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Resource The Gen 9 Move Animation Project 2024-08-09

rafahbit

Trainer
Member
Joined
Oct 21, 2020
Posts
53
If you're using Essentials v20.1, you can use this plugin to add a search bar to the move animation editor. Unfortunately, I have not been able to get it working for v21.1.

If you're using v21, I made this move list dump so that you can really easily ctrl+F it and get the move's number.

If you have animations for GMax moves, keep in mind that there is a section reserved for Max Moves, but no placeholders for the individual moves yet, so you'll have to add new slots for them with the Battle Animation Organizer. I'd also be interested in getting those animations to add them officially, if you'd be willing to send the move exports (and any custom graphics/audio) to me.
I'm using v 21.1 anyway.
But thank you very, very much.
The gmaxmoves I planned are specific to Infernape and Serperior, I'm still tinkering with them to create different effects, but if I manage to do it correctly I'll share it, yes.
Again, you helped me a lot, a lot.
 

KRLW890

The Beast
Member
Joined
Oct 11, 2022
Posts
61

trainered

Novice
Member
Joined
Oct 9, 2023
Posts
29
I was wondering how do I get these animations working alongside EBDX animations? I'm using Manurocker95 Unofficial EBDXv21 port.
 

Drake Baku

Rookie
Member
Joined
Jun 24, 2024
Posts
4
I made a Happy Hour animation, not sure if it would be up to standard for this pack, but I figured maybe you guys are interested in it?
 

KRLW890

The Beast
Member
Joined
Oct 11, 2022
Posts
61
I made a Happy Hour animation, not sure if it would be up to standard for this pack, but I figured maybe you guys are interested in it?
Sure. If you could send me the exported .anm either over Discord (my username is krlw890) or by uploading to google drive or mediafire, we'd appreciate that. If you only used graphics / audio that already came with this package, the .anm file is all that's needed, but if added any custom graphics / audio for the animation, make sure to send those, too.
 

Drake Baku

Rookie
Member
Joined
Jun 24, 2024
Posts
4
Sure. If you could send me the exported .anm either over Discord (my username is krlw890) or by uploading to google drive or mediafire, we'd appreciate that. If you only used graphics / audio that already came with this package, the .anm file is all that's needed, but if added any custom graphics / audio for the animation, make sure to send those, too.
Ive send a friend request on discord, cause I could not find you in any of the servers im in that I had any expectations that you might be in them haha
 

Ray_7760

I got shiny Mudkip
Member
Joined
Nov 21, 2020
Posts
65
Ummm... why does the animation for False swipes have a blue square?😂
I fixed it but I thought that I should mention it here.
 

KRLW890

The Beast
Member
Joined
Oct 11, 2022
Posts
61
Ummm... why does the animation for False swipes have a blue square?😂
I fixed it but I thought that I should mention it here.
How did you fix that?
I noticed that too, I've been meaning to put out a new update with fixes like that and a few more moves, expect that sometime within the next 24 hours.
 

Ray_7760

I got shiny Mudkip
Member
Joined
Nov 21, 2020
Posts
65
How did you fix that?
I put it in Aseprite, for some reason the pallet was like 50 squares of a transparent color or black or something? So I just deleted all of them and exported it as "PRAS- False Swips2" and then changed the current animation sheet to the new one I made.
 

KRLW890

The Beast
Member
Joined
Oct 11, 2022
Posts
61
KRLW890 updated The Gen 9 Move Animation Project with a new update entry:

New moves and common animations + formatting issues resolved

Been wanting to put out an update for a while now but it just kept slipping my mind. But we've got a new update now, adding the following animations:

Meteor Beam charging turn
Happy Hour
Hydro Steam
Tachyon Cutter
Mighty Cleave
Snow weather
Frostbite (copied from frozen)
Drowsiness (copied from sleep)
Illusion wearing off

Frostbite and drowsiness are just copied and renamed from frozen and sleep, so it's the same...

Read the rest of this update entry...
 

Takakuwa

Rookie
Member
Joined
Jun 22, 2024
Posts
5
Meteor Beam move is causing issue in v21.1 and causes the game to crash.
 

Takakuwa

Rookie
Member
Joined
Jun 22, 2024
Posts
5
in the battle animation editor, meteor beam animation cause the game to crash
 

JogatinandoC

Cooltrainer
Member
Joined
May 17, 2022
Posts
213
Hi! I'm having some issues when some oponents use some moves. The moves are Water Pulse, Disable, Mega Drain and Muddy Water (maybe Surf too). The bug usually occurs when opponent is using the move. An error prompt appears, then the animation plays (with old updates, it was even buggier), but, after that, all sprites goes up in screen until. (sorry for my bad english)

[2024-08-22 20:46:42 -0300]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: TypeError
Message: nil can't be coerced into Integer

Backtrace:
BattleAnimationPlayer:509:in `-'
BattleAnimationPlayer:509:in `block in playTiming'
BattleAnimationPlayer:475:in `each'
BattleAnimationPlayer:475:in `playTiming'
BattleAnimationPlayer:842:in `update'
Scene_PlayAnimations:548:in `block in pbAnimationCore'
Scene_PlayAnimations:547:in `loop'
Scene_PlayAnimations:547:in `pbAnimationCore'
Scene_PlayAnimations:501:in `block in pbAnimation'
Scene_PlayAnimations:399:in `pbSaveShadows'
 

kingdomharms

Novice
Member
Joined
Aug 29, 2023
Posts
30
Hi! I'm having some issues when some oponents use some moves. The moves are Water Pulse, Disable, Mega Drain and Muddy Water (maybe Surf too). The bug usually occurs when opponent is using the move. An error prompt appears, then the animation plays (with old updates, it was even buggier), but, after that, all sprites goes up in screen until. (sorry for my bad english)

[2024-08-22 20:46:42 -0300]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: TypeError
Message: nil can't be coerced into Integer

Backtrace:
BattleAnimationPlayer:509:in `-'
BattleAnimationPlayer:509:in `block in playTiming'
BattleAnimationPlayer:475:in `each'
BattleAnimationPlayer:475:in `playTiming'
BattleAnimationPlayer:842:in `update'
Scene_PlayAnimations:548:in `block in pbAnimationCore'
Scene_PlayAnimations:547:in `loop'
Scene_PlayAnimations:547:in `pbAnimationCore'
Scene_PlayAnimations:501:in `block in pbAnimation'
Scene_PlayAnimations:399:in `pbSaveShadows'

Here to report the same issue, same moves.

image.png
 
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