Open the animation editor in debug mode, choose the animations, and then delete.Hey! Love your project, but I want to stick with the original mega evolution animation from DBK. How to delete the one you put in the project? Thanks in advance!
Yeah, this is the same bug, also, want add that Retaliate also give me that error. But in this case, when I used it.Here to report the same issue, same moves.
Hi! I'm having some issues when some oponents use some moves. The moves are Water Pulse, Disable, Mega Drain and Muddy Water (maybe Surf too). The bug usually occurs when opponent is using the move. An error prompt appears, then the animation plays (with old updates, it was even buggier), but, after that, all sprites goes up in screen until. (sorry for my bad english)
[2024-08-22 20:46:42 -0300]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]
Exception: TypeError
Message: nil can't be coerced into Integer
Backtrace:
BattleAnimationPlayer:509:in `-'
BattleAnimationPlayer:509:in `block in playTiming'
BattleAnimationPlayer:475:in `each'
BattleAnimationPlayer:475:in `playTiming'
BattleAnimationPlayer:842:in `update'
Scene_PlayAnimations:548:in `block in pbAnimationCore'
Scene_PlayAnimations:547:in `loop'
Scene_PlayAnimations:547:in `pbAnimationCore'
Scene_PlayAnimations:501:in `block in pbAnimation'
Scene_PlayAnimations:399:in `pbSaveShadows'
I also have crashes when the opponent uses some moves, for me (I hgaven't tested the rest) mainly happen with Mega Drain and Seismic Toss. It is also a different message error and crashes only sometimes, apparently random, whic is even weirder. It happens when playing on android via joiplay, altough I can't remember if it happens also on PC (if so, is much less likely)Yeah, this is the same bug, also, want add that Retaliate also give me that error. But in this case, when I used it.
THANKS! Ur the boss.How about you try smth more built for EBDX, like this one: https://eeveeexpo.com/threads/6288/
Yeah...I've same error...I also have crashes when the opponent uses some moves, for me (I hgaven't tested the rest) mainly happen with Mega Drain and Seismic Toss. It is also a different message error and crashes only sometimes, apparently random, whic is even weirder. It happens when playing on android via joiplay, altough I can't remember if it happens also on PC (if so, is much less likely)
Edit: Checked that I also have the same error with water pulse, as someone else said.
Hi! Thanks for making these move animations! I have a question, so when I followed the instructions to install this into my game, I noticed that the wrong animations play for several moves. I checked the animations folder and saw your animations (the correct ones) in there, which was strange--why weren't the correct animations playing for several moves? I tried to check in the animation editor and the correct animations play there, which made things even more confusing. I tried importing the animations from the animation editor into the animations folder, but when I did that, then in actual battles now every animation was the wrong one. The only animations that are correct the whole time are in-battle weather effects. Do you know what may be happening?
For reference, I am additionally using all the DBK plugins--not sure if maybe there's an incompatibility caused by me using both?
Thanks for the suggestion! Unfortunately I had tried both recompiling the game and starting with a new save file, both resulted in the same issue. I was however able to recover my initial animations in-game (the ones I had prior to trying to add the Gen 9 Move Animation project) by deleting my PkmnAnimations.rxdata file and replacing it with the version I had prior to trying to add this plugin. However, this only reverts me back to the animations I had without using the Gen 9 Move Animation Project, meaning while it fixes the scrambled animations, it also means I don't have the new animations.try to recompile your game
Hi, different person here. I tried doing this but it didnt work for me for some reason. I deleted the mega, primal, and z move animations that came with this pack and the z move animation from the dbk addon worked fine but the mega and primal animations dont work still. Both the mega and primal animations now make the background darker and have the pokemon flash then change forms instead of doing the animation from the dbk. Not sure if i did something wrong or if theres something else im supposed to delete/change for it to work. But aside from this, I do really like this pluginOpen the animation editor in debug mode, choose the animations, and then delete.
set SHOW_MEGA_ANIM and SHOW_PRIMAL_ANIM to true in the Settings of DBK.Hi, different person here. I tried doing this but it didnt work for me for some reason. I deleted the mega, primal, and z move animations that came with this pack and the z move animation from the dbk addon worked fine but the mega and primal animations dont work still. Both the mega and primal animations now make the background darker and have the pokemon flash then change forms instead of doing the animation from the dbk. Not sure if i did something wrong or if theres something else im supposed to delete/change for it to work. But aside from this, I do really like this plugin
Idk what I did but I got it working somehow. The DBK settings were already set to true before i started working on it today so idk what changed.set SHOW_MEGA_ANIM and SHOW_PRIMAL_ANIM to true in the Settings of DBK.