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Released ULTRALITE

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.0.13

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A Pokémon Roguelite created by...

@KennyCatches
@Saucecoie
@Vendily

@TheDogDad


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Prepare to be whisked away into a mesmerizing realm of mystery and mayhem in "ULTRALITE", a prequel to Pokémon Sun & Moon which takes place 300 years back!

In this captivating roguelite adventure, you'll dive into the shoes of an Ultra Recon Squad rookie who's just joined the newly formed "Lite Squad." As violent Ultra Beasts have been on the rise, this squad has their sights on restoring the peace in Ultra Space by navigating through its diverse dimensions and overcoming their perils.

Get ready for an infinitely replayable experience, with story seeds rooted both linearly and embedded within the environment, which when pieced together, unveil the truth lurking beneath the neon-soaked surface.




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Support Pokémon are special Pokémon that grant you unique benefits and aid you in battle.
You're limited to one at a time, but you can evolve them to amp up their effects!


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Artifacts are strong passive items that can improve your runs in powerful ways.
You obtain a free Artifact at the start of every stage!

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Replayable Runs
2 New Starter Lines
4 Ultra Dimensions
10+ Ultra Beast Bosses
500+ Available Pokémon
120+ Support Pokémon
100+ Unique Battles
30+ Artifacts
Quest System
And more...!



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ULTRALITE v1.0.13 (MEDIAFIRE)

Make sure to save often and report any bugs you encounter! Thank you!

v1.0.12 DOWNLOAD



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Want to share your epic ULTRALITE experiences?

Join our Discord!



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This game draws inspiration from HELL+GIRL and roguelite games such as Slay The Spire, Hades and Binding of Isaac.

Big big thanks to my teammates - TheDogDad, Saucecoie and Vendily for joining me and taking this game far beyond my initial vision.

Although we had to cut the scope significantly, there's still a fair bit of content here (I mean hey, Sauce designed 100+ battles and 100+ support Pokemon 😅).

We're definitely interested in expanding the game with more stages, artifacts, support pokemon and story, post-jam!

Sorry in advance for the bugs you may encounter. We didn't playtest much since we had to spend a lot of time getting the new gameplay mechanics right.

But anyway, thanks for playing! 😊


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"ULTRALITE"



A game by:

KennyCatches

Saucecoie

Vendily

TheDogDad



Battle Animations by:

Pokémon Reborn Team

StCooler



Animated Ultra Beast Sprites from:

Smogon Sprite Project



Music from:

Pokémon Sun and Moon

Pokémon Ultra Sun and Ultra Moon

Ghost Trick



Sound effects from:

Mixkit



Outdoor tilesets by:

Ekat99

Vurtax

Heartlessdragoon



Indoor tilesets by:

Pokémon Shikari Team

Ekat99

Vurtax

Heartlessdragoon



Type icons from:

Escape from Dream World



Ultra Jungle Fog from:

Pokémon Nightshade



Portal rift sprite from:

Pokémon Broken



"v20.1 Hotfixes" v.1.0.7 by:

Maruno



"UltraLevelGen" v.1.0.0 by:

Vendily



"Better Speed Up" v.2.0 by:

Marin for the original script

Phantombass for updating to 19.1



"Random Pokemon Selector" v.1.0.1 by:

ThatWelshOne_



"RSE Trainer Card" v.1.1.0 by:

Shashu-Greninjna

Gazza the Fox

ENLS



"Overworld Shadows EX" v.2.0.3 by:

Golisopod User

Wolf PP

Marin



"Mid Battle Dialogue" v.3.4.1 by:

Golisopod User

Luka SJ

Grogro



"Marin's Scripting Utilities" v.2.0 by:

Marin



"Marin's Map Exporter" v.2.1 by:

Marin



"Modern Quest System + UI" v.1.0.2 by:

ThatWelshOne_

mej71

derFischae

Marin



"Location Signposts with Background Image" v.1.2.0

Purple Zaffre

LostSoulsDev / carmaniac Golisopod User

ENLS spaceemotion

Techskylander1518



"Generation 9 Pack" v.2.0 by:

Caruban

Lucidious89



"Generation 8 Pack Scripts" v.1.0.4 by:

Golisopod User

Luka S.J.



"Emerald UI Pack" v.1.1 by:

Voltseon



"Easy Debug Terminal" v.1.1 by:

ENLS



"Pokémon Essentials" was created by:

Flameguru

Poccil (Peter O.)

Maruno



With contributions from:

AvatarMonkeyKirby<s>Marin

Boushy<s>MiDas Mike

Brother1440<s>Near Fantastica

FL.<s>PinkMan

Genzai Kawakami<s>Popper

Golisopod User<s>Rataime

help-14<s>Savordez

IceGod64<s>SoundSpawn

Jacob O. Wobbrock<s>the__end

KitsuneKouta<s>Venom12

Lisa Anthony<s>Wachunga

Luka S.J.<s>

and everyone else who helped out



"mkxp-z" by:

Roza

Based on "mkxp" by Ancurio et al.



"RPG Maker XP" by:

Enterbrain



Pokémon is owned by:

The Pokémon Company

Nintendo

Affiliated with Game Freak







This is a non-profit fan-made game.

No copyright infringements intended.

Please support the official games!



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ULTRALITE Resource Pack v1.0.0



 
Last edited:
The game has been updated to v1.0.2!

This patch has many, many fixes for gameplay-breaking bugs, including one softlock that prevented the player from finishing the game.

However, the game is still buggy. We will be releasing daily bugfix patches for the first few days, so please be patient. Thank you! 🙏

No changelist because there were just way too many bugfixes sorry.
 
Last edited:

Eskiss

Novice
Member
Joined
Oct 23, 2022
Posts
35
I'm currently hard locked in the deep sea, second mission
I took the pyukumuku partner (purify each end of turn) and the augment that make a pokemon heal if switch out

The first battle I did (after two rooms without battle), that happens :

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My pokemon faint, turn order is messed, when I try to send out my next pokemon I have this error.
I tried to lead with a new pokemon, same result.

The pokemon against me keep trying to attack but "there is no target..." then selection menu, then this error again and repeat the cycle.

Since I have saved just after entering this room, I may be screwed... ^^"

EDIT : I also tried by defating it, and now it's on the opposite side that it refuses to switch...
 

Saucecoie

Lost in the Sauce
Expo Team
Joined
Nov 1, 2017
Posts
16
I'm currently hard locked in the deep sea, second mission
I took the pyukumuku partner (purify each end of turn) and the augment that make a pokemon heal if switch out

The first battle I did (after two rooms without battle), that happens :

View attachment 20124

My pokemon faint, turn order is messed, when I try to send out my next pokemon I have this error.
I tried to lead with a new pokemon, same result.

The pokemon against me keep trying to attack but "there is no target..." then selection menu, then this error again and repeat the cycle.

Since I have saved just after entering this room, I may be screwed... ^^"

EDIT : I also tried by defating it, and now it's on the opposite side that it refuses to switch...
Hello! Thank you for the report. This seems to be a bug with the Medicinal Apron. I've fixed it up, but the patch won't be out until later today, so please DM me on Discord if you'd like to get an early patch and continue playing!
 
The game has been updated to v1.0.3!

This patch has a lot more bugfixes. We are working hard to ensure the new gameplay systems are working correctly!

Balance Changes:
  • Lite Coins are now automatically added to the bag after a run
  • Nerfed Commander Black and Dawn Mane/Dawn Wings Battle
  • Starter Pokemon can now learn TM moves
  • Grinder requires 2-4 items instead of 3-5
  • Gracidea Sitrus Berry drop rate 50% => 33%
  • Updated Stage 1 & 2 Starter pools
  • Updated TMs in shop pool
  • Adjusted loot sack contents
  • Adjusted stage 1 room generation
  • Adjusted Eyre's base stats
General Bugfixes:
  • Fixed Rotom Fan fight crash
  • Fixed Stage 1 & 2 incorrect event rooms
  • Fixed a PokemonGUI typo causing a crash
  • Fixed other minor typos
Support Pokemon bugfixes:
  • Fixed a Natu/Xatu error
  • Fixed a Houndour/Houndoom error
  • Fixed multiple Shedinja/Ninjask errors
  • Fixed a Vullaby/Mandibuzz error
  • Zigzagoon/Linoone no longer drops items multiple times
  • Diglett/Dugtrio Fissure no longer has 100% accuracy
  • Fixed Sprinklotad Lotad not leaving the party if you nicknamed it
  • Fixed Sprinklotad Lotad sprite size
Artifact bugfixes:
  • Fixed a Medicinal Apron error
  • Fixed a Poisonous Sac error
  • Fixed a Mirror Amulet error
  • Eyepatch now correctly has an accuracy drop
 
Last edited:

Eskiss

Novice
Member
Joined
Oct 23, 2022
Posts
35
Finished ! I enjoyed my playthrough despite some bugs, your team was quick to fix these, thanks a lot :)

My feedback, on spoiler :

I like the roguelite format so it was nice, augment and support pokemon were a very fun way to make every run different and to change the old formula
Having fixed cap for levels are also good
There are a lot of different rooms, with pokemon with their own gimmick and it felt well thought

On the negative side :
  • lite coin having to be redeemed (changed in the last patch I saw)
  • upgrades feeling... not that good, reroll is ok, but others don't have that much impact and I didn't feel like grinding could have help me a lot
  • lack of good moves on pokemon, it was so frustrating and it's part of why I think boss battle can be hard
  • useless items in the shop (macho brace ?)
  • the fact that you can't keep your partner if you take a new one, it's against the idea of accumulating power (but I guess interactions could be very baaad)

On the difficulty, it felt like the hardest part was healing management and bad moveset when opponent have generally good stab move
For reference, I really enjoy difficulty romhack like RadicalRed, Unbound, the like, and I played with support and setup moves. I had to retry some fights a lot because of the moveset, especially move type (like necrozma, if you don't have dark or ghost move, it's gonna be hard). I think for a casual player, it might be really hard for some part.

First part was nice, discovery of a mysterious organization, a little like SCP Foundation, going to fight UltraBeast, back story with 789...
Mid story was ok
End was just the casual villain speech, human are bads, they fight poor ultrabeast to enslave them, things like that... I was a little bad sad that the protagonist don't try to fight back. It just felt poor storytelling because villain victory speech is in my opinion a bad trope, why the fuck would you tell everyone that they are dismissed and were used ? Just dispatch them quietly, for Arceus sake
The end when Necrozma escape was a nice little touch, maybe a part 2 ?

About game graphics and sounds : fantastic, really loved the aestethics, music of the first level was very fun, great job on this part !
 
ULRALITE has been updated to v1.0.4!

A lot more bugfixes and balance changes, and still more to come!

Balance Changes
  • All evolution methods are now possible to achieve
  • Voltork learns Flame charge instead of Rage at Level 7
  • Money Upgrade I/II/II gives 500/1000/1500 => 1000/1500/2000 Pokedollars
  • Healing Upgrade II now gives a Sitrus Berry and two Oran Berries
  • Adjusted Battles, Stage 3 & 4 are harder, especially Minibosses and Bosses
  • Removed Boss drops (since your party gets fully healed)
  • Lowered Revive drop chances
  • Lowered Event Room chances in Stages 2, 3 & 4
  • Medicinal Apron procs 25% => 33% of the time and heals 1/8 => 1/6 HP
  • Adjusted healing item prices & many item selling prices
  • Adjusted starter pools
  • Adjusted various movesets
General Bugfixes
  • Packages no longer disappear after backing out
  • There are no longer duplicate fights per stage
  • Fixed Stage 3 Miniboss graphic in post-game
  • Stage 4 Miniboss is no longer a double battle in post-game
  • Fixed a crash related to the grinder
  • Fixed a crash related to the support package
  • Fixed Charizard Guy softlock
  • Removed old title screen
  • Buzzwole now correctly spawns 50% of the time instead of 66%
  • Fixed Arcade Room giving incorrect amounts of money
  • Fixed Mission Upgrades quest
  • Female Bibarel's Backsprite is no longer an absolute unit
  • Fixed Rotom Fan trainer name
  • Fixed minor typos
Support Pokemon Bugfixes
  • Added ability splashes to Drampa, Pyukumuku, Kecleon, Stufful, Bewear, Xatu, Cubone and Marowak
  • Fixed a Mr Mime bug
  • Fixed a Stufful/Bewear bug
  • Fixed a Marowak bug
  • Fixed a Shuckle bug
  • Fixed a Tapu Lele/Fini bug
  • Fixed a Spinda bug
  • Fixed a Staryu bug
  • Fixed a Golurk bug
  • Magcargo stat change no longer procs 100% of the time
  • Unown, Houndour and Houndoom no longer activate when the target has fainted
  • Meditite no longer compares attack with defense instead of special attack
  • Haunter & Gengar's Spite and Lick have independent odds instead of a combined chance of using either
Artifact Bugfixes
  • Medicinal Apron no longer heals fainted Pokemon
  • Poisonous Sac no longer affects Pokemon with status effects
 
Last edited:
ULTRALITE has been updated to v1.0.4.1. This fixes a couple of issues, including a crash related to the Arcade Room.

  • Arcade Room no longer causes a crash
  • Support Package no longer offers a support you already own
  • Fixed Poisonous Sac effect
  • Flinging Spark Orb now causes paralysis
  • Sleep Room Snorlax now applies sleep turns (2 - 5)

Edit: The next patch will be released later than expected as we are currently reworking many Artifacts and Support Pokémon!
 
Last edited:
ULTRALITE has been updated to v1.0.5.

A big patch! We reworked and buffed a lot of the Support Pokemon and Artifacts, along with the usual bugfixes! There's still a few known bugs that we're working on fixing, give us a couple more patches!

QoL changes:
  • Added back button to PokemonGUI (A little broken right now, just press back multiple times and it will work)
  • Mission Upgrades counter now tells you your current Lite Coin quantity
Balance Changes:
  • A large number of Support Pokemon and Artifacts have been reworked. Too many to list here sorry!
  • Item trader trades 1 Sitrus for 2 Orans instead of 3 Orans and vice versa
  • Increased base Lite Coin gain from 1 to 5 Lite Coins per mission
  • Potions from lootsacks have a 33% chance to duplicate
  • Rebalanced fights
  • Adjusted movesets
  • Adjusted support pokemon pools
Bugfixes:
  • A bunch of Support Pokemon bugs we found during the rework
  • Implemented the missing ability splashes for most Support Pokemon
  • Implemented missing TMs from the shop pool
  • Survivor's Stone actually does something now
  • Fixed a Sprinklotad bug
  • Moves called from Support Pokemon no longer have 100% accuracy
  • Adjusted Pokemon Forms evolutions
  • Implemented a missing artifact - "Suppressor's Scope"
  • Added missing item icon for Fiery Soul
  • Entering battle message no longer says "A {2} approaches!"
  • Choosing "Nevermind" in Item Trader backs out properly
  • Added missing shiny Lotad graphics
  • Some berries are moved to the correct berries pocket
  • Minor typos and writing issues

We also have a Discord Server now! Join here: https://discord.com/invite/KKmxrXuKn4

DISCORD logo.png
 
Last edited:
ULTRALITE has been updated to v1.0.6.

Bugs are getting fewer and fewer. The game is in its most playable state yet!

Balance Changes
  • Slowpoke Room can now only relearn one move (like Egg Teacher Room)
  • Added items to Delibrid Support's loot table
  • Comet Shard Artifact Revive/Max Revive chances now vary by stage
  • Last Respects now has 5 PP instead of 10 PP
  • Adjusted various battles
  • Adjusted various Pokemon movesets
  • Adjusted room nodes (shop room chances are increased by a little)

General Bugfixes
  • The Support GUI textbox has been enlarged to fit the descriptions
  • Removed a Jungle TM room in Ultra Desert
  • A certain NPC no longer gives out infinite Lite Coins
  • Fixed a bug where you cannot back out of PokemonGUI
  • Fixed a bug that prevented a certain rare event room from spawning
  • Charizard and Charizard Guy no longer stays in the room after moving away
  • Removed the "..." message after winning a battle
  • Reworded back message for all package GUI
  • Changed save menu text colors to purple
  • The correct Necrozma form cries now plays during cutscenes
  • Fixed typos

Support Pokemon and Artifacts Bugfixes
  • Fixed a bug that caused Gyarados Support to trigger on Turn 0
  • Fixed a bug that prevented Magcargo Support's burn effect from triggering
  • Fixed a bug that prevented Mr Rime Support's Me First effect from triggering
  • Fixed a bug that prevented Voltorb/Electrode Supports from displaying their splash
  • Munchlax & Snorlax Supports now synergizes with Comatose
  • Munchlax Support now correctly teaches Rest on pickup
  • Fixed a a bug related to the Sigilyph Feather Artifact
  • Shortened Shedinja and Ninjask Support name so it fits in the ability splash
 
ULTRALITE has been updated to v1.0.7. A small bugfix patch.

  • Bosses now drop loot sacks that fully heal your party (instead of automatically healing)
  • Pyukumuku support has a 50% => 33% chance to cure a status condition
  • Lots of moveset rehauls
  • Battle adjustments
  • Fixed a typo in the Pokemon GUI script that caused a crash
  • Fixed Hypno and Tapu Bulu Supports
  • You can no longer receive money from the final boss
  • Female Combee sprite is no longer huge
  • Fixed the "A" or "An" in "A [Pokemon] approaches!"
  • Fixed Castform support showing ability splash when triggering
  • Fixed arguments for Greninja's switch-out trigger
  • Other minor fixes
 

Avenging

Novice
Member
Joined
Jul 28, 2023
Posts
16
A very infuriating thing I've noticed. If you have Vikavolt Support (and it triggers the Sticky Web) + Quick Fang for some reason your own first turn gets skipped. You can select a move and all but the moves never get used.

Could perhaps happen without Quick Fang as well but very very annoying.

Video of it in action:
 

Armin

☆★★☆
Member
Joined
Oct 9, 2020
Posts
138
This is a super an ultra fun and cool game! Thank you guys for making it!

I love hidden secrets, and them getting revealed bit by bit as I progress through the game really keeps me wanting for more! One thing that stood out to me was how the depressing, clinical, cutthroatness of the Lite Squad base was contrasted by the much more upbeat and charming Ultra Beast dungeons... intentional, perhaps? ^^ Honestly, probably unintentionally on your part, I think that the Lite Squad has a certain charm to it too; Commander Black is probably my favorite character even though - or maybe because - he's the kind of asshole you love to hate, and you do kind of miss him when he's replaced by someone who's even more insufferable (I just googled "Chartreuse" and yes, the character does suit the color haha). Of course, the camaraderie and friendship between 789 and 800 shines brighter in all the bleakness. I hope they get the therapy they sorely need in the end... or at the very least, each other.

Other things I liked:
  • The artifacts and support Pokémon! I especially love how the support Pokémon make use of their most distinct traits as their effects e.g. the Meowth line and Pay Day. Though glitchy at times, they really spice up battles, and it's just plain fun coming up with strategies to make the best use of them. Shoutout to Dugtrio support for hitting that timely Fissure exactly when I needed it the most. Additional shoutout to Magikarp support for using Splash at the worst moments possible.
  • The creativity of the rooms and battles makes for a whole lot of fun! The Corsola battle was particularly memorable because of how unique it is to the context of this game and how it's like a shoutout to animals who use corals as camouflage. But my absolute favorite has got to be the ? rooms and discovering what completely out of left field and out of place yet extremely useful event is there in them... I didn't expect to play Voltorb Flip at all ><
  • Irelusk
  • The faint glow that NPCs have when they have new lines... it's a little too faint against the black flooring (or maybe my eyesight is just plain bad), but it's a tiny but nice feature to have.
  • The part before the final Necrozma fight where 789 and Necrozma and the communicator are just shouting over each other, trying to convince you to take their sides! I love the way the scene played out, starting out slow with Necrozma's explanation and just... becoming this full-blown conflict all of a sudden, it was really enjoyable to read/experience.

Some glitches I encountered:
  • Meowth support got confused by opponent's Spinda support and hurt the ally battler when using Pay Day
  • Medicinal Apron activating when the ally battler is still on the field
  • Hattena support doesn't warn anything at all
  • Talking to Shuppet in the Shuppet room twice causes an event error and the game to crash... sometimes? Other times, it works okay
  • Castform support causes Avalugg in the Avalugg battle to keep using Frost Breath without weather activating (with a corresponding error message), to no end
  • "whose" instead of "who's"
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To me, they're just minor and didn't detract from the overall enjoyability of the game. To come up with and balance 120+ support Pokémon and 30+ stackable artifacts with countless interactions with one another and pre-existing Pokémon moves and abilities is not easy, I don't think! It's a really impressive feat to do all this within the timeframe of the jam!
 
This is a super an ultra fun and cool game! Thank you guys for making it!

I love hidden secrets, and them getting revealed bit by bit as I progress through the game really keeps me wanting for more! One thing that stood out to me was how the depressing, clinical, cutthroatness of the Lite Squad base was contrasted by the much more upbeat and charming Ultra Beast dungeons... intentional, perhaps? ^^ Honestly, probably unintentionally on your part, I think that the Lite Squad has a certain charm to it too; Commander Black is probably my favorite character even though - or maybe because - he's the kind of asshole you love to hate, and you do kind of miss him when he's replaced by someone who's even more insufferable (I just googled "Chartreuse" and yes, the character does suit the color haha). Of course, the camaraderie and friendship between 789 and 800 shines brighter in all the bleakness. I hope they get the therapy they sorely need in the end... or at the very least, each other.

Other things I liked:
  • The artifacts and support Pokémon! I especially love how the support Pokémon make use of their most distinct traits as their effects e.g. the Meowth line and Pay Day. Though glitchy at times, they really spice up battles, and it's just plain fun coming up with strategies to make the best use of them. Shoutout to Dugtrio support for hitting that timely Fissure exactly when I needed it the most. Additional shoutout to Magikarp support for using Splash at the worst moments possible.
  • The creativity of the rooms and battles makes for a whole lot of fun! The Corsola battle was particularly memorable because of how unique it is to the context of this game and how it's like a shoutout to animals who use corals as camouflage. But my absolute favorite has got to be the ? rooms and discovering what completely out of left field and out of place yet extremely useful event is there in them... I didn't expect to play Voltorb Flip at all ><
  • Irelusk
  • The faint glow that NPCs have when they have new lines... it's a little too faint against the black flooring (or maybe my eyesight is just plain bad), but it's a tiny but nice feature to have.
  • The part before the final Necrozma fight where 789 and Necrozma and the communicator are just shouting over each other, trying to convince you to take their sides! I love the way the scene played out, starting out slow with Necrozma's explanation and just... becoming this full-blown conflict all of a sudden, it was really enjoyable to read/experience.

Some glitches I encountered:
  • Meowth support got confused by opponent's Spinda support and hurt the ally battler when using Pay Day
  • Medicinal Apron activating when the ally battler is still on the field
  • Hattena support doesn't warn anything at all
  • Talking to Shuppet in the Shuppet room twice causes an event error and the game to crash... sometimes? Other times, it works okay
  • Castform support causes Avalugg in the Avalugg battle to keep using Frost Breath without weather activating (with a corresponding error message), to no end
  • "whose" instead of "who's"
View attachment 20474

To me, they're just minor and didn't detract from the overall enjoyability of the game. To come up with and balance 120+ support Pokémon and 30+ stackable artifacts with countless interactions with one another and pre-existing Pokémon moves and abilities is not easy, I don't think! It's a really impressive feat to do all this within the timeframe of the jam!
Thank you for playing and for the great review, Armin!
  • The contrast between the lite hub and the ultra dimensions was definitely unintentional haha
  • I'm very happy you enjoyed the story, it wasn't the main priority since we had to focus on the gameplay. All of the story is done by Saucecoie, who spent only a couple of days writing all of the dialogue!
  • I love Irelusk too, and voltorb flip is the best.
  • I wasn't sure if the faint glow on the NPCs was a good idea, I'm glad you found it useful!
I hope you encountered the Demon Fountain Room! HELL+GIRL was a big inspiration for this game, so I gotta thank you 😆

1693043143103.png


Also, ULTRALITE has been updated to v1.0.8.
  • Fixed a bug where you could not buy shiny mounts if you didn't have exactly 50 Lite Coins (oops!)
  • Magikarp & Wynaut Supports no longer appear in stage one only runs
  • Added text when Hattena line support don't find any moves to trigger Anticipation
  • Fixed OnSwitchIn supports
  • Nerfed Castform proc chance
  • Moved berries back to the correct pocket again
  • Fixed typos
 

Karakter

Rookie
Member
Joined
Aug 12, 2022
Posts
8
Really liking this game so far! I'll post my full thoughts when I've finished it. Posting to say I found a very specific bug, if you switch a Pokémon in on the second turn of an opponent using Meteor Beam and your Mr. Mime support activates Copycat that turn, the Pokémon you sent in will be recalled and then sent back out again and your next turn will be skipped
 

King_Waluigi

The King of Waaahh!
Member
Joined
Jan 2, 2021
Posts
353
ULTRALITE has been updated to v1.0.10.

  • Fixed a Castform Support error
  • Slugma/Voltorb Support line status effects no longer overwrites other status effects
  • Fixed Froakie Line Substitute triggering on self status
  • Lowered Urshifu's evolution level from 49 to 45
  • Fixed Mission Upgrades Quest
Hm, Slugma.. Interesting
 
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