxillian Credits
 
(Made in Essentials 19.1) Explore the region of Prism Outpost in a new adventure! After crash-landing suddenly outside of the house of a young researcher, the two of you head out together on a journey to fill the region's Pokédex. Along the way, however, the two of you encounter dangerous glowing Pokémon, and get involved in a conflict that spans even beyond the region's borders. (The region!) Some features! New story and region! Regional dex of 400 Pokémon ranging from Generations 1-8! 40+ new regional forms! Rebalanced stats, movesets, and abilities to make weaker Pokémon more usable, and to give various Pokémon more options! New Aether Burst Pokémon bosses, featuring the mysterious Light type! Mega Evolution! Plenty of sidequests, including sidequests for each Gym Leader! (WIP) Following Pokémon! Cool soundtrack (from other games but it does go hard) Speedup (press Q to toggle) and optional Level Caps! Future updates coming soon containing even more features! What is this game like? (I got bored one night and wrote a wall of text) CREDITS! Most of the game was made by me (catchneko) and I was the only person who directly worked on the project but there were many assets and plugins that were made by other people who were not directly involved Download Link! https://github.com/catchneko/pokemon-photon/releases Current version: Beta v0.12.4a (Released 3/13/2025) Please report all bugs and issues in either this thread or the #suggestions-and-bugs channel of the Discord! The game is not yet completed and because it's a solo project, I will miss things, so community feedback is important. Discord Link: https://discord.gg/jrk6ws6tct Computer Passwords:
 
A Game By @Michael And @Ekat Pokémon Ashen Frost, formerly Pokémon Present, revolves around Sylvester, a kind, albeit surly, officer-turned-detective in Riverview City. Sylvester works alongside his not-quite-canine unit, Swinub, to solve minor cases. Tracking down missing cheques and ice sculpture vandals doesn't come without risks, however; the frigid metropolis is home to ordinary people and criminals alike. To uncover the truth, Sylvester steps on the toes of some of the city's most important figureheads... as well as the mafia's. A Story-Focused Detective Game A story-driven game currently consisting of 20 cases, involving searching for clues, presenting evidence and solving mysteries. A fully-fledged case system, complete with its own UI and features. The option to have dialogue with information important to the case highlighted. A continuously expanding city to explore, complete with tons of side content Over 200 quests to find and complete Battles, Battles, Battles Pokémon from Gen 1-9 available. Significantly improved AI, thanks to @DemICE. Choose between three difficulty modes to set the tone for your adventure. The option of a soft or hard level cap. Dynamic usage of Mid-Battle dialogue to set the tone… And to throw the occasional curveball in battle! An optimization area to allow any party member to become battle-ready in no time! An overworld encounter system, with areas involving wild grass being very far and few between. A unique Battle Tower area, with an effect similar to the Battle Arcade and Battle Factory. Windows MacOS Linux Joiplay The current version of the game is at 1.4.0. If you downloaded any previous version of the game, you must do a full redownload. This is due to an issue with the executable file for both the MacOS and Linux versions of the game. Please ensure that you run the updater if you are playing on the Windows, Mac, or Linux build. If you are playing on Joiplay, please download and apply the associated two patch files below. Apply patch.rga first, followed by tilesets.rga. Patch Tilesets Master Documentation Sheet Walkthrough Link A full set of the available guides can be found in the game's Walkthrough and Guides folder. Q: Is Ashen Frost a romhack or a fangame? A: Ashen Frost is a fangame, developed in RPG Maker XP using Pokémon Essentials v20.1. Q: How far along is Ashen Frost? A: Pretty far! We anticipate that the finale of the game will be Case 24. We also intend to have a post-game to wrap up loose ends. Q: How long is Ashen Frost? A: On average, we see playtimes of anywhere between 40 to 60 hours! Q: How do I play? A: See the guides. Q: What are the controls? A: See the guides. Progress can be followed in a number of places. Some notable options include joining our Discord Server and following our Twitter. If you've read through this far, thanks for checking out the game! Hopefully you'll hear back from us soon with the next release! Cheers! A full list of credits can be found in the Master Documentation Sheet. If we've missed anyone or information is inaccurate, please let us know so we can amend it.
 
Before we start off! Hey everyone, I am here once again with a new gba romhack project! This time around I am making a sequel to my first romhack (and Part 1 of my series), Pokémon Saiph! This is Part 3 of my romhack series, The VytroVerse! (Hack made from: "1636 - Pokemon Fire Red (U)(Squirrels)") Parts: Story (Spoilers) Features (v1.4.0) A new region to explore, Regris! (And an extra surprise about regions in the end) The Complete Fire Red Upgrade as the game engine... finally! (Items, moves, abilities, Pokémon, pss split etc. Updated to the latest standards) Proper Battle AI Multiple modes to play the game in! (Randomizer, Lvl scaling, exp all etc. These modes can be combined as you please!) For the dedicated players: Hero Mode and Vigilante Mode! Once again a full PokéDex now including gen 8 too! DexNav Side Quests Soaring & Diving (The classic HMs are present as Field Moves not requiring an HM taught) Ancient Regression (It works like Mega Evolution) Easy and accessible EV Training Nature Changing Move Tutors available across Regris Mystery Gifts & Ingame Events Day/Night System and possible D&N events (the emulator needs to support RTC) Battle Frontier Hero Mode & Vigilante Mode Screenshots! Download Pokémon Saiph 2 Final Release v1.4.0 (2024) Previous Releases: Latest Release: 2024. May 6th Length: The entire game, including the postgame! (And a whole lot of fixes + additions) Notes: Additional .ips patches need to be applied to the prepatched Saiph 2 rom! (versions must match to avoid issues) Documentation is available on this Google Drive link. Documentation and Additional Patches are packed in the .rar/.zip of the Final Releases too! Do not use Demo save files in the final release! Save files between versions of the Final Release are compatible, no need to restart! (If you switch to v1.2, make sure you don't save right at the Pokémon Center's counter in the old version before transferring the save file!) Lag Fix Mod: From v1.3.0 onwards this mod is included in the base game, so no need to apply any lag fix mods! How to check Version: Save file screen indicates what version you are on. Mystery Gifts! Claim them after getting the PokéDex in any Pokémon Center. (In Randomizer modes the code gifts are also randomized!) Mini gifts you can claim right away: Major gifts revealed periodically: Password: FINEASHEVENT Revealed on: 2023. September 22nd Password: bpAg8wq2bgXD Revealed on: 2023. October 2nd Password: NOTAGOFAN Revealed on: 2023. October 9th Password: rvKVLVcifx1S Revealed on: 2023. October 16th Password: TjsM65XA2YRY Revealed on: 2023. October 23rd Password: vJ826B2BK1Ws Revealed on: 2023. October 30th (from v1.3.1 only!) Password: dHrT3navFrft Revealed on: 2023. November 6th (from v1.3.1 only!) Password: x3daxfmrsVTO Revealed on: 2023. November 13th (from v1.3.1 only!) Password: CXDvoUMo0afE Revealed on: 2023. November 20th (from v1.3.1 only!) Diancie Password: AUxVmd6J5UUy Revealed on: 2023. November 27th (from v1.3.1 only!) Type Null Password: e01hEg76mlKL Revealed on: 2023. December 4th (from v1.3.1 only!) Marshadow Password: ILaXojWUu9Nw Revealed on: 2023. December 13th (from v1.3.1 only!) Giratina Event Password: U4EPYEMNil8v Revealed on: 2024. May 6th (from v1.4.0 only!) Arceus Event Password: 7rEWaM9Ddn0U Revealed on: 2024. May 13th (from v1.4.0 only!) Solgaleo Event Password: KNULjiTj1HsW Revealed on: 2024. May 21st (from v1.4.0 only!) Lunala Event Password: IGX18s5ZVGDY Revealed on: 2024. May 28th (from v1.4.0 only!) Changelog v1.3.2 v1.3.1 v1.3.0 v1.2 v1.1 v1.0 [/SPOILER] Links Links you may find interesting. Game's Discord Server | Entire Soundtrack of the hack | Documentation Launch Trailer Frontier Brain Battle Theme Legendary Beast Theme Game's Opening Theme Wild Battle Theme Trainer Battle Theme Bugs (v1.4.0) Emulator Compatibility (General Information) Credits VytroVerse Chronicles Pokémon Sors 2 Teaser star Support Banner star star Part 2: Pokémon Sors star star Part 4: Pokémon Sors 2 star • Credits may expand/change over time. • The romhack was developed me, there was no development team, but special thanks to Epaul & theghostofpink for their contributions! • This is Copyright © 2021 by #Vytron. Do not claim as your own. If you upload my game (or showcase it) anywhere make sure to give credit and provide the official documentations and source links! (and if possible only distribute the game's .ups patch files instead of prepatched roms!)
 
Made using Essentials v21.1 on RPG Maker XP MediaFire MEGA Recruiting! Story After an incident involving Fervor's most wanted criminals leaves Fervor mostly isolated from the rest of the world, Fervor's league is finally recovering. However, they still lack the gym leaders that act as the bedrock of any league. Coincidentally, a couple of kids are about to stumble upon a whole other world that the vast majority of people can't even comprehend. Literally. However, it seems that the criminals who weren't caught also know of the Otherside's existence and are continuing out their goals with an organization, but what those goals are happen to be unknown to anyone but the top brass. Alongside an ancient civilization and an unknown being with unclear motives, the multiple threads knotting together will change the world forever. But will it change for the better or for the worse? but it is actually new content. If you're updating from an older version, MAKE SURE YOU'RE IN EASY MODE!!! Changes: Chapter B1 added. An overhaul of the candle system. Even more new music by danger!ghosts! Travelling trainers event in overworld event. Enhanced Battle UI added. Ferocity and Resilience charms will not work on any mons with a BST over 535. Modified encounter table for rebalancing purposes. Updated the trainers taking the modified dex into consideration. Modify dialogue to make it so wild Pokémon are more wary of balls and require candles because of this. Removed the difficulty stuff for now. I need a proper balancer for that. Fevorian Natu and Xatu have been changed to convergent evolutions Batu and Vatu. If you have a Natu in your party, it should just become a regular Natu with some of Batu's moves. Bug Fixes: Updated some more outdated dialogue involving Pandora's Box. Fixed the Otherside doors crashing. Fixed weird visiblility stuff with the Mantrees. Eris' trainer class was "Trainer" and not "Pokémon Trainer" on accident. Facing a playable character in a different outfit works properly. Candles crash fixed. Blocked off access to Galveson park without a Pokémon. Fixed some dialogue for certain quests in Nepdewn Town. Partner trainers were having disobedience issues. Made Sociedew guaranteed female (she's a "matriarch" after all). Fixed oversight in mid battle dialogue, along with some of Lotta's dialogue. Using a blank charm in a multi battle has the same properties as a Poké Ball where it ends the turn. Starting up game in Uakitite Tower doesn't adjust the map until something leaving map or new decoration. Fixed crash when opposing trainer has no graphic. Version 1.0.10 Changes: Removed the "Toss" option in bag. Modified the priorities of events so some are more frequent than others. Boss Pokémon have smarter AI. More food items that can be bought at Simisavor. The Otherside now has a custom theme. Bug Fixes: Reimplemented the missing functionality of the Constant Tileset. Nerfed the cactus juice a little since it was on an older version of the hunger system. Fixed Typeless Charm being called "Typless Charm" Status effects weren't applying to the right Pokémon during a boss phase. Fixed Tropius Charm working on anyone. Removed early access to the Holiday Home. Version 1.0.9 Fixed the save functions. Especially since you could technically save if you press quit, which defeats the purpose of not being able to save everywhere. Version 1.0.8 NOTE: It turns out soft resetting the game causes issues with UnrealTime, so for now avoid F12 like the plague. Changes: Couple new events added to carriage travel. Some mid-battle dialogue for important battles. New Galveson City theme thanks to danger!ghosts! More coming soon. Bug Fixes: Fixed carriage travel. Particularly how the movement goes on even when the map changes. Made sure you can't go anywhere else in the mainland to cheese to the cutscene. Version 1.0.7 Changes: New challenge that disables IVs on the user. Bug Fixes: Anything that heals was broken UI-wise due to 1.0.6. Fixed Paisley's overworld sprite. Version 1.0.6 Mostly just improvements and fixes to the bosses. Changes: Design on special DLV Pokémon so they scream "special form". Bug Fixes: Fixed Fruity Scent not actually trapping the user. Modified the UI so the caught symbol isn't over the boss bars. Shrunk the thin battle bars a bit so you could fully see the remaining boss bars when there's more than one Pokémon on a side. Potentially fixed a bug where the game is trying to heal more than what remains between the hp and totalhp. I'm not able to recreate it, but it's always been wildly inconsistent. Version 1.0.5 pbStoreBag broke because of item_decorations? It fixed itself when I opened the bag, so do that if you get an error involving pbStoreBag. Changes: Added missing materials. Bug Fixes: Modified Trollodile's minigame winning reward so that no charm is left out. Battle Low HP doesn't exist yet, so battles break when player's mons reach low HP. Cactus juice is not a decoration. Version 1.0.4 Changes: Decreased Sociedew's height by a meter. Decreased the time for the HP bar. Frugivore Charm that applies the "eaten berry" effect instantly. Buffed Belch's accuracy to 100%. Bug Fixes: Added Sociedew's missing camo typing. Version 1.0.3 Changes: Worked on the battle UI some more. More random dialogue for characters in tower when nothing specific to say. DLV Swalot design updated so it's a little more unique. Certain important battles have a variety of Pokémon that can appear (though right now it's just the first gym leader). Certain items obtainable while fishing. Add new trainer tip after Sociedew boss fight explaining using blank charms on anything DLV, Updated badge part of the Trainer ID, specifically for the boss Pokémon. Reworked the Fervorian Applin line along with adding the missing third path (thanks ScVi DLC for throwing an unexpected Dipplin and Hydrapple). Changed up a certain plotline a bit. Bug Fixes: Forgot to remove a print statement during the carriage traversal in the savanna. Messed up the cutscene code, which made the first carriage traversal impossible. Removed Losrick's overworld sprite for now since it utilized the old spirte version. Fixed sideways sprites of Boy and George not bouncing when walking. Direction is now kept after fishing. Cut off pixels in Interior tilesets fixed. Fixed some form names for certain regional forms. Fixed the type matchup up not properly showing alternate forms. Fixed some passability issues with plants. Version 1.0.2 Changes: Completely changed Losrick's design, along with making its evolution Trovake. Some more EBN news. Removed the moss(?) from Galveson City since it didn't look good at all. Especially when considering that it isn't at all pixel-y. Nerfed the availability of a certain NPC in a certain library. All fakemon now have a habitat for the Pokedex Data Page Plugin. Bug Fixes Fixed jack-o-lanturn graphic. Certain NPCs now have a cooldown. Version 1.0.1 Bug Fixes: Time doesn't show during story events (unless you talk to the clocks I guess). There isn't really supposed to be a specific time to worry about while free time is not going on. Accidentally didn't change day after gym battle. Fixed some lines that referred to Quarter by an outdated name. Can't walk on locked door tiles in route gateways. Fixed major oversight in replace_tileset function that was causing the tileset_name to not save the correct name. Outdoor Light now only applies to night, not evening (just because of how the tilesets look). Zaria is always cleaning the shower once she starts doing it (aka no event page that hides her). [/SPOILER]
 
NOTICE: I am aware of a ROM hack version of this game is circulating around. This is NOT that. This version requires no emulator to play and is exclusively for PC. To play, just download the ZIP file from one of the links below. Extract the file and run the game file. I have no affiliation with any of the ROM hack versions of this game. _____________________________________________________________________________________________________________________________________________________________________________________________ [/SPOILER] _____________________________________________________________________________________________________________________________________________________________________________________________ Pokemon This Gym of Mine You are the newest Gym Leader for Umbal City! Battle Trainers that challenge you, spruce up the city, and help out the citizens! How you do it is all up to you! Screenshots: Downloads: Mediafire link: Pokemon This Gym of Mine v 4.2.3 Google Drive link: Pokemon This Gym of Mine v 4.2.3 Pokemon TGOM Resources Additional Links: Reddit Discord If you are having trouble with the Discord link, the invite link can be found at the game's wiki: Wiki Made Using: Pokemon Essentials 18.1 Team: Omegas Notes: It's random chance that goes into deciding who you face at the Gym. I've done everything I could think of to keep it interesting and avoid repetition, but it may happen once in a while, especially early on. Also, some early-game Trainers get stronger if you leave them be. You can only fight each Trainer once, so make it count! Finally, there is no barrier between areas. You can access areas containing Pokemon five times your strength straight out the gate! Have fun you guys! Credits: Pokemon Essentials 18.1 - Maruno, Poccil, and Flameguru Smogon XY/SM/SS Sprite Projects Project: Generation 6 Jumping Gen 6 Pokemon Icons - Pikachumazzinga ShinxHero's Pokemon XYORAS Cries Generation 8 Project for Essentials
 
Last update to this ROM Hack - March 7th, 2025 (Beautifully made logo by Lindsay Panes, thank you so much for your very pleasing work made for my game!) Pokemon Conquest: Twin Dragons is a ROM Hack of Pokemon Conquest, a hack with a few quality-of-life features sprinkled in with moves from newer generations, a few new maps, bigger distribution of Pokemon around the game, a harder difficulty, and rebalanced base stat totals for every Pokemon, akin to Scalemons. - What is Pokemon Conquest? Pokemon Conquest is a crossover of Koei Tecmo's Nobunaga's Ambition series and Pokemon made for the Nintendo DS. Pokemon Conquest is an SRPG (Strategy Role-Playing Game, ie Fire Emblem, FF Tactics) with 200 Pokemon from across gens 1 through 5. In terms of Pokemon games, the original game performed pretty poorly in sales, yet remains my favorite game in the Pokemon series. As of recent, I've seen a growth of appreciation for the game, especially with very popular ROM Hacks like Reconquered and Imperial, both serving their own purpose in the line of the (very few) Conquest ROM hacks out there. I would like to share my project here that has been updated over the course of nearly a year now. It has been downloadable on social media platforms like Discord, Reddit, and Twitter, but it was about due time it was posted here with the release of the largest update to date. - Story Synopsis In a place distant from the modern Pokemon world you may know, the Ransei Region thrives with the Pokemon living in the world. The Region is split into 17 territories with a respective kingdom for each territory. It is revered that if one were to claim every kingdom, a wish would be granted for the brave warrior. And so, the region falls into turmoil to claim every kingdom in an attempt to realize their dearest wish. Now, where does your story start? Will you be able to see your story to the end? Who will be your allies? Who will stand in your way? - FEATURES - Updated Stats Depending on where Pokemon are in an evolutionary line, their BST (Base Stat Total) has been shifted to match a number with any other Pokemon in that stage. For example, if you were to add up Eevee's stats and compare it to Wooper in the base version of Pokemon Conquest, Eevee would be a lot stronger, because it is stronger in mainline Pokemon games (in this game, they based BST on the stats of Pokemon when they are at level 100, so however strong a Pokemon is in mainline games are usually reflected in normal Conquest!), but in this game, Eevee and Wooper's BST add up to the same total, since they are both unevolved Pokemon with only one evolution. Here is a reference point for data purposes- Unevolved 3 Stage Evolution Pokemon - 585 BST Unevolved 2 Stage Evolution Pokemon (like Eevee and Wooper!) - 635 BST 2nd Stage 3 Stage Evolution Pokemon - 735 BST Standalone Pokemon (like Carnivine) + Scyther, Scizor - 785 BST Fully Evolved 2 Stage Evolution Pokemon - 835 BST Fully Evolved 3 Stage Evolution Pokemon - 885 BST Legendary Pokemon - 1035 BST These numbers may seem like a lot, but are actually pretty close to the averages that existed in the base game. Images for the sake of comparison- Pokemon shown at 10% Link with normal energy on Base Conquest, then Twin Dragons. The difference at 10% Link (which is essentially Level 10) is small, but this strength difference will scale over time, which will make it matter more in the long run. - Quality of Life features Evolution Stones and Items can be bought in normal Shops instead of from the Wandering Merchant Every warrior can link with every Pokemon, albeit some have very low link caps Some gimmick items on maps have been rearranged or removed for the sake of enjoyment (ie Chrysalia fencing) Some items have been made cheaper Harmony items boost experience at a higher rate Every warrior also has an evolutionary line that reaches 99% and an extra strong option etc. - Challenge features Warriors use evolved Pokemon earlier in the story Warriors use more helpful items to make players strategize against them Most warrior skills now have a self debuff of some sort or are worse (comparison below between normal Conquest and Twin Dragons, main character does not have this warrior skill, they were just used for demonstrational purposes Enemies have higher link with their Pokemon Postgame stories have NFE Pokemon on enemy warriors instead of Little Cup Pokemon - New Moves In Pokemon Conquest: Twin Dragons, some moves have been replaced, Dig and Sky Drop have been removed, and many new ones have been made, amounting to 20 new moves and 20 replaced moves. This includes new moves I have come up with and moves that were not featured in the game. Rising Voltage Tailwind Waterfall Bitter Malice (changed to Dark Type) Reckless Bolt Metal Sound and many more! - Maps Every map now has a fresh new background color to make every area more unique, instead of having a generic sky color. Here are a few examples! I have begun to learn how to use Blender and worked with the limitations of Pokemon Conquest, and I have made a few new maps, which are a new addition to version 1.5.0! Please take a look at these image previews! Neo Illusio (banner claim for 5 turns win con) Neo Avia Greenleaf Recolor - Credits and Links There is a list of people I would like to dearly thank for making this possible. I would like to thank Deijin and co. (WhatAUsernameIHave, Baconfry, Snap, etc) for their discoveries of Pokemon Conquest, and with their knowledge, helped foster the tool RanseiLink that helped create this ROM Hack. Link to RanseiLink tool, as it is needed to patch a Pokemon Conquest ROM (which I will NOT provide) with the .rlmod patch file that is in the Google Drive, which will be listed below- https://github.com/Deijin27/RanseiLink I would like to thank my testing team for the original version of the hack, released July 28th, 2022. Kirb, Rexbot2, ShiningBlue, and TJ The DJ played through the game to varying points and helped make it less of a mess. Thank you, Kirb, for refusing to play until I personally changed the starter to Scraggy for you, Rexbot2, for playing through the whole thing and introducing it to other people, ShiningBlue, for streaming the game to a large audience, and TJ The DJ, for inspiration for the hack itself. All documentation and information is listed in the Google Drive, along with the changelog (which will be updated soon with v1.5.0 changes). If you need to ask questions or report any bugs, I will be quickest to respond on Discord as @BagonGanda. To find the Google Drive, you can follow this link here, or visit the linktree here to get access to the Google Drive and the Twin Dragons Discord Server, alongside the Ransei Region server, which is the host of everything Pokemon Conquest (and Conquest ROM Hacks)! There is now a survey for people who have played Pokemon Conquest: Twin Dragons! If you have, please take a look! https://forms.gle/BaRzRaPY6ddZRcEW9 v1.6.0 Changelog ---------------------- Large difficulty increase in all Postgame stories Fix “Oichi’s Army” issue in Recruit 40 Warriors stories Fix "Ranmaru's Army” issue in Two Heroes Lower power of Starstriker Lower power of Leaf Blade, now 3 Row Ahead Raise Capacity of all Warriors by 1 besides Ranmaru Rank 1 Fix Greed Warrior Skill Update Rank Up requirement to 70, and 85 for MC Changed encounter tables for a few Pokemon (Pawniard, Axew, Sandile) Guardian Charm now does give exp, but only about 20% Dealt with issue in main story where Kai would teleport to the boulders to hit them Buffed Steel Spear’s chances of side effects WARNING. Neo Illusio is finicky in main story and may cause problems. If an issue occurs on the first time going into battle on one of these maps, like an enemy Pokemon being unhittable, running away from the battle/losing and trying again should fix it, unless you use that to cheese it and win anyways, your choice, but case in point, be aware these aren't perfect. I hope that you enjoy this new and (hopefully) improved Conquest experience. Have a great day! Feel free to ask anything!
 
Logo is a WIP Project Vanguard is a Fangame primarily developed by Ayrei, PrismShrimp, and Rexaura 50 years ago, a devastating attack by a group called "The Defiance" took the world by storm. Today, Trainers are required to gain proper licensing in order to use Pokémon. The Ayrei Region This is not the full planned region, only what's currently available in 3.0 Story Niall and Nephele You awaken in front of a girl named Destiny, who claims to have found you unconscious in a nearby forest. Other than your own name, all of your memories seem to be lost. With no other options, you accompany Destiny to the Vanguard Academy, a school designed to transform novice Pokémon Trainers, into professionals with the goal of defending the region from threats known as Renegades, Pokémon Trainers who refuse to abide by the new laws set in place. While attending the Vanguard Academy, you'll meet and befriend a variety of different characters! Powerful and Professional Trainers will guide you through your journey! Renegades and Rivals will stand in your way, overcome them and prove your worth! Uncover Truths you would've previously thought impossible. This world is filled with mysteries that are more than meets the eye. Features Explore a vibrant new region! From snowy forests, to hot deserts, there are many different places to explore in the Ayrei region! 270 Regional Variants and Fakemon Build a team you've never built before! A plethora of side content! Complete sidequests, explore optional areas, and challenge powerful boss Pokemon and super fans of old Gym leaders! A "Grindless" experience! Tools to edit and train your Pokemon have never been easier to obtain! Download Goes up to chapter 27, around 30-32 hours of playtime The discord https://discord.gg/sr24E8keRs Why join the discord? I'm not always online this site or others that I have this game posted on. Joining the discord allows easy access to bug reporting, game patches, progress updates, beta testing, and more. Feedback would be appreciated
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