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Released Pokémon: Kanto Reloaded (Now in Open Beta)

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.3.2
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NOW IN OPEN BETA

Download Link (MediaFire) | Discord Server

Pokémon: Kanto Reloaded is a non-profit fan remake of the original Red/Blue (or more specifically FireRed/LeafGreen), created in Pokémon Essentials v20.1, with updated mechanics, extra maps, and a massively expanded roster of Pokémon, wrapped in a pseudo-random presentation to make no two playthroughs exactly the same.

If you’ve played a Kanto game before, it’s a near-guarantee that you’ve faced down Brock with a Mankey and your starter, after wading through hordes of Caterpie and Weedle in Viridian Forest. Perhaps you chose Bulbasaur for the type advantage over the first three gyms. And you’ve definitely braced yourself for an onslaught of Zubat in Mt. Moon. That predictability is what Reloaded seeks to eliminate, instead presenting you with a game in which you’ll never quite know what’s around each corner - and in which every single playthrough is unique. You’ll still get all that nostalgic Gen 1 goodness (in GBA graphics style), but you might run into Starly, Wurmple, and Weedle in the Forest, while another player is catching Pidgey, Blipbug, and Scatterbug, and while yet another sees Pikipek, Weedle, and Caterpie (and so on). Trainers and Gym Leaders are similarly randomized: any one of 18 different Leaders might call Pewter City their home!

Traditional randomizers are fun in their own right, but they often destroy the difficulty curve when you can pick up, for example, a Snorlax on Route 1. Here, you’ll still go from catching birds and bugs early to encountering sea monsters late, preserving the game’s natural arc. But rather than a set roster of Pokémon species available to you, the ‘mons you come across will be a unique combination of creatures that fit each route. Each Reload aims to present you with a different experience while still retaining the feel and the spirit of the familiar game we all know and love.

Kanto Reloaded uses remixed/remastered music tracks. If you would prefer the original GBA & DS music, download this file and follow the instructions in the readme.

*****

Features

Randomized wild Pokémon encounters in each playthrough!

Essentially, each wild Pokémon “slot” features one Pokémon randomly selected from a set list, which is rolled upon starting a new game and then stays constant, resulting in quite literally millions of possible combinations while retaining the overall curve of the game. You’ll always find a bird and a critter on Route 1, but which ones they’ll be is anyone’s guess. Every non-legendary Pokémon through Gen IX is potentially available, but only ~250 will be catchable in any one game.

(Semi-)Random trainers with (semi-)random teams!
Trainers are no longer completely static, but will appear and disappear from routes based on a hidden variable that will change as you play the game. There is no VS Seeker or phone, so each can still only be challenged once, even if they appear to “reset,” but the world will feel a bit more alive as they rotate in and out. In addition, each individual trainer will randomly choose their team from a hand-crafted set of Pokémon, no longer limited by region or generation.

Mystery Gyms and a new Elite Four!
A grand total of 18 Gym Leaders are programmed into the game, one for each Pokémon type. Seven of these will be randomly selected to populate the first seven Gyms (Giovanni, for story purposes, will always be the 8th Leader - though he’s been given a type-neutral team to compensate). To complement this, you’ll face some combination of 8 different, custom Elite Four members, each of which follows a theme instead of a single type, so you’d better come prepared with a versatile team of your own! Each Leader will scale based on when they appear - Brock won’t just be using Geodude and Onix if he’s running Cinnabar Island - and all Gym Leaders, as well as your Rival, are subject to the same pseudo-random team selection as regular trainers.

A revamped Kanto with new areas to explore!
All maps have been recreated from scratch; some have only minor variations from their official counterparts, but others have undergone major redesigns. In addition, expect to see a couple of completely new areas of Kanto along the way, including the snowy top of Mt. Moon and the swampy Fuschia Moor. The story has also been expanded upon: you’ll take part in a series of events loosely following the canon of the Kanto region. Mewtwo has escaped from Team Rocket, and has a terrible plan to retaliate against his tormentors. A race between Oak, Giovanni, and Mewtwo to capture the three legendary birds ensues, and provides the backdrop for your journey through the region.

Following Pokémon, Gameplay Modes, and other QoL Adjustments!
Your Pokémon will follow you around outside of its Pokéball, just like in HeartGold/SoulSilver. You'll also have the option to play in different modes, like Double Battles, Level Cap, and Limited (where you can only use as many Pokémon as your opponent). HMs are replaced with key items (with an unlockable Fast Travel system to replace Fly), TMs can be duplicated at PokéMarts, and breeding has been replaced with a much more accessible "cloning" system. This is all on top of multiple save files, a speed-up switch, and a whole host of other balance changes!

*****

Additional Notes & Screenshots

  • Many evolution mechanics have been changed. Pokémon who evolve via trading or any non-standard method (Inkay, for example), have had their evolution methods normalized. Most Pokémon have also seen moveset or ability tweaks, for balance, or to make ‘mons that occupy the same role more “equal” to each other. The in-game Pokedex screen will list all of these details; no guesswork will be needed. All Pokémon will also have minor gender differences, just for funsies.
    NOTE: Movesets are being worked on piecemeal over the course of the Beta. Not every species has had their details finalized yet.
  • The very nature of the game is to promote replayability, so many of the minmax team-building features from current official games have been excluded. There is limited access to Ability Capsules and Mints, no Super Training, no way to reliably max out IVs or EVs - what you catch is what you get, and if you don’t like it, catch something else, or breed a new one. Hidden Abilities also now spawn rarely on wild Pokémon, and using Honey will give you a better chance for higher stats.​
  • The team-building options that ARE included are focused on movesets and team composition. The new variation on breeding involves duplicating your Pokémon as though it had been left at the daycare with a Ditto, while also giving you much easier access to egg moves. Move Tutors for many common moves have been scattered across the map. And you’ll have the ability to transfer up to 6 Pokémon per save file for use on another playthrough - allowing you to, for example, use both Krabby and Corphish on your team, even though the two occupy the same encounter slot and are normally mutually-exclusive.
    NOTE: Most Pokémon currently only have placeholder egg moves, as this is a fully-custom system. They will be updated as their movesets are finalized.
  • There are new encounter methods for caves and surfing! Chalk this one up to personal preference, but I’ve always hated having to pop repels while surfing or else run into 20 Tentacool just trying to get through a route. There are now “shallow water” and “rocky ground” tiles that function just like the “tall grass” tiles on standard routes, and no Pokémon will be found outside of those tiles. This also completely replaces fishing.​
  • As far as moves and mechanics go, most follow modern standards, but they’re an overall mix, based on my personal preference and for balance. For example, HMs have been done away with, just like recent games, but the EXP Share now functions as a held item like it used to. TMs are single-use, Berry plants are available, etc. etc.​
  • Despite the whole National Dex being used, very few legendaries/mythics/Ultra Beasts will make any appearance in-game (you won’t be able to complete the National Dex in any given playthrough anyway, so this is not a huge loss). Lugia and the three Legendary Birds play a large role in the expanded story, as do Mew and Mewtwo. But as story-important characters, not to mention Legendary Pokémon, they don’t occupy the same role as they usually would. The usual National Dex, with all numbers intact, is available in-game despite the voids that the Legendaries will leave. In addition, however, is a modified National Dex that skips the Legendaries and places evolutionary lines together. You are free to use whichever you like.​
  • Every non-Legendary Pokémon, however, is potentially encounterable in-game, from Gen 1 through Gen 9. Gigantamaxing/Dynamaxing and Z-moves are not included; Mega Evolutions may be included at a later date, but are currently not available. Pokémon Centers include a tracker system to let you see which Pokémon are available on nearby routes, as well as which ones you’ve already caught.
    NOTE: Gen 9 Pokémon are being added over the course of the Beta; only a few species are available at the moment.
  • To compensate for the fact that you might wind up with a roster of encounters without a single Moon Stone evolution, evolution stones have been condensed into a new Prism Shard item. You will unlock the ability to convert Prism Shards to whatever evolution stone you desire over the course of the game. TMs, similarly, are able to be duplicated through a new Blank CD item, giving them reusability without being infinite.
  • Shiny rate has been increased, to make it a bit more likely you’ll find one.​

Wild Pokémon: When a new game is started, along with the initial boot sequence, a long list of variables are generated for that particular save file. Each Pokémon that is encounterable in the wild is assigned one of these variables. Encounter tables in-game are still technically static; when the game determines that you’ve encountered a wild Pokémon, it uses which Pokémon you would have encountered to determine which one you actually encounter.

For example, let’s say you get into an encounter that the game determines will be with a Pidgey. Once it knows you’re going to face a Pidgey, it then checks Pidgey’s encounter variable, and based on that number, it will then send you into an encounter with either a Pidgey, Starly, Fletchling, Pikipek, Rookidee, or Pidove. Every Pidgey that you encounter in the wild will use the same variable, thus effectively “replacing” Pidgey with whichever Pokémon is rolled.

Trainers: Trainers are randomized in multiple ways. First, which trainers you actually see in the Overworld are controlled by a hidden set of variables. These variables change at various points throughout the game, thus “re-rolling” the trainers. Each trainer event is tied to one of these variables, usually paired with one or two other trainers. Based on the variable, sometimes Trainer A will appear, sometimes Trainer B, and sometimes both or neither. This means that if you go back to a route you’ve previously completed, for training or what have you, you may very well find new trainers to face.

In addition, each individual trainer's team is randomized by selecting a set number of Pokémon from a list of candidates for that trainer. For details on how this works, see Kotaro's Randomized Trainer Teams plugin. This is the only randomization some trainers get, but many are given further variation by the game randomly selecting one of multiple versions of the trainer before battle, and important trainers, such as Gym Leaders, have a set of hand-crafted teams the game chooses from. This is the biggest reason why the VS Seeker is not implemented; making the game “remember” which team each trainer used would be too much work for too little payoff. The game DOES, however, remember the team of the trainer you last lost to, preventing any changes to their team if you re-challenge them (unless, of course, you lose to another trainer before doing so).

Gym Leaders: Alongside the wild Pokémon variables, 7 Gym variables are also rolled when creating a new game, each one corresponding to one of the 18 Gym Leaders. This means that there are 7 different variations of 18 different Gyms programmed into the game, with the trainers and Leader inside each having level-appropriate Pokémon for whichever city you encounter them in.

Between Kanto and Johto, most of the 18 types were covered by pre-existing Leaders, but alterations did have to be made:
  • Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, Blaine, Falkner, Bugsy, Whitney, Jasmine, and Pryce all retain their usual typings.
  • Ghost is represented by Agatha from the Kanto E4, with Morty becoming the Dark-type Leader.
  • The Dragon-type Leader is Lance, since he’s single-handedly cooler than Claire.
  • Bruno, also from the Kanto E4, is the Fighting Gym Leader; Chuck, another canon Fighting-type user, slides over to fill the Ground-type hole left by Giovanni.
  • Fairy is represented by Janine from Gold/Silver.
NOTE: Only 6 Gym Leaders have been made available in this Beta at the moment. More are coming, but each one is a very extensive addition.

Items:
There’s some minor randomization of Item Ball items on every map, as well; using a third set of variables, certain item balls can appear in multiple spots, and others may have random contents. Just enough to make sure that everything isn’t in the same place twice.

Saves from the Alpha demo SHOULD be 100% compatible with the Beta version, however do note that all the Alpha features like re-rolling Gym Leaders, changing your character, and the free Bicycle have been removed. Make sure you’re content with your gamestate before updating.

Diglett’s Cave is incomplete. It will be one of the next maps I work on, I just ran out of time for this release. It still functions as a shortcut between Vermilion and Pewter, but eventually it will have encounters, be necessary for the Fly sidequest, and have one of the new Rare Berries growing within it.

Speaking of the Fly sidequest… In the initial version of the game I had envisioned, you were still going to receive the Shears (the Cut item) in Vermilion City. That has changed, and you now have to backtrack up to Mt. Moon before receiving them. This puts the first step in the Fly sidequest - which requires the Shears - in a bit of an awkward spot that requires you to head back down to Vermilion immediately after leaving it, and could therefore be easily missed entirely. I’m a fan of the game not holding your hand, but for something as important as your Fast Travel ability, I’m still deciding if there’s a better way to implement it.

Two minor NPC rewards have been left unfinished: the Happiness Checker in Vermilion does not give out a prize for showing her a Pokémon with maxed-out happiness, and even though Oak instructs you to show him your Pokédex progress, he gives you nothing for it. This is because I'm still not 100% sure what these rewards will be, and they're good chances for me to keep a slot open for items that I wind up without a location for. These events will be updated in future releases.

I am planning on “finalizing” a few species of Pokémon with every update during the Beta. This includes their sprites, moveset (including egg moves), abilities, and details like Pokédex entries and steps to hatch. As such, expect these things to change regularly over the course of the Beta.

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*****

What's included in the Beta?

The game is fully playable up through the 3rd Gym, plus a story segment after it, capped at the entrance to Lavender Town. There are currently only 6 Gym Leaders programmed in (Brock, Misty, Falkner, Erika, Bugsy, and Lt. Surge), but the randomizer will work on those six. More will be added as the Beta progresses. Other than minor details, such as item locations or Pokémon spawns, which are subject to change at any time, the game should essentially be in a finished state for every area you have access to. I plan on updating the game in play order, finishing each map and story beat in sequence, allowing saves to be continued seamlessly throughout the Beta.

Please note that I am currently the only one working on this project; I have a strong desire to see it through to completion, but it's a hobby I do in my free time, and it won’t happen overnight.

To update the game: Simply extract (or copy/paste) the new download into the same directory as the original. Replace all files if asked. Your saved games are stored elsewhere, so they will not be overwritten.

If you are updating from the Alpha demo: DELETE YOUR ENTIRE KANTO RELOADED FOLDER BEFORE UPDATING. Then extract the new download as normal. As above, this will not affect your saved games.

  • Some custom moves don't have animations. I'll get around to that; the moves still work as intended.
  • Following Pokémon don't like stairs. This is a known visual glitch with the plugin.
  • The Location screen in the Pokédex will not work 100% correctly, due to the way I've randomized Pokémon. It currently displays the areas where a Pokémon COULD spawn, but does not take into account whether that Pokémon WILL spawn in your save file. I may or may not look into fixing this.
  • On infrequent occasions, saving in an S.S. Anne cabin and re-loading the save will cause the background music to disappear. I have no idea what is causing this.
  • In-battle sound effects are a little jarring right now. That is low on my to-do list, but it is on there.
  • Quitting to the main menu and then loading another save file often causes some weird behavior from your following Pokémon. If this happens, shut down the game without saving and relaunch it.


-----
0.3.2
-----

NEW FEATURES:
Game is playable through Rock Tunnel/Route 10
All Gen IX Pokémon have been coded into game
(will require new save file for most to appear in the wild)

MINOR CHANGES:
Selecting Level Cap mode in Pokémon Centers now tells you what the current level cap is
Changed display of PokéCenter scanners
Adjusted a few spawn locations to eliminate chance of Pokémon spawning in multiple slots
Added rewards from Prof. Oak for filling Pokédex
Reduced cloning wait time to 10 minutes & grooming wait time to 30 minutes
Trading UI now plays music
Finalized Pokémon Movesets & Sprites:
(includes all evolutions, pre-evolutions, and alternate forms unless otherwise noted)
Spearow Mareep Shinx

BUG FIXES:
Blacking out and returning to your house no longer causes player to get stuck in table
Fixed bug causing wild Pokémon's gender/form to be determined by original encounter, not randomized replacement
Fixed bug causing Pokémon with gender-specific forms (Meowstic, etc.) to always use male sprites in trainer battles
Pokédex entries no longer list gender-specific forms as "male male" and "female female"
Fixed oversight causing cloned Pokémon with multiple base forms (regionals, etc.) to not inherit the original's form
Fixed bug causing Applin to be able to evolve directly into Flapple/Appletun, skipping new middle-stage Dipplin
Fixed bug sometimes causing all wild Pokémon to spawn with Hidden Abilities
Fixed game crash when attacking an ice-type Pokémon during Hail

------------
0.3.1 HOTFIX
------------

BUG FIXES:
Location page in Pokédex is now working (mostly)
Fixed bug causing crash during character selection
Removed black spaces visible at edge of Pewter City
Fixed Team Rocket sprites reappearing after cutscene in Mt. Moon
Fixed bug causing game freeze when entering Route 22 pre-Pokédex
Fixed Daisy's sprite not appearing on S.S. Anne
Fixed bug causing game freeze during Prof. Hawthorn's introduction
Quietly removed debug options accidentally left in game (shh)

-----
0.3.0
-----
First official Beta release

NOTE: To continue a save from the Alpha release, DELETE THE ENTIRE Kanto Reloaded folder before extracting

NEW FEATURES:
Game is playable up to Pokémon Center on Route 10
Game now runs at 60 fps
Added support for multiple save files
- Current limit is 3; may be changed in future
Added Transfer Station inside Pokémon League Gate on Route 22
- Will allow you to transfer Pokémon between save files
Many evolution methods overhauled (see full changelog file for boring details)
Completed move functionality overhaul (see full changelog file for even more boring details)
Pokémon cloning (breeding replacement) now available in Lab on Route 5
- Very few Pokémon have egg moves programmed yet
Added option to increase game speed

MINOR CHANGES:
All main maps now have at least one hidden item on them
All music tracks updated to remastered music
Added all Hisuian forms and evolutions of pre-Gen 9 Pokémon
Added Gen 9 starters plus Rellor/Rabsca and Tinkatink/Tinkatuff/Tinkaton to game
Added Ethan & Lyra from HGSS as character choices
- Lyra's outfit has been recolored
Added option inside Pokémon Centers to switch gameplay modes
Riding a bicycle no longer completely prevents wild encounters
- Reduces encounter rate by 60% instead
The Pokémon encountered when using Honey will scale based on your party's average level
- Additionally, they are drawn from a separate encounter table, with a higher chance for rares
- These Pokémon also have a better chance to be shiny, have their hidden ability, or have one perfect IV
Altered Route 4 to be backtrack-able only after receiving Shears (Cut)
Majority of moves now have animations
Finalized Pokémon Movesets & Sprites:
(includes all evolutions, pre-evolutions, and alternate forms unless otherwise noted)
Bulbasaur Charmander Squirtle
Pidgey Jigglypuff Eevee (not evolutions)
Shroomish Bidoof Cranidos
Bounsweet Sprigatito Fuecoco
Quaxly

BUG FIXES:
Choosing Mudkip as your starter no longer displays Torchic's sprite
Bluk Berry is now properly consumed on use
Large following Pokémon no longer cast reflections at edges of indoor maps
Oran Berry now restores proper amount of HP when used from menu
Fixed bug causing trainers in Brock's Vermilion Gym to instantly challenge the player upon exiting and re-entering Gym
Mt. Moon signpost now displays correctly when entering from Route 4
Fixed collision issue with planters in Vermilion City
Fixed collision issue inside Erika's gym AGAIN
Fixed bug sometimes causing hidden item on Route 22 to have collision

-----
0.2.0
-----
Final Alpha release

NEW FEATURES:
Game is playable up through the third Gym
Daisy at her house functions as she does in FR/LG, grooming your Pokémon to make them happier once per day
(Unlocked after defeating the second gym)

MINOR CHANGES:
The game now remembers the team of the most recent trainer you lost to, preventing them from being randomized on a re-challenge
(unless, of course, you lose to another trainer before facing them again)
Tynamo now evolves at Level 20
Added Nacli/Naclstack/Garganacl and Shroodle/Grafaiai to game
Rebalanced audio

BUG FIXES:
The Gym Guide in Vermilion no longer tells you Surge is up on Cerulean Cape
Fixed issue causing gym trainers in Cerulean to use default trainer music
Erika no longer awards you her badge without battling her (lol whoops)

------------
0.1.3 HOTFIX
------------
MINOR CHANGES:
Adjusted Pokémon spawns in Viridian Forest

BUG FIXES:
Other cabins on the S.S. Anne are no longer visible at the edges of the map
Fixed game crashing when speaking with Sailor on S.S. Anne
Fixed game crashing when partnered Gym Leader runs out of Pokémon
Fixed collision issue with flowers in Erika's gym
Fixed all Gym trainers being listed as Campers
Removed residual sprites accidentally left in Viridian City
Updated Brendan's sprite during character selection to correct color palette

-----
0.1.2
-----
NEW FEATURES:
Game is playable through the S.S. Anne questline
Added Lt. Surge as a potential Gym Leader
Began planned changes to move functionality (moves beginning with A-D done); see complete list below for details
(Individual Pokémon movesets remain unchanged)

MINOR CHANGES:
Began randomization of item balls (Only on Route 22 and S.S. Anne right now)
Added option to select random starter Pokémon
Erika's backsprite has been updated
Gym Trainers now have unique music riff upon noticing player
Hatenna/Impidimp now evolve at Lv22
(first of many balance changes to evolutions)
Removed hotkey to toggle following Pokémon on/off
(Added option in Options menu instead)
Updated trainer AI
Added Wattrel/Kilowattrel to the game

BUG FIXES:
Fixed trade NPC in Vermilion exiting dialogue early
Limited Mode now allows correct number of Pokémon in Cerulean Gym Leader battle
Fixed oversight causing Gym Leader battles to not display proper background/base after losing to and re-challenging the Leader
Fixed music stuttering when entering Bill's Cottage
Fixed bug causing other events to freeze after Rival battle in Cerulean
Draws against your Rival now send you back to the Pokémon Center after the battle

-----
0.1.1
-----
NEW FEATURES:
Game is playable up to boarding the S.S. Anne
Smashing a rock or cutting down a tree now has a small chance to award the player an item, such as a Heart Scale or Honey

MINOR CHANGES:
Split shallow water, rocky ground, and tall grass into separate encounter methods (will allow water Pokémon to only appear in water tiles within a route, etc.)
(As of right now, no changes have been made to previously-completed maps)
Updated all placeholder NPCs with actual dialogue
(except for the bike rider in Pewter City, because I like him)

BUG FIXES:
Fixed Bugsy having Erika's sprite in Pewter Cave event
Fixed ability to get out of bounds on Route 5
NPC south of Cerulean City now has dialogue
Statues in Erika's Cerulean City gym no longer say Pewter City
Fixed bug that made smashed rocks not disappear from the map

-----
0.1.0
-----
NEW FEATURES:
Game is fully playable up through Gym #2
Erika has been added as a potential Gym Leader
Wild Pokémon now have a 1% chance to spawn with their Hidden Ability (if they have one)

MINOR CHANGES:
Tweaked berry plant yield to make plants require a little less attention
Pared down item list; some species given placeholder evolution items for now
Updated all trainer backsprites to 4th-Gen detail; changed Brendan sprite to Emerald color palette
Adjusted music played during Team Rocket appearances
Pokémon acquired from in-game trades can be nicknamed, will not disobey commands, and will not gain boosted EXP

BUG FIXES:
Cerulean City houses no longer play Pewter City background music
Fixed bug causing guide who randomizes Pewter City gym to also also randomize your Rival's team
Game no longer crashes when loading a save file with a large following Pokémon indoors
(As a side effect, large Pokémon no longer stop following you when indoors)
Fixed trainers in Bugsy's gym not noticing player

-----
0.0.4
-----
NEW FEATURES:
Game is now playable until the Rival battle in Cerulean
Hold Items now occupy their own pocket in the bag (this will not affect items you have already been given in a continued save)
Added TM Duplication Stations inside Pokémarts (requires Blank CD)

MINOR CHANGES:
Gym Leaders now have unique dialogue if you lose to and re-challenge them
Gym Trainers award you more money than their base trainer types
Added Prism Shard item - will be able to convert into evolution stone of player's choice
Adjusted critical hit mechanics to Gen V standards
Oran Berry now restores 1/8 HP (10 HP minimum)
Added new move: Sure Footing (+Speed/+Accuracy) (currently only accessible via Move Tutor)
Rival has unique battle music

BUG FIXES:
The custom female character's icon now displays properly on the Town Map screen
Fixed Falkner sometimes not showing up in Pewter Gym
Old Man in Viridian City no longer calls you "sonny" regardless of gender
Fixed bug making player unable to plant in berry patch outside Berry House
Rival's Eevee is now a set gender in subsequent battles
Fixed following Pokémon sinking into floor of Misty's gym

-----
0.0.3
-----
NEW FEATURES:
Enemy trainers now use Pokémon of random genders (instead of always the same gender as the trainer)
Overhauled trainer randomization using Kotaro's Randomized Trainer Teams plugin
Route 3 now accessible

MINOR CHANGES:
Updated gym battle bases
Removed Swinub/Sandshrew slot from Pewter Cave
Nidoran's Male/Female form is now a gender difference instead of a separate species
Gave Mud Slap an animation (as a test of the editor)

BUG FIXES:
Fixed wrong destination bug when exiting Pokémon League Gate
Escape Rope no longer being sold for $0
Fixed player getting stuck when leaving Viridian Forest
Fixed issue with move routes during Rival battle on Rt.22

-----
0.0.2
-----
Updated from Essentials v18 to v20
First official Alpha release


----------------------------------------
FULL LIST of Gameplay Changes & Tweaks:
----------------------------------------

Your choice of any of the canonical 24 starter Pokémon (your Rival starts with an Eevee)
Randomization of every playthrough:
- Wild Pokémon unique to each save file
- Variable trainers and trainer teams
- 18 possible Gym Leaders in each city (one for each type)
- 6 currently available in-game
- Gym Leaders, your Rival, and Giovanni all use one of six possible teams
- Item balls can appear in various locations
- Gift Pokémon (like the Mt. Moon Magikarp) and in-game trades give you one Pokémon from a set list
"Rocky Ground" and "Shallow Water" tiles replace Cave and Surf encounters
Wild Pokémon have a 1% chance to spawn with their hidden ability
Shiny rate increased to 1/400
Riding a bicycle reduces chance of wild Pokémon encounters
Three optional difficulty modifiers:
- Doubles Mode (all trainer battles are double battles)
- Level Cap Mode (caps EXP gain based on the number of badges you've obtained)
- Limited Mode (you are only allowed to use as many Pokémon as the enemy trainer uses)
A large roster of Move Tutors are scattered across the map
You select one of two TMs upon defeating each Gym
TMs are single-use BUT can be duplicated in Pokémarts by using a new "Blank CD" item (many can also be purchased in later Pokémarts as well)
Evolution stones are acquired via a new "Prism Shard" item, which can be turned into any stone of your choice
Overhauled list of berries with a few new effects:
- Oran Berry restores 1/8 max HP (minimum of 10)
- Figy Berry restores 1/3 max HP and automatically confuses the user
- Pomeg Berry increases friendship without lowering any EVs
- Razz Berry cures infatuation
- Pinap Berry restores niche abnormal statuses (same effect as Mental Herb)
- Nanab Berry raises a lowered stat (same effect as White Herb)
- Qualot Berry makes a 2-turn move ready on turn 1 (same effect as Power Herb)
- Bluk Berry makes a not-very-effective move deal 150% damage instead
- Removed all "restores HP but confuses" berries except Figy; removed all "raises friendship and lowers EVs" berries except Pomeg
- Removed all poffin-making berries and other outlier berries
"Rare Berry" sidequest to find 8 unique berries across Kanto (rewards include many hold items)
Hold Items occupy their own pocket in your bag
Enemy trainers use Pokémon of random genders
Pokémon acquired from in-game trades can be nicknamed, will not disobey commands, and will not gain boosted EXP
Almost all Pokémon evolve by either level-up, friendship, or evolution stone, with additional caveats (day/night, male/female, held item)
HMs are replaced with Key Items; obstacles like Cut Trees are permanently removed once dealt with
Smashing a rock has a small chance to award you one of the following items:
- Heart Scale
- Prism Shard
- Stardust/Star Piece
- A random EV item
Cutting down a tree has a small chance to award you one of the following items:
- Honey
- Tiny Mushroom
- A random Mint item
Sidequest to unlock a Fast-Travel system that replaces Fly
Breeding is simplified to Cloning, allowing Pokémon duplication for nature/IV rerolls
- Egg moves are teachable this way, for a price
- Steps needed to hatch eggs have been dramatically reduced
EXP Share functions as a hold item
Critical Hit mechanics use Gen V standards (2x damage instead of 1.5x)
Pokémon Centers include scanners to check which Pokémon appear in surrounding routes
Pokédex gives expanded information, including all learnable moves, abilities, and evolution methods
Expanded UI shows abstracted IV info in summary screen and detailed move info in battle
Notable map changes:
- Expanded Viridian Forest
- New Location: Pewter Cave
- 2F floor added on Mt. Moon
- Now possible to backtrack on Route 4 using Cut
- Route 25 changed to Cerulean Cape, given beach aesthetic
- Underground Path changed to Subway System, now has wild encounters
- Diglett's Cave moved to other end of Route 11
- Removed Route 11 gatehouse

(See Credits text file in download for more detailed breakdown and links to resources)

"Pokémon Essentials" was created by:
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With contributions from:
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and everyone else who helped out

"mkxp-z" by:
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Based on "mkxp" by Ancurio et al.

Generation 8 Pack v20.1:
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Thundaga's Tutorial Series
JohtoBlaziken's Bootleg FireRed

==PLUGINS & SCRIPTS==
Essentials Deluxe 20.1 & Enhanced UI by Lucidious89
Modular Title Screen by Luka S.J.
Following Pokémon EX by Golisopod User
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==GRAPHICS==
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Official game sprite rips from:
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Train track tiles by DestinedHero
Ekat's Public Tileset
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The Gen 9 Move Animation Project:
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==AUDIO==
"Fall on foam splash" sound effect by Envato Elements
"Rumbling Rocky Sound" sound effect by Opsaaaaa
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"Awkward Meeting" by Kevin MacLeod
Remixed/remastered music courtesy of
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Official audio from Pokémon FireRed/LeafGreen, Let's Go Pikachu/Eevee, HeartGold/SoulSilver, and Omega Ruby/Alpha Sapphire

==PROGRAMS UTILIZED==
RPG Maker XP by Enterbrain
Audacity
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Last edited:

Smithereens

Novice
Member
Joined
Dec 4, 2022
Posts
37
One order of business is done; the evolution overhauls have been (mostly) finished. Figured I'd post the full list here for people to peruse if they so desire.

The rundown:
  • The vast majority of regional forms can either be encountered completely separately from each other (like Vulpix), or as a percentage spawn from the original Pokémon (Grimer), based on whether or not the forms would live in the same habitat. A few Pokémon have been given new variants that are functionally the same but visually different, to indicate they will evolve into their regional counterparts.
  • Pure Trade evolutions have been given the traditional "Link Stone" item evolution; this may or may not be a temporary designation. I have a neat idea, but it feels a little pointless to code in an entire new evolution method for a grand total of 10 species to use (Trade + Hold Item evolutions are now just Hold Item evolutions).
  • Speaking of, all Hold Item evolutions now have a Level requirement as well as the Hold Item requirement. They do not consume the item on evolution.
  • All evolution items besides evolution stones have been completely done away with. Eight evolution stones are included in-game, each evolving 9 different Pokémon. All 8 of Eevee's evolutions use one of these stones.
  • The new "ecologically similar" Pokémon (Toedscool, Wiglett, and Poltchageist) are now just regional forms of their counterparts. It was much simpler this way.
  • Many small tweaks have been made to Level requirements; all of these are for balance purposes or to keep certain Pokémon "equivalent" to others.

I also made a couple of major changes to some evolution lines. I have tried to keep complete overhauls to a minimum, but here are the explanations for the few exceptions I made:
  • Tyrogue's evolution has been slightly altered. The game now checks its Attack, Defense, and Speed stats, and evolves it to Hitmonlee if its Attack is the highest of the three, Hitmonchan if its Defense is highest, and Hitmontop if its Speed is highest. The Attack and Defense having to match for Hitmontop always felt hard to pull off to me. This simplifies the requirements a little.
  • Dipplin has been changed to be the middle evolution for the Applin line. I had always planned to have Applin use Sun and Moon Stones, respectively, for its Flapple and Appletun evolutions, and then Dipplin was announced and threw the whole thing off. Using another Stone would ruin the balance I'd created, and I couldn't come up with any other fitting evolution method, so I've dropped Dipplin's stats and put it smack in the middle.
  • Alcremie's number of forms has been reduced to 8. Milcery evolves when holding any berry; the Alcremie form it evolves into is determined by which berry Milcery is holding. This accounts for every berry in the game (40 berries; 5 for each form). I like the idea behind Alcremie's forms, but there were just too many of them for no concrete reason.
  • Tatsugiri now evolves into Dodonzo. One of my personal rules for this game is to not make double battle strategies mandatory for any Pokémon (abilities like Plus and Minus will be getting tweaked, for example). That left me with a little conundrum regarding these two Pokémon, which are themed entirely around being in battle together. I wanted to keep the link between the two, but needed to remove the double battle requirements. So, I decided one should just straight evolve into the other. It's not perfect, but I like it better than having them being completely unrelated.
  • Luvdisc now evolves into Alomomola, for purely personal reasons. I hate Luvdisc because it's useless; I gave it a use.

Rattata: Alolan and Kantonian forms can be encountered separately
- Kantonian form evolves at Lv20 during day
Pikachu: 25% chance to spawn as new Alolan Pikachu (blue eyes)
- Evolves to Kantonian or Alolan Raichu using Thunder Stone, based on form
Spearow: Evolves at Lv24
Sandshrew: Alolan and Kantonian forms can be encountered separately
- Evolves at Lv26 regardless of form
Vulpix: Alolan and Kantonian forms can be encountered separately
- Alolan form evolves using Dawn Stone
Golbat: Evolves via happiness at night
Diglett: 25% chance to spawn as Alolan Diglett
- Kantonian/Alolan and Paldean (Wiglett) forms can be encountered separately
- Evolves into Kantonian, Alolan, or Paldean Dugtrio at Lv28, based on form
Wiglett/Wugtrio: Treated as a regional form of Diglett & Dugtrio
- Wiglett's stats slightly increased to match Diglett's
Meowth: Alolan, Galarian, and Kantonian forms can be encountered separately, but exclusively from each other
- Evolves at Lv30 regardless of form
Growlithe: Hisuian and Kantonian forms can be encountered separately
Primeape: Evolves with Dusk Stone
Poliwhirl: Evolves to Politoed when holding King's Rock at Lv30 or above
Kadabra: Evolves using Link Stone
Machoke: Evolves using Link Stone
Tentacool: Kantonian and Paldean (Toedscool) forms can be encountered separately
Toedscool/Toedscruel: Treated as a regional form of Tentacool & Tentacruel
Geodude: Alolan and Kantonian forms can be encountered separately
Graveler: Evolves using Link Stone
Ponyta: Galarian and Kantonian forms can be encountered separately
Slowpoke: 25% chance to spawn as Galarian Slowpoke
- Evolves to Kantonian or Galarian Slowbro at Lv37, based on form
- Evolves to Johtonian or Galarian Slowking when holding King's Rock at Lv30 or above, based on form
Magneton: Evolves using Thunder Stone
Farfetch'd: 15% chance to spawn as Galarian Farfetch'd
- Galarian form evolves when holding Razor Fang at Lv30 or above
Doduo: Evolves at Lv33
Grimer: 25% chance to spawn as Alolan Grimer
- Evolves into Kantonian or Alolan Muk at Lv38, based on form
Haunter: Evolves using Link Stone
Onix: Evolves when holding Metal Coat at Lv40 or above
Voltorb: Hisuian and Kantonian forms can be encountered separately
Drowzee: Evolves at Lv32
Exeggcute: Evolves into Alolan Exeggutor using Sun Stone
- Still evolves into Kantonian Exeggutor using Leaf Stone
Cubone: Evolves at Lv28 into Alolan Marowak at night, and Kantonian Marowak during day
Tyrogue: Evolves into Hitmontop at Lv20 when Speed > Attack & Defense
- Hitmonlee evolution now requires Attack > Defense & Speed
- Hitmonchan evolution now requires Defense > Attack & Speed
- Will push evolution to next level if any two of the three stats are tied for highest
Lickitung: Evolves when holding Lucky Egg at Lv40 or above
Koffing: 25% chance to spawn as new Galarian Koffing (green smoke)
- Evolves into Kantonian or Galarian Weezing at Lv35, based on form
Rhyhorn: Evolves at Lv38
Rhydon: Evolves using Link Stone
Happiny: Evolves when holding Lucky Egg at Lv15 or above
Horsea: Evolves at Lv30
Seadra: Evolves when holding King's Rock at Lv40 or above
Mime Jr: Evolves via happiness into Galarian Mr. Mime at night, or Kantonian Mr. Mime during day
Scyther: Evolves into Scizor when holding Metal Coat at Lv40 or above, or into Kleavor when holding a Razor Fang at Lv40 or above
- Scizor and Kleavor both have slightly boosted stats to compensate for later evolution
Smoochum: Evolves via happiness
Electabuzz: Evolves using Thunder Stone
Magmar: Evolves using Fire Stone
Tauros: Kantonian and all three Paldean forms can be encountered separately, but exclusively from each other
Eevee: Only evolves using evolution stones
- Water Stone: Vaporeon
- Fire Stone: Flareon
- Thunder Stone: Jolteon
- Leaf Stone: Leafeon
- Dawn Stone: Glaceon
- Dusk Stone: Espeon
- Moon Stone: Umbreon
- Sun Stone: Sylveon
- As a side note, these are all 8 evolution stones present in the game
Porygon: Evolves when holding Metal Coat at Lv30 or above
Porygon2: Evolves using Link Stone
Quilava: Evolves at Lv36 into Hisuian Typhlosion if female, and Johtonian Typhlosion if male
Croconaw: Evolves at Lv32
Hoothoot: Evolves at Lv20 at night
Marill: Evolves at Lv28
- Marill and Azumarill's stats have been slightly increased to compensate
Bonsly: Evolves when holding King's Rock at Lv15 or above
Aipom: Evolves at Lv30
Yanma: Evolves at Lv33
Wooper: Paldean and Johtonian forms can be encountered separately
Girafarig: Evolves at Lv40
Dunsparce: Evolves when holding Lucky Egg at Lv40 or above
Gligar: Evolves when holding Razor Fang at Lv30 or above
- Gligar's stats have been slightly reduced
Qwilfish: 15% chance to spawn as Hisuian Qwilfish
- Hisuian form evolves at Lv37 at night
Sneasel: Hisuian and Johtonian forms can be encountered separately
- Both forms evolve when holding Razor Fang at Lv40 or above
Teddiursa: Evolves at Lv35
Ursaring: Evolves using a Moon Stone
Slugma: Evolves at Lv31
Swinub: Evolves at Lv28
Piloswine: Evolves at Lv44
Corsola: 15% chance to spawn as Galarian Corsola
Mantyke: Evolves at Lv25
Houndour: Evolves at Lv34
Stantler: Evolves at Lv40
Poochyena: Evolves at Lv21
Zigzagoon: Galarian and Hoennian forms can be encountered separately
- Evolves at Lv18 (during day for Hoennian Zigzagoon, night for Galarian)
Kirlia: Evolves using Dawn Stone into both Gardevoir (female) and Gallade (male)
Makuhita: Evolves at Lv28
- Makuhita's stats have been slightly boosted to compensate
Nosepass: Evolves when holding Metal Coat at Lv40 or above
Skitty: Evolves using a Sun Stone
Lairon: Evolves at Lv48
Meditite: Evolves at Lv33
Electrike: Evolves at Lv31
Roselia: Evolves using Leaf Stone
Trapinch: Evolves at Lv30 during the day
Barboach: Evolves at Lv38
Corphish: Evolves at Lv38
Baltoy: Evolves at Lv40
Lileep: Evolves at Lv36
Feebas: Evolves at Lv20
Duskull: Evolves at Lv34
Dusclops: Evolves using a Dusk Stone
Clamperl: Evolves using a Water Stone, into Huntail if male or Gorebyss if female
Luvdisc: Evolves into Alomomola at Lv30
- Executive decision made. There is no point in having two separate, useless, heart-shaped fish.
- Stats and movesets for both have been rebalanced to fit
Shelgon: Evolves at Lv55
Metang: Evolves at Lv50
Grotle: Evolves at Lv36
Starly: Evolves at Lv15
Bidoof: Evolves at Lv18
Kricketot: Evolves at Lv12
Shinx: Evolves at Lv17
Luxio: Evolves at Lv37
Shellos: 50/50 chance to spawn as East Sea or West Sea form
- This may change once more of the game is completed and Shellos has more possible spawn locations
Drifloon: Evolves at Lv36
Bronzor: Evolves at Lv40
Gabite: Evolves at Lv54
Dewott: Evolves at Lv36 into Hisuian Samurott at night and Unovan Samurott during the day
Purrloin: Evolves when holding Lucky Egg at Lv15 or above
- Liepard's stats have been slightly increased to compensate
Pidove: Evolves at Lv20
Boldore: Evolves using Link Stone
Gurdurr: Evolves using Link Stone
Tympole: Evolves at Lv23
Petilil: Evolves into Hisuian Lilligant using Moon Stone
- Still evolves into Unovan Lilligant using Sun Stone
Basculin: All forms evolve into Basculegion when holding a King's Rock at Lv40 or above
- Basculegion's color is now based on form instead of gender
- All three Basculin forms have equal chance of spawning
Krokorok: Evolves at Lv41
Darumaka: Galarian and Unovan forms can be encountered separately
- Galarian form evolves using Dawn Stone; Unovan form evolves using Fire Stone
Yamask: 15% chance to spawn as Galarian Yamask
- Evolves into Cofagrigus or Runerigus at Lv34, based on form
Zorua: Hisuian and Unovan forms can be encountered separately
- Both forms evolve at Lv39
Minccino: Evolves using a Dawn Stone
Gothita: Evolves at Lv28
Duosion: Evolves at Lv44
Vanillite: Evolves at Lv33
Vanillish: Evolves at Lv49
Karrablast: Evolves when holding Metal Coat at Lv30 or above
Klink: Evolves at Lv30
Klang: Evolves at Lv47
Tynamo: Evolves at Lv20
Litwick: Evolves at Lv28
Axew: Evolves at Lv35
Shelmet: Evolves when holding Razor Fang at Lv30 or above
Stunfisk: 15% chance to spawn as Galarian Stunfisk
Mienfoo: Evolves at Lv42
Golett: Evolves at Lv38
Pawniard: Evolves at Lv39
Bisharp: Evolves when holding King's Rock at Lv50 or above
Rufflet: 25% chance to spawn as new Hisuian Rufflet (purple feather)
- Evolves to Unovan or Hisuian Braviary at Lv44, based on form
Vullaby: Evolves at Lv44
Deino: Evolves at Lv32
Zweilous: Evolves at Lv52
Larvesta: Evolves at Lv50
Vivillon: Wing pattern is randomly determined, but unique to each save file
Floette: Evolves using Dawn Stone
Skiddo: Evolves at Lv40
Pancham: Evolves at Lv32 at night
Furfrou: Form may be changed by Daisy in her house in Pallet Town
- Form does not disappear with time
Espurr: Evolves at Lv31
Spritzee: Evolves when holding Lucky Egg at Lv30 or above
Swirlix: Evolves when holding Lucky Egg at Lv30 or above
Inkay: Evolves at Lv30
Skrelp: Evolves at Lv42
Tyrunt: Evolves at Lv48 during the day
Amaura: Evolves at Lv48 at night
Goomy: Evolves at Lv33 into either Hisuian Sliggoo if male or Kalosian Sliggoo if female
Sliggoo: Evolves at Lv52
Phantump: Evolves using Link Stone
Pumpkaboo: Evolves using Link Stone
Bergmite: 25% chance to spawn as new Hisuian Bergmite (brown legs)
Noibat: Given a minor stat boost to compensate for late evolution
Dartrix: Evolves into Hisuian Decidueye at Lv34 if its Attack is greater than its Defense
- Evolves into Alolan Decidueye in any other situation
- Both forms of Decidueye have slight stat changes to reflect this method
Pikipek: Evolves at Lv16
Trumbeak: Evolves at Lv35
Charjabug: Evolves using Thunder Stone
Crabrawler: Evolves using Water Stone
Oricorio: Form is randomly determined; cannot change form via Nectar
Rockruff: Evolves at Lv27
- No longer needs Own Tempo to evolve to Dusk Form Lycanroc
- Evolution based solely on time of day (Morning/Day: Midday Form, Evening: Dusk Form, Night: Midnight Form)
Mareanie: Evolves at Lv32
Mudbray: Evolves at Lv44
Dewpider: Evolves at Lv24
Morelull: Evolves at Lv22
Stufful: Evolves at Lv36
Steenee: Evolves using Leaf Stone
Kommo-o: Evolves at Lv55
Nickit: Evolves at Lv21
Gossifleur: Evolves at Lv24
Chewtle: Evolves at Lv28
Carkol: Evolves at Lv38
Applin: Evolves into Dipplin at Lv22
- Dipplin's stats have been reduced to compensate
Dipplin: Evolves into Flapple using Sun Stone and Appletun using Moon Stone
Sizzlipede: Evolves at Lv37
Clobbopus: Evolves at Lv35 if male
Sinistea: 25% chance to spawn as Paldean Sinistea (Poltchageist)
- Evolves using Dusk Stone (Galarian) or Dawn Stone (Paldean)
- Removed Antique/Phony form distinction
Poltchageist/Sinistcha: Treated as a regional form of Sinistea & Polteageist
Hatenna: Evolves at Lv22
Impidimp: Evolves at Lv22
Milcery: Evolves into one of 8 different Alcremie forms at Lv30 or above, if holding any berry
- Razz, Pecha, Petaya, Chople, Roseli: Strawberry Cream form (orig. Vanilla Cream w/Strawberry Sweet)
- Cheri, Pomeg, Occa, Payapa, Kasib: Melon Cream form (orig. Ruby Cream w/Love Sweet)
- Oran, Rawst, Yache, Coba, Passho: Blueberry Cream form (orig. Mint Cream w/Berry Sweet)
- Chesto, Bluk, Apicot, Colbur, Haban: Blackberry Cream form (new color w/Ribbon Sweet)
- Aspear, Sitrus, Pinap, Wacan, Shuca: Lemon Cream form (orig. Lemon Cream w/Star Sweet)
- Lum, Tanga, Salac, Rindo, Kebia: Mint Cream form (orig. Matcha Cream w/Clover Sweet)
- Leppa, Nanab, Figy, Liechi, Chilan: Chocolate Cream form (new color w/Flower Sweet)
- Persim, Qualot, Charti, Ganlon, Babiri: Vanilla Cream form (orig. Salted Cream w/new Sweet design)
- This accounts for all holdable berries in the game (i.e. not rare berries, which are Key Items)
Dreepy: Evolves at Lv30
Drakloak: Evolves at Lv55
Naclstack: Evolves at Lv42
Nymble: Stats slightly increased to compensate for comparatively-late evolution
Pawmo: Evolves using Thunder Stone
Fidough: Evolves at Lv30
Charcadet: Evolves into Armarouge using a Fire Stone or Ceruledge using a Dusk Stone
Maschiff: Evolves at Lv34
Bramblin: Evolves at Lv27
Rellor: Evolves at Lv25
Flittle: Evolves at Lv31
Tinkatuff: Evolves at Lv42
Finizen: Evolves at Lv38
Varoom: Evolves at Lv35
Glimmet: Evolves at Lv40
Cetoddle: Evolves using Water Stone
Tatsugiri: Now evolves into Dodonzo at Lv40
- Both have heavily altered stats and movesets to compensate
- Dodonzo is now Dragon/Water type
- This felt necessary in order to keep the link between the two Pokémon without a method reliant on double battles
Gimmighoul: Can switch between Roaming Form and Chest Form in battle much like Aegislash
- Evolves when holding Metal Coat at Lv50 or above
- Stats have been slightly boosted
 

Smithereens

Novice
Member
Joined
Dec 4, 2022
Posts
37
I'm still alive and working on this! Man, I seriously underestimated how much work was going to have to go into the move list, and I haven't even touched actual movesets yet, just made the functionality changes. The break from constant updates has been good for me, though; it's allowed me to get a lot of custom code working that had previously been held together with duct tape. Next step will be movesets and the new breeding mechanics, and from that point it's a clear path back to working on the game itself.

In case anyone wants to torture themselves by reading through a very bland list of small move changes (seriously, the VAST majority of these are tweaks to accuracy or PP), here you go. I've highlighted new moves and changes I deem important by bolding them. There are a few signature moves listed here, even some from legendaries - those will be included in the general move pool, available to a wider range of Pokémon.

Absorb: Power increased to 30
Accelerock: PP increased to 25
Acrobatics: Power reduced to 50 (100 w/o held item)
Agility: Is now Normal-type
Anchor Shot: PP reduced to 10; Accuracy reduced to 95%
Aqua Cutter: PP reduced to 15; Power increased to 80; is now a Special move
Aqua Jet: PP increased to 25
Arm Thrust: PP increased to 25; Accuracy reduced to 95%
Astonish: PP increased to 20
Aurora Beam: Stat reduction chance increased to 20%
Avalanche: OVERHAULED - Ice (Physical)
Power: 50 Accuracy: 95
PP: 10 Priority: 0
Hits: All foes (no contact)
Deals double damage if user moves last in round
Barb Barrage: OVERHAULED - Poison (Physical)
Power: 25 Accuracy: 90
PP: 10 Priority: 0
Hits: One foe (no contact)
Hits 2-5 times per use; 10% poison chance with each strike

Bitter Blade: Power reduced to 70
Bitter Malice: Stat reduction chance decreased to 50%; now makes contact
Blizzard: Now hits all Pokémon in battle; Chance to freeze increased to 20%
Bone Club: Now makes contact
Boomburst: Power reduced to 100
Bounce: Now Normal-type; PP increased to 10
Brave Bird: PP reduced to 10
Breaking Swipe: Stat reduction chance decreased to 50%
BubbleBeam: Stat reduction chance increased to 25%
Bug Buzz: Now hits all Pokémon in battle; stat reduction chance increased to 20%
Bulldoze: PP reduced to 15
Bullet Seed: Base power reduced to 20; PP reduced to 20
Captivate: No longer requires opposite gender to work; Reduces Sp.Atk by one stage
Chatter: Power reduced to 55; Chance of confusion now a flat 50%

Chilling Water: Stat reduction chance decreased to 30%
Chip Away: Power reduced to 50; PP increased to 25
Chloroblast: OVERHAULED - Grass (Special)
Power: 75 Accuracy: 100
PP: 15 Priority: 0
Hits: One foe (no contact)
Deals 50% recoil damage; damage is doubled in harsh sunlight

Clamp: PP increased to 20
Confuse Ray: Accuracy reduced to 85%
Conversion2: Renamed "Conversion" (Original Conversion not available in-game)
Cotton Spore: PP reduced to 30
Crabhammer: Accuracy decreased to 80
Cross Chop: PP increased to 10
Cross Poison: Power reduced to 50; PP increased to 25
Cut: Power increased to 60; Accuracy increased to 100%
Dark Pulse: Now hits all foes
Darkest Lariat: Renamed "Dark Lariat"; no longer makes contact
Diamond Storm: OVERHAULED - Rock (Special)
Power: 80 Accuracy: 95
PP: 10 Priority: 0
Hits: All foes (no contact)
50% chance to raise user's special defense by one stage
Dire Claw: OVERHAULED - Poison (Physical)
Power: 75 Accuracy: 90
PP: 10 Priority: 0
Hits: One foe (contact)
50% chance to make target drowsy (falls asleep next turn)

Double Edge: PP reduced to 10
Double Hit: PP increased to 20
Double Kick: Power per hit reduced to 25
Dragon Energy: Renamed "Vigor Surge"
Dragon Pulse: PP increased to 15
Dragon Rage: PP increased to 15
Drain Punch: Power reduced to 60
Draining Kiss: HP restored reduced to 50% of damage done; PP increased to 15
Dynamic Punch: Power increased to 110
Eerie Spell: PP increased to 10
Electroweb: Stat reduction chance decreased to 70%
Ember: PP increased to 30
Entangle: NEW MOVE - Grass (Physical)
Power: 50 Accuracy: 100
PP: 20 Priority: 0
Hits: One foe (contact)
70% chance to lower target's speed

Eruption: Now hits all Pokémon in battle
Esper Wing: Chance of stat increase reduced to 70%
Fairy Wind: PP increased to 35
Fetid Blade: NEW MOVE - Poison (Physical)
Power: 80 Accuracy: 100
PP: 10 Priority: 0
Hits: One foe (contact) (slicing)
Uses target's Sp.Def to calculate damage

Fire Blast: Burn chance increased to 30%
Fire Lash: Stat reduction chance reduced to 70%; PP reduced to 10
Fire Spin: PP increased to 20
First Impression: Renamed "Grand Entrance"
Flame Charge: Accuracy reduced to 95%
Flamethrower: Chance of burn increased to 15%
Flash: Is now Electric-type; PP increased to 25
Flare Blitz: Power reduced to 100; PP reduced to 10
Floral Healing: Can now target self or ally
Focus Blast: Chance of stat reduction increased to 30%
Foresight: Now Psychic type
Freezing Glare: Power reduced to 60; PP increased to 20
Frostbite: NEW MOVE - Ice (Special)
Power: 70 Accuracy: 100
PP: 10 Priority: 0
Hits: One foe (no contact)
20% chance to burn target

Fury Cutter: Base power reduced to 20
Fury Swipes: Power reduced to 15; Accuracy increased to 85%; PP increased to 30
Geomancy: PP reduced to 5
Gigaton Hammer: Accuracy reduced to 90%; Power reduced to 150; user must recharge
Glare: Accuracy reduced to 90%
Glitterdust: NEW MOVE - Bug (Special)
Power: 60 Accuracy: 100
PP: 20 Priority: 0
Hits: All foes (no contact) (powder)
50% chance to lower evasion

Grass Knot: No longer makes contact
Grapple: NEW MOVE - Fighting (Physical)
Power: 60 Accuracy: 95
PP: 10 Priority: 0
Hits: One foe (contact)
Traps both user and target in battle

Growth: Is now Grass type; PP increased to 30
Harden: PP increased to 40
Hail: Now boosts evasion of Ice types vs moves that make contact while Hail is in effect.
Healing Wish: PP reduced to 5
Head Smash: Power reduced to 130
Hex: Base power reduced to 55; PP increased to 15
Hidden Power: PP increased to 20
High Jump Kick: Power reduced to 120
Horn Attack: Accuracy reduced to 95%
Ice Shard: PP reduced to 25
Ice Spinner: Now removes binding & entry hazards as well as terrain; PP reduced to 10
Icicle Spear: Base power reduced to 20; Accuracy reduced to 90%; PP reduced to 25
Infernal Parade: Power increased to 70; no longer deals double damage if target has status condition
Infestation: Power increased to 25
Iron Defense: PP increased to 20
Jaw Lock: Accuracy reduced to 95%
Jump Kick: Power reduced to 80; PP increased to 15; Crash damage now 1/4 of max HP
Jungle Healing: Renamed "Nature's Aid"; PP reduced to 5
Lash Out: Damage is doubled if any stat was reduced during the previous turn
Leaf Blade: Power reduced to 75
Leaf Storm: Now hits all foes
Leaf Tornado: Renamed "Leaf Squall"; Power reduced to 55; PP increased to 20
Leer: Now only affects a single target
Light of Ruin: Power reduced to 120
Lovely Kiss: Now Fairy-type; now makes contact
Lunge: Chance of stat reduction decreased to 70%
Me First: PP reduced to 15
Mega Drain: Power increased to 50
Mega Punch: Power increased to 90; Accuracy increased to 90%
Megahorn: PP reduced to 5
Metal Sound: PP reduced to 30
Meteor Assault: Renamed "Frenzied Assault"; Accuracy reduced to 90%
Metronome: PP increased to 20
Mirror Move: Now Normal type; copies last move used in battle (functions like Copycat - move did not need to target user)
Moonlight: Is once again affected by time of day
- Restores 2/3 HP at night
- Restores 1/2 HP in evening
- Restores 1/4 HP in sunlight
- Restores 1/3 HP otherwise

Mortal Spin: Now removes terrain as well as binding and entry hazards; Poison chance reduced to 50%
Mud Bomb: Power increased to 80
Mud Shot: Stat reduction chance decreased to 70%; PP increased to 20
Mud-Slap: Renamed "Mud Slap" (pointless hyphenation be damned); PP increased to 20
Muddy Water: Now hits all Pokémon in battle
Mystical Fire: OVERHAULED - Fire (Special)
Power: 50 Accuracy: 100
PP: 15 Priority: 0
Hits: One foe (no contact)
50% chance to reduce target's Sp.Def

Mystical Power: Renamed "Mystic Power"; Chance of stat increase reduced to 70%
Natural Gift: No longer consumes held berry; Power reduced to 50/60/70, depending on berry:
- Cheri: Electric/50 - Pecha: Poison/50
- Chesto: Water/50 - Rawst: Fire/50
- Aspear: Ice/50 - Persim: Psychic/50
- Razz: Fairy/50 - Oran: Grass/50
- Leppa: Dark/60 - Lum: Dragon/60
- Sitrus: Grass/60 - Figy: Normal/70
- Pomeg: Normal/50 - Pinap: Ground/50
- Nanab: Bug/60 - Occa: Fire/70
- Passho: Water/70 - Wacan: Electric/70
- Rindo: Grass/70 - Yache: Ice/70
- Chople: Fighting/70 - Kebia: Poison/70
- Shuca: Ground/70 - Coba: Flying/70
- Payapa: Psychic/70 - Tanga: Bug/70
- Charti: Rock/70 - Kasib: Ghost/70
- Haban: Dragon/70 - Colbur: Dark/70
- Babiri: Steel/70 - Roseli: Fairy/70
- Chilan: Normal/70 - Liechi: Rock/60
- Ganlon: Steel/60 - Salac: Fighting/60
- Petaya: Flying/60 - Apicot: Ground/60
- Qualot: Poison/60 - Bluk: Ghost/60
Night Daze: Stat reduction chance increased to 50%
Nuzzle: Accuracy reduced to 90%; Paralysis chance reduced to 80%
Octazooka: Renamed "Ink Bomb"; PP increased to 15
Outrage: Accuracy reduced to 95%
Parabolic Charge: Power reduced to 60; PP reduced to 15
Petal Dance: Accuracy reduced to 95%
Pin Missile: PP reduced to 15
Poison Apple: NEW MOVE - Fairy (Physical)
Power: 50 Accuracy: 95
PP: 20 Priority: 0
Hits: One foe (no contact)
20% chance to poison target

Poison Fang: Bad Poison chance reduced to 35%
Poison Gas: Accuracy reduced to 85%; PP reduced to 35
Poison Sting: Power increased to 20; PP increased to 40; now makes contact
Pollen Puff: Power reduced to 75
Poltergeist: Power reduced to 90; PP increased to 10
Pounce: Stat reduction chance reduced to 50%
Power Whip: PP reduced to 5
Power-Up Punch: Chance of stat increase reduced to 70%; Power increased to 50
Present: PP increased to 20; random damage altered:
- 20% 40 Power - 25% 60 Power
- 20% 80 Power - 10% 100 Power
- 10% 120 Power - 15% Heal Opponent
Psybeam: Power increased to 75
Psych Up: Now Psychic-type
Psychic: Chance of stat reduction increased to 20%
Psychic Fangs: Is now a Special move
Psycho Cut: Renamed "Psyblade"
Psywave: Minor change to damage calculation
- Fixed HP damage equal to level*((2d10)*10+50)/100
Purify: Now Water-type
Pursuit: PP increased to 25
Quiver Dance: Only increases Sp.Atk and Speed
Rage Fist: OVERHAULED - Ghost (Special)
Power: 60 Accuracy: 100
PP: 10 Priority: -2
Hits: One foe (contact) (punching)
Deals double damage if user is hit before attacking (functions same as Revenge)

Raging Bull: No longer changes type when used by Tauros
Raging Fury: Is now a Special move; Accuracy reduced to 95%
Rapid Spin: No longer raises Speed; Increased priority instead; Removes terrain as well as binding/entry hazards; PP reduced to 20
Razor Shell: Chance of stat reduction decreased to 30%
Relic Song: Is now Fairy-type
Rest: Is now Normal-type
Rising Voltage: Power reduced to 60
Rock Blast: Base power reduced to 20; PP increased to 20
Rock Throw: PP increased to 35
Rock Tomb: Now makes contact
Sand Attack: PP increased to 25
Sand Tomb: PP increased to 20
Scale Shot: PP reduced to 15
Scary Face: PP increased to 30
Screech: PP reduced to 30
Secret Power: Power reduced to 60
Self-Destruct: Power reduced to 180
Shadow Sneak: PP reduced to 25
Shell Smash: Increases Atk/Sp.Atk/Spd by one stage each, instead of two
Simple Beam: Accuracy reduced to 90%
Sing: Accuracy increased to 65%
Skitter Smack: Renamed "Skitter Strike"; Stat reduction chance reduced to 20%
Skull Bash: Power reduced to 100; PP increased to 15
Sky Attack: Power reduced to 130
Sludge: Poison chance increased to 40%; Power reduced to 55
Smelling Salts: Power reduced to 60
Smokescreen: Now hits all foes; is now Poison-type
Snarl: Chance of stat reduction decreased to 70%
Snore: Power increased to 60
Solar Blade: Power reduced to 120
Spike Cannon: Base power increased to 25
Spirit Break: Chance of stat reduction decreased to 70%
Spirit Shackle: Accuracy reduced to 90%
Spit Up: Power reduced to 90 times Stockpile count
Spite: Now deducts random amount of PP, between 2 and 6; PP increased to 15
Steel Beam: Power reduced to 130; now deals 50% recoil damage
Sticky Web: Now lowers Speed by 2 stages on switch in
Stomping Tantrum: Renamed "Tantrum"; is now Fighting-type
String Shot: Reduces speed by 1 stage

Sucker Punch: Power increased to 80; Priority increased to +2
Sure Footing: NEW MOVE - Normal (Status)
Power: -- Accuracy: --
PP: 30 Priority: 0
Hits: User
User's Speed and Accuracy increase by one stage

Supersonic: Accuracy increased to 65%
Swagger: Accuracy increased to 90%
Sweet Kiss: Now makes contact
Synthesis: Is once again affected by time of day
- Restores 2/3 HP in sunlight or during day
- Restores 1/4 HP at night or in rain
- Restores 1/2 HP otherwise

Take Down: Power reduced to 80
Tearful Look: PP increased to 30
Teeter Dance: Accuracy reduced to 95%
Teleport: Now functions differently in wild battles vs. Trainer battles
- Ends wild battles by fleeing (Gen 7- effect)
- Switches user out during trainer battles (Gen 8+ effect)

Thief: Power reduced to 50
Thrash: Accuracy reduced to 95%
Thunder Cage: Renamed "Lightning Cage"; Power reduced to 35; PP increased to 20
Thunderbolt: Paralysis chance increased to 20%
Tickle: Now makes contact
Tidy Up: Only increases Speed; removes terrain as well as binding/entry hazards; PP increased to 20
Torch Song: Chance of stat increase reduced to 70%
Torment: PP increased to 20
Trailblaze: Accuracy reduced to 95%
Triple Axel: Base power reduced to 15
Triple Kick: PP increased to 15
Trop Kick: Chance of stat reduction decreased to 50%
Trump Card: Power per PP left changed to 40/50/70/100/200
Twineedle: Base power increased to 30; Now makes contact
Uproar: Accuracy reduced to 95%
Vine Whip: Power reduced to 40; PP increased to 35
Wake-Up Slap: Power reduced to 60
Water Gun: PP increased to 35
Wave Crash: Power reduced to 100; Accuracy reduced to 95%
Whirlpool: PP increased to 20
Wild Charge: Accuracy reduced to 90%
Will-O-Wisp: Accuracy reduced to 75%
Wing Attack: PP reduced to 30
Wish: Now Fairy-type
Wood Hammer: Power increased to 130; PP reduced to 5
Wrap: Power increased to 25; PP increased to 25
Zap Cannon: Power reduced to 110
Zing Zap: Accuracy reduced to 90%; PP increased to 15; No longer makes contact

The following moves will NOT be present in the final iteration of the game (if any move, barring Z-moves and Max moves, from Gen 1 to 9 doesn't appear in this list or the list above, it is learnable in-game with no alterations to it).

Acid Armor
Acid Spray
After You
Ally Switch
Apple Acid
Aqua Step
Armor Cannon
Aromatherapy
Aromatic Mist
Attack Order
Aura Wheel
Autotomize
Axe Kick
Barrage
Beat Up
Bestow
Bind
Block
Blood Moon
Bolt Beak
Bone Rush
Branch Poke
Burn Up
Camouflage
Chilly Reception
Clangorous Soul
Coaching
Comet Punch
Confide
Constrict
Conversion
Copycat
Corrosive Gas
Cotton Guard
Court Change
Covet
Crafty Shield
Dark Void
Decorate
Defend Order
Detect
Doodle
Doom Desire
Double Shock
DoubleSlap
Dragon Hammer
Drum Beating
Dual Chop
Egg Bomb
Electrify
Entrainment
Fairy Lock
False Surrender
Feint
Fiery Wrath
Fillet Away
Fire Pledge
Fishious Rend
Flame Burst
Flatter
Fling
Flower Shield
Flower Trick
Flying Press
Forest's Curse
Freeze-Dry
Frost Breath
Frustration
Fury Attack
Gear Up
Glaive Rush
Grass Pledge
Grasswhistle
Gravapple
Grudge
Guard Swap
Head Charge
Heal Bell
Heal Order
Heart Stamp
Horn Drill
Imprison
Instruct
Ion Deluge
Jet Punch
Kinesis
Kowtow Cleave
Laser Focus
Leahage
Low Sweep
Lumina Crash
Magic Powder
Magic Room
Magnetic Flux
Make It Rain
Mat Block
Matcha Gotcha
Memento
Metal Burst
Meteor Assault
Milk Drink
Mind Reader
Miracle Eye
Misty Explosion
Morning Sun
No Retreat
Obstruct
Octolock
Odor Sleuth
Order Up
Overdrive
Parting Shot
Play Nice
Poison Tail
Population Bomb
Powder
Power Split
Power Swap
Power Trip
Psyblade
Pyro Ball
Quash
Quick Guard
Rage Powder
Razor Wind
Recycle
Reflect Type
Revelation Dance
Revival Blessing
Rock Climb
Rototiller
Round
Salt Cure
Shadow Bone
Shell Side Arm
Shell Trap
Shift Gear
Slack Off
Sleep Talk
Smart Strike
Smog
Snap Trap
Snipe Shot
Snowscape
Soak
Soft-Boiled
Speed Swap
Spicy Extract
Spider Web
Spore
Storm Throw
Strength
Strength Sap
Struggle Bug
Stuff Cheeks
Superpower
Synchronoise
Syrup Bomb
Tail Slap
Tail Glow
Teatime
Tera Blast
Topsy-Turvy
Toxic Thread
Trick
Trick-Or-Treat
Triple Dive
Vacuum Wave
Volt Tackle
Water Pledge
Wicked Blow
Wide Guard
Wonder Room
Astral Barrage
Behemoth Bash
Behemoth Blade
Blazing Torque
Bleakwind Storm
Blue Flare
Bolt Strike
Ceaseless Edge
Celebrate
Collision Course
Combat Torque
Core Enforcer
Crush Grip
Double Iron Bash
Dragon Ascent
Dynamax Cannon
Electro Drift
Eternabeam
Fiery Dance
Freeze Shock
Fusion Bolt
Fusion Flare
Glacial Lance
Glaciate
Happy Hour
Hold Back
Hold Hands
Hydro Steam
Hyperspace Fury
Hyperspace Hole
Ice Burn
Ivy Cudgel
Judgment
Land's Wrath
Luster Purge
Lunar Blessing
Lunar Dance
Magical Torque
Magma Storm
Mind Blown
Mist Ball
Moongeist Beam
Mountain Gale
Multi-Attack
Nature's Madness
Noxious Torque
Oblivion Wing
Origin Pulse
Photon Geyser
Plasma Fists
Precipice Blades
Prismatic Laser
Psycho Boost
Roar of Time
Sacred Fire
Sandsear Storm
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Shelter
Spacial Rend
Spectral Thief
Springtide Storm
Steam Eruption
Steel Roller
Sunsteel Strike
Surging Strikes
Take Heart
Techno Blast
Thousand Arrows
Thousand Waves
Thunderous Kick
Triple Arrows
V-Create
Victory Dance
Wicked Blow
Wicked Torque
Wildbolt Storm
 
Last edited:

Vikash

Novice
Member
Joined
Apr 17, 2022
Posts
19
How many gyms in this demo version

I'm still alive and working on this! Man, I seriously underestimated how much work was going to have to go into the move list, and I haven't even touched actual movesets yet, just made the functionality changes. The break from constant updates has been good for me, though; it's allowed me to get a lot of custom code working that had previously been held together with duct tape. Next step will be movesets and the new breeding mechanics, and from that point it's a clear path back to working on the game itself.

In case anyone wants to torture themselves by reading through a very bland list of small move changes (seriously, the VAST majority of these are tweaks to accuracy or PP), here you go. I've highlighted new moves and changes I deem important by bolding them. There are a few signature moves listed here, even some from legendaries - those will be included in the general move pool, available to a wider range of Pokémon.

Absorb: Power increased to 30
Accelerock: PP increased to 25
Acrobatics: Power reduced to 50 (100 w/o held item)
Agility: Is now Normal-type
Anchor Shot: PP reduced to 10; Accuracy reduced to 95%
Aqua Cutter: PP reduced to 15; Power increased to 80; is now a Special move
Aqua Jet: PP increased to 25
Arm Thrust: PP increased to 25; Accuracy reduced to 95%
Astonish: PP increased to 20
Aurora Beam: Stat reduction chance increased to 20%
Avalanche: OVERHAULED - Ice (Physical)
Power: 50 Accuracy: 95
PP: 10 Priority: 0
Hits: All foes (no contact)
Deals double damage if user moves last in round
Barb Barrage: OVERHAULED - Poison (Physical)
Power: 25 Accuracy: 90
PP: 10 Priority: 0
Hits: One foe (no contact)
Hits 2-5 times per use; 10% poison chance with each strike

Bitter Blade: Power reduced to 70
Bitter Malice: Stat reduction chance decreased to 50%; now makes contact
Blizzard: Now hits all Pokémon in battle; Chance to freeze increased to 20%
Bone Club: Now makes contact
Boomburst: Power reduced to 100
Bounce: Now Normal-type; PP increased to 10
Brave Bird: PP reduced to 10
Breaking Swipe: Stat reduction chance decreased to 50%
BubbleBeam: Stat reduction chance increased to 25%
Bug Buzz: Now hits all Pokémon in battle; stat reduction chance increased to 20%
Bulldoze: PP reduced to 15
Bullet Seed: Base power reduced to 20; PP reduced to 20
Captivate: No longer requires opposite gender to work; Reduces Sp.Atk by one stage
Chatter: Power reduced to 55; Chance of confusion now a flat 50%

Chilling Water: Stat reduction chance decreased to 30%
Chip Away: Power reduced to 50; PP increased to 25
Chloroblast: OVERHAULED - Grass (Special)
Power: 75 Accuracy: 100
PP: 15 Priority: 0
Hits: One foe (no contact)
Deals 50% recoil damage; damage is doubled in harsh sunlight

Clamp: PP increased to 20
Confuse Ray: Accuracy reduced to 85%
Conversion2: Renamed "Conversion" (Original Conversion not available in-game)
Cotton Spore: PP reduced to 30
Crabhammer: Accuracy decreased to 80
Cross Chop: PP increased to 10
Cross Poison: Power reduced to 50; PP increased to 25
Cut: Power increased to 60; Accuracy increased to 100%
Dark Pulse: Now hits all foes
Darkest Lariat: Renamed "Dark Lariat"; no longer makes contact
Diamond Storm: OVERHAULED - Rock (Special)
Power: 80 Accuracy: 95
PP: 10 Priority: 0
Hits: All foes (no contact)
50% chance to raise user's special defense by one stage
Dire Claw: OVERHAULED - Poison (Physical)
Power: 75 Accuracy: 90
PP: 10 Priority: 0
Hits: One foe (contact)
50% chance to make target drowsy (falls asleep next turn)

Double Edge: PP reduced to 10
Double Hit: PP increased to 20
Double Kick: Power per hit reduced to 25
Dragon Energy: Renamed "Vigor Surge"
Dragon Pulse: PP increased to 15
Dragon Rage: PP increased to 15
Drain Punch: Power reduced to 60
Draining Kiss: HP restored reduced to 50% of damage done; PP increased to 15
Dynamic Punch: Power increased to 110
Eerie Spell: PP increased to 10
Electroweb: Stat reduction chance decreased to 70%
Ember: PP increased to 30
Entangle: NEW MOVE - Grass (Physical)
Power: 50 Accuracy: 100
PP: 20 Priority: 0
Hits: One foe (contact)
70% chance to lower target's speed

Eruption: Now hits all Pokémon in battle
Esper Wing: Chance of stat increase reduced to 70%
Fairy Wind: PP increased to 35
Fetid Blade: NEW MOVE - Poison (Physical)
Power: 80 Accuracy: 100
PP: 10 Priority: 0
Hits: One foe (contact) (slicing)
Uses target's Sp.Def to calculate damage

Fire Blast: Burn chance increased to 30%
Fire Lash: Stat reduction chance reduced to 70%; PP reduced to 10
Fire Spin: PP increased to 20
First Impression: Renamed "Grand Entrance"
Flame Charge: Accuracy reduced to 95%
Flamethrower: Chance of burn increased to 15%
Flash: Is now Electric-type; PP increased to 25
Flare Blitz: Power reduced to 100; PP reduced to 10
Floral Healing: Can now target self or ally
Focus Blast: Chance of stat reduction increased to 30%
Foresight: Now Psychic type
Freezing Glare: Power reduced to 60; PP increased to 20
Frostbite: NEW MOVE - Ice (Special)
Power: 70 Accuracy: 100
PP: 10 Priority: 0
Hits: One foe (no contact)
20% chance to burn target

Fury Cutter: Base power reduced to 20
Fury Swipes: Power reduced to 15; Accuracy increased to 85%; PP increased to 30
Geomancy: PP reduced to 5
Gigaton Hammer: Accuracy reduced to 90%; Power reduced to 150; user must recharge
Glare: Accuracy reduced to 90%
Glitterdust: NEW MOVE - Bug (Special)
Power: 60 Accuracy: 100
PP: 20 Priority: 0
Hits: All foes (no contact) (powder)
50% chance to lower evasion

Grass Knot: No longer makes contact
Grapple: NEW MOVE - Fighting (Physical)
Power: 60 Accuracy: 95
PP: 10 Priority: 0
Hits: One foe (contact)
Traps both user and target in battle

Growth: Is now Grass type; PP increased to 30
Harden: PP increased to 40
Hail: Now boosts evasion of Ice types vs moves that make contact while Hail is in effect.
Healing Wish: PP reduced to 5
Head Smash: Power reduced to 130
Hex: Base power reduced to 55; PP increased to 15
Hidden Power: PP increased to 20
High Jump Kick: Power reduced to 120
Horn Attack: Accuracy reduced to 95%
Ice Shard: PP reduced to 25
Ice Spinner: Now removes binding & entry hazards as well as terrain; PP reduced to 10
Icicle Spear: Base power reduced to 20; Accuracy reduced to 90%; PP reduced to 25
Infernal Parade: Power increased to 70; no longer deals double damage if target has status condition
Infestation: Power increased to 25
Iron Defense: PP increased to 20
Jaw Lock: Accuracy reduced to 95%
Jump Kick: Power reduced to 80; PP increased to 15; Crash damage now 1/4 of max HP
Jungle Healing: Renamed "Nature's Aid"; PP reduced to 5
Lash Out: Damage is doubled if any stat was reduced during the previous turn
Leaf Blade: Power reduced to 75
Leaf Storm: Now hits all foes
Leaf Tornado: Renamed "Leaf Squall"; Power reduced to 55; PP increased to 20
Leer: Now only affects a single target
Light of Ruin: Power reduced to 120
Lovely Kiss: Now Fairy-type; now makes contact
Lunge: Chance of stat reduction decreased to 70%
Me First: PP reduced to 15
Mega Drain: Power increased to 50
Mega Punch: Power increased to 90; Accuracy increased to 90%
Megahorn: PP reduced to 5
Metal Sound: PP reduced to 30
Meteor Assault: Renamed "Frenzied Assault"; Accuracy reduced to 90%
Metronome: PP increased to 20
Mirror Move: Now Normal type; copies last move used in battle (functions like Copycat - move did not need to target user)
Moonlight: Is once again affected by time of day
- Restores 2/3 HP at night
- Restores 1/2 HP in evening
- Restores 1/4 HP in sunlight
- Restores 1/3 HP otherwise

Mortal Spin: Now removes terrain as well as binding and entry hazards; Poison chance reduced to 50%
Mud Bomb: Power increased to 80
Mud Shot: Stat reduction chance decreased to 70%; PP increased to 20
Mud-Slap: Renamed "Mud Slap" (pointless hyphenation be damned); PP increased to 20
Muddy Water: Now hits all Pokémon in battle
Mystical Fire: OVERHAULED - Fire (Special)
Power: 50 Accuracy: 100
PP: 15 Priority: 0
Hits: One foe (no contact)
50% chance to reduce target's Sp.Def

Mystical Power: Renamed "Mystic Power"; Chance of stat increase reduced to 70%
Natural Gift: No longer consumes held berry; Power reduced to 50/60/70, depending on berry:
- Cheri: Electric/50 - Pecha: Poison/50
- Chesto: Water/50 - Rawst: Fire/50
- Aspear: Ice/50 - Persim: Psychic/50
- Razz: Fairy/50 - Oran: Grass/50
- Leppa: Dark/60 - Lum: Dragon/60
- Sitrus: Grass/60 - Figy: Normal/70
- Pomeg: Normal/50 - Pinap: Ground/50
- Nanab: Bug/60 - Occa: Fire/70
- Passho: Water/70 - Wacan: Electric/70
- Rindo: Grass/70 - Yache: Ice/70
- Chople: Fighting/70 - Kebia: Poison/70
- Shuca: Ground/70 - Coba: Flying/70
- Payapa: Psychic/70 - Tanga: Bug/70
- Charti: Rock/70 - Kasib: Ghost/70
- Haban: Dragon/70 - Colbur: Dark/70
- Babiri: Steel/70 - Roseli: Fairy/70
- Chilan: Normal/70 - Liechi: Rock/60
- Ganlon: Steel/60 - Salac: Fighting/60
- Petaya: Flying/60 - Apicot: Ground/60
- Qualot: Poison/60 - Bluk: Ghost/60
Night Daze: Stat reduction chance increased to 50%
Nuzzle: Accuracy reduced to 90%; Paralysis chance reduced to 80%
Octazooka: Renamed "Ink Bomb"; PP increased to 15
Outrage: Accuracy reduced to 95%
Parabolic Charge: Power reduced to 60; PP reduced to 15
Petal Dance: Accuracy reduced to 95%
Pin Missile: PP reduced to 15
Poison Apple: NEW MOVE - Fairy (Physical)
Power: 50 Accuracy: 95
PP: 20 Priority: 0
Hits: One foe (no contact)
20% chance to poison target

Poison Fang: Bad Poison chance reduced to 35%
Poison Gas: Accuracy reduced to 85%; PP reduced to 35
Poison Sting: Power increased to 20; PP increased to 40; now makes contact
Pollen Puff: Power reduced to 75
Poltergeist: Power reduced to 90; PP increased to 10
Pounce: Stat reduction chance reduced to 50%
Power Whip: PP reduced to 5
Power-Up Punch: Chance of stat increase reduced to 70%; Power increased to 50
Present: PP increased to 20; random damage altered:
- 20% 40 Power - 25% 60 Power
- 20% 80 Power - 10% 100 Power
- 10% 120 Power - 15% Heal Opponent
Psybeam: Power increased to 75
Psych Up: Now Psychic-type
Psychic: Chance of stat reduction increased to 20%
Psychic Fangs: Is now a Special move
Psycho Cut: Renamed "Psyblade"
Psywave: Minor change to damage calculation
- Fixed HP damage equal to level*((2d10)*10+50)/100
Purify: Now Water-type
Pursuit: PP increased to 25
Quiver Dance: Only increases Sp.Atk and Speed
Rage Fist: OVERHAULED - Ghost (Special)
Power: 60 Accuracy: 100
PP: 10 Priority: -2
Hits: One foe (contact) (punching)
Deals double damage if user is hit before attacking (functions same as Revenge)

Raging Bull: No longer changes type when used by Tauros
Raging Fury: Is now a Special move; Accuracy reduced to 95%
Rapid Spin: No longer raises Speed; Increased priority instead; Removes terrain as well as binding/entry hazards; PP reduced to 20
Razor Shell: Chance of stat reduction decreased to 30%
Relic Song: Is now Fairy-type
Rest: Is now Normal-type
Rising Voltage: Power reduced to 60
Rock Blast: Base power reduced to 20; PP increased to 20
Rock Throw: PP increased to 35
Rock Tomb: Now makes contact
Sand Attack: PP increased to 25
Sand Tomb: PP increased to 20
Scale Shot: PP reduced to 15
Scary Face: PP increased to 30
Screech: PP reduced to 30
Secret Power: Power reduced to 60
Self-Destruct: Power reduced to 180
Shadow Sneak: PP reduced to 25
Shell Smash: Increases Atk/Sp.Atk/Spd by one stage each, instead of two
Simple Beam: Accuracy reduced to 90%
Sing: Accuracy increased to 65%
Skitter Smack: Renamed "Skitter Strike"; Stat reduction chance reduced to 20%
Skull Bash: Power reduced to 100; PP increased to 15
Sky Attack: Power reduced to 130
Sludge: Poison chance increased to 40%; Power reduced to 55
Smelling Salts: Power reduced to 60
Smokescreen: Now hits all foes; is now Poison-type
Snarl: Chance of stat reduction decreased to 70%
Snore: Power increased to 60
Solar Blade: Power reduced to 120
Spike Cannon: Base power increased to 25
Spirit Break: Chance of stat reduction decreased to 70%
Spirit Shackle: Accuracy reduced to 90%
Spit Up: Power reduced to 90 times Stockpile count
Spite: Now deducts random amount of PP, between 2 and 6; PP increased to 15
Steel Beam: Power reduced to 130; now deals 50% recoil damage
Sticky Web: Now lowers Speed by 2 stages on switch in
Stomping Tantrum: Renamed "Tantrum"; is now Fighting-type
String Shot: Reduces speed by 1 stage

Sucker Punch: Power increased to 80; Priority increased to +2
Sure Footing: NEW MOVE - Normal (Status)
Power: -- Accuracy: --
PP: 30 Priority: 0
Hits: User
User's Speed and Accuracy increase by one stage

Supersonic: Accuracy increased to 65%
Swagger: Accuracy increased to 90%
Sweet Kiss: Now makes contact
Synthesis: Is once again affected by time of day
- Restores 2/3 HP in sunlight or during day
- Restores 1/4 HP at night or in rain
- Restores 1/2 HP otherwise

Take Down: Power reduced to 80
Tearful Look: PP increased to 30
Teeter Dance: Accuracy reduced to 95%
Teleport: Now functions differently in wild battles vs. Trainer battles
- Ends wild battles by fleeing (Gen 7- effect)
- Switches user out during trainer battles (Gen 8+ effect)

Thief: Power reduced to 50
Thrash: Accuracy reduced to 95%
Thunder Cage: Renamed "Lightning Cage"; Power reduced to 35; PP increased to 20
Thunderbolt: Paralysis chance increased to 20%
Tickle: Now makes contact
Tidy Up: Only increases Speed; removes terrain as well as binding/entry hazards; PP increased to 20
Torch Song: Chance of stat increase reduced to 70%
Torment: PP increased to 20
Trailblaze: Accuracy reduced to 95%
Triple Axel: Base power reduced to 15
Triple Kick: PP increased to 15
Trop Kick: Chance of stat reduction decreased to 50%
Trump Card: Power per PP left changed to 40/50/70/100/200
Twineedle: Base power increased to 30; Now makes contact
Uproar: Accuracy reduced to 95%
Vine Whip: Power reduced to 40; PP increased to 35
Wake-Up Slap: Power reduced to 60
Water Gun: PP increased to 35
Wave Crash: Power reduced to 100; Accuracy reduced to 95%
Whirlpool: PP increased to 20
Wild Charge: Accuracy reduced to 90%
Will-O-Wisp: Accuracy reduced to 75%
Wing Attack: PP reduced to 30
Wish: Now Fairy-type
Wood Hammer: Power increased to 130; PP reduced to 5
Wrap: Power increased to 25; PP increased to 25
Zap Cannon: Power reduced to 110
Zing Zap: Accuracy reduced to 90%; PP increased to 15; No longer makes contact

The following moves will NOT be present in the final iteration of the game (if any move, barring Z-moves and Max moves, from Gen 1 to 9 doesn't appear in this list or the list above, it is learnable in-game with no alterations to it).

Acid Armor
Acid Spray
After You
Ally Switch
Apple Acid
Aqua Step
Armor Cannon
Aromatherapy
Aromatic Mist
Attack Order
Aura Wheel
Autotomize
Axe Kick
Barrage
Beat Up
Bestow
Bind
Block
Blood Moon
Bolt Beak
Bone Rush
Branch Poke
Burn Up
Camouflage
Chilly Reception
Clangorous Soul
Coaching
Comet Punch
Confide
Constrict
Conversion
Copycat
Corrosive Gas
Cotton Guard
Court Change
Covet
Crafty Shield
Dark Void
Decorate
Defend Order
Detect
Doodle
Doom Desire
Double Shock
DoubleSlap
Dragon Hammer
Drum Beating
Dual Chop
Egg Bomb
Electrify
Entrainment
Fairy Lock
False Surrender
Feint
Fiery Wrath
Fillet Away
Fire Pledge
Fishious Rend
Flame Burst
Flatter
Fling
Flower Shield
Flower Trick
Flying Press
Forest's Curse
Freeze-Dry
Frost Breath
Frustration
Fury Attack
Gear Up
Glaive Rush
Grass Pledge
Grasswhistle
Gravapple
Grudge
Guard Swap
Head Charge
Heal Bell
Heal Order
Heart Stamp
Horn Drill
Imprison
Instruct
Ion Deluge
Jet Punch
Kinesis
Kowtow Cleave
Laser Focus
Leahage
Low Sweep
Lumina Crash
Magic Powder
Magic Room
Magnetic Flux
Make It Rain
Mat Block
Matcha Gotcha
Memento
Metal Burst
Meteor Assault
Milk Drink
Mind Reader
Miracle Eye
Misty Explosion
Morning Sun
No Retreat
Obstruct
Octolock
Odor Sleuth
Order Up
Overdrive
Parting Shot
Play Nice
Poison Tail
Population Bomb
Powder
Power Split
Power Swap
Power Trip
Psyblade
Pyro Ball
Quash
Quick Guard
Rage Powder
Razor Wind
Recycle
Reflect Type
Revelation Dance
Revival Blessing
Rock Climb
Rototiller
Round
Salt Cure
Shadow Bone
Shell Side Arm
Shell Trap
Shift Gear
Slack Off
Sleep Talk
Smart Strike
Smog
Snap Trap
Snipe Shot
Snowscape
Soak
Soft-Boiled
Speed Swap
Spicy Extract
Spider Web
Spore
Storm Throw
Strength
Strength Sap
Struggle Bug
Stuff Cheeks
Superpower
Synchronoise
Syrup Bomb
Tail Slap
Tail Glow
Teatime
Tera Blast
Topsy-Turvy
Toxic Thread
Trick
Trick-Or-Treat
Triple Dive
Vacuum Wave
Volt Tackle
Water Pledge
Wicked Blow
Wide Guard
Wonder Room
Worry Seed
Astral Barrage
Behemoth Bash
Behemoth Blade
Blazing Torque
Bleakwind Storm
Blue Flare
Bolt Strike
Ceaseless Edge
Celebrate
Collision Course
Combat Torque
Core Enforcer
Crush Grip
Double Iron Bash
Dragon Ascent
Dynamax Cannon
Electro Drift
Eternabeam
Fiery Dance
Freeze Shock
Fusion Bolt
Fusion Flare
Glacial Lance
Glaciate
Happy Hour
Hold Back
Hold Hands
Hydro Steam
Hyperspace Fury
Hyperspace Hole
Ice Burn
Ivy Cudgel
Judgment
Land's Wrath
Luster Purge
Lunar Blessing
Lunar Dance
Magical Torque
Magma Storm
Mind Blown
Mist Ball
Moongeist Beam
Mountain Gale
Multi-Attack
Nature's Madness
Noxious Torque
Oblivion Wing
Origin Pulse
Photon Geyser
Plasma Fists
Precipice Blades
Prismatic Laser
Psycho Boost
Roar of Time
Sacred Fire
Sandsear Storm
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Shelter
Spacial Rend
Spectral Thief
Springtide Storm
Steam Eruption
Steel Roller
Sunsteel Strike
Surging Strikes
Take Heart
Techno Blast
Thousand Arrows
Thousand Waves
Thunderous Kick
Triple Arrows
V-Create
Victory Dance
Wicked Blow
Wicked Torque
Wildbolt Storm
Keep it up
 

Smithereens

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Posts
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More of a show-off update than anything, the Pokemon cloning mechanics (my more-convenient replacement for breeding) are working!

The Daycare on Route 5 has been converted to the Hawthorn Research Lab, wherein you'll find Professor Hawthorn.

SccdGD1.png


Select a Pokemon from your team...

qJK4JNb.png


And the Professor will begin the cloning process. She's also an avid coin collector, so if you happen to have a rare coin on you...

Nj6CtR0.png


She'll be able to teach your new Pokemon an egg move of your choice.

j7V99SU.png


Hatch the egg you receive as normal, and enjoy your new Pokemon!

OetxT8c.png


A couple notes here:
  • This does get rid of the main mechanical use for Pokemon genders. They now kind of only matter for Attract and certain evolutions. While that feels iffy to me, the point of this system (mainly the fact that you have immediate access to egg moves) is to discourage complicated breeding chains in the first place. You're not intended to waste time creating a "perfect" or competitively-viable team. Because of this, I've decided to do two things: first, any species that doesn't require gender for evolutions will be changed to a 50/50 gender split. Second, I'm eventually going to give every species some kind of cosmetic gender difference. Some big, some small, but enough to make gender matter a tiny bit, if only for the sprite. I may even give some species small stat differences between genders (think Nidoran), though I haven't settled on that yet.
  • Yes, this eliminates any reliable way to choose your new Pokemon's nature, IVs, ability, etc. This is intentional (see above), though you will have chances to acquire Mints and Ability Capsules later in the game, for customization.
  • The Professor currently teaches egg moves in exchange for two new items: Silver Coins (for common moves) and Gold Coins (for rare moves). I am leaning heavily towards changing this to Tiny Mushrooms and Big Mushrooms, since I don't currently have a use for those collectibles yet. As of the Beta release, it will still be coins, in case I find a spot to use the mushrooms, but if I don't, it will likely change.
  • Part of the point of this system is to make breeding faster, so you're discouraged from spending all your time on Route 5, waiting for new eggs. There is a "cooldown" period of 1 hour, so you can't just clone an army, but I'm also mulling over the idea of getting rid of eggs entirely and just giving the player a Lv1 Pokemon. I keep going back and forth on this. The main reason I've landed on eggs is to keep the hatching animation, in case you receive a shiny. Kind of anticlimactic to not find out until you open the party screen.
With this major hurdle out of the way, plus all the HM items now working as intended, I'm getting much closer to returning to updating the game itself. What I'm going to do regarding movesets is continue to work on them piecemeal - probably every Beta update will see a couple species having their movesets updated. That's just too big a project to tackle all at once. I'm tentatively scheduling the first official Beta release for some time in January. The next part of the game I'll be working on is going to be completely custom, though, so it could wind up taking a little longer. We'll see.
 
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Smithereens

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Posts
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Getting closer now, I promise. All of my back-end work is done and I'm back to working on the game proper. As beta updates progress, I will also be working on finalizing Pokemon data (movesets, TM compatibility, sprites, gender differences, Pokedex entries...), one species at a time. Likely a couple of evolution lines per update. It's a hefty project, one that can take a couple hours for one single-evolution family, and that's why I've decided to space it out and work on it here and there during the beta.

To give you a quick peek behind the curtain at what exactly I'm doing, well, it has been REALLY bothering me for some time now that a Pokemon's battle sprite, icon, and overworld character quite often use three completely different palettes:

JXjaVJy.png


So, since I'm implementing gender differences anyway, I figured I might as well make all the sprites match while I'm at it. What that resulted in was this monstrosity...

RlXgZ5R.png

...where, as you can see, my perfectionist ass decided to render the physical gender differences in both the icon and overworld sprites in addition to the battle sprite. And while I have fun doing sprite work and like the result... that's a lot of work. Hence why I'll be doing a species or two at a time.

You can see a custom shiny in that image (there will be a good amount of those), as well as one of my favorite gender differences I've come up with so far: like a lot of real-world birds, male Pidgey/Pidgeotto/Pidgeot have brighter plumage than their female counterparts. And this difference will be visible in all renderings of the Pokemon in-game:

CnLdVuK.png


Anyway, that's the last news from my Alpha-Beta break. Just wanted to post something here to keep this thread going. Next time you see me, it will be with an actual, physical update!
 

Smithereens

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I know, I KNOW I'm a month late and I said I'd have the Beta release ready by now, but there always seems to be JUST ONE MORE THING I have to get done. Plus, I want to have some actual content beyond Vermilion in addition to the updates, so I'd like to get Route 9 finished, at least. New ETA is Leap Day, February 29.

In the meantime, a quick peek at some of the features I've added that will be present in the upcoming Beta:
  • 60 FPS for a much smoother-looking game
  • Multiple save files
  • The ability to transfer Pokemon between save files (with minor limitations)
  • Pokemon encountered via Honey will scale with your party level, have a higher chance for rares, and have a better chance to be shiny, have their hidden ability, or have one perfect IV
  • Working move animations thanks to the recently-released Gen 9 Animation Project
  • All music tracks updated to remixes or remasters (an option to use the old GBA music instead will be provided)
 
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Smithereens

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Posts
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The game has been updated to Beta version 0.3.0. Download Here!

A number of changes have been made to make the experience feel more polished and complete (see the changelog for details). If you are continuing a save from the Alpha version, delete your entire Kanto Reloaded folder before extracting the update. This will not affect any saved games. However, do note that Alpha features like re-rolling Gym Leaders, changing your character, and the free Bicycle have been removed. Make sure you're content with your gamestate before updating.

In addition, I’ve set up a Discord server, for easier bug reporting and discussion. Join it here: https://discord.gg/s8Ae3m6a

One major note, all music in the game has been updated to remixes or remasters of the original music, courtesy of some extremely talented members of the community. If, however, you would prefer to keep the original GBA/DS style music, extract the update first, then download this link and copy the Audio folder into your main Kanto Reloaded directory, overwriting files when prompted. Fair warning, you’ll miss out on a few things like the bangin’ new theme for rival battles, but I also understand some people might want a more authentic Gen 3 feel, so the option is there.

-----
0.3.0
-----
First official Beta release

NOTE: To continue a save from the Alpha release, DELETE THE ENTIRE Kanto Reloaded folder before extracting

NEW FEATURES:
Game is playable up to Pokémon Center on Route 10
Game now runs at 60 fps
Added support for multiple save files
- Current limit is 3; may be changed in future
Added Transfer Station inside Pokémon League Gate on Route 22
- Will allow you to transfer Pokémon between save files
Many evolution methods overhauled (see full changelog file for boring details)
Completed move functionality overhaul (see full changelog file for even more boring details)
Pokémon cloning (breeding replacement) now available in Lab on Route 5
- Very few Pokémon have egg moves programmed yet
Added option to increase game speed

MINOR CHANGES:
All main maps now have at least one hidden item on them
All music tracks updated to remastered music
Added all Hisuian forms and evolutions of pre-Gen 9 Pokémon
Added Gen 9 starters plus Rellor/Rabsca and Tinkatink/Tinkatuff/Tinkaton to game
Added Ethan & Lyra from HGSS as character choices
- Lyra's outfit has been recolored
Added option inside Pokémon Centers to switch gameplay modes
Riding a bicycle no longer completely prevents wild encounters
- Reduces encounter rate by 60% instead
The Pokémon encountered when using Honey will scale based on your party's average level
- Additionally, they are drawn from a separate encounter table, with a higher chance for rares
- These Pokémon also have a better chance to be shiny, have their hidden ability, or have one perfect IV
Altered Route 4 to be backtrack-able only after receiving Shears (Cut)
Majority of moves now have animations
Finalized Pokémon Movesets & Sprites:
(includes all evolutions, pre-evolutions, and alternate forms unless otherwise noted)
Bulbasaur Charmander Squirtle
Pidgey Jigglypuff Eevee (not evolutions)
Shroomish Bidoof Cranidos
Bounsweet Sprigatito Fuecoco
Quaxly

BUG FIXES:
Choosing Mudkip as your starter no longer displays Torchic's sprite
Bluk Berry is now properly consumed on use
Large following Pokémon no longer cast reflections at edges of indoor maps
Oran Berry now restores proper amount of HP when used from menu
Fixed bug causing trainers in Brock's Vermilion Gym to instantly challenge the player upon exiting and re-entering Gym
Mt. Moon signpost now displays correctly when entering from Route 4
Fixed collision issue with planters in Vermilion City
Fixed collision issue inside Erika's gym AGAIN
Fixed bug sometimes causing hidden item on Route 22 to have collision
 
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Smithereens

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I pushed out a quick hotfix (v0.3.1) to address a couple of game-breaking bugs. The download links in both the main post and my comment above have been updated. If you previously downloaded the 0.3.0 version, please re-download from the new link!

Also, if you're continuing from the Alpha and already received the 3rd badge, you'll need to head back down towards the entrance of Vermilion Gym to activate the cutscene necessary to progress the game. It might play out a little funky, but then you'll be good to go.
 
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Smithereens

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I hit a hiatus due to health issues at the same time as the switch to Eevee Expo, but I'm back and this thread needs an update:

Kanto Reloaded version 0.3.2 is out! Nothing major was added content-wise, just a couple new maps right now. Progress has been slower than I'd hoped, though I'm making an effort to have monthly updates from here on out.

Download HERE!

There were some big changes behind the scenes involving a rewrite of the randomization script. This was in order to allow me to more easily code the Wild Pokemon scanners in the Pokemon Centers, as well as implementing a neat portable version of them, which is unlocked as a reward from Professor Oak for making progress on your Pokedex (of note, the Exp Share and Exp All are now also available the same way). But the biggest addition is that ALL the non-legendary Gen IX Pokemon have finally been coded into the game (though not yet with finalized sprites and movesets). The majority of them will require a new game to spawn in as wild Pokemon. As always, download and extract to the same folder as your current game, overwriting all files if prompted.

A separate note for anyone using the GBA music: this update adds a new music track, so the GBA music download has been updated to include its 16-bit version as well.

As always, feedback is appreciated, especially over on the Discord server!
 
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