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Overcome: A Day in the Life of Magikarp
A glimpse into the life and struggles of the apex prey.
See the world through Magikarp's eyes in a silent, minimalist, text-less experience, with an original soundtrack.
In this constrained existence, there are 22 ways to perish.
Let an array of visual and audio effects be your guide to a helpless future.
Unless you keep on fighting to make it your own.
There is no way to save your progress, and seemingly, fate is beyond your control.
Or are both of the above statements, false?
No matter the odds, whether you Overcome, will be a matter of choice.
Made with:
RPG Maker MV
Team:
AenaonDogsky
Oleole
Rocky
RadarsPJ
Downloads:
Overcome 3.3 (Windows)
Overcome 3.3 (Linux)
Overcome 3.3 (Mac)
How to update from an old version:
Copy all "undefined" files in from the "www" folder of the older version, into the "www" folder of the newest version.
Notes:
A map and small guide are included.
Haven't actually tested Linux and Mac versions but they should work.
The game saves in its root folder, and not in any other directory.
Version History:
You may press F4 to enjoy the game on fullscreen.
Resource Pack:
Source Pack
Known bugs:
Credits:
A glimpse into the life and struggles of the apex prey.
See the world through Magikarp's eyes in a silent, minimalist, text-less experience, with an original soundtrack.
In this constrained existence, there are 22 ways to perish.
Let an array of visual and audio effects be your guide to a helpless future.
Unless you keep on fighting to make it your own.
There is no way to save your progress, and seemingly, fate is beyond your control.
Or are both of the above statements, false?
No matter the odds, whether you Overcome, will be a matter of choice.
Made with:
RPG Maker MV
Team:
AenaonDogsky
Oleole
Rocky
RadarsPJ
Downloads:
Overcome 3.3 (Windows)
Overcome 3.3 (Linux)
Overcome 3.3 (Mac)
How to update from an old version:
Copy all "undefined" files in from the "www" folder of the older version, into the "www" folder of the newest version.
Notes:
A map and small guide are included.
Haven't actually tested Linux and Mac versions but they should work.
The game saves in its root folder, and not in any other directory.
Version History:
1.1 progression halting bug fixed
1.2 sequence breaking bug fixed
1.3 potentially progression-halting bug fixed
1.4 potentially progression-halting bug fixed
1.5 getting stuck on a tile, being unable to leave "perish" title screen, and one potential progression bug fixed
1.6 Tile getting player stuck, interaction making player miss trade for ending, window tile bug, transparency transition bug, walking sprite transition bug, pit animation not matching karperish bug, being able to move underwater after a karperish-gameover, underwater sight range stopping players from progressing, and timers not triggering at the proper moment therefore making players unable to get the ending, fixed
1.7 Post-Jam:
Fixes:
1.2 sequence breaking bug fixed
1.3 potentially progression-halting bug fixed
1.4 potentially progression-halting bug fixed
1.5 getting stuck on a tile, being unable to leave "perish" title screen, and one potential progression bug fixed
1.6 Tile getting player stuck, interaction making player miss trade for ending, window tile bug, transparency transition bug, walking sprite transition bug, pit animation not matching karperish bug, being able to move underwater after a karperish-gameover, underwater sight range stopping players from progressing, and timers not triggering at the proper moment therefore making players unable to get the ending, fixed
1.7 Post-Jam:
- Item permanence enabled for all items
- Yarn will disappear upon acquisition
- Added another glameow (non trader) so that players who have traded with the other glameow will not miss this karperishment
- Added more Trapinch traps
- Obstacles will now appear during the Pidgeotto fight to provide visual feedback to the player
- Added another volcano area with a stricter timer to help with temperature karperishment
- Interaction with first Magikarp automatically triggered upon freeing it
- Magikarp upgrade givers won't appear once interacted with
- Added an Easter egg for scrutinous players
- Replaced muscle icon with Flail icon
- Split consecutive underwater sections into two separate ones, accessible in order.
- Removed redundant Karperishment Title Screen menu selection
- Whirlpools have been added and count as the Underwater Pressure Karperishment
- Made Cherry icon more visually distinct
- Decorated Overworld
- Made Milk bottle icon clearer
- Added a couple more shortcuts to the Sharpedo Labyrinth
- Vastly reduced the number of transfer events on map edges by using region jump-stop
- Speech bubble icon won't appear again above mons you've traded items with
Fixes:
- Fixed tile errors in forest
- Fixed yarn transparency
- Fixed Ariados not showing up in some traps, as well as Trapinch
- Fixed wrong cries
- Fixed white pixels in some characters
- Fixed white pixels in some icons
- Fixed Jumping into water in land animation
- Fixed lumineon and finneon getting on land, now they wont move at all
- Fixed lingering BGS from Mountain to Pidgeotto Area
- Fixed lingering wather from Mountain to Pidgeotto Area
You may press F4 to enjoy the game on fullscreen.
This game might have been made with RMMV, but it still uses a heavy amount of eventing instead of code.
Eventing is mostly the same across all RPG Makers, since it's basically visual scripting.
If there's anything you'd like to ask, or wanted to know about the "how" feel free to chime in!
I had so very little time this jam, but I am very thankful that the result turned out fine.
Although small, it's a complete experience.
Eventing is mostly the same across all RPG Makers, since it's basically visual scripting.
If there's anything you'd like to ask, or wanted to know about the "how" feel free to chime in!
I had so very little time this jam, but I am very thankful that the result turned out fine.
Although small, it's a complete experience.
Resource Pack:
Source Pack
Known bugs:
- 8dir jumping doesnt work for all people - I assume this is related to keyboard-gamepad setups and operating systems.
8dir jumping isnt required to do any of the game's jumps, as I designed everything with straight jumping in mind, so don't worry.
8dir jumping isnt required to do any of the game's jumps, as I designed everything with straight jumping in mind, so don't worry.
Credits:
Degica
RPG Maker MV
Plugins by
Galv
SomeRandomDude
Yanfly
Eli
Yami
Yoji Ojima
Tsukimi
Zalerinian
TSR
Tor Damian
CAE
Zalerinian
Kino
Archeia
Sprites and Tiles
Pokemon Ranger Series
Visustella Public MZ Tiles
Default RMMV Tiles
Flail Icon: free to use from ALTAP MEDIA
Audio
Sfx: Public Libraries (no credit asked)
Credits theme: Pokemon Stadium 2 Massively Epic Theme
RPG Maker MV
Plugins by
Galv
SomeRandomDude
Yanfly
Eli
Yami
Yoji Ojima
Tsukimi
Zalerinian
TSR
Tor Damian
CAE
Zalerinian
Kino
Archeia
Sprites and Tiles
Pokemon Ranger Series
Visustella Public MZ Tiles
Default RMMV Tiles
Flail Icon: free to use from ALTAP MEDIA
Audio
Sfx: Public Libraries (no credit asked)
Credits theme: Pokemon Stadium 2 Massively Epic Theme
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