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Released Vinemon: Sauce Edition

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
1.1.9
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About the Game

Vinemon: Sauce Edition is a Pokémon Fan Game made in
RPG Maker XP with the Pokémon Essentials Engine.

The game is set in a new Region known as 'Fanoth', which
used to be a region that was once believed that no person
would or should ever be able to enter.

Our goal while developing this game was to create a love
note for the Vinesauce Community that we've been in for years.

With that in mind, however, the game itself can be enjoyed by people
unfamiliar with the community and the jokes/memes around such.
As everything fits within the world as if it was always part of it.

Vinemon: Sauce Edition, while isn't a challenge hack, is balanced to
have every Vinemon be viable in battle with each one fitting into a niche
perfect for one's team. We also believed in the idea that if all of them are
balanced to be broken then none of them are broken.

This has allowed us to create an extremely fun and interesting gameplay
all of which can be taken online with the Cable Club.

Here are some images to get a gist of your adventure.
Note some of these do spoil some moments so click at your own risk:

dY6b47V.png
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You are Vinny Vinesauce a streamer from Staten Island, New York.
On one Sunday night, you planned to play a mysterious game
made by your community titled Vinemon: Sauce Edition.



The game is loaded up but your house’s power
flickers on and off while the internet fully cuts out.
Do not presume this was the doing of vineRizon.
The power that calls you to this world is far greater
than that of those internet providers.

As you exit your house you find you aren’t in Statin
Island
anymore but in a region called “Fanoth”.
As you look for answers to why you were brought
here you
discover that Imakuni was also brought to
this world
and is now your next-door rival. When you
begin to share notes a sudden explosion happens
and you both rush outside to see the cause of it.

You discover the professor panicked and the
only
Vinemon he has left for you to use is a
Water-Typed Vinemon
named Scoot.

After being given Scoot and a battle with your
rival & friend Imakuni, You are given the VineGear
to keep track of quests, manage your PC, and check
the map of the region
.

As you overlook the map you begin to
realize this world is strikingly familiar. Yet these places
feel completely different from the ones you visited
in the past on stream.



As you travel the region you will meet many of the
characters you’ve created and encountered while
streaming. This includes iconic video game mascots,
Original Characters
(donut steel), Celebrities, Memes,
Streamers, YouTubers, and many more!

Explore, Battle, and Catch in Vinemon before it’s too
late. After all, you still got a Sunday Stream to put on
and you can’t leave chat alone unattended.

CA3LfSL.png



New Abilities

Pernio Frost - Can attack while frozen, reduces frozen foe's HP.
Sticky Keys - Sticky stuff is launched on sendout.
Delivery - Give the opponent your hold item.
Nimble - Avoids entry hazards.
& more!

New Moves

Levin Fury - User propels forward at lightning speed! If it misses, the target is burned.
Tax Evasion - The user avoids the IRS, raising its evasiveness. Money is earned after battle.
Thaw Out - To inflict massive damage, the user thaws itself out, replacing their ICE typing with WATER.
Blackhole - The user unleashes a black hole that can't miss, removing own-side stage hazards.
& more
!

New Items

Comfy Blanket - The world's comfiest hold item. The Vinemon holding it can't be frozen.
Reversal Band - An item to be held by a Vinemon. It swaps the holder's Attack and Defense stats in battle.
Boomerang - A held item that is thrown at the end of the turn. It comes back the next turn and damages opponents.
Franklin Badge - The bearer reflects all incoming ELECTRIC-type attacks back at the foe.
& more!


For more information visit:

TwitterSwone Vial WebsiteDiscordVinemon Site

New Videos:








Old Videos:



VERY OLD 2018 DEMO VIDEOS:


Full Credits:


~Swone Vial Co~



~Artist, Animator & NPC Writer~​

ShyGuyXXL - @ShyGuyXXL



~Composer, Game Balance & Programmer~​

~Artist, World Builder & Story Writer~​

~Cutscene Animator~​

Neppy - @CossackNeppy




~Additional Creative Help~



~Artist~

Light Dasher - @LightDasher
Lyzerus - @AaronLyzerus
Senoishi - @Sehnoishi



~Support Writer~

Dryboner



~Programming~

~Musical Help & Bug Tester~

Barrels O' Fun



~Music~

Alice Flare - @AliceInAltoland
Illicit Nature - @Illicit_Nature
Bassclefff - @Bassclef_3
Mr. Fox



~Bug Testers~

AgentRedJackal
AkumanoRobin
AliceFlare
Altariasong
Archmage Bael
Bassclefff
Bynine
Glory2Snowstar
HexenHell
Hoverbat
Karpfen
Lyzerus
Narry
@Saucecoie
Senoishi
SinCityAssassin
Vendily



~Contest Winners & Design Creators~

Akumanorobin
Altariasong
ChargeThenLance
Crazy Pansear Lady
Ennuikal
Giant_Key
Glory2Snowstar
Go-Go-Galajo
Gust the Ghost
Harmonicky
Korkoro
Majestur
MetaShard
Poksonkirmar
Putuk
Riviera
Smashing
Solash
Soviam
Teckworks
UndeadChickenNugget
Yoemons
@BynineB ~ Dumpleng / Pocketman Teal
@Modoka ~ Feesh / Sonymon
@Geno_CL ~ Cookie Blair's Trainer Sprite



~Resources~

Boris "Blizzard" Mikić ~ Pathfinder
bo4p5687 ~ Make Poffin
@boonzeet ~ FMOD BGM Memory,
Habitats - B2W2 Habitat List,
@boonzeet & @~JV~ ~ Dynamic Sounds
Carmaniac ~ Show Route Info
@Caruban ~ Autosave
CrazyNinjaGuy ~ Touhou Game
Drimer ~ Lens of Truth
@Droid779 ~ Better Berry Trees
Fanking Omega ~ Schnee (Fanking Omega Tileset)
@-FL- ~ Roulette, Punchbag,
Hall of Fame, Set the Controls Screen,
Ball Catch Game, Triple Triad Booster Pack,
& Single Screen Day-Care Checker Item
@-FL-, @Richard PT ~Advanced Pokédex
☆Rei☆ ~ Offline PVP Script
JessWishes ~ Multiple Save Slots
Juliorain ~ Custom move/ability support & Corruptions
KitsuneKouta ~ Voltorb Flip
@kleinstudio ~ Vast amount of scripts
LatiusAuro ~ Lucky Wheel minigame
@Lucidious89 ~ Boomerang Item
@Luka S.J. ~ EBS & Title Screen
@Marin ~ HM Items, Quest System, Custom
Pause Menu & Music Player UI
@Maruno ~ PokéEssentials & Minigames
@Mr. Gela and mej71 ~ Text Box names
@Mr. Gela ~ Location Signposts
NuriYuri ~ FModEX & RGSS Linker
Orithan ~ Custom move support
SoundSpawn ~ Play AVI Movies in RMXP!, Yep ya can now!
ThallionDarkshine ~ Event Transitions
@WolfPP ~ Gen 8 stuffs (Abilities, Items & Move)
@rainefall ~ Rich Presence
Zeus5000 ~ Video Player for Cutscenes
shiney570 ~ Key Item Animation(from Pokémon Essentials BW2 Mod)
Mde2001, Smeargletail, RaZ ~ Pokemon Reborn: Battle Animations
@Luka S.J., Spriters-Resource (redblueyellow), lilatraube, @Maruno, BadSamaritan ~ Elite Battle System
Flameguru, Poccil, @Maruno, AvatarMonkeyKirby, @Luka S.J., Boushy, MiDas Mike,
Brother1440, FL., PinkMan, Genzai Kawakami, help-14, Rataime, IceGod64, SoundSpawn, Jacob O. Wobbrock, the__end,
KitsuneKouta, Wachunga, and Lisa Anthony ~ Pokémon Essentials



~In-Game Content Creators~

~Special Mentions~

1upwuzhere
Archer
AssassinRayne
AuraPuffs
BernkastelWitch
Buzzy
ChrisNonyminus2000
Coelacamth
Fluufy
Heroisk
Hobo Joe
Imp
IncomingNumbers
Jarvis (TK64)
Jollylox
Kaypar
Macha_theCat
Makorel
Marc_Gonve
Mike R. Epic
Ozzman
Phoice
Pierdeer
PixeledBrain
Plaza
PotatoMushroomStew
PotatoPat
Punished Meat
Samiam016
Speedbump
Stickeystuff
Suwako
VelvetBaguette
Yushington
bobbysq
chari
exogens



~Disclaimer~

"RPG Maker XP" by:
Enterbrain

Pokémon is owned by:
The Pokémon Company
Nintendo
Affiliated with Game Freak

This is a non-profit fan-made game.
No copyright infringements intended.
Please support the official games!








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Last edited:

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
Can this play on Joiplay by any chance.
Currently, we don't have Joiplay support, there are quite a few Windows-reliant DLLs. Like the intro/mid game video/cutscenes and a couple of other things.
It is feasible that this stuff could be stripped out, but as we are still in development we most likely won't put out a Joiplay version until after we finish the game in general when post game is done.
 

mikethemaster2012

Trainer
Member
Joined
Aug 24, 2018
Posts
59
Currently, we don't have Joiplay support, there are quite a few Windows-reliant DLLs. Like the intro/mid game video/cutscenes and a couple of other things.
It is feasible that this stuff could be stripped out, but as we are still in development we most likely won't put out a Joiplay version until after we finish the game in general when post game is done.
Oh, okay thank you for answering my question hopefully it will be able to play on Joiplay. Lucky enough I got a PC. Just like playing on my phone. You have a good night or day. Good luck on this game.
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
Oh, okay thank you for answering my question hopefully it will be able to play on Joiplay. Lucky enough I got a PC. Just like playing on my phone. You have a good night or day. Good luck on this game.
That's fair, thankfully tho, if you have the option/device. The game pretty much seamlessly works on the SteamDeck. There is only one issue right at the end of the game, but we have a fix that's done manually as it's mostly a minor thing. Which allows you to just skip the issue.
@thepsynergist would send you said fix on the discord if asked.

This is low on our list of solving as it's a very limited user pool, but it is on our back end of wanting to solve fully without needing to supply personal fixes.

Also thank you for the kind words, have a good day/night to you as well! ❤️
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
what are the shiny/corrupted vinemon odds in this game?
As per our site, which has a lot of the changes documented:
The Shiny Encounter rate is 6%, by default.
The Corruption Encounter rate is 3% by default.
With these %'s in mind, you can also double up which is a 0.0018% chance to encounter.
We do have Shiny and Corruptions chance boost items which can increase that to 0.72% if you choose to want to hunt them all.
 

ShadowEnderBorn

Rookie
Member
Joined
Apr 12, 2021
Posts
9
As per our site, which has a lot of the changes documented:

With these %'s in mind, you can also double up which is a 0.0018% chance to encounter.
We do have Shiny and Corruptions chance boost items which can increase that to 0.72% if you choose to want to hunt them all.
ok thanks for the info. im gonna love this game i love the idea for the corrupted shinys, as a fan of fakemon games, this will get interesting really quick. i know that i won't know 98% of the reference in the game due to the fact i don't watch Vinesause as much, but i can see that the creators of this game put a LOT of effort into this game and you made an really creative idea for this game. i know that there are other youtubes in their own fan made games. but i will say that this one is a top gem. and i can't wait to see the amazing content in this game.😊

( i know that i went off topic with this message, but i really love to play this game and you all did amazing work with this)
 

lunarjoshua

Rookie
Member
Joined
Mar 4, 2024
Posts
1
Vinemon is absolutely incredible! Seriously, if you're a fan of Pokemon or a fan of Vinny and Vinesauce as a whole, you've got to check out this game. It's not just a one and done meme-game, it's like stepping into a whole new world of adventure and excitement.
First off, the visuals are stunning. I'm talking about bright, colorful graphics that pop off the screen and make you feel like you're right there in the action. And the Vinemon themselves? They're adorable! Each one has its own unique look and personality, and you can't help but fall in love with them. Some of them are hilarious and some of them are just plain cool.

Searophron is my favorite, thank you very much.

And let's talk about the story. Man, is it good! You're not just wandering around aimlessly battling trainers and collecting badges. No, sir. In Vinemon, you're on a real adventure, uncovering ancient mysteries and foiling the plans of evil villains. It's like being the hero of your very own epic saga. It takes everything you want in an RPG and adds just the right amount of Vinesauce that it never feels like it's just a vehicle for memes or a bullet point list of Vinesauce references. It weaves everything together just right.
Honestly, I could go on and on about how amazing Vinemon is, but people have just got to experience it for themselves. Even if you have no idea who Vinesauce is, this game has insane quality from start to finish that it stands out as a shining example of what fangames can be.

Oh, and the music. Perfect score, 10/10. You guys got me into the Beach Boys. I was already into Red Vox.
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
Updated the post to include some more screenshots as well as explain a little more about the game itself in the intro.

Also thank you for the kind words @lunarjoshua! We very much appreciate the kind words ❤️
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24

Since the Forums are back up!
We had two updates since it went down!​

Thank you for playing Vinemon: Sauce Edition!
This patch includes a multitude of changes. Below contain the following changes:

v1.1.5

📝 Increased the likelihood of the player having sex by 35%. Unfortunately, since the likelihood is 0, a
percentage increase will have no visible effect.
📝 Added two new Vinemon! Shorts and Pants have been added to the roster! Both Normal/Ghost
type. Shorts will soon be available as an Egg through a newly released Mystery Gift, for now.
📝 The game can now auto-update from inside the game. No longer will future patches require
downloading the patch separately. The game will now do all that for you. Upon launching the game, the
game will check if there's an update available and ask the player if they'd like to update. If the player
says yes, the game will close and a window will pop up that will download the patch, extract the
contents of the patch, and patch the game for the player. Once this process is complete, the game will
relaunch, fully patched.
📝 Terrain Effects now have a visual indicator. When a Terrain Effect is applied, the battle background
will change to reflect this. The previous battle background will load when the effect expires.
📝 Added a "Steam Deck" mode to the options menu. When enabled, prevents the game from crashing
on steam deck due to a lack of a recording device access.
📝 Mike Love grew a pair and will now fight you after the Jahn Rangers fail to stop you.
📝 Catch rate multipliers are now displayed in the item description of Vineballs.

~Move Changes~​

📝 New Move: Burning Stare: A +1 priority move that burns the target. 95% Acc. 5 PP.
📝 New Move: Silk Song: A sound based physical Bug move that raises defense when used (doesn't
make contact). 95 BP, 100 Acc, 10 PP.
📝 New Move: Fire of Sinai: 25 BP, 95 Acc. ???-type Special move. The user cleanses the target in a
baptising flame three to seven times in a row.
📝 Modified Rapture to be 75 BP (up from 60 BP) but 5 PP (down from 10 PP). Still won't cause
flinching if used in succession.
📝 Land's Wrath now properly only targets opponent's side of the field.
📝 Thousand Waves now properly only targets opponent's side of the field.
📝 Diamond Storm now properly only targets opponent's side of the field.
📝 Spud Spout is no longer considered a bomb move.
📝 Man Slave is no longer considered a pulse move.
📝 Charge now keeps the charge until you use an Electric move.~Item Changes~
📝 New Item: Element Orb: When held, the user has 2x STAB instead of 1.5. When hit with a super
effective attack, consume the item and increase attacking stats by 1 stage. When flung, 80 BP, and
causes a random status ailment.

~Ability Changes~​

📝 New Ability: False Flames - Contact moves made by the owner of this ability, have a 30% chance
to burn the target, if the target can be burned and makes contact.
📝 New Ability: Ignition Point. Getting hit by a super effective move will make your next 3 moves be
considered super effective, regardless of opponents typing.

~Vinemon Changes~​

📝 Rexphile has forced Ghanoose to relocate after taking over their Lake Entropy habitat.
📝 Hollowmite and Mourtis now has access to Silk Song. Learned at level 42. Megahorn moved to
level 50.

~Bug Fixes~​

📝 Resolved undefined fainted? method (needed to be isFainted?) as it pertains to the Receiver ability.
📝 Resolved issue related to the RNG check for online use of Quick Claw.
📝 Resolved stairs facing inconsistency in Eggspress Tunnel.
📝 Resolved issue with proper battle background not being used near the end of the labs section.
📝 Resolved issue with Desert Cloak setting up sand if you attack first in a round.
📝 Resolved issue with Cognitto not updating their sprite properly if battle animations are turned off.
📝 Resolved issue with Corrupted Safari Zone Battle BGM not playing when in the cave section of the
Zone.
📝 Resolved issue with Entrainment succeeding against a target holding an Ability Shield.
📝 Fixed line break issue on Cloud portrait.
📝 AI will have an increased priority for switching an Imposter Cognitto into a Soul Steal Druzinatos
if boosted (already was like this for other abilities like Moxie)
📝 Waluigi Gatehouse battle background set properly.
📝 Resolved issue with Vineballs not properly displaying their sprite when swapped.

~Miscellaneous Changes~​

📝 Added Safari Zone back to Habitats list and had them all fit on the page.
📝 Using the Vii-AR-P while the effect is still in play, will now turn off the Vii-AR-P (Standard
duration still needs to be in effect.)
📝 Overhauled Habitat stamps.
📝 Slightly raised levels on Route 8 to keep in line with the level curve.
📝 Resolved issue with Emmanual Blast's Vinemon not having perfect IVs for the fight.
📝 Overhauled Jahn Grunt teams throughout the game.
📝 Updated one of the trivia questions in the Void Kingdom for clarity.
📝 Vinny no longer able to crawl like a baby outside of vents and small areas.
📝 Hidden items not revealed by Vii-AR-P properly setup (don't need to stand on top of them to trigger
them.)
📝 Gym Leader Statues now all properly update if Vinny beat the gym. If you have Level Caps
enabled, talking to these statues will tell you the current cap the levels are set to.
📝 Resolved softlock in lab regarding DMCA machine if you talk to it from the right side.
📝 AI won't use White Noise when affected by the effects of White Noise.
📝 AI improved as it pertains to identifying bomb moves.

v1.1.6​

~Ability Changes~​

📝 Elegiac Eddy will now end the effects of Trick Room if Trick Room is already in effect.
📝 Fluffy and Insulation now lower the amount of steps needed to hatch eggs, like Magma Armor and
Flame Body do.

~Item Changes~​

📝 New Item: Blustering Fan. A powerful fan that increases the power of Wind moves by 30% when held.
📝 Stone Mask will now state how much healing it does in the item description (1/4ths of all damage dealt.) In addition, Vinemon holding this item will take 1/3rd of their max HP in damage while under the effects of Sunny Day or Drought, up from 1/4.

~Vinemon Changes~​

📝 Shorts and Pants are considered "Doodled", as it pertains to the effects of Doodle Pen.
📝 Farfetch'd and Fabricat'd have a chance to hold Blustering Fan.

~Bug Fixes~​

📝 Quick Claw no longer throws an exception when checking if the holder should go first.
📝 Area names are now properly shown when you enter Kokomo Keep and Ghost House.
📝 Corruptron no longer resets your progress after returning to the Void Kingdom.
📝 Fixed frog residue lingering over the potato hole puzzle.
📝 Fixed edge of map being visible in Regalis.
📝 Dying to the effects of Ra Power will now properly dispose of the sprite after damage is calculated.
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
We were given the chance to get our trailer in Kaze Emanuar's F3 Direct!
I recommend checking it out!
The F3 Direct:


Our Video on its own:


We also have a new update coming soon!
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
Huge New Update:

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AIkms4P.jpeg
 

AlizarinRed

Novice
Member
Joined
Oct 20, 2018
Posts
24
New Update!

Patch 1.1.9​

Thank you for playing Vinemon: Sauce Edition! This patch includes a few changes. Below contain the​

~Feature Changes~​

📝 Move Descriptions have been entirely overhauled. Now, each move will display their move flags to
the player. You can use Page Up and Page Down buttons to scroll through additional information
regarding a selected move.

📝 Additional move flags have been defined for use in some interactions with some abilities and items.
Some may not have interactions until future patches.

~Ability Changes~​

📝 Emuno line’s ability, Tangled Feet, will prevent you from hurting yourself in confusion, in addition
to having your evasion raised while confused. Instead of hurting yourself in confusion, you’ll use the
move Metronome.

~Move Changes~​

📝 Razor Wind now has a base 120 power, from 80 BP.

📝 Triple Kick now has a base 20 power, from 10 BP. Damage scales as normal (20, then 40, then 60.)

📝 Frostbite now has a 20% chance to flinch or burn, up from 10%.

📝 Dire Slam now has a 50% chance to lower the target’s accuracy, up from 30%.

📝 Volt Sting now has a 40% chance to paralyze, up from 30%.

📝 Rabid Bite now has a base 9 power, up from 8 BP, and accuracy increased to 100%, up from 95%.

📝 Sacked Sanity now hits all opposing targets in a double battle.

📝 Blackhole has 10 PP, down from 15.

📝 Signal Beam is now considered a Beam move.

📝 Bug Bite is now considered a Biting move.

📝 Night Daze is now considered a Pulse move.

📝 Sucker Punch is now considered a Punching move.

📝 Dragon Breath is now considered a Beam move.

📝 Charge Beam is now considered a Beam move.

📝 High Jump Kick is now considered a Kicking move.

📝 Brick Break is now considered a Punching move.

📝 Force Palm is now considered a Punching move.

📝 Low Sweep is now considered a Kicking move.

📝 Rolling Kick is now considered a Kicking move.

📝 Wake-Up Slap is now considered a Punching move.

📝 Karate Chop is now considered a Punching move.

📝 Rock Crush is now considered a Punching move.

📝 Vacuum Wave is now considered a Bomb move.

📝 Double Kick is now considered a Kicking move.

📝 Arm Thrust is now considered a Punching move.

📝 Triple Kick is now considered a Kicking move.

📝 Low Kick is now considered a Kicking move.

📝 Blaze Kick is now considered a Kicking move.

📝 Air Slash is now considered a Wind move.

📝 Solar Beam is now considered a Beam move.

📝 Ice Beam is now considered a Beam move.

📝 Aurora Beam is now considered a Beam move.

📝 Frost Breath is now considered a Beam move.

📝 Hyper Beam is now considered a Beam move.

📝 Mega Kick is now considered a Kicking move.

📝 Judgment is now considered a Beam move.

📝 Techno Blast is now considered a Beam move.

📝 Hyper Fang is now considered a Biting move.

📝 Tri Attack is now considered a Beam move.

📝 Stomp is now considered a Kicking move.

📝 Present is now considered a Bomb move.

📝 Spit Up is now considered a Bomb move.

📝 Entrainment is now considered a Dancing move.

📝 Simple Beam is now considered a Beam move.

📝 Gunk Shot is now considered a Bomb move.

📝 Poison Jab is now considered a Punching move.

📝 Luster Purge is now considered a Beam move.

📝 Mist Ball is now considered a Bomb move.

📝 Flash Cannon is now considered a Bomb move.

📝 Bubble Beam is now considered a Beam move.

📝 Heatvision is now considered a Beam move.

📝 Cumulus Stream is now considered a Wind move.

📝 Tomato Toss is now considered a Bomb move.

📝 The Button is now considered a Bomb move.

📝 Doodle Beam is now considered a Beam move.

📝 Grav Apple is now considered a Bomb move.

📝 Origin Pulse is now considered a Beam move.

📝 Diamond Storm is now considered a Pulse move and a Beam move.

📝 Holy Triumvirate is now considered a Beam move.

📝 Prismatic Laser is now considered a Beam move.

📝 Psychic Fangs is now considered a Biting move.

📝 Mind Blown is now considered a Bomb move.

📝 Meteor Beam is now considered a Beam move.

📝 Psy-kick is now considered a Kicking move.

📝 Meteor Beam is now considered a Beam move.

~Bug Fixes~​

📝 Special moves no longer globally do physical damage.

📝 KY no longer appears erroneously in the Streamer Lounge in post-game.

📝 Poison Hat Crab for sure only buffs Def instead of both Def / Sp.Def.

📝 Cracked Orb no longer damages you if you have the Sheer Force ability.

📝 Cracked Orb also properly damages you if you use a non-damaging move, if held.

📝 Strength Sap no longer throws an exception if the attacker is under the effects of Heal Block.

📝 Heal Block now properly prevents healing from Regenerator.

📝 Ra Power now properly provides Fire typing when Camouflage is used.

📝 Mustard Gas now properly provides Poison typing when Camouflage is used.

~Vinemon Changes~​

📝 New move for Chimpeese line: Banana Blitz. 30 BP, 95 Acc. Electric type Rollout that has a 30%
chance to paralyze, each time it hits.

📝 New move for Rabbuzz: Babylonian Bolt. 95 BP, 100 Acc. Special Electric move that is Super
Effective against Dragon-type Vinemon. Also has a 30% chance to paralyze.

📝 New move for Skarmium: Thermite Burst. 90 BP, 100 Acc. Physical Steel move that is Super
Effective against Steel-type Vinemon. Also has a 30% chance to burn.

📝 New move for Pigkey line: Dire Claw. 80 BP, 100 Acc. Physical Poison type move that has a 50%
chance to poison, paralyze, or sleep.

📝 New move for Effaraffe: Ass-to-Ass. 65 BP, 95 Acc Physical Psychic move that hits twice. Each hit
has a 30% chance to lower a random stat by one stage.

📝 New move for Moldyman: Spiteful Blight. 70 BP, 100 Acc. Physical Poison move that changes
your ability to Super Corrosion and then deals damage. Super Corrosion is a unique ability that will
allow you to use poison-type moves against Steel-type targets, including moves like Toxic. In addition,
this move is super effective against Steel-types.

📝 New move for Feesh: Algae Bloom. 90 BP, 100 Acc. Special Water move that deals damage and
sets up Grassy Terrain. If anyone in play at the time of this move is cast is holding a Grassy Seed, they
will consume the seed and raise Defense by one stage.

📝 New move for Cabuggle: Subrogate. The user files an insurance claim, allowing them to endure
attacks for two turns, then strike back to cause double the damage taken. The user can't be knocked out
during this time. Afterwards, the user is completely exhausted and must spend a turn resting.

📝 New move for Harlefin: Mercury Wave. 80 BP, 100 Acc. Special Water move that hits all but the
user. If it is currently raining, those hit by this move will be badly poisoned, if able. Otherwise, those
hit will have a 20% chance to be badly poisoned.

📝 New move for Blastropod: Quick Shot. 60 BP 100 Acc. Physical Steel move that bypasses Protect
effects. This move also has +2 priority. This move is also a bomb move.

📝 New move for Poopergeist: Noxious Sludge. 80 BP 100 Acc. Special Poison move that deals
damage and changes the foe's ability to Stench. This move is also a bomb move.

📝 New move for Yotty: Hail Pillar. 75 BP, 100 Acc. Physical Ice type move that deals double damage
in Hail.

📝 New move for Spirignon: Haunted Fungus. 90 BP, 100 Acc Physical Grass move that applies Heal
Block for 5 turns.

📝 Voxerd now has access to Hyperspace Fury at level 48.

📝 M'preagle now has access to Triple Kick at level 34.

📝 Bislime now has access to Freeze-Dry as an Egg move.

📝 Chimpeese’s line now has access to Defense Curl as an Egg move.

📝 Mustoji now has access to Gust at level 4, Turbo Spin at level 6, Imprison at level 8, Rolling Kick
at level 10, Fire Spin at level 14, and Razor Wind at level 22.

📝 Vitiswoll now has access to Bulk Up at level 4, Arm Thrust at level 6, Vine Whip at level 8,
Aromatherapy at level 10, Karate Chop at level 12, Scary Face at level 14, Needle Arm at level 16,
Mach Punch at level 18, Stun Spore at level 20, Knock Off at level 22, Smelling Salts at level 24,
Power Up Punch at level 26, and Mush Clamp at level 28.

📝 Innyume now has access to Fake Tears at level 1, Confusion at level 4, Flatter at level 6, Peekaboo
at level 8, Psybeam at level 16, Confuse Ray at level 18, Night Shade at level 20, and Mimic at level
32.

📝 Reaper now has access to Aqua Jet at level 4, Twister at level 6, Supersonic at level 8, Bite at level
10, Brine at level 12, Ice Fang at level 14, Dragon Rage at level 16, Scary Face at level 18, Ten Points
at level 20, Crush Claw at level 22, and Haze at level 24.

📝 Arachnoscope now has access to Golddust at level 4, Electroweb at level 6, Spider Web at level 8,
Bug Bite at level 10, String Shot at level 12, Metal Claw at level 14, Toxic Thread at level 16,
Octazooka at level 18, Camouflage at level 20, Trifecta at level 22, Metal Sound at level 24, Pin
Missile at level 26, and Smart Strike at level 30.
 
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