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Completed Littleroot Researchers

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
1.10
spHeRAe.png


------Plot-----
Seven years after "Pokémon: Alpha Sapphire" events, Professor Birch recruited three new research assistants!
You will complete tasks, interact with nature, catch Pokémon, and make new friends!
However, during your adventure...you find something rare in Petalburg Woods...

Game length: 5 hours split into 6 mini-episodes


-----Screenshots-----
qyuzKM0.png


-----Game Features-----
Revisit Hoenn with gen 4 graphics + fogs!
Choose your starter! Torchic, Mudkip, Treecko, Swablu, Electrike.
Mega evolution
Increased EXP gains and fast levelling
Day-night overworld encounters
Slakoth feeding


-----Team-----
@KennyCatches - Creator

GAME DOWNLOAD v1.10

- Version 1.0 10/08/21 (Episode 5 is broken): Release!

- Version 1.1 12/08/21:
Fixed a bug in Petalburg woods for episode 5 where the player cannot progress.
Fixed a bug where one particular stair soft locks you in Granite Cave.

- Version 1.2 12/08/21:
Fixed a bug to prevent a player from leaving the lab when they're not supposed to.
Fixed a map connection.

- Version 1.3 14/08/21 (Episode 5 is broken):
Reduced some lag in Petalburg Woods.
A certain cutscene now erases properly after a switch.
Fixed a Pelipper encounter on Mt. Pyre.
You can now go back to a certain island after visiting it.
Slakoth's heart emote during petting should erase properly now.
Fixed a map connection.

- Version 1.4 15/08/21 (Episode 5 is broken):

Fixed some tile and passability errors.
Fixed some typos.
Events above water should have reflections now.
Fixed running animation positions.
Two events should show up after a certain cutscene, not before.
Fixed the Slakoth softlock issue in Petalburg Woods.
Reduced the number of overworld encounters to reduce lag.

- Version 1.5 16/08/21:
Actually fixed the Petalburg Woods issue in Episode 5 this time.

Fixed some typos.

-
Version 1.6 17/08/21:
Tall grass now have bush tags!
Fixed a map connection.
Lowered player portrait in trainer card.
Lowered Mega Lopunny's sprite.
Fixed typos, tiles and passability errors.

-
Version 1.7 18/08/21:
Fixed important typos in episode five.

-
Version 1.8 10/09/21:
Raised some trainer levels by one or two.
A certain map should have a fog now.
Fixed an error for the female protagonist character sprite.
Ava's trainer back sprite now has the right hat.
The bridges now work properly.
Fixed typos.

-
Version 1.9 02/10/21:
The game notifies the player that final evolutions are at level 32, not 30.
Fixed wording issues.
Minor balance changes on Mt. Pyre.
Small bugfixes.

-
Version 1.10 01/06/23:
Added reborn battle animations
Updated Trevor's OW sprite
Fixed Lilycove softlock
Fixed Tropius error

[DISCORD SERVER]


-----YouTube/Twitch Playthroughs!-----



[/MEDIA]




Resource Pack: https://eeveeexpo.com/resources/773/
Made Using: RPG Maker XP and Pokémon Essentials v19.1


-----Credits-----
Please let me know if I missed anyone!
==Team==
KennyCatches: Creator

==Autotiles==
PurpleZaffre

==Epic Adventures Tileset + More: Outdoor + Indoor==
Alistair
Alucus
Bakura155
Bati'
Blue Beedrill
BoOmxBiG
Chimcharsfireworkd
CNickC/CNC
CrimsonTakai
Cuddlesthefatcat
Dewitty
EpicDay
Fused
Gigatom
Heavy-Metal-Lover
Hek-el-grande
Kage-No-Sensei
Kizemaru_Kurunosuke
Kyledove
LaPampa
LotusKing
New-titeuf
Novus
Pokemon_Diamond
PrinceLegendario
Reck
Red-Gyrados
REMY35
Saurav
SL249
Spaceemotion
SirMalo
Stefpoke
sylver1984
ThatsSoWitty
TheEnglishKiwi
Thegreatblaid
ThePokemonChronicles
TwentyOne
UltimoSpriter
Warpras
WesleyFG
Yoh
Nuri Yuri
07harris/Paranoid
19dante91
27alexmad27
Flurimons
Alucus
Kyle Dove
Dewitty
CNC
KennyCatches

==Gen 4 Style Interior Tileset==
Akizakura16
KennyCatches

==Museum Tileset==
princess-phoenix
Diegotoon20
Kyogre statue by Kyledove

==Character Sprites==
PurpleZaffre
DiegoWT
Poltergeist
bushbugger
IceJKai
KennyCatches

==Trainer Sprites==
Poltergeist
Neo-Spriteman
VanillaSunshine
PurpleZaffre & Maicerochico
AtomicReactor
Mr. Gela
Kyogre Murial by vinmoawalt

==Mega Evolution Sprites==
Gnomowladny
TheCynicalPoet
Prodigal96

==Game Logo==
Pixel Art Maker

==Titles==
KennyCatches
Font by Font Meme

==Pictures==
KennyCatches

==Items==
KennyCatches

==Fogs==
KennyCatches
THANK YOU ELLE FOR THE AMAZING FOG TUTORIAL

==Music and Audio==
KennyCatches
Zame
Pokestir
Gaming Sound FX
Gaming Musik
PocketMonstersMusic
Chris Lambert

FULL YOUTUBE PLAYLIST:



==Plugins and Scripts==
"Location Signposts with Background Image" v.1.1 by:
LostSoulsDev / carmaniac
PurpleZaffre
Golisopod User

"Overworld Shadows EX" v.1.0.0 by:
Golisopod User
Wolf PP
Marin

"Luka's Scripting Utilities" v.3.2.2 by:
Luka S.J.

"Modular Menu" v.1.5 by:
Luka S.J.

"Simple Exit Arrows" v.1.0 by:
Tustin2121

"Name Windows" v.1 by:
Mr. Gela
mej71
Vendily
theo#7722

==Special Thanks==
Thundaga for Pokémon Essentials tutorials!
Relic Castle Community
Myself for wasting my entire July 2021

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby
Marin
Boushy
MiDas Mike
Brother1440
Near Fantastica
FL.
PinkMan
Genzai Kawakami
Popper
Golisopod User
Rataime
help-14
Savordez
IceGod64
SoundSpawn
Jacob O. Wobbrock
the__end
KitsuneKouta
Venom12
Lisa Anthony
Wachunga
Luka S.J
and everyone else who helped out

"mkxp-z" by:
Roza
Based on MKXP by Ancurio et al.

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!


-----Thoughts-----
This is my second Pokémon fangame, and I am very happy with it. Compared to "The Rising Sun" (my first game, also set in Hoenn), Littleroot Researchers has better graphics, story, characterization and gameplay. I spent way too much time on this game, and I'm pretty burnt out. However, I really pushed myself this time to create something special. I created fogs for the first time and also two music pieces for the game (Intro + Petalburg Woods).
I hope you enjoy it! No more four-hour jam games from me, and definitely no more Hoenn games. 😅

 
Last edited:

NocTurn

Hoothoot enthusiast
Member
Hey there! Just finished my playthrough, genuinely had a great time. This is getting spotlight for sure, I can promise you that. Here are my pros and cons:

Pros:
  • Mapping. I mean it's Hoenn, you don't have a whole lot to work with but you really changed things around and made the maps your own. I love the new NPCs scattered around the maps, too. The fogs were just the extra mile to make everything look so much more pleasing and aesthetic.
  • Aestetic. I mean your tileset is great, you picked a good set of tiles and it shows that care went into it all.
  • The story and concept. I mean, this all just feels... Official, you know? It feels like this could be a perfect little free DS-ware game that Pokemon put out on the side and everything is just so clean.
  • I just have to put an extra pro here for just how great the eventing is? Like, top notch, and excellently coreographed.
  • Music choices were great!
  • I loved the new "stronger Pokemon walking around" mechanic! I don't know if these Pokemon have stronger IVs or anything, but it was a really cool idea that made traversal a bit more challenging even after I had already beaten all of the base trainers on the route. This is how the whole "overworld encounters" thing that peope are keen to talk about should have really been done.
  • I also liked how in repeat instances of routes some trainers would reset themselves and ask for a rematch! That was a cute touch, and I think I'd really like it if more games had neat backtracking features like this.
  • Most of the dialogue was really spot on to what I would expect out of a classic official game! You really nailed that child-friendly tone.
Cons:
  • There was a lot of backtracking in instances where there really didn't need to be. Too many instances of characters saying "let's go back to (insert place!)" and instead of the game taking you there, it would instead insist you walk back there yourself.
  • The game's balancing was good. A little too good. The game was pathetically easy imo, I didn't black out once and there was no need for me to change around my team one bit. That's also partially due to the trainer's limited team selection choices.
  • There were a few odd dialogue quirks, like professor Birch saying "Y'all."
That's it! Not a lot to dislike here. Great job Kenny, truly. I absolutely look forward to seeing what you make next.

No bush tags on any of the grass! :(
Screenshot (213).png


There are a lot of instances of fog from doors overlapping the players. Imo, I'd just make these tiles instead!
Screenshot (214).png


No bounce on this Pokemon, as well as quite a few others
Screenshot (216).png


Slightly too high player portrait
Screenshot (217).png


No shadow on this event
Screenshot (219).png


Ziggy didn't look at the right place in this scene
Screenshot (220).png


Passability issue
Screenshot (224).png


Passability issue if you immedietely turn around here
Screenshot (228).png


Passability issue
Screenshot (229).png


Missing icon, but I'm 99% sure these can all be found in the Gen 8 project
Screenshot (230).png


Floating mon
Screenshot (231).png


I'm pretty sure this is an essentials bug? It happens whenever Natural Gift is used
Screenshot (232).png


Event after Route 104 Hoopa bottle scene happens here if you come back via Oldale
Screenshot (233).png


Priority issue
Screenshot (234).png


Just slight missaligned pixels
Screenshot (235).png


Cut off tile
Screenshot (236).png


Another slight missalignment
Screenshot (237).png
 
Hey there! Just finished my playthrough, genuinely had a great time. This is getting spotlight for sure, I can promise you that. Here are my pros and cons:

Pros:
  • Mapping. I mean it's Hoenn, you don't have a whole lot to work with but you really changed things around and made the maps your own. I love the new NPCs scattered around the maps, too. The fogs were just the extra mile to make everything look so much more pleasing and aesthetic.
  • Aestetic. I mean your tileset is great, you picked a good set of tiles and it shows that care went into it all.
  • The story and concept. I mean, this all just feels... Official, you know? It feels like this could be a perfect little free DS-ware game that Pokemon put out on the side and everything is just so clean.
  • I just have to put an extra pro here for just how great the eventing is? Like, top notch, and excellently coreographed.
  • Music choices were great!
  • I loved the new "stronger Pokemon walking around" mechanic! I don't know if these Pokemon have stronger IVs or anything, but it was a really cool idea that made traversal a bit more challenging even after I had already beaten all of the base trainers on the route. This is how the whole "overworld encounters" thing that peope are keen to talk about should have really been done.
  • I also liked how in repeat instances of routes some trainers would reset themselves and ask for a rematch! That was a cute touch, and I think I'd really like it if more games had neat backtracking features like this.
  • Most of the dialogue was really spot on to what I would expect out of a classic official game! You really nailed that child-friendly tone.
Cons:
  • There was a lot of backtracking in instances where there really didn't need to be. Too many instances of characters saying "let's go back to (insert place!)" and instead of the game taking you there, it would instead insist you walk back there yourself.
  • The game's balancing was good. A little too good. The game was pathetically easy imo, I didn't black out once and there was no need for me to change around my team one bit. That's also partially due to the trainer's limited team selection choices.
  • There were a few odd dialogue quirks, like professor Birch saying "Y'all."
That's it! Not a lot to dislike here. Great job Kenny, truly. I absolutely look forward to seeing what you make next.

No bush tags on any of the grass! :(
View attachment 6348

There are a lot of instances of fog from doors overlapping the players. Imo, I'd just make these tiles instead!
View attachment 6349

No bounce on this Pokemon, as well as quite a few others
View attachment 6350

Slightly too high player portrait
View attachment 6351

No shadow on this event
View attachment 6353

Ziggy didn't look at the right place in this scene
View attachment 6354

Passability issue
View attachment 6355

Passability issue if you immedietely turn around here
View attachment 6357

Passability issue
View attachment 6358

Missing icon, but I'm 99% sure these can all be found in the Gen 8 project
View attachment 6359

Floating mon
View attachment 6360

I'm pretty sure this is an essentials bug? It happens whenever Natural Gift is used
View attachment 6361

Event after Route 104 Hoopa bottle scene happens here if you come back via Oldale
View attachment 6362

Priority issue
View attachment 6363

Just slight missaligned pixels
View attachment 6364

Cut off tile
View attachment 6365

Another slight missalignment
View attachment 6366
Ahhh thank you so much for the kind words, NocTurn!

  • Overworld encounters are definitely underrated! I didn't give them stronger IVs (only higher level), but it really makes catching a specific Pokémon a lot easier.
  • The easy difficulty was intentional. I think most people prefer easier jam games, but yeah I think I made it a bit too easy.😅
  • I'm so glad you liked the story and dialogue. I'm trying to improve my writing, and I think I am!

Thank you again for playing! I know you're pretty harsh with your feedback, so seeing such a positive review really makes me happy! 😊
 

Sailorxraven

I exist!
Member
Joined
Jul 27, 2021
Posts
39
Finished playing your game, overall it was great to return to Hoenn!
The Lotad ferry! It was great!
I also think the balancing was nice. No need to grind yet you can't easily sweep through everything with no thought.
The chapter system was fun and the story overall was engaging.
966667b2b732869cfa2870de12272a1d.png
Unsure if you intentionally didn't capitalize the s or not.
114db04eb443585424c94f98cdb51483.png

Priority issue with Pokecenter doors.
8da2079d9ff670942e537fb20db50fe2.png

Same with Pokemarts.
6988dc9e036d142739de5f74cfa6e940.png

This issue was with every transition, if you tried to go back you'd hit a wall.
d09b9a641176150786b62382f5a7ebf1.png

Could jump up the corners of some of the ledges
ddff2dc98107c6bbf59e5abed29f092c.png

Could walk on and off of this bridge, did make a nice shortcut though.

Overall though, it was fun to return back to Hoenn.
 

MarkStas

Novice
Member
Joined
Sep 8, 2021
Posts
33
Can you please tell me if i and where can catch Whismur,Skarmory and Sableye? I am looking for Sableye at the Granite cave but i cant find one.
 
Version 1.8 is out! Fixed a few bugs and stuff. Also made the game a little bit harder. Hopefully, I didn't break anything.
- Version 1.8 10/09/21:
Raised some trainer levels by one or two.
A certain map should have a fog now.
Fixed an error for the female protagonist character sprite.
Ava's trainer back sprite now has the right hat.
The bridges now work properly.
Fixed typos.
Check out the amazing YouTubers/streamers I listed on the thread! Thank you for the support, everyone!😊
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353

ThunderFox

Rookie
Member
Joined
Sep 11, 2021
Posts
2
Hello, I am new here and I really wanna play this but I don't know how? I am in mobile so can you tell me how to play the game.
 

Golisopod User

Elite Trainer
Member
Joined
May 11, 2020
Posts
319
Actually, that isn't quite true. You can play RPG Maker XP games using this game "translator" called JoiPlay!
Actually, that isn't quite true. JoiPlay doesn't support the latest versions of Ruby, so games made using the latest versions of Pokemon Essentials are unplayable unless JoiPlay itself decides to add Ruby 3 support.
 
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