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ZUD Plugin [v20.1]

Resource ZUD Plugin [v20.1] v1.2.5

Lucidious89

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Just out of curiosity, is there a way to make a mega evo scene in the same style as the z-move and dynamax scene?
Not easily. The animation scripts were honestly the part that took me the longest out of the entire update from v19.1.

Take a look in the Battle_Scene folder in the plugin scripts. If the code in any of the animation scripts makes sense to you, then congratulations, you're already further along than I was.
 

Rhatios16

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Aug 31, 2019
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10
Not easily. The animation scripts were honestly the part that took me the longest out of the entire update from v19.1.

Take a look in the Battle_Scene folder in the plugin scripts. If the code in any of the animation scripts makes sense to you, then congratulations, you're already further along than I was.
Okay, thanks for the advise.
 

Lucidious89

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Lucidious89 updated ZUD Plugin [v20.1] with a new update entry:

v1.0.3 Update

  • Fixed an error that would occur when using Z-Powered versions of status moves that can call damage-dealing moves, such as Nature Power or Metronome.
  • Made it so that Baton Passing while trapped by the effects of G-Max Sandblast and G-Max Centiferno will now properly pass the trapping effects.
  • Removed the updated function codes for Behemoth Blade, Behemoth Bash and Dynamax Cannon from the ZUD compiler scripts, and simply made it so that they are included in the same PBS file...

Read the rest of this update entry...
 

Lucidious89

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Lucidious89 updated ZUD Plugin [v20.1] with a new update entry:

v1.0.4 Update

  • Fixed a bug introduced in the last update that allowed for Z-Moves to be available even when a Z-Crystal was not being held.
  • Fixed a bug with effects that applied to one side of the field always applying to the foe's side, even when used against the player.
  • Added a new music file to be played in raids. This is the "capture" theme that plays once the raid Pokemon is defeated and becomes catchable.

Read the rest of this update entry...
 

Edchowder97

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Jun 5, 2022
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3
Hey bro, look investigating your Plugin (Which is actually brutal ;3), notice that there is a small error and that is that when I capture a wild Pokémon (for example Spinarak) but without using a Raid, that is, a normal battle, when see his Summary, he loses 1/3 of his HP
 

Lucidious89

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Nov 12, 2020
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1,185

Lucidious89

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Member
Joined
Nov 12, 2020
Posts
1,185
Lucidious89 updated ZUD Plugin [v20.1] with a new update entry:

v1.0.6 Update

  • Moved the placement of the Dynamax meter in the Summary screen when using the BW Summary plugin. Previously, the meter would overlap memo text if the Pokemon was hatched from an Egg. The meter now displays over the Pokemon's item information instead, like it does in the vanilla Essentials UI.

Example of new layout:
OY6VzTF.png

Read the rest of this update entry...
 
Joined
Sep 26, 2022
Posts
8
Hi. When the player's Ditto transforms into the dynamaxed pokemon during a max raid, this error occurs.
Just to be sure, I downloaded a fresh copy of PEv20.1. I installed the Essentials Deluxe pack, the hotfixes, the gen. 8 pack and the ZUD plugin. I still got this error.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: NoMethodError
Message: undefined method `id' for nil:NilClass

Backtrace:
[ZUD Mechanics] Battler_Overrides.rb:196:in `block in pbTransform'
[ZUD Mechanics] Battler_Overrides.rb:195:in `each'
[ZUD Mechanics] Battler_Overrides.rb:195:in `each_with_index'
[ZUD Mechanics] Battler_Overrides.rb:195:in `pbTransform'
178:MoveEffects_BattlerOther:1366:in `pbEffectAgainstTarget'
166:Battler_UseMove:704:in `block in pbProcessMoveHit'
166:Battler_UseMove:702:in `each'
166:Battler_UseMove:702:in `pbProcessMoveHit'
166:Battler_UseMove:407:in `block in pbUseMove'
166:Battler_UseMove:405:in `times'
 

210Percent

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Aug 30, 2022
Posts
28
This happens when I try to go to the Z-Moves pocket in bag with the Bag Screen With Party Plugin

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: ArgumentError
Message: comparison of Integer with nil failed

Backtrace:
256:PokemonBag:50:in `last_viewed_index'
[Bag Screen w/int. Party] Script.rb:32:in `pocket='
[Bag Screen w/int. Party] Script.rb:894:in `block (2 levels) in pbChooseItem'
[Bag Screen w/int. Party] Script.rb:844:in `loop'
[Bag Screen w/int. Party] Script.rb:844:in `block in pbChooseItem'
082:MessageConfig:705:in `pbActivateWindow'
[Bag Screen w/int. Party] Script.rb:843:in `pbChooseItem'
[Bag Screen w/int. Party] Script.rb:1257:in `block in pbStartScreen'
[Bag Screen w/int. Party] Script.rb:1256:in `loop'
[Bag Screen w/int. Party] Script.rb:1256:in `pbStartScreen'
 

Lucidious89

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This happens when I try to go to the Z-Moves pocket in bag with the Bag Screen With Party Plugin

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: ArgumentError
Message: comparison of Integer with nil failed

Backtrace:
256:PokemonBag:50:in `last_viewed_index'
[Bag Screen w/int. Party] Script.rb:32:in `pocket='
[Bag Screen w/int. Party] Script.rb:894:in `block (2 levels) in pbChooseItem'
[Bag Screen w/int. Party] Script.rb:844:in `loop'
[Bag Screen w/int. Party] Script.rb:844:in `block in pbChooseItem'
082:MessageConfig:705:in `pbActivateWindow'
[Bag Screen w/int. Party] Script.rb:843:in `pbChooseItem'
[Bag Screen w/int. Party] Script.rb:1257:in `block in pbStartScreen'
[Bag Screen w/int. Party] Script.rb:1256:in `loop'
[Bag Screen w/int. Party] Script.rb:1256:in `pbStartScreen'
Im guessing you had an existing bag with a different pocket total prior to installing ZUD. Just use the debug tools to delete all your items to reset your bag pockets.
 

210Percent

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Aug 30, 2022
Posts
28
I'm getting a coupe errors on my mon that I took a Z-Crystal Away from, any ideas?
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::Move, String], but got NilClass.

Backtrace:
015:Validation:29:in `validate'
103:GameData:92:in `get'
[ZUD Mechanics] Battle_Move.rb:21:in `powerMove?'
[ZUD Mechanics] Battler_Overrides.rb:285:in `pbCanChooseMove?'
[ZUD Mechanics] Battle_Overrides.rb:108:in `pbCanChooseMove?'
[Essentials Deluxe] Battle.rb:107:in `block in pbCanShowFightMenu?'
160:Battle_Battler:455:in `block in eachMoveWithIndex'
160:Battle_Battler:455:in `each'
160:Battle_Battler:455:in `each_with_index'
160:Battle_Battler:455:in `eachMoveWithIndex'

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: NoMethodError
Message: undefined method `display_type' for nil:NilClass

Backtrace:
172:Battle_Move:162:in `display_type'
191:Battle_Scene_Menus:381:in `block in refreshSelection'
191:Battle_Scene_Menus:374:in `each'
191:Battle_Scene_Menus:374:in `each_with_index'
191:Battle_Scene_Menus:374:in `refreshSelection'
[Essentials Deluxe] Fight Menu.rb:174:in `refresh'
191:Battle_Scene_Menus:328:in `battler='
[Essentials Deluxe] Fight Menu.rb:282:in `pbFightMenu'
[Essentials Deluxe] Fight Menu.rb:206:in `pbFightMenu'
155:Battle_CommandPhase:222:in `block (2 levels) in pbCommandPhaseLoop'
 

Lucidious89

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1,185
I'm getting a coupe errors on my mon that I took a Z-Crystal Away from, any ideas?
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: ArgumentError
Message: Invalid argument passed to method.
Expected nil to be one of [Symbol, GameData::Move, String], but got NilClass.

Backtrace:
015:Validation:29:in `validate'
103:GameData:92:in `get'
[ZUD Mechanics] Battle_Move.rb:21:in `powerMove?'
[ZUD Mechanics] Battler_Overrides.rb:285:in `pbCanChooseMove?'
[ZUD Mechanics] Battle_Overrides.rb:108:in `pbCanChooseMove?'
[Essentials Deluxe] Battle.rb:107:in `block in pbCanShowFightMenu?'
160:Battle_Battler:455:in `block in eachMoveWithIndex'
160:Battle_Battler:455:in `each'
160:Battle_Battler:455:in `each_with_index'
160:Battle_Battler:455:in `eachMoveWithIndex'

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.4]

Exception: NoMethodError
Message: undefined method `display_type' for nil:NilClass

Backtrace:
172:Battle_Move:162:in `display_type'
191:Battle_Scene_Menus:381:in `block in refreshSelection'
191:Battle_Scene_Menus:374:in `each'
191:Battle_Scene_Menus:374:in `each_with_index'
191:Battle_Scene_Menus:374:in `refreshSelection'
[Essentials Deluxe] Fight Menu.rb:174:in `refresh'
191:Battle_Scene_Menus:328:in `battler='
[Essentials Deluxe] Fight Menu.rb:282:in `pbFightMenu'
[Essentials Deluxe] Fight Menu.rb:206:in `pbFightMenu'
155:Battle_CommandPhase:222:in `block (2 levels) in pbCommandPhaseLoop'
Hmm...can you explain the context in which these errors occur? Because you say that these trigger upon removing a Z-Crystal from a Pokemon, but the errors are all pointing to battle-related code, and it shouldn't actually be possible to remove Z-Crystals in battle. So either im confused, or you are.
 

210Percent

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Posts
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Hmm...can you explain the context in which these errors occur? Because you say that these trigger upon removing a Z-Crystal from a Pokemon, but the errors are all pointing to battle-related code, and it shouldn't actually be possible to remove Z-Crystals in battle. So either im confused, or you are.
I think I misphrased, when in battle with a Pokémon that had previously had a Z-Crystal, errors such as those appear when I click battle. The game doesn't completely crash, as I can still take the run, bag, and switch actions after closing the error menu.
 

Lucidious89

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I think I misphrased, when in battle with a Pokémon that had previously had a Z-Crystal, errors such as those appear when I click battle. The game doesn't completely crash, as I can still take the run, bag, and switch actions after closing the error menu.
Again, be specific about what you mean by "previously had a Z-Crystal". You mean in the same battle? Because as I said, it shouldnt be possible to have a Z-Crystal removed during battle. Unless youre doing it through the debug menu or something.

If a Z-Crystal is being removed somehow by an effect, then THAT is a bug.

If you mean you removed a Z-Crystal out of battle, and then go into battle and get this error, then that honestly wouldnt make any sense and it's likely the issue is actually something else.
 

Lucidious89

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Member
Joined
Nov 12, 2020
Posts
1,185
Lucidious89 updated ZUD Plugin [v20.1] with a new update entry:

v1.0.7 Update

  • Fixed a bug that would cause a crash if transforming into a Raid Pokemon before it begins using Max Moves.
  • Updated and moved around some code in preparation for the release of the PLA Battle Styles plugin.

Note: This update requires that the latest update to Essentials Deluxe is also installed. ZUD will no longer work unless Essentials Deluxe is also updated.

Read the rest of this update entry...
 

Richard PT

Cooltrainer
Member
Joined
Oct 26, 2018
Posts
127
I have this error when i'm "navigating" through all the "bags" sections. By the way, i'm using the Bag Screen with interactable Party plugin v2.2.0, in case you want to know. And the respective graphics about this particulary case, i've post them in the same folder as the bag party thing plugin.

error.png
 

Lucidious89

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Nov 12, 2020
Posts
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I have this error when i'm "navigating" through all the "bags" sections. By the way, i'm using the Bag Screen with interactable Party plugin v2.2.0, in case you want to know. And the respective graphics about this particulary case, i've post them in the same folder as the bag party thing plugin.

View attachment 13011
Have you tried using the debug tools to delete all the contents of your bag to reset your bag pockets?
 

Richard PT

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Joined
Oct 26, 2018
Posts
127
My bag was empty when i was playtest. And i start a new game, just to see if everything was working as they should. :/ Forgot to mention that the icons at the top are not in their place, your icons appear, more or less, in the middle of two icons. Maybe i should do a small video?
 

Lucidious89

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Joined
Nov 12, 2020
Posts
1,185
My bag was empty when i was playtest. And i start a new game, just to see if everything was working as they should. :/ Forgot to mention that the icons at the top are not in their place, your icons appear, more or less, in the middle of two icons. Maybe i should do a small video?
Did you customize your bag at all? Custom pockets or removed pockets, rearranged them?
 
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