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Released Pokémon Photon 0.12.1 [NEW UPDATE 12/25/2024]

This project has a release available. The full version is still a work in progress.
Project Status
Released
Project Version
0.12.1
ETA Next Version
Dec 25, 2024
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(Made in Essentials 19.1)

Explore the region of Prism Outpost in a new adventure!
After crash-landing suddenly outside of the house of a young researcher, the two of you head out together on a journey to fill the region's Pokédex. Along the way, however, the two of you encounter dangerous glowing Pokémon, and get involved in a conflict that spans even beyond the region's borders.
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(The region!)

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Some features!
  • New story and region!
  • Regional dex of 400 Pokémon ranging from Generations 1-8!
  • 40+ new regional forms!
  • Rebalanced stats, movesets, and abilities to make weaker Pokémon more usable, and to give various Pokémon more options!
  • New Aether Burst Pokémon bosses, featuring the mysterious Light type!
  • Mega Evolution!
  • Plenty of sidequests, including sidequests for each Gym Leader! (WIP)
  • Following Pokémon!
  • Cool soundtrack (from other games but it does go hard)
  • Speedup (press Q to toggle) and optional Level Caps!
  • Future updates coming soon containing even more features!
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What is this game like? (I got bored one night and wrote a wall of text)
Gameplay:
If you're playing this game I'm to assume you're a Pokémon veteran and know how the flow of the games works. This is just kind of meant to be a game that's easy to get into and still feel familiar while providing a bit of a challenge that the increasingly dumbed down official games are noticeably failing to provide. If you thought Black 2/White 2 Challenge Mode and Ultra Sun/Ultra Moon were a refreshing challenge, and are looking for something a step or two above that, you'll probably enjoy this game. I wanted to try to experiment with teambuilding and strategies in a way both the official games and the ultra-tryhard difficulty uberspam games have not. This is not a competitive-focused game, however, and if sheer competitive difficulty like RadRed is more your style, this game probably isn't for you.
It is the kind of game that would be pretty fun to nuzlocke, though :)
Although my experience with fangames is minimal and I'm not an excellent coder, I did try to find ways to add quality-of-life features into the game. Many rare items that are valuable for proper teambuilding (such as Vitamins and TMs/TRs or Evolution Stones/other items) are directly buyable in various shops set up throughout the game, with some prices being adjusted. In addition, I tried my hardest to make grinding unnecessary without making overleveling something the player would have to actively avoid doing (cough cough Gen 6 Exp Share). I left HMs in the game for story progression reasons, but I buffed the HM moves themselves to be more than a wasted move slot (Rock Smash is now 60 BP instead of 40 for example, and is no longer mandatory once it starts falling off in usefulness).
Several Pokémon and moves have been buffed or rebalanced to give more species a chance. A lot of underrated and underused Pokémon are held back by bad stats, shallow movepools, or not very useful abilities, so I've put some consideration into how to make them better.
Mega Evolutions were a pain in the ass to balance. I eventually settled for making the stat boost scale based on the specific mega. The BST boost is no longer a universal +100.
The only type change for a vanilla Pokémon I made (besides changing the Alola Light Trio to Light-type) was turning Mega Banette from pure Ghost to Ghost/Normal. I hope that's okay. It always bothered me. The type chart was very slightly adjusted though. Mostly just adding or removing a handful of resistances for the sake of improving underpowered types.
Additionally, at least 6 new abilities have been added, mostly to fill interesting roles existing abilities haven't filled, and a few other abilities were changed a bit, and a handful of moves were adjusted (Wild Charge doesn't suck anymore???)
TL;DR It's a step above the official games in terms of difficulty, and some steps were made to attempt to streamline gameplay, mitigate grinding, and balance the pocket monsters themselves.

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CREDITS!
Most of the game was made by me (catchneko) and I was the only person who directly worked on the project but there were many assets and plugins that were made by other people who were not directly involved​

Credits (There may be some assets made by other people I may forget to list here. Please check the "game credits.txt" file included with the game and let me know I didn't put them here before assuming malicious intent. Also, if something here was made by you and you'd rather I not use it, please let me know and I'll have it removed by the next update and replaced by something else.)

Lead Dev: catchneko

Resource Credits:
==Pokémon Essentials==
Pokémon Essentials was created by:
Flameguru
Poccil (Peter O.)
Maruno
MKXP-z by:
Roza
Based on MKXP by Ancurio et al.
With contributions from:
AvatarMonkeyKirby, Marin, Boushy, MiDas Mike
Brother1440, Near Fantastica, FL., PinkMan
Genzai Kawakami, Popper, Golisopod User, Rataime
help-14, Savordez, IceGod64, SoundSpawn
Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12
Lisa Anthony, Wachunga, Luka S.J.
and everyone else who helped out

RPG Maker XP by:
Enterbrain

==Elite Battle DX==
Sprites:
GameFreak | Original sprites from B/W/2 games
Pokecheck.org | Ripping the sprites from B2/W2 roms
PinkCatDragon | GIF to PNG conversion
Tebited15, WolfPP, Issei Hyoudou, Nasasu, luckygirl88 | B/W styled trainer Red/Leaf sprites
WolfPP | B/W styled trainer Leaf sprite
Spriters-Resource (redblueyellow), Damien, WolfPP | Gen 5 ball sprites

Sound Effects:
GameFreak | Original sound effects from B/W/2 games
BadSamaritan | Ripping the sound effects

Other:
Luka S.J. | Elite Battle: DX
Pokémon Essentials | Base system
Maruno, Marin, Golisopod User | General help, support, and bouncing off ideas
PinkCatDragon | GIF to PNG conversion

==Generation 8 Project==
Battler Sprites:
Gen 1-5 Pokemon Sprites - veekun
Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
Overworld Sprites
Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62
Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
Icon Sprites
Gen 1-6 Pokemon Icon Sprites - Alaguesia
Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
Gen 8 Icon Sprites - Larry Turbo, Leparagon
Cry Credits:
Gen 1-6 Pokemon Cries - Rhyden
Gen 7 Pokemon Cries - Marin, Rhyden
Gen 8 Pokemon Cries - Zeak6464
PBS Credits:
Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier
Script Credits:
EBS Bitmap Wrapper - Luka S.J.
Gen 8 Scripts - Golisopod User, Maruno, Vendily, TheToxic, HM100, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
Compilation of Resources:
Golisopod User, UberDunsparce
Porting to v19:
Golisopod User, Maruno

==ZUD Plugin==
-Z-Move Credits-
Base Script (v16.2): Marcello
Additional Credits (v16.2): Zumi, Ice Cream Sand Witch, Amethyst, Jan, Sardines, Inuki
Adaptation to Essentials v18.1: StCooler
Adaptation to Essentials v19.1: Lucidious89

-Ultra Burst Credits-
Base Script (v17.2): WolfPP
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89

-Dynamax Credits-
Original Tutorial (v17.2): Fauno
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89

-Max Raid Credits-
Original Scripts (v17.2): Lucidious89
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89

-Dynamax Adventures Credits-
Original Scripts (v19.1): Lucidious89

-Graphic Credits-
Official Item/Pokemon Icons: Game Freak
Gigantamax Pokemon Sprites: Contributors to Smogon's Sword/Shield Sprite Project

-Audio Credits-
All audio files: Game Freak

==Other Plugins==
Following Pokémon EX:
Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno

EV/IV in Summary Plugin:
Deoxysprime

Fossil Revive:
GT-Baka

Hyper Training:
Jonas930

Luka's Scripting Utilities:
Luka S.J.

Multiple Save v19:
bo4p5687

19.1 Hotfixes:
Maruno

EBDX Stat Boost Overlay:
Phantombass,Luka S.J.,GameFreak,Pokecheck.org,PinkCatDragon,Tebited15, WolfPP, Issei Hyoudou, Nasasu, luckygirl88 ,WolfPP,Spriters-Resource (redblueyellow), Damien, WolfPP,BadSamaritan,Maruno, Marin, Golisopod User

Hidden Power Checker:
King_Waluigi,Maruno,ThatWelshOne_

Better Speed Up:
Marin for the original script, Phantombass for updating to 19.1

Voltseon's A-Star Pathfinding:
Voltseon, Golisopod User

Mantyke Evolution Script:
Vendily

Hidden Ability Capsule:
Kirik - For the edits into making this code.
Marin - For getting parts of the code to function correctly.
Maruno - Debug code for ability index
AiurJordan - Adapt to v19.1
ThatWelshOne_ - Helpful in debugging this script.

==Augmented Reborn Animations==
Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Thanks to the Reborn team for letting people use their resources. You are awesome.
Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.

==Misc. Graphics Credits==
Official Sprites/Tiles:
GameFreak

Forest Overlay Graphic (used on Route 4):
Lolw3e932

Ultra Wormhole:
Clara-Dragon

Cynthia Overworld Sprite:
aveontrainer

Elio & Selene Battle Sprites:
Beliot419

Palm Tree Tiles:
ThePurplest

Panorama Graphics:
Various stock images

==Music Credits==
"A Formidable Enemy" - Xenoblade Chronicles 3
"Aether Paradise Labs" - Pokémon Sun/Moon
"Alola Region Theme" - Pokémon Sun/Moon
"Ancient Poni Path" - Pokémon Sun/Moon
"Battle! Wild Pokémon (Area Zero)" - Pokémon Scarlet/Violet
"Ballonlea" - Pokémon Sword/Shield
"Battle! (Battle Subway Trainer)" - Pokémon Black/White
"Battle! (Solgaleo/Lunala)" - Pokémon Sun/Moon
"Battle! (Elite Four)" - Pokémon Black/White
"Battle! (Lorekeeper Zinnia)" - Super Smash Bros. Ultimate / Pokémon Omega Ruby/Alpha Sapphire
"Battle! (Trainer Battle)" - Pokémon Black/White
"Battle! (Wild Pokémon)" - Pokémon Black 2/White 2
"Battle! (Alola Trainer)" - Super Smash Bros. Ultimate / Pokémon Sun/Moon
"Battle! (Giratina)" - Pokémon Platinum
"Battle! (Gladion)" [GaMetal] - Jonny Atma / Pokémon Sun/Moon
"Battle! (Team Star Grunt)" - Pokémon Scarlet/Violet
"Battle! (Ultra Necrozma)" [GaMetal] - Jonny Atma / Pokémon Ultra Sun/Ultra Moon
"Battle! (Uxie/Mesprit/Azelf)" - Pokémon Diamond/Pearl
"Battle! VS Moebius" - Xenoblade Chronicles 3
"Battle! VS Moebius Interlink" - Xenoblade Chronicles 3
"Battle! (Gym Leader)" - Pokémon Black 2/White 2
"Black Tower" - Pokémon Black 2/White 2
"Bone-Dry Dunes" - Mario Kart 8
"Bringer of Chaos! Ultimate" - Xenoblade Chronicles 2
"Castelia City Gym" - Pokémon Black 2/White 2
"Tartarus_0d04" - Persona 3
"Colony 6 - Future" - Xenoblade Chronicles: Definitive Edition
"Colony 9" + "Colony 9 (Night)" - Xenoblade Chronicles: Definitive Edition
"Congratulations on Entering the Hall of Fame!" - Pokémon X/Y
"Counterattack" - Xenoblade Chronicles 2
"Death Match With Torna" - Xenoblade Chronicles 2
"Deep Dark Galaxy" - Super Mario Galaxy
"Dragonspiral Tower Top Floor" - Pokémon Black/White
"Embracing One's Duty" - Pokémon Black/White
"Epic Story" - Mario & Luigi: Paper Jam
"Forest of The Nopon" + "Forest of The Nopon (Night)" - Xenoblade Chronicles: Definitive Edition
"Freezeflame Galaxy (Ice)" - Super Mario Galaxy
"Gormott" + "Gormott (Night)" - Xenoblade Chronicles 2
"Gym Theme" - Pokémon Black/White
"In The Refugee Camp" - Xenoblade Chronicles
"Incoming!" - Xenoblade Chronicles 2
"Kingdom of Uraya" + "Kingdom of Uraya (Night)" - Xenoblade Chronicles 2
"Lake Cave" - Pokémon Diamond/Pearl
"Lentimas Town" - Pokémon Black 2/White 2
"Linking Cave" - Pokémon HeartGold/SoulSilver
"Lusamine's Theme" - Pokémon Sun/Moon
"Melty Molten Galaxy" - Super Mario Galaxy
"Mor Ardain - Roaming the Wastes -" + "Mor Ardain (Night)" - Xenoblade Chronicles 2
"Poké Mart" - Pokémon HeartGold/SoulSilver
"Pokémon Center" - Pokémon Black/White
"Press Start" - Pokémon Platinum
"Relic Castle" - Pokémon Black/White
"Results Display Screen" - Super Smash Bros. Brawl
"Reversal Mountain (White)" - Pokémon White 2
"Rival's Theme" - Pokémon Black 2/White 2
"Route 12 (Spring/Summer)" - Pokémon Black/White
"Route 216 (Day)" + "Route 216 (Night)" - Pokémon Diamond/Pearl
"Route 22 (Autumn/Winter)" - Pokémon Black 2/White 2
"Route 8" - Pokémon X/Y
"Sorrow" - Xenoblade Chronicles
"Spirit Crucible Elpys" - Xenoblade Chronicles 2
"Strange House" - Pokémon Black 2/White 2
"Team Plasma Returns" - Pokémon Black 2/White 2
"Tephra Cave" - Xenoblade Chronicles: Definitive Edition
"The Pokémon League" - Pokémon Black/White
"The Road to Reversal Mountain" - Pokémon Black 2/White 2
"The Summit of Mt. Lanakila" - Pokémon Sun/Moon
"Time to Fight! (Bionis' Shoulder)" - Xenoblade Chronicles: Future Connected
"To The Altar..." - Pokémon Sun/Moon
"Ultra Space Wilds" - Pokémon Ultra Sun/Ultra Moon
"Unsettling Atmosphere" - Pokémon Sun/Moon
"Urayan Tunnels" - Xenoblade Chronicles 3
"Valak Mountain (Night)" - Xenoblade Chronicles: Definitive Edition
"Victory Lies Before You!" - Pokémon Black 2/White 2
"Victory Road" - Pokémon Black/White
"Victory! (Gym Leader)" - Pokémon Black/White
"Victory! (Team Plasma)" - Pokémon Black/White
"Waterfall Cave" - Pokémon Mystery Dungeon: Explorers of Sky
"With the Stars and Us - Piano Version" - Persona 5
"You Will Recall Our Names" - Xenoblade Chronicles 2
"Surf" - Pokémon Black/White
"Ending - Onward to Our Own Futures" - Pokémon Black/White


Download Link!
https://github.com/catchneko/pokemon-photon/releases
Current version: Beta v0.12.1
Please report all bugs and issues in either this thread or the #suggestions-and-bugs channel of the Discord!
The game is not yet completed and because it's a solo project, I will miss things, so community feedback is important.


Discord Link: https://discord.gg/jrk6ws6tct

Passwords for Kurisu's Computer:
yumcandy: Gives the player 900 Rare Candies; can be repeated
amogus: Gives a shiny gift Foongus
debug: Enables Debug Mode. Have fun, but use at your own risk as you could possibly mess up game data with it
evlessplayer: Enables EV-Less Player mode. The player's Pokémon will not gain any EVs.
evlesstrainer: Enables EV-Less Trainer mode. Enemy trainers' Pokémon will all have 0 EVs.
trueevless: Enables both EV-Less Player and EV-Less Trainer modes.
 

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Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
109
Awesome! No rush of course, I'll pick off where I left off once you are able to fix.
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
I ran into a progress bug after beating gym 7. The game just doesn't move forward. It doesn't crash, it just "hangs"...I am guessing awaiting a dialogue prompt or something. Regardless, I can't move, interact, open a menu, etc. I re-loaded a save and got the same issue so it wasn't a one time thing. See attached. Hoping you can take a look.
Ok, I did fix the issue. Until the update releases, there is a temporary solution: After beating all of the Gym trainers, leave the Gym and come back before fighting the leader. This should reset her position as the softlock was caused by an issue with RPG Maker's janky event movement scripts.
 

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
109
Hey, a few more bugs for you. One is kinda funny, the other resulted in a crash to desktop. First the fun one, haha. Looks like there is a boat on route 20 now. The crash one happened after beating Phoebe in Ultra Space.

I'll see if I can replicate the second bug as that one is obviously more important.
 

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Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
109
Yep, re did the battle and crashed again. Hope you can take a look, the game is fun! Story definitely picks up towards the end. I think the game would benefit from a level cap (I'm not overleveled but that's only because you posted the levels for each gym for us in this thread), and maybe more light pokemon encounters/seeing them more as a tangible threat as they don't seem to have any impact on the region at all.

Thanks again for your hard work on this!
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
Hey, a few more bugs for you. One is kinda funny, the other resulted in a crash to desktop. First the fun one, haha. Looks like there is a boat on route 20 now. The crash one happened after beating Phoebe in Ultra Space.

I'll see if I can replicate the second bug as that one is obviously more important.
I have absolutely zero idea how the first one happened, but if you took the Moon Path and Phoebe had Dawn Wings Necrozma I could take a look at it as there may be some untested stuff there.
I have no idea why the game just decides to keep crashing for everyone at random points, to be honest. I have an idea of what could have caused the second one, but could be annoying to fix.

Edit: Actually I think I figured out what caused the fight to crash.

Edit 2: I figured out what caused both of those issues and seem to have fixed them.

There's like 11 different bug and error fixes I've implemented already, I hope there aren't too many more, but I'll try to have the new update released in a few days. I want to add actual new content to the game before I do it, though, so I'm going to wait until I've finished the sidequests and story content I wanted to add first.
 
Last edited:

Zinkatron

Cooltrainer
Member
Joined
Mar 29, 2023
Posts
109
Sounds great! You have a good base to start with; no rush on fixes, looking forward to the new content being added as well.
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
Hey everyone!
It took way longer than expected, but 0.11 is out! There are many, many bug and error fixes, and a bit of new content in this update, including a few new sidequests.

The patch notes and all that are in the game's folder.
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
Started your game; put a female prism Chespin in the daycare and the egg that hatched came out as a regular Chespin. Just wanted to let you know in case this wasn't intentional. Some games I've played let eggs produce both forms randomly (e.g. Grimers can be regular or alolan).

Having fun so far, no other bugs or things to report.

EDIT: All 5 chespin eggs I hatched are the normal grass type variant, so I am guessing it is a bug (I could be wrong tho and just be unlucky!). That said this does seem like an interesting way to get normal versions into your game but I am just gonna reload an older save and go from there as I don't think this was intentional. :-)

I ran into a progress bug after beating gym 7. The game just doesn't move forward. It doesn't crash, it just "hangs"...I am guessing awaiting a dialogue prompt or something. Regardless, I can't move, interact, open a menu, etc. I re-loaded a save and got the same issue so it wasn't a one time thing. See attached. Hoping you can take a look.

Also feel a bit silly reporting the breeding bug given that breeding is totally unnecessary in this game, lol. But I did test it with magikarps to see if I could replicate the bug and yeah you get kanto magikarps if you breed 2 prism ones together. Anyways, here is the screenshot of what I mentioned above:

Hey, a few more bugs for you. One is kinda funny, the other resulted in a crash to desktop. First the fun one, haha. Looks like there is a boat on route 20 now. The crash one happened after beating Phoebe in Ultra Space.

I'll see if I can replicate the second bug as that one is obviously more important.
These issues were all fixed btw! Sorry the update took so long
 

Avenging

Novice
Member
Joined
Jul 28, 2023
Posts
16
Played the game and had fun so far. Arrived at Route 9, Fisherman Erics Magicarp used Dragon Rage. Game crashed. Lost almost all of my progress

So that's that. 1-2 hours of progress gone. Very fun.
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
Played the game and had fun so far. Arrived at Route 9, Fisherman Erics Magicarp used Dragon Rage. Game crashed. Lost almost all of my progress

So that's that. 1-2 hours of progress gone. Very fun.
I've heard of Dragon Rage crashing the game for some people but I haven't been able to reproduce the bug myself.

Did you get an error message? And if you did, what did it say?

Also, this is a beta version. Bugs should be expected, so remember to save your game frequently!
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
That's weird, I don't know why it would do that, but I'll try to see why it does and if I can recreate the error that crashes the game.
 

floodryan123

Trainer
Member
Joined
Mar 1, 2022
Posts
82
No error message, it just instantly closed the game.
I had a bunch of games do this to me. Are you opening it in RPG Maker? For whatever reason, if I clicked the save button when opening it with rpg maker it worked. Maybe try that.
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
PHOTON 0.12 IS REAL I'M NOT DEAD IT'S OUT NOW !!
0fjiWsJ.png
 

catchneko

average goomy enjoyer
Member
Joined
Feb 13, 2022
Posts
40
Hi friends! (And Merry Christmas!)

I have released a patch for the game (v0.12.1) that fixes many bugs and issues that went unnoticed in 0.12

Beta 0.12.1
## BUG/ERROR FIXES
  • Fixed an error where the cutscene would break and the game would continue even if you lose to a certain late-game fight
  • Fixed an issue with the AI using Play Nice
  • Fixed an issue with the Vitamin EV cap applying incorrectly
  • Fixed an issue where all tiles on Exeggutor Island can be surfed on
  • Fixed an issue with one of the bridges on Victory Road
  • Fixed a potential softlock when obtaining a certain late-game item
  • Fixed some tile collision on Victory Road
  • Fixed the panorama graphic not functioning properly on Route 15

## MAP/EVENT CHANGES
  • Adjusted a cutscene in Azure Lake
  • Adjusted a cutscene on Route 17
  • Fixed some awkward eventing in Luna Mine
 

Folk

Novice
Member
Joined
Oct 26, 2024
Posts
30
Hi friends! (And Merry Christmas!)

I have released a patch for the game (v0.12.1) that fixes many bugs and issues that went unnoticed in 0.12

Beta 0.12.1
## BUG/ERROR FIXES
  • Fixed an error where the cutscene would break and the game would continue even if you lose to a certain late-game fight
  • Fixed an issue with the AI using Play Nice
  • Fixed an issue with the Vitamin EV cap applying incorrectly
  • Fixed an issue where all tiles on Exeggutor Island can be surfed on
  • Fixed an issue with one of the bridges on Victory Road
  • Fixed a potential softlock when obtaining a certain late-game item
  • Fixed some tile collision on Victory Road
  • Fixed the panorama graphic not functioning properly on Route 15

## MAP/EVENT CHANGES
  • Adjusted a cutscene in Azure Lake
  • Adjusted a cutscene on Route 17
  • Fixed some awkward eventing in Luna Mine
Finish the update, i don't know why this good game bot get more attention, maybe the graphics and if it's because the graphics that mean those people's really missing the good experience
 
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