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(Made in Essentials 19.1)
Explore the region of Prism Outpost in a new adventure! A region with ties to the lore of both Sinnoh and Alola, its human population is rather sparse, but its Pokémon variety is quite impressive. There are even some forms you won't find in other regions...
After waking up in a strange crater outside of the house of a young researcher, the two of you set off on a journey, uncovering mysteries of the region along the way. You eventually discover that there was more to his past, and to the region, than initially met the eye. What is with the strange glowing Pokémon? What is Neo Aether? What is the lore behind Prism Outpost?
(The region!)
Some features!
- New story and region!
- Regional dex of 400 Pokémon!
- All Pokémon, moves, and abilities up to the Pokémon Sword and Shield DLC are implemented in the game, plus a little bit from Pokémon Legends: Arceus!
- 40+ new regional forms!
- Some Pokémon, moves, and abilities have been altered/rebalanced (some i just buffed bc i like them lol)
- I went through and manually revised every single Pokémon's level up moveset (at least the ones in the regional dex), so none of them should be stupid like in mainline.
- Freeze has been changed to be mechanically similar to PLA's Frostbite (i'd have renamed it but i'm lazy and i already added an ability called frostbite)
- New mechanic involving the unusual Aether Burst forms and the mysterious Light type (trust me I did not just throw it in as an arbitrary fakemon type it's actually important)
- Mega Evolution is in the game (didn't add Z moves maingame since they're more annoying to balance), and Gigantamax Pokémon have been reworked into "G-Mega Evolutions"
- Plenty of sidequests, including sidequests for each Gym Leader!
- Following Pokémon! (you guys like that right?)
- Cool soundtrack (from other games but it does go hard)
- Future updates coming soon containing things like difficulty settings and postgame content!
What is this game like? (I got bored one night and wrote a wall of text)
CREDITS!
Most of the game was made by me (catchneko) and I was the only person who directly worked on the project but there were many assets and plugins that were made by other people who were not directly involved
Gameplay:
If you're playing this game I'm to assume you're a Pokémon veteran and know how the flow of the games works. This is just kind of meant to be a game that's easy to get into and still feel familiar while providing a bit of a challenge that the increasingly dumbed down official games are noticeably failing to provide. If you thought Black 2/White 2 Challenge Mode and Ultra Sun/Ultra Moon were a refreshing challenge, and are looking for something a step or two above that, you'll probably enjoy this game. I wanted to try to experiment with teambuilding and strategies in a way both the official games and the ultra-tryhard difficulty uberspam games have not. This is not a competitive-focused game, however, and if sheer competitive difficulty like RadRed is more your style, this game probably isn't for you.
It is the kind of game that would be pretty fun to nuzlocke, though :)
Although my experience with fangames is minimal and I'm not an excellent coder, I did try to find ways to add quality-of-life features into the game. Many rare items that are valuable for proper teambuilding (such as Vitamins and TMs/TRs or Evolution Stones/other items) are directly buyable in various shops set up throughout the game, with some prices being adjusted. In addition, I tried my hardest to make grinding unnecessary without making overleveling something the player would have to actively avoid doing (cough cough Gen 6 Exp Share). I left HMs in the game for story progression reasons, but I buffed the HM moves themselves to be more than a wasted move slot (Rock Smash is now 60 BP instead of 40 for example, and is no longer mandatory once it starts falling off in usefulness).
Several Pokémon and moves have been buffed or rebalanced to give more species a chance. A lot of underrated and underused Pokémon are held back by bad stats, shallow movepools, or not very useful abilities, so I've put some consideration into how to make them better.
Mega Evolutions were a pain in the ass to balance. I eventually settled for making the stat boost scale based on the specific mega. The BST boost is no longer a universal +100.
The only type change for a vanilla Pokémon I made (besides changing the Alola Light Trio to Light-type) was turning Mega Banette from pure Ghost to Ghost/Normal. I hope that's okay. It always bothered me. The type chart was very slightly adjusted though. Mostly just adding or removing a handful of resistances for the sake of improving underpowered types.
Additionally, at least 6 new abilities have been added, mostly to fill interesting roles existing abilities haven't filled, and a few other abilities were changed a bit, and a handful of moves were adjusted (Wild Charge doesn't suck anymore???)
TL;DR It's a step above the official games in terms of difficulty, and some steps were made to attempt to streamline gameplay, mitigate grinding, and balance the pocket monsters themselves.
If you're playing this game I'm to assume you're a Pokémon veteran and know how the flow of the games works. This is just kind of meant to be a game that's easy to get into and still feel familiar while providing a bit of a challenge that the increasingly dumbed down official games are noticeably failing to provide. If you thought Black 2/White 2 Challenge Mode and Ultra Sun/Ultra Moon were a refreshing challenge, and are looking for something a step or two above that, you'll probably enjoy this game. I wanted to try to experiment with teambuilding and strategies in a way both the official games and the ultra-tryhard difficulty uberspam games have not. This is not a competitive-focused game, however, and if sheer competitive difficulty like RadRed is more your style, this game probably isn't for you.
It is the kind of game that would be pretty fun to nuzlocke, though :)
Although my experience with fangames is minimal and I'm not an excellent coder, I did try to find ways to add quality-of-life features into the game. Many rare items that are valuable for proper teambuilding (such as Vitamins and TMs/TRs or Evolution Stones/other items) are directly buyable in various shops set up throughout the game, with some prices being adjusted. In addition, I tried my hardest to make grinding unnecessary without making overleveling something the player would have to actively avoid doing (cough cough Gen 6 Exp Share). I left HMs in the game for story progression reasons, but I buffed the HM moves themselves to be more than a wasted move slot (Rock Smash is now 60 BP instead of 40 for example, and is no longer mandatory once it starts falling off in usefulness).
Several Pokémon and moves have been buffed or rebalanced to give more species a chance. A lot of underrated and underused Pokémon are held back by bad stats, shallow movepools, or not very useful abilities, so I've put some consideration into how to make them better.
Mega Evolutions were a pain in the ass to balance. I eventually settled for making the stat boost scale based on the specific mega. The BST boost is no longer a universal +100.
The only type change for a vanilla Pokémon I made (besides changing the Alola Light Trio to Light-type) was turning Mega Banette from pure Ghost to Ghost/Normal. I hope that's okay. It always bothered me. The type chart was very slightly adjusted though. Mostly just adding or removing a handful of resistances for the sake of improving underpowered types.
Additionally, at least 6 new abilities have been added, mostly to fill interesting roles existing abilities haven't filled, and a few other abilities were changed a bit, and a handful of moves were adjusted (Wild Charge doesn't suck anymore???)
TL;DR It's a step above the official games in terms of difficulty, and some steps were made to attempt to streamline gameplay, mitigate grinding, and balance the pocket monsters themselves.
CREDITS!
Most of the game was made by me (catchneko) and I was the only person who directly worked on the project but there were many assets and plugins that were made by other people who were not directly involved
Credits (There may be some assets made by other people I may forget to list here. Please check the credit.txt file included with the game and let me know I didn't put them here before assuming malicious intent. Also, if something here was made by you and you'd rather I not use it, please let me know and I'll have it removed by the next update and replaced by something else.)
- Lolw3e932 on DA - Route 4 (North) overlay graphic
- Clara-Dragon on DA - Ultra Wormhole Sprite
- Panorama Graphics: Various stock images I edited
- Hidden Ability Capsule script: Kirik, Marin, Maruno, AiurJordan, ThatWelshOne_
- Palm Tree Tiles: ThePurplest
- Elio and Selene trainer sprites: Beliot419
- Cynthia overworld sprite: aveontrainer on DA
- Most other sprite edits and custom tiles were done by me
Pokémon Essentials was created by:
RPG Maker XP by:
- Flameguru
- Poccil (Peter O.)
- Maruno
- Roza
- Based on MKXP by Ancurio et al.
- AvatarMonkeyKirby, Marin, Boushy, MiDas Mike
- Brother1440, Near Fantastica, FL., PinkMan
- Genzai Kawakami, Popper, Golisopod User, Rataime
- help-14, Savordez, IceGod64, SoundSpawn
- Jacob O. Wobbrock, the__end, KitsuneKouta, Venom12
- Lisa Anthony, Wachunga, Luka S.J.
RPG Maker XP by:
- Enterbrain
Sprites:
- GameFreak | Original sprites from B/W/2 games
- Pokecheck.org | Ripping the sprites from B2/W2 roms
- PinkCatDragon | GIF to PNG conversion
- Tebited15, WolfPP, Issei Hyoudou, Nasasu, luckygirl88 | B/W styled trainer Red/Leaf sprites
- WolfPP | B/W styled trainer Leaf sprite
- Spriters-Resource (redblueyellow), Damien, WolfPP | Gen 5 ball sprites
- GameFreak | Original sound effects from B/W/2 games
- BadSamaritan | Ripping the sound effects
- Luka S.J. | Elite Battle: DX
- Pokémon Essentials | Base system
- Maruno, Marin, Golisopod User | General help, support, and bouncing off ideas
- PinkCatDragon | GIF to PNG conversion
- Battler Sprites:
- Gen 1-5 Pokemon Sprites - veekun
- Gen 6 Pokemon Sprites - All Contributors To Smogon X/Y Sprite Project
- Gen 7 Pokemon Sprites - All Contributors To Smogon Sun/Moon Sprite Project
- Gen 8 Pokemon Sprites - All Contributors To Smogon Sword/Shield Sprite Project
- Overworld Sprites
- Gen 6 Pokemon Overworlds - princess-pheonix, LunarDusk, Wolfang62, TintjeMadelintje101, piphybuilder88
- Gen 7 Pokemon Overworlds - Larry Turbo, princess-pheonix
- Gen 8 Pokemon Overworlds - SageDeoxys, Wolfang62
- Gen 1-5 Pokemon Overworlds - MissingLukey, help-14, Kymoyonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17,LarryTurbo, spritesstealer
- Icon Sprites
- Gen 1-6 Pokemon Icon Sprites - Alaguesia
- Gen 7 Pokemon Icon Sprites - Marin, MapleBranchWing, Contributors to the DS Styled Gen 7+ Repository
- Gen 8 Icon Sprites - Larry Turbo, Leparagon
- Cry Credits:
- Gen 1-6 Pokemon Cries - Rhyden
- Gen 7 Pokemon Cries - Marin, Rhyden
- Gen 8 Pokemon Cries - Zeak6464
- PBS Credits:
- Golisopod User, Zerokid, TheToxic, HM100, KyureJL, ErwanBeurier
- Script Credits:
- EBS Bitmap Wrapper - Luka S.J.
- Gen 8 Scripts - Golisopod User, Maruno, Vendily, TheToxic, HM100, Aioross, WolfPP, MFilice, lolface, KyureJL, DarrylBD99, Turn20Negate, TheKandinavian, ErwanBeurier
- Compilation of Resources:
- Golisopod User, UberDunsparce
- Porting to v19:
- Golisopod User, Maruno
Full Credits
-Z-Move Credits-
Base Script (v16.2): Marcello
Additional Credits (v16.2): Zumi, Ice Cream Sand Witch, Amethyst, Jan, Sardines, Inuki
Adaptation to Essentials v18.1: StCooler
Adaptation to Essentials v19.1: Lucidious89
-Ultra Burst Credits-
Base Script (v17.2): WolfPP
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Dynamax Credits-
Original Tutorial (v17.2): Fauno
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Max Raid Credits-
Original Scripts (v17.2): Lucidious89
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Dynamax Adventures Credits-
Original Scripts (v19.1): Lucidious89
-Graphic Credits-
Official Item/Pokemon Icons: Game Freak
Gigantamax Pokemon Sprites: Contributors to Smogon's Sword/Shield Sprite Project
-Audio Credits-
All audio files: Game Freak
-Z-Move Credits-
Base Script (v16.2): Marcello
Additional Credits (v16.2): Zumi, Ice Cream Sand Witch, Amethyst, Jan, Sardines, Inuki
Adaptation to Essentials v18.1: StCooler
Adaptation to Essentials v19.1: Lucidious89
-Ultra Burst Credits-
Base Script (v17.2): WolfPP
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Dynamax Credits-
Original Tutorial (v17.2): Fauno
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Max Raid Credits-
Original Scripts (v17.2): Lucidious89
Adaptation to Essentials v18.1: Lucidious89, StCooler
Adaptation to Essentials v19.1: Lucidious89
-Dynamax Adventures Credits-
Original Scripts (v19.1): Lucidious89
-Graphic Credits-
Official Item/Pokemon Icons: Game Freak
Gigantamax Pokemon Sprites: Contributors to Smogon's Sword/Shield Sprite Project
-Audio Credits-
All audio files: Game Freak
Golisopod User, Help-14, zingzags, Rayd12smitty, Venom12, mej71, PurpleZaffre, Akizakura16, Thundaga, Armin (Fairies Resource Pack), Maruno
- EV/IV in Summary Plugin: Deoxysprime
- Fossil Revive: GT-Baka
- Hyper Training: Jonas930
- Luka's Scripting Utilities: Luka S.J.
- Multiple Save v19: bo4p5687
- 19.1 Hotfixes: Maruno
- Voltseon's A-Star Pathfinding: Voltseon, Golisopod User
Project lead by StCooler.
Contributors: StCooler, DarryBD99, WolfPP, ardicoozer, riddlemeree.
Thanks to the Reborn team for letting people use their resources. You are awesome.
Thanks to BellBlitzKing for his Pokemon Sound Effects Pack: Gen 1 to Gen 7 - All Attacks SFX.
"A Formidable Enemy" - Xenoblade Chronicles 3
Composer/Arranger: Yasunori Mitsuda, ACE, Kenji Hiramatsu, Manami Kiyota, Mariam Abounnasr
"Aether Paradise Labs" - Pokémon Sun/Moon
Composer: Junichi Masuda, Gō Ichinose
"Alola Region Theme" - Pokémon Sun/Moon
Composer: Minako Adachi
"Ancient Poni Path" - Pokémon Sun/Moon
Composer: Hitomi Sato
"Wild Pokémon ~ Area Zero" - Pokémon Scarlet/Violet
Composer/Arranger: Minako Adachi, Junichi Masuda, Go Ichinose, Hiromitsu Maeba, Teruo Taniguchi, Hitomi Sato, Toby Fox
"Ballonlea" - Pokémon Sword/Shield
Composer: Minako Adachi
"Battle! Solgaleo/Lunala" - Pokémon Sun/Moon
Composer: Junichi Masuda
"Battle! Team Plasma" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Trainer)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Wild Pokémon)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Trainer)" - Super Smash Bros. Ultimate / Pokémon Sun/Moon
Arranged by Yasushi Asada
Original Ver. Composed by Junichi Masuda
"Battle! Gladion" [GaMetal Ver.] - Pokémon Sun/Moon
Arranged by Jonny Atma
Original Ver. Composed by Go Ichinose
"Battle! Giratina" - Pokémon Platinum
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! Azelf/Mesprit/Uxie" - Pokémon Diamond/Pearl
Composer: Junichi Masuda
"Battle! (Gym Leader)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Team Star Grunt Battle Theme" - Pokémon Scarlet/Violet
Composer/Arranger: Minako Adachi, Junichi Masuda, Go Ichinose, Hiromitsu Maeba, Teruo Taniguchi, Hitomi Sato, Toby Fox
"Moebius Battle" - Xenoblade Chronicles 3
Composer: TOMOri Kudo (ACE)
"Black Tower" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"Bone-Dry Dunes" - Mario Kart 8
Composer: Shiho Fujii
"Bringer of Chaos! Ultimate" - Xenoblade Chronicles 2
Composer: ACE
"Castelia City Gym" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Hitomi Sato
"Tartarus_0d04" - Persona 3
Composer: Shoji Meguro
"Colony 6 - Future" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Colony 9" - Xenoblade Chronicles: Definitive Edition
Composer: Yoko Shimomura
"Colony 9 (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: Yoko Shimomura
"Counterattack" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Deep Dark Galaxy" - Super Mario Galaxy
Composer: Mahito Yokota
"Death Match With Torna" - Xenoblade Chronicles 2
Composer: ACE
"Embracing One's Duty" - Pokémon Black/White
Composer: Shota Kageyama
"Epic Story" - Mario & Luigi: Paper Jam
Composer: Yoko Shimomura
"Forest of the Nopon" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Forest of the Nopon (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Gormott" - Xenoblade Chronicles 2
Composer: ACE
"Gormott (Night)" - Xenoblade Chronicles 2
Composer: ACE
"Pokémon Gym" - Pokémon Black/White
Composer/Arranger: Junichi Masuda/Shota Kageyama
"Incoming!" - Xenoblade Chronicles 2
Composer: ACE
"Kingdom of Uraya" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Kingdom of Uraya (Night)" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Lentimas Town" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"Union Cave" - Pokémon HeartGold/SoulSilver
Composer/Arranger: Junichi Masuda/Go Ichinose
"Lake Caverns" - Pokémon Diamond/Pearl
Composer: Junichi Masuda
"Melty Molten Galaxy" - Super Mario Galaxy
Composer: Mahito Yokota
"Mor Ardain - Roaming the Wastes -" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Mor Ardain (Night)" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Pokémon Center" - Pokémon Black/White
Composer/Arranger: Junichi Masuda/Shota Kageyama
"Poké Mart" - Pokémon HeartGold/SoulSilver
Composer/Arranger: Go Ichinose/Shota Kageyama
"Press Start" - Pokémon Platinum
Composer: Hitomi Sato
"Relic Castle" - Pokémon Black/White :)
Composer: Shota Kageyama
"Reversal Mountain (Pokémon White)" - Pokémon White 2
Composer: Hitomi Sato
"Rival's Theme" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Route 8" - Pokémon X/Y
Composer: Minako Adachi
"Route 12 (Spring/Summer)" - Pokémon Black/White
Composer: Hitomi Sato
"Route 23" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Route 216 (Day)" - Pokémon Diamond/Pearl
Composer: Go Ichinose
"Route 216 (Night)" - Pokémon Diamond/Pearl
Composer: Go Ichinose
"Sorrow" - Xenoblade Chronicles
Composer: Manami Kiyota
"Spirit Crucible Elpys" - Xenoblade Chronicles 2
Composer: Manami Kiyota
"Strange House" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Team Plasma Returns" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Tephra Cave" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"The Road to Reversal Mountain" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"To The Altar..." - Pokémon Sun/Moon
Composer/Arranger: Junichi Masuda/Minako Adachi
"Ultra Space Wilds" - Pokémon Ultra Sun/Ultra Moon
Composer: Minako Adachi
"Urayan Tunnels" - Xenoblade Chronicles 3
Composer: Manami Kiyota
"Valak Mountain (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: ACE+
"Victory Lies Before You!" - Pokémon Black 2/White 2
Composer: Junichi Masuda, Go Ichinose
"Victory! (Gym Leader)" - Pokémon Black/White
Composer/Arranger: Junichi Masuda, Shota Kageyama
"Victory! (Team Plasma)" - Pokémon Black/White
Composer: Minako Adachi
"Waterfall Cave" - Pokémon Mystery Dungeon: Explorers of Sky
Composer: Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ryoma Nakamura, Ken-ichi Saito
Composer/Arranger: Yasunori Mitsuda, ACE, Kenji Hiramatsu, Manami Kiyota, Mariam Abounnasr
"Aether Paradise Labs" - Pokémon Sun/Moon
Composer: Junichi Masuda, Gō Ichinose
"Alola Region Theme" - Pokémon Sun/Moon
Composer: Minako Adachi
"Ancient Poni Path" - Pokémon Sun/Moon
Composer: Hitomi Sato
"Wild Pokémon ~ Area Zero" - Pokémon Scarlet/Violet
Composer/Arranger: Minako Adachi, Junichi Masuda, Go Ichinose, Hiromitsu Maeba, Teruo Taniguchi, Hitomi Sato, Toby Fox
"Ballonlea" - Pokémon Sword/Shield
Composer: Minako Adachi
"Battle! Solgaleo/Lunala" - Pokémon Sun/Moon
Composer: Junichi Masuda
"Battle! Team Plasma" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Trainer)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Wild Pokémon)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! (Trainer)" - Super Smash Bros. Ultimate / Pokémon Sun/Moon
Arranged by Yasushi Asada
Original Ver. Composed by Junichi Masuda
"Battle! Gladion" [GaMetal Ver.] - Pokémon Sun/Moon
Arranged by Jonny Atma
Original Ver. Composed by Go Ichinose
"Battle! Giratina" - Pokémon Platinum
Composer/Arranger: Junichi Masuda, Go Ichinose
"Battle! Azelf/Mesprit/Uxie" - Pokémon Diamond/Pearl
Composer: Junichi Masuda
"Battle! (Gym Leader)" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Go Ichinose
"Team Star Grunt Battle Theme" - Pokémon Scarlet/Violet
Composer/Arranger: Minako Adachi, Junichi Masuda, Go Ichinose, Hiromitsu Maeba, Teruo Taniguchi, Hitomi Sato, Toby Fox
"Moebius Battle" - Xenoblade Chronicles 3
Composer: TOMOri Kudo (ACE)
"Black Tower" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"Bone-Dry Dunes" - Mario Kart 8
Composer: Shiho Fujii
"Bringer of Chaos! Ultimate" - Xenoblade Chronicles 2
Composer: ACE
"Castelia City Gym" - Pokémon Black 2/White 2
Composer/Arranger: Junichi Masuda, Hitomi Sato
"Tartarus_0d04" - Persona 3
Composer: Shoji Meguro
"Colony 6 - Future" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Colony 9" - Xenoblade Chronicles: Definitive Edition
Composer: Yoko Shimomura
"Colony 9 (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: Yoko Shimomura
"Counterattack" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Deep Dark Galaxy" - Super Mario Galaxy
Composer: Mahito Yokota
"Death Match With Torna" - Xenoblade Chronicles 2
Composer: ACE
"Embracing One's Duty" - Pokémon Black/White
Composer: Shota Kageyama
"Epic Story" - Mario & Luigi: Paper Jam
Composer: Yoko Shimomura
"Forest of the Nopon" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Forest of the Nopon (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"Gormott" - Xenoblade Chronicles 2
Composer: ACE
"Gormott (Night)" - Xenoblade Chronicles 2
Composer: ACE
"Pokémon Gym" - Pokémon Black/White
Composer/Arranger: Junichi Masuda/Shota Kageyama
"Incoming!" - Xenoblade Chronicles 2
Composer: ACE
"Kingdom of Uraya" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Kingdom of Uraya (Night)" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Lentimas Town" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"Union Cave" - Pokémon HeartGold/SoulSilver
Composer/Arranger: Junichi Masuda/Go Ichinose
"Lake Caverns" - Pokémon Diamond/Pearl
Composer: Junichi Masuda
"Melty Molten Galaxy" - Super Mario Galaxy
Composer: Mahito Yokota
"Mor Ardain - Roaming the Wastes -" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Mor Ardain (Night)" - Xenoblade Chronicles 2
Composer: Kenji Hiramatsu
"Pokémon Center" - Pokémon Black/White
Composer/Arranger: Junichi Masuda/Shota Kageyama
"Poké Mart" - Pokémon HeartGold/SoulSilver
Composer/Arranger: Go Ichinose/Shota Kageyama
"Press Start" - Pokémon Platinum
Composer: Hitomi Sato
"Relic Castle" - Pokémon Black/White :)
Composer: Shota Kageyama
"Reversal Mountain (Pokémon White)" - Pokémon White 2
Composer: Hitomi Sato
"Rival's Theme" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Route 8" - Pokémon X/Y
Composer: Minako Adachi
"Route 12 (Spring/Summer)" - Pokémon Black/White
Composer: Hitomi Sato
"Route 23" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Route 216 (Day)" - Pokémon Diamond/Pearl
Composer: Go Ichinose
"Route 216 (Night)" - Pokémon Diamond/Pearl
Composer: Go Ichinose
"Sorrow" - Xenoblade Chronicles
Composer: Manami Kiyota
"Spirit Crucible Elpys" - Xenoblade Chronicles 2
Composer: Manami Kiyota
"Strange House" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Team Plasma Returns" - Pokémon Black 2/White 2
Composer: Go Ichinose
"Tephra Cave" - Xenoblade Chronicles: Definitive Edition
Composer: Manami Kiyota
"The Road to Reversal Mountain" - Pokémon Black 2/White 2
Composer: Hitomi Sato
"To The Altar..." - Pokémon Sun/Moon
Composer/Arranger: Junichi Masuda/Minako Adachi
"Ultra Space Wilds" - Pokémon Ultra Sun/Ultra Moon
Composer: Minako Adachi
"Urayan Tunnels" - Xenoblade Chronicles 3
Composer: Manami Kiyota
"Valak Mountain (Night)" - Xenoblade Chronicles: Definitive Edition
Composer: ACE+
"Victory Lies Before You!" - Pokémon Black 2/White 2
Composer: Junichi Masuda, Go Ichinose
"Victory! (Gym Leader)" - Pokémon Black/White
Composer/Arranger: Junichi Masuda, Shota Kageyama
"Victory! (Team Plasma)" - Pokémon Black/White
Composer: Minako Adachi
"Waterfall Cave" - Pokémon Mystery Dungeon: Explorers of Sky
Composer: Arata Iiyoshi, Hideki Sakamoto, Keisuke Ito, Ryoma Nakamura, Ken-ichi Saito
I don't have any cool trailers or anything so maybe these screenshots will do lol
Download Link!
https://github.com/catchneko/pokemon-photon
Current version: Beta v0.11.1
Please report all bugs and issues in either this thread or the #suggestions-and-bugs channel of the Discord!
The game is not yet completed and because it's a solo project, I will miss things, so community feedback is important.
Passwords for Kurisu's Computer:
yumcandy: Gives the player 900 Rare Candies; can be repeated
amogus: Gives a shiny gift Foongus
debug: Enables Debug Mode. Have fun, but use at your own risk as you could possibly mess up game data with it
amogus: Gives a shiny gift Foongus
debug: Enables Debug Mode. Have fun, but use at your own risk as you could possibly mess up game data with it
Shoutout to Nuzcord's #dream-world chat and the Relic Castle server btw! :)
https://discord.gg/jrk6ws6tct <-- Join our Discord!
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