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Resource Advanced Items Field Moves v1.1.3

AlmAchAndAlee

Novice
Member
Joined
Sep 19, 2022
Posts
15
I am struggling with the installation. (I am not that much into the programing stuff in this game)

I just put the soundfiles into my SE-Folder, the animation into my data-Folder, all the Graphics into the corresponding Graphics-Folder. I make the Itemtext on the PBS-Item-Folder and put the "Advanced Items Field Moves"-Folder into the plugins folder.

Now my game crashes instant without even showing me an errornote.

@Bergium, can you help me out, what I've done wrong?

Thanks :)
 

ardicoozer

Cooltrainer
Member
Joined
Sep 29, 2020
Posts
150
Still on same problem.....
every use a clear sky on weather gadget
enmfms.PNG
 

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
I am struggling with the installation. (I am not that much into the programing stuff in this game)

I just put the soundfiles into my SE-Folder, the animation into my data-Folder, all the Graphics into the corresponding Graphics-Folder. I make the Itemtext on the PBS-Item-Folder and put the "Advanced Items Field Moves"-Folder into the plugins folder.

Now my game crashes instant without even showing me an errornote.

@Bergium, can you help me out, what I've done wrong?

Thanks :)
did you read the readme file?
i need a little more information to be able to help, reach me on discord and i will help you
 

ardicoozer

Cooltrainer
Member
Joined
Sep 29, 2020
Posts
150
My fault. I'm going to update this tomorrow

Change Line 42 in 01_Game Stats Plus to:
@wg_clear_count                = 0
this will fix it
You mean on 07_Advanced_Item_Menu.rb
Section 45
Code:
$stats.wg_clear_count += 1
$stats.wg_count += 1
Will be :
Code:
$stats.wg_clear_count = 0
$stats.wg_count = 0
Am I right?
 

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
You mean on 07_Advanced_Item_Menu.rb
Section 45
Code:
$stats.wg_clear_count += 1
$stats.wg_count += 1
Will be :
Code:
$stats.wg_clear_count = 0
$stats.wg_count = 0
Am I right?
No😅 that is adding stats to the counter
But in the last minute i decided to change the name on the stat counter

Is giving you the error because is can add 1 to unknown number

The start number is set in 01_game stats plus
😀
 

CornParade0669

Novice
Member
Joined
Apr 23, 2022
Posts
12
I had an error when using Rock Climb's "field move used from menu" trigger. When I used it, the player would be unable to move and it would get caught in the "pbJumpToward" function's loop, which didn't happen if I just interacted with the Rock Climb tile normally. The fix involved changing "$game_temp.in_menu" to false like at the start of Surfing.

Fixed it by changing it to the following:

Code fix:
    HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon|
    $game_temp.in_menu = false
    pbCancelVehicles
    if !pbHiddenMoveAnimation(pokemon)
      pbMessage(_INTL("{1} used {2}!", pokemon.name, GameData::Move.get(move).name))
    end
    case $game_player.direction
    when 8 # Looking up
      fmAscendRock
    when 2 # Looking down
      fmDescendRock
    end
    next true
    })

This also makes a small change to just immediately ascend or descend the rock climb tiles instead of asking if you want to first, since you already chose to by using it through the menu.
 

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
I had an error when using Rock Climb's "field move used from menu" trigger. When I used it, the player would be unable to move and it would get caught in the "pbJumpToward" function's loop, which didn't happen if I just interacted with the Rock Climb tile normally. The fix involved changing "$game_temp.in_menu" to false like at the start of Surfing.

Fixed it by changing it to the following:

Code fix:
    HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon|
    $game_temp.in_menu = false
    pbCancelVehicles
    if !pbHiddenMoveAnimation(pokemon)
      pbMessage(_INTL("{1} used {2}!", pokemon.name, GameData::Move.get(move).name))
    end
    case $game_player.direction
    when 8 # Looking up
      fmAscendRock
    when 2 # Looking down
      fmDescendRock
    end
    next true
    })

This also makes a small change to just immediately ascend or descend the rock climb tiles instead of asking if you want to first, since you already chose to by using it through the menu.
Thanks for letting me know
I havet had much time lately to look in to stuff
Also Rock Climbing is not quite where i wanted it to be atm
Some animation is still missing

Thanks i will take a look at your fix
 

Pillowbro

Rookie
Member
Joined
Nov 6, 2021
Posts
5
Hello.

I keep getting this error when using Rock Climb. (I am using the 19.1 version)

[Pokémon Essentials version 19.1]
[Generation 8 Project v1.1.0]
[v19.1 Hotfixes 1.0.7]

Exception: NoMethodError
Message: undefined method `>' for nil:NilClass

Backtrace:
009:RPG_Sprite:131:in `effect?'
009:RPG_Sprite:444:in `block in effect?'
009:RPG_Sprite:443:in `each'
009:RPG_Sprite:443:in `effect?'
066:Sprite_AnimationSprite:36:in `update'
066:Sprite_AnimationSprite:83:in `block in update'
066:Sprite_AnimationSprite:82:in `each'
066:Sprite_AnimationSprite:82:in `update'
032:Scene_Map:144:in `block in updateSpritesets'
032:Scene_Map:138:in `each'
 

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
Can we have multiple items that can do the same hm?
Like for cut or everything for surf?
Heard of this resource, but haven't got into using this resource until now. And so far, it is a very useful script. But just one thing- who made the rock climb animation?
I made the rock climbing animation with the debris flying around
 

DarrylBD99

A YouTuber that really REALLY loves making games
Member
Joined
May 20, 2020
Posts
60
I made the rock climbing animation with the debris flying around
... you sure you want me to believe this is all a coincidence?

2022-12-16 (2).png


Heck, the animation file you use for rock climbing is suspiciously similar (attachments)

There's this saying that it's not a crime if you don't get caught, so next time you wanna steal someone's work without their permission, nor credit them for the base work, at least don't make it obvious. (and speaking of not getting caught, I'm genuinely surprised no one caught that nor told me)
 

Attachments

  • RockClimb [Advanced Items Field Moves].png
    RockClimb [Advanced Items Field Moves].png
    9.5 KB · Views: 95
  • RockClimb [Ulithium_Dragon's Rock Climb with Overworld Animation].png
    RockClimb [Ulithium_Dragon's Rock Climb with Overworld Animation].png
    7.2 KB · Views: 110
Last edited:

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
Rock Climbing animation was taking from a free rip

And the process was taking for waterfall and work out from that

I believe i still have have all the work files if you want me to send them to you
 

DarrylBD99

A YouTuber that really REALLY loves making games
Member
Joined
May 20, 2020
Posts
60
Rock Climbing animation was taking from a free rip

And the process was taking for waterfall and work out from that

I believe i still have have all the work files if you want me to send them to you
That will be greatly appreciated.
 

Bergium

Bergium#0216
Member
Joined
Jun 11, 2019
Posts
70
Im pretty sure i put an option on the current version that allow one item to control everything that is on water
Like surf, whirlpool, waterfall

I can look it up when i get home after work
 
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