• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!

In Development Pokémon: Kanto Stories

This project is a work in progress. The content is subject to change, and not finished yet.
xjKR8iR.gif


Introduction

I have been working on this game periodically through out the last 2 years, mostly just spriting, mapping, and making tiles, trying to get a graphical style together. I've also been trying to put the engine together, using available scripts and stuff to tweak the game play mechanics.

The goal of this game is to deliver a realistic experience of what it would be like to live in the Pokemon World, in a more realistic setting. I am utilizing the 32x32 tile limitations of RPG Maker XP, and as of right now, using the Generation 6 Project (which will eventually be moved to Essentials V16). Instead of towns have 3 or 4 houses on average, the towns will be expanded to be much larger, and many towns will have unique NPC characters, each with a name, routine, and possible quests. Due to the scope of this project, I am not promising any sort of release. My personal goal is to release a demo of the game that goes up to Pewter City, and with the amount of content I hope and plan to put into each area, a demo up to Pewter would be enough for a small, full game. So please bare with me, I will work towards the biggest release I can, but as long as I make it up to Pewter, I will be happy.
Also, when this game does eventually get a release, all of the resources made for the game will be free to use by the public for projects of their own.

Progress: This game is currently in it's early development stages, the purpose I'm posting the thread is to get feedback on the content as I produce it. I hope to also recruit any help anyone has to offer.​
[Tabs]
[Tab=Plot][/Tab][Tab=Plot]

You start off your journey after just finishing up a 3 month Training program at the school in Viridian City. You have earned your official Trainer License. Part of the final requirements of the program is that on the last day, the class takes a trip to Oak's Lab in Pallet Town. In Oak's Garden, each student is allowed to search for a Pokemon of their own to catch. The Pokemon you catch becomes you first partner Pokemon.

From there, the world is yours to explore. You are living in Kanto, 15 years after the events of Heartgold and Soulsilver. Blue has taken over the lab in Pallet Town for his grandfather. The variety of Pokemon in Kanto has increased over the years, new Gym Leaders have risen, old Gym Leaders have retired. New areas on familiar routes have opened up, new towns have been settled. The Elite Four has been dissolved, and now Kanto runs tournaments periodically through out the year.

You're on your own now, which means you need to provide funding and shelter for yourself. At the beginning of the game, you will receive a small shack from your distant uncle off of Route 1. You can use this plot to farm and earn a living, you will be able to upgrade your home in various ways as well. You can earn your living in other ways as well, by battling, breeding, crafting, and selling items. You will be able to obtain the badges in any order that you want, the leaders will adjust their teams based on how many badges you have. Once you leave Oak's Lab, you guide your own story. Interacting with different characters will unlock different stories and adventures across Kanto, it's your region to explore.​
[/tab]
[Tab=Features]
[Complete]Unreal Time System: When you play for an hour in real life, 24 hours will pass in the game, meaning you get to experience Kanto at all times of the day on your own schedule.
[In-Progress] Character Customization: You'll be able to customize your character with a handful of different outfit and headgear combinations.
[In-Progress] Health/Stats System: In a realistic world, all that adventuring would take a toll on you. In this game, your character will have health, stamina, strength, intelligence, charisma, and dexterity stats, in order to make it more of an RPG. You'll have to sleep and eat to keep your health and stamina up!
[In-Progress] Crafting: Pokemon will drop more items in this game, such as feathers, fur, teeth, scales, materials, etc. You can use these items to craft other items to aid you on your journey.
[In-Progress] Cooking: Similar to crafting, you can cook different recipes using food materials in order to make tasty and helpful meals for you and your Pokemon.
[Not Started] 12 Move slots: Your Pokémon will be able to remember 12 moves at a time. You can only use 4 moves in battle still, but you can change up your move pools outside of battle.
[In-Progress] Farming: You will be able to own properties and use the land to farm in order to make more money and make items for you and your team to use.[/tab]

[tab=Screenshots]
Screens blurred to prevent tile theft.
4FddzdP.png

rSTrX0H.png

6sFHLuT.png

dsxIVdk.png

[/tab]

[Tab=Team][/Tab][Tab=Team]
If you would like to join the team, please contact me with examples of past work/experience.
Atomic Reactor: Lead Developer
RadicalRaptr: Story/Events
Baaabuuu: Scripting
Shiney570: Scripting
akaDrimer: Scripting
MadDeodorant: Sprites
Apossium: Sprites
[/tab]

[Tab=Credits]
Scripts

Poccil, Maruno, Mej, Luka SJ, Cilerba, FL, Kleinstudio
Graphics

Tiles: Alistair, LTSerra, Burton-Kun
[/tab]
[tab= Download]
No download yet, and no estimate on a release either. We are still working on the game.
[/tab]
[/tabs]
 
Last edited:
This has been up for how long and there's still no posts here? Psh, let's fix that. especially since I just linked this in another thread

Justin, this game looks awesome. Typically I'm not a huge fan of open world fan projects, but I feel like you have a reasonable scope, tempered expectations, and the necessary experience to pull this project off well. Whenever you're showing stuff off in the thread, on a stream, or on Discord, I can't help but think "damn dude, I can't wait to play this".

I'm really looking forward to that Pewter demo. I feel like that's the perfect length for a game like this to release with, and I'm intrigued to see what you do with it after that demo. Looking forward to the next update!
 

Djaco75

MasterMind
Member
Joined
Apr 19, 2017
Posts
122
I can't believe I missed this game! It looks co cool!

I love the graphics that you've used. The modern tiles make the maps look all the more interesting, which I like. At first, I was not a big fan of the overworld sprite, but now that I look at it, it looks really cool. I love your interfaces and the detail you've put into the game - it looks really good.

Just one thing: the PokeCentre looks a bit strange. It's probably just me getting used to the new tiles, but the white square on the floor looks kinda weird.

Anyway, I can't wait for your next update! I hope it will be as good as this one.
 

MasterBallz

x99
Member
Joined
Apr 1, 2017
Posts
15
I thought this and Pokemon Obsidian we're both cancelled for some reason either way this is an innovative project, I personally don't like the graphical aspect of the game too much but it's a style I haven't seen done in a Pokemon game so I guess that's good. I hope to play this game one day and that it doesn't become an arduous task to complete this project.
 
Last edited:

entei

Novice
Member
Joined
Mar 23, 2017
Posts
26
I'm not usually the biggest fan of Kanto remake fangames, the idea of it just seems so oversaturated and there are so many of them in so many different styles but you can tell this one really stands out. You're clearly really going the extra mile here.
The graphics of this are amazing, each tile being so new and unique while still fitting in the style. The gameplay seems quite innovative in terms of fangames, having proper survival features and crafting seem like a really nice feature that still fits in well with the general idea of Pokémon games, further adding on to the exploring and open-world aspect of it.

Overall, I'm really excited for the demo. Even though it's just a first gym demo, for a game of this stature then it really gives a great idea and experience of what the game will be like, and considering all the features it really adds a lot more things to do compared to the normal adventure of Pallet->Viridian->Pewter.
 

Radical Raptr

Bug Maniac
Member
Nothing else to say except I'm floored.
This game is a masterpiece (and I enjoyed the time I worked on it, and hope to work on it more in the future)

The ideas in it are amazing, the work everyone has put into it is fantastic, and just, the sprite work and all the cool new features you're trying to implement are amazing and would totally change how people play the game. I really hope it pans out!
 

Majestic Senzu

Cautiously Optimistic
Member
Joined
May 23, 2017
Posts
6
I would love to play this game when the Pewter demo comes out! A very interesting and different take on a classic story. Keep up the good work!
 

Rishi Raj Jain

Pokemon MV Maker
Member
Joined
Jun 26, 2017
Posts
2
I'm a die hard pokemon fan. And I wanna assist you in making this game, the graphics and the concept is awesome. Please reply, I want this game to be completed ASAP

I have some awesome Ideas too u will love to hear...

Regards,
Rishi
 

TypicalJalapeno

Novice
Member
Joined
Jun 3, 2017
Posts
27
I'm a die hard pokemon fan. And I wanna assist you in making this game, the graphics and the concept is awesome. Please reply, I want this game to be completed ASAP

I have some awesome Ideas too u will love to hear...

Regards,
Rishi
U may have to contact him either via his utube channel or maybe a direct message here WITH examples of past experience (this is to decide whether one is capable of assisting or not).
 

PIKMANZ

My lack of an avatar is scary.
Member
Joined
Aug 12, 2017
Posts
2
Omg! This looks awesome! Good luck!
 

Atomic Reactor

Retired.
Member
Joined
Nov 15, 2014
Posts
71
Hello, good question!
No this project is no longer alive. I realized too far in that a lot of what I wanted to do requires scripting that I do not know how to do, and could not find someone committed enough to work on that end of the game. So this project has been dead for months now, and I apologize for not updating anyone.

I am proud of the progress we made on it, and will be releasing a majority of the tile and character graphics on Relic.
I made a resource which can be found here: Atomic Reactor's HD Resources

Thank you for the support in the past with this game everyone, see you in the future!

This thread will be locked from here on it, smell ya later.
 
Back
Top