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[v13+] Unreal Time System

v21.1 [v13+] Unreal Time System 1.1.1

This resource pertains to version 21.1 of Pokémon Essentials.
Pokémon Essentials Version
v21.1 ✅
Also compatible with
  1. v21.1
  2. v21
  3. v20.1
  4. v20
  5. v19.1
  6. v19
  7. v18.1
  8. v18
  9. v17.2
  10. v16.2
  11. Pre-v16.2
gif.gif

This script makes the time in game uses its own clock that only pass when you are in game instead of using real time (like Minecraft and Zelda: Ocarina of Time).

Tested on Essentials v13, v17.2, v18.1, v19.1, v20, v20.1 and v21.1. If this script isn't working on latest Essentials version, please inform on this thread.
Credits
FL
Author
-FL-
Downloads
2,421
Views
8,793
First release
Last update

Ratings

4.63 star(s) 8 ratings

More resources from -FL-

Latest reviews

Perfect for simulating the 1:20 timescale in my game!
Dont know how to leave a error report, but, causes ingame time to tick from what i can only assume is the start of unix time, which would be fine, except the captured date, as well as any plugins that display time (such as voltseons menu) also have this same issue when combined with this plugin
-FL-
-FL-
For bug reports I prefer that you message me at discussion tab, specially because the review section is more limited.

I tested here and capture date worked as intended. Did you configured the start date? Can you provide more details about your issue?
Been wanting a plugin like this since day 1, thanks FL!
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