Or you could instal my plugin and set the configuration to add this script in the options menu to true. Be aware that my plugin also changes the appearance of the options and set control menus and that you'll still need this plugin installed for it to work. I only added the steps mentioned by FL to add the option in my script.
Is there any way to make the plugin open in the options instead of the pause menu in version v21.1? I tried to make the adjustments I saw in the discussions but they didn't work
Is there any way to make the plugin open in the options instead of the pause menu in version v21.1? I tried to make the adjustments I saw in the discussions but they didn't work
My Options Screen and Language Options plugins have those adjustments added and they both have a v21+ version. Try to see if any of them work for you. The Language Options only adds the adjustments, I think, so it may be easier for you to compare what is wrong.
My Options Screen and Language Options plugins have those adjustments added and they both have a v21+ version. Try to see if any of them work for you. The Language Options only adds the adjustments, I think, so it may be easier for you to compare what is wrong.
Thank you very much, I just added your options plugin and it worked correctly,
I use the quick save and delta speed up plugin, which use aux1 and aux2, I'm trying to make the control script recognize the changes, but it's causing conflict, if I put it to change, even though I don't change it in the game, the plugins stop working. work. I'm studying and examining what I can do, but that's just an additional thing, it's not even important hahahah
Edit: I found what it was, in the control script there was already a Q and a W being used, these two come as AUX1 and AUX2 as standard, but they were being used to scroll up and I hadn't noticed XD
Hi not regarding your Plugin but regarding controls, do you know if there is a way to check via script new keybinds mapped via the F1 standard functionality in Essentials 21.1? By standard the Action key is the Z let's say I change that to the letter Q, is there a way via script to get that Q is the keybind for Input::ACTION?
Hi not regarding your Plugin but regarding controls, do you know if there is a way to check via script new keybinds mapped via the F1 standard functionality in Essentials 21.1? By standard the Action key is the Z let's say I change that to the letter Q, is there a way via script to get that Q is the keybind for Input::ACTION?
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