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Resource The Gen 9 Move Animation Project 2024-08-09

ryuzan

Rookie
Member
Joined
Aug 24, 2024
Posts
1
Hey! Love your project, but I want to stick with the original mega evolution animation from DBK. How to delete the one you put in the project? Thanks in advance!
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Hey! Love your project, but I want to stick with the original mega evolution animation from DBK. How to delete the one you put in the project? Thanks in advance!
Open the animation editor in debug mode, choose the animations, and then delete.
 

JogatinandoC

Cooltrainer
Member
Joined
May 17, 2022
Posts
215
Here to report the same issue, same moves.

image.png
Yeah, this is the same bug, also, want add that Retaliate also give me that error. But in this case, when I used it.
 

Bguy7

Pokémon Sol Version Creator
Member
Joined
Jul 1, 2024
Posts
25
First off, I wanted to thank you immensely for this resource. I was working my way through making animations for every move myself, but they were nowhere near this quality, and I was nowhere near done. So, this saved me a lot of time and work, while also making my project look better.

Hi! I'm having some issues when some oponents use some moves. The moves are Water Pulse, Disable, Mega Drain and Muddy Water (maybe Surf too). The bug usually occurs when opponent is using the move. An error prompt appears, then the animation plays (with old updates, it was even buggier), but, after that, all sprites goes up in screen until. (sorry for my bad english)

[2024-08-22 20:46:42 -0300]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: TypeError
Message: nil can't be coerced into Integer

Backtrace:
BattleAnimationPlayer:509:in `-'
BattleAnimationPlayer:509:in `block in playTiming'
BattleAnimationPlayer:475:in `each'
BattleAnimationPlayer:475:in `playTiming'
BattleAnimationPlayer:842:in `update'
Scene_PlayAnimations:548:in `block in pbAnimationCore'
Scene_PlayAnimations:547:in `loop'
Scene_PlayAnimations:547:in `pbAnimationCore'
Scene_PlayAnimations:501:in `block in pbAnimation'
Scene_PlayAnimations:399:in `pbSaveShadows'

I wanted to throw in that I've gotten this error with at least two different moves, one of which being the opponent using Meteor Beam (the actual attack, not the charging). I don't remember what the other was, as I wasn't paying to much attention at the time. The game doesn't crash, it just restarts the opponent using the move from the beginning (which in the case of Meteor Beam means its starts the charging over). When it's ready to use the move again, the animation works just fine.
 

Willix

Novice
Member
Joined
Feb 7, 2024
Posts
42
Yeah, this is the same bug, also, want add that Retaliate also give me that error. But in this case, when I used it.
I also have crashes when the opponent uses some moves, for me (I hgaven't tested the rest) mainly happen with Mega Drain and Seismic Toss. It is also a different message error and crashes only sometimes, apparently random, whic is even weirder. It happens when playing on android via joiplay, altough I can't remember if it happens also on PC (if so, is much less likely)

Edit: Checked that I also have the same error with water pulse, as someone else said.

Edit2: Also happens when rival uses morning sun, I think this one has not been reported yet.
vm6zZ3G.jpeg
 
Last edited:

ardicoozer

Cooltrainer
Member
Joined
Sep 29, 2020
Posts
180
I also have crashes when the opponent uses some moves, for me (I hgaven't tested the rest) mainly happen with Mega Drain and Seismic Toss. It is also a different message error and crashes only sometimes, apparently random, whic is even weirder. It happens when playing on android via joiplay, altough I can't remember if it happens also on PC (if so, is much less likely)

Edit: Checked that I also have the same error with water pulse, as someone else said.
vm6zZ3G.jpeg
Yeah...I've same error...
But in mega drain move
 

PowermonTrainerLeafhead

Novice
Member
Joined
Sep 16, 2024
Posts
17
Hi! Thanks for making these move animations! I have a question, so when I followed the instructions to install this into my game, I noticed that the wrong animations play for several moves. I checked the animations folder and saw your animations (the correct ones) in there, which was strange--why weren't the correct animations playing for several moves? I tried to check in the animation editor and the correct animations play there, which made things even more confusing. I tried importing the animations from the animation editor into the animations folder, but when I did that, then in actual battles now every animation was the wrong one. The only animations that are correct the whole time are in-battle weather effects. Do you know what may be happening?
For reference, I am additionally using all the DBK plugins--not sure if maybe there's an incompatibility caused by me using both?
 

RTCanwind

Tower Tycoon
Member
Joined
Jan 15, 2021
Posts
38
Hi! Thanks for making these move animations! I have a question, so when I followed the instructions to install this into my game, I noticed that the wrong animations play for several moves. I checked the animations folder and saw your animations (the correct ones) in there, which was strange--why weren't the correct animations playing for several moves? I tried to check in the animation editor and the correct animations play there, which made things even more confusing. I tried importing the animations from the animation editor into the animations folder, but when I did that, then in actual battles now every animation was the wrong one. The only animations that are correct the whole time are in-battle weather effects. Do you know what may be happening?
For reference, I am additionally using all the DBK plugins--not sure if maybe there's an incompatibility caused by me using both?

try to recompile your game
 

PowermonTrainerLeafhead

Novice
Member
Joined
Sep 16, 2024
Posts
17
try to recompile your game
Thanks for the suggestion! Unfortunately I had tried both recompiling the game and starting with a new save file, both resulted in the same issue. I was however able to recover my initial animations in-game (the ones I had prior to trying to add the Gen 9 Move Animation project) by deleting my PkmnAnimations.rxdata file and replacing it with the version I had prior to trying to add this plugin. However, this only reverts me back to the animations I had without using the Gen 9 Move Animation Project, meaning while it fixes the scrambled animations, it also means I don't have the new animations.
 

Takakuwa

Rookie
Member
Joined
Jun 22, 2024
Posts
5
Techno Blast animation didn't have 4 types varations only the Normal one the wrong animations play when you use it on non Normal type
 

MakerBlack

Trainer
Member
Joined
Nov 23, 2020
Posts
88
Hello, first of all, thank you very much for everyone's work and dedication to this project.
I have a question, is there any prediction for when Pikachu Partner's moves will be released? Zippy Zap, Floaty Tail, etc.?
 

A_Gamer

Rookie
Member
Joined
Nov 4, 2024
Posts
6
Open the animation editor in debug mode, choose the animations, and then delete.
Hi, different person here. I tried doing this but it didnt work for me for some reason. I deleted the mega, primal, and z move animations that came with this pack and the z move animation from the dbk addon worked fine but the mega and primal animations dont work still. Both the mega and primal animations now make the background darker and have the pokemon flash then change forms instead of doing the animation from the dbk. Not sure if i did something wrong or if theres something else im supposed to delete/change for it to work. But aside from this, I do really like this plugin
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Hi, different person here. I tried doing this but it didnt work for me for some reason. I deleted the mega, primal, and z move animations that came with this pack and the z move animation from the dbk addon worked fine but the mega and primal animations dont work still. Both the mega and primal animations now make the background darker and have the pokemon flash then change forms instead of doing the animation from the dbk. Not sure if i did something wrong or if theres something else im supposed to delete/change for it to work. But aside from this, I do really like this plugin
set SHOW_MEGA_ANIM and SHOW_PRIMAL_ANIM to true in the Settings of DBK.
 
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