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[v13+] Unreal Time System

Resource [v13+] Unreal Time System 2025-05-03

Hmmm, this sounds to me as a very niche thing. How many console games with in-game time use this way? I can't remember a single one. Maybe if more people ask or if I merge this script with Set the Time (I was thinking in this in my previous answer).

By the way, if you want to do this, in my script, after the line
Code:
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def initial_date
add the line
Code:
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return $PokemonGlobal.startTime if $PokemonGlobal && $PokemonGlobal.startTime
personally i think would be usefull if a game its set on a specific date (like mine that is set around 1940, so i need the game to start on a date around this time rather than 2000+)

very niche i know, but its a nice little addition
 
personally i think would be usefull if a game its set on a specific date (like mine that is set around 1940, so i need the game to start on a date around this time rather than 2000+)

very niche i know, but its a nice little addition
I don't think changing the initial date is very niche.

The script already supports this, is right after the settings. What these two devs asked (as I understand it) is to start at current date.
 
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Hmmm, this sounds to me as a very niche thing. How many console games with in-game time use this way? I can't remember a single one. Maybe if more people ask or if I merge this script with Set the Time (I was thinking in this in my previous answer).

By the way, if you want to do this, in my script, after the line
Code:
Expand Collapse Copy
def initial_date
add the line
Code:
Expand Collapse Copy
return $PokemonGlobal.startTime if $PokemonGlobal && $PokemonGlobal.startTime

Thank you! This worked perfectly!

It might be a niche thing but with people who have Voltseon's Pause Menu plugin installed, which supports your plugin by default, the "current date" and "current time" are shown in the top right corner. It's obviously not actually the current time or date but it's nice to see different months depending on when you started playing instead of seeing January 99.9% of the time.

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