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Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents)

Resource Generation 9 Resource Pack [v21.1] (Updated with Indigo Disk contents) 3.2.6

Lucidious89

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Nov 12, 2020
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Is there a version of the plugin where the backsprites aren't... so huge? Basically where they are 192x192 and not 288x288
Theyre the same size as the Gen 8 Pack sprites. Just with the scaling done within the images themselves, instead of through a script.
 

Asforcia

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Feb 22, 2022
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Theyre the same size as the Gen 8 Pack sprites. Just with the scaling done within the images themselves, instead of through a script.
I know. The thing is they are resized to the point where they just look too big. And thats because instead of being resized twice (from 96x96 to 192x192) they are resized thrice (96x96 to 288x288)
And the bulk sprite resizer cant really bring 288x288 to 192x192 because you arent really able to downsize sprites by 66.7%
And going through every single back and shiny back would just straight up be a waste of time.
 

Babits

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Mar 22, 2019
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13
I know. The thing is they are resized to the point where they just look too big. And thats because instead of being resized twice (from 96x96 to 192x192) they are resized thrice (96x96 to 288x288)
And the bulk sprite resizer cant really bring 288x288 to 192x192 because you arent really able to downsize sprites by 66.7%
And going through every single back and shiny back would just straight up be a waste of time.
Why not try first down size it to 96 and up to 192?
 

Lucidious89

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Nov 12, 2020
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I know. The thing is they are resized to the point where they just look too big. And thats because instead of being resized twice (from 96x96 to 192x192) they are resized thrice (96x96 to 288x288)
And the bulk sprite resizer cant really bring 288x288 to 192x192 because you arent really able to downsize sprites by 66.7%
And going through every single back and shiny back would just straight up be a waste of time.
I dont really get how theyre too big if visually theyre the same size as they were in the Gen 8 Pack, which nobody had an issue with before. Granted, you could simply rescale the sprites in that pack with a setting, but these were what they looked like by default.

You could always just not use the sprites in this pack, and install the Gen 8 Pack and use that again if it's that much of an issue for you. Or whatever sprites you used prior to using the ones from this pack.
 

QuahogtheCreator

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Jun 10, 2023
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42
I edited my message with an image so you can understand better what i'm saying. By the way, the "optional pokemon sprites" are cut in half and all my pokemon back sprites are like DS, where we can see the full image of pokemon instead of only half. If you have the original size of that sprites, i may size them into the size i'm using, otherwise i have no choice for thoose graphics in having very poor quality when i resize them again. Mostly projects uses this size, which is the same method PE did or even nintendo in their DS games = gen 5 = black and white. I don't know if i'm explaining clearly, but the pic says it all. Here again.

I use PAINT for all graphics, i normally check everything manually before using the resources into my fan game. And i didn't used the gen 8 pack, in fact never did. But i noticed that for example: your Abra from front folder has the same scale that the one i use, which is the same as from PE, but your Abra back sprites has this changed. I think that i'll post here some example pictures for you to see what i'm saying, its a pixels thing that i use in Paint.
View attachment 24043
To settle this with the size just use paint.net to resize to 96x96 with the nearest border.
 

QuahogtheCreator

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Jun 10, 2023
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I am struggling about this error from Gen 9 pack
 

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QuahogtheCreator

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Jun 10, 2023
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I was trying to porting the new update to v20 but suddenly there was the error of the script i don't know what the code does and how do i resolve it but pbCheckForm existed in v21 so how do i change it other than pbCheckForm.
 

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Caruban

Cooltrainer
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Sep 24, 2020
Posts
161
I was trying to porting the new update to v20 but suddenly there was the error of the script i don't know what the code does and how do i resolve it but pbCheckForm existed in v21 so how do i change it other than pbCheckForm.
Check if there is a local variable with no input, if statement or method that are not closed with an end, or something before the def pbCheckForm line?
 

ConfuzzledCottonee

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Joined
Nov 28, 2023
Posts
13
Could someone please help me out with something?

I'm trying to set up some in-game trades and it seems like this pack is giving me problems for some reason every time the received pokemon is added to the Pokedex:

1707400693375.png
1707400709998.png
 

Caruban

Cooltrainer
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Sep 24, 2020
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161

LinKazamine

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May 24, 2023
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614

QuahogtheCreator

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Jun 10, 2023
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42
Check if there is a local variable with no input, if statement or method that are not closed with an end, or something before the def pbCheckForm line?
Here's a proof i checked it but it don't have local variable.
 

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