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def getPreviousRefreshDate(date)
pokeMartTracker = $ArckyGlobal.pokeMartTracker[@map_id][@event_id]
return 0 if pokeMartTracker.empty?
return (getDateFromString(date) - getDateFromString(pokeMartTracker[:date].to_s)) / (24 * 60 * 60)
end
def getDateFromString(date)
dateArray = date.split('-')
return Time.local(dateArray[0], dateArray[1], dateArray[2])
end
with one "return Time.local", could be it?
The script is here on this community, Arcky made a complete guide (a cool one), but the only way to see the entire script is download it.
I don't "return Time.local" is the issue. I don't know the issue looking at these codes, so I contacted Arcky and he gonna take a look. He also tell me to contact him directly for futher questions about this bug.
Thank you for doing that for me, i just hoping it was some single line changing that could fix that (‘cause i’m no expert)… of course I was ready to contact him too if it turned out a more complex problem of compatibility.
Thanks for your help and time
Thank you for doing that for me, i just hoping it was some single line changing that could fix that (‘cause i’m no expert)… of course I was ready to contact him too if it turned out a more complex problem of compatibility.
Thanks for your help and time
Arcky told me today that is an error at his script. He also told me that he might either release a small update later today or tomorrow that'll include the fix.
Hey! Nice work, I love using this script. For those interested, I recommend adding the Camping Gear Item as a way to advance the clock. I have it set to 8 hours.
#-------------------------------
[CAMPINGGEAR]
Name = Camping Gear
NamePlural = Camping Gears
Pocket = 8
Price = 0
FieldUse = Direct
Flags = KeyItem
Description = Everything you need to set up a tent and rest up for 8 hours.
#-------------------------------
Code for v21.1. Add to the bottom of the Unreal Time System script.
To update saves with the old version (before 1.2), if your TIME_STOPS is false, no action is necessary. If it isn't, in scripts (StartGame script section in Essentials v21.1) after line 'SaveData.load_all_values(save_data)' add line '$PokemonGlobal.convert_old_unreal_time'. Add this code at the end of Unreal Time script:
Ruby:
class PokemonGlobalMetadata
def convert_old_unreal_time
return if !@newFrameCount || @newFrameCount==0
@newSecondCount = 0.0 if !@newSecondCount
@newSecondCount+=@newFrameCount/40.0
@newFrameCount = 0
end
end
Hi!
I love this plugin--it's probably my most favorite one. Thank you very much for creating it! I got a question. Is it possible to extend this script so it lets you play specific BGS during specific times? Like, BGS1 during the morning, BGS2 during the night, etc., so it updates the BGS without having to enter/exit places. I've tried playing around with it a little but it hasn't quite worked yet lol is that something that's possible in general?
Hi!
I love this plugin--it's probably my most favorite one. Thank you very much for creating it! I got a question. Is it possible to extend this script so it lets you play specific BGS during specific times? Like, BGS1 during the morning, BGS2 during the night, etc., so it updates the BGS without having to enter/exit places. I've tried playing around with it a little but it hasn't quite worked yet lol is that something that's possible in general?
You can do this, but wasn't directly related to this script.
I suggest using this script. Change to work with morning (look at the comments) then change to play BGS when this script shows it's image (or message).
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