- Joined
- Jun 11, 2019
- Posts
- 74
Can you give me a little more informationHow can i trigger the event? I have the item to cut three but it doesn't work...
v19 or v20?
Can you show me the event also?
Can you give me a little more informationHow can i trigger the event? I have the item to cut three but it doesn't work...
No problem... solved. Thank you mate.Can you give me a little more information
v19 or v20?
Can you show me the event also?
What do you mean by MN, and how old games? version 19 below?Greetings. How can I make a simple MN defog like in the old games?
I finally solved it. But when I use rock climber it doesn't start the animation even though I put animations.rxdata in its place and the graphics in animations. I modified the scripts according to my needs so it may be that I have something wrong.What do you mean by MN, and how old games? version 19 below?
#===============================================================================
# Adds Rock Climb to TerrainTag
#===============================================================================
module GameData
class TerrainTag
attr_reader :rockclimb # The main part only, not the crest
attr_reader :rockclimb_crest
attr_reader :can_climb
alias advanceditemsfieldmoves_init initialize
def initialize(hash)
advanceditemsfieldmoves_init(hash)
@rockclimb = hash[:rockclimb] || false
@rockclimb_crest = hash[:rockclimb_crest] || false
@can_climb = hash[:can_climb] || false
@whirlpool = hash[:whirlpool] || false
end
def can_surf_freely
return @can_surf && !@waterfall && !@waterfall_crest && !@whirlpool
end
end
end
#===============================================================================
# More TerrainTag
#===============================================================================
GameData::TerrainTag.register({
:id => :"Rock Climb",
:id_number => 26,
:can_climb => true,
:rockclimb => true
})
GameData::TerrainTag.register({
:id => :"Rock Climb Crest",
:id_number => 27,
:can_climb => true,
:rockclimb_crest => true
})
#===============================================================================
# Overwrites functions locally to add the Rock Climb section
#===============================================================================
class Game_Map
def playerPassable?(x, y, d, self_event = nil)
bit = (1 << ((d / 2) - 1)) & 0x0f
[2, 1, 0].each do |i|
tile_id = data[x, y, i]
next if tile_id == 0
terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id])
passage = @passages[tile_id]
if terrain
# Ignore bridge tiles if not on a bridge
next if terrain.bridge && $PokemonGlobal.bridge == 0
# Make water tiles passable if player is surfing
return true if $PokemonGlobal.surfing && terrain.can_surf && !terrain.waterfall && !terrain.whirlpool
# Prevent cycling in really tall grass/on ice
return false if $PokemonGlobal.bicycle && terrain.must_walk
# Depend on passability of bridge tile if on bridge
if terrain.bridge && $PokemonGlobal.bridge > 0
return (passage & bit == 0 && passage & 0x0f != 0x0f)
end
end
next if terrain&.ignore_passability
# Regular passability checks
return false if passage & bit != 0 || passage & 0x0f == 0x0f
return true if @priorities[tile_id] == 0
end
return true
end
end
#===============================================================================
# Adds Rock Climbing to $PokemonGlobal
#===============================================================================
class PokemonGlobalMetadata
attr_accessor :rockclimbing
alias advanceditemsfieldmoves_init initialize
def initialize
advanceditemsfieldmoves_init
@rockclimbing = false
end
end
class Game_Character
attr_accessor :always_on_top
end
def onoff?
if $PokemonGlobal&.rockclimbing
pbMessage(_INTL("surfing is ON!"))
return false
else
pbMessage(_INTL("surfing is OFF!"))
end
end
#===============================================================================
# Can Run? Rockclimb added to it
#===============================================================================
if PluginManager.findDirectory("v20.1 Hotfixes")
class Game_Player < Game_Character
def can_run?
return @move_speed > 3 if @move_route_forcing
return false if $game_temp.in_menu || $game_temp.in_battle ||
$game_temp.message_window_showing || pbMapInterpreterRunning?
return false if !$player.has_running_shoes && !$PokemonGlobal.diving &&
!$PokemonGlobal.surfing && !$PokemonGlobal.bicycle || $PokemonGlobal.rockclimbing
return false if jumping?
return false if pbTerrainTag.must_walk
return ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::BACK)
end
def set_movement_type(type)
meta = GameData::PlayerMetadata.get($player&.character_ID || 1)
new_charset = nil
case type
when :fishing
new_charset = pbGetPlayerCharset(meta.fish_charset)
when :surf_fishing
new_charset = pbGetPlayerCharset(meta.surf_fish_charset)
when :diving, :diving_fast, :diving_jumping, :diving_stopped
self.move_speed = 3 if !@move_route_forcing
new_charset = pbGetPlayerCharset(meta.dive_charset)
when :surfing, :surfing_fast, :surfing_jumping, :surfing_stopped
if !@move_route_forcing
self.move_speed = (type == :surfing_jumping) ? 3 : 4
end
new_charset = pbGetPlayerCharset(meta.surf_charset)
when :rockclimbing, :rockclimbing_fast, :rockclimbing_jumping, :rockclimbing_stopped
if !@move_route_forcing
self.move_speed = 5
end
new_charset = pbGetPlayerCharset(meta.dive_charset)
when :cycling, :cycling_fast, :cycling_jumping, :cycling_stopped
if !@move_route_forcing
self.move_speed = (type == :cycling_jumping) ? 3 : 5
end
new_charset = pbGetPlayerCharset(meta.cycle_charset)
when :running
self.move_speed = 4 if !@move_route_forcing
new_charset = pbGetPlayerCharset(meta.run_charset)
when :ice_sliding
self.move_speed = 4 if !@move_route_forcing
new_charset = pbGetPlayerCharset(meta.walk_charset)
else # :walking, :jumping, :walking_stopped
self.move_speed = 3 if !@move_route_forcing
new_charset = pbGetPlayerCharset(meta.walk_charset)
end
@character_name = new_charset if new_charset
end
def update_move
if !@moved_last_frame || @stopped_last_frame # Started a new step
if pbTerrainTag.ice
set_movement_type(:ice_sliding)
else#if !@move_route_forcing
faster = can_run?
if $PokemonGlobal&.diving
set_movement_type((faster) ? :diving_fast : :diving)
elsif $PokemonGlobal&.surfing
set_movement_type((faster) ? :surfing_fast : :surfing)
elsif $PokemonGlobal&.rockclimbing
set_movement_type((faster) ? :rockclimbing_fast : :rockclimbing)
elsif $PokemonGlobal&.bicycle
set_movement_type((faster) ? :cycling_fast : :cycling)
else
set_movement_type((faster) ? :running : :walking)
end
end
if jumping?
if $PokemonGlobal&.diving
set_movement_type(:diving_jumping)
elsif $PokemonGlobal&.surfing
set_movement_type(:surfing_jumping)
elsif $PokemonGlobal&.rockclimbing
set_movement_type(:rockclimbing_jumping)
elsif $PokemonGlobal&.bicycle
set_movement_type(:cycling_jumping)
else
set_movement_type(:jumping) # Walking speed/charset while jumping
end
end
end
super
end
def update_stop
if @stopped_last_frame
if $PokemonGlobal&.diving
set_movement_type(:diving_stopped)
elsif $PokemonGlobal&.surfing
set_movement_type(:surfing_stopped)
elsif $PokemonGlobal&.rockclimbing
set_movement_type(:rockclimbing_stopped)
elsif $PokemonGlobal&.bicycle
set_movement_type(:cycling_stopped)
else
set_movement_type(:walking_stopped)
end
end
super
end
def pbUpdateVehicle
if $PokemonGlobal&.diving
$game_player.set_movement_type(:diving)
elsif $PokemonGlobal&.surfing
$game_player.set_movement_type(:surfing)
elsif $PokemonGlobal&.rockclimbing
$game_player.set_movement_type(:rockclimbing)
elsif $PokemonGlobal&.bicycle
$game_player.set_movement_type(:cycling)
else
$game_player.set_movement_type(:walking)
end
end
end
end
#===============================================================================
# Rock Field Move
#===============================================================================
def fmAscendRock
return if $game_player.direction != 8 # Can't ascend if not facing up
terrain = $game_player.pbFacingTerrainTag
return if !terrain.can_climb
oldthrough = $game_player.through
oldmovespeed = $game_player.move_speed
$game_player.through = true
$game_player.move_speed = 4
pbJumpToward
pbCancelVehicles
$PokemonEncounters.reset_step_count
$PokemonGlobal.rockclimbing = true
pbUpdateVehicle
loop do
$game_player.move_up
terrain = $game_player.pbTerrainTag
break if !terrain.can_climb
while $game_player.moving?
Graphics.update
Input.update
pbUpdateSceneMap
end
end
$PokemonGlobal.rockclimbing = false
pbJumpToward(0)
pbWait(16)
$game_player.through = oldthrough
$game_player.move_speed = oldmovespeed
$game_player.increase_steps
$game_player.check_event_trigger_here([1, 2])
end
def fmDescendRock
return if $game_player.direction != 2 # Can't descend if not facing down
terrain = $game_player.pbFacingTerrainTag
return if !terrain.can_climb
oldthrough = $game_player.through
oldmovespeed = $game_player.move_speed
old_always_on_top = $game_player.always_on_top
$game_player.through = true
$game_player.move_speed = 4
$game_player.always_on_top = true
pbJumpToward
pbCancelVehicles
$PokemonEncounters.reset_step_count
$PokemonGlobal.rockclimbing = true
pbUpdateVehicle
loop do
$game_player.move_down
terrain = $game_player.pbTerrainTag
break if !terrain.can_climb
while $game_player.moving?
Graphics.update
Input.update
pbUpdateSceneMap
end
end
$PokemonGlobal.rockclimbing = false
pbJumpToward(0)
pbWait(16)
$game_player.through = oldthrough
$game_player.move_speed = oldmovespeed
$game_player.always_on_top = old_always_on_top
$game_player.increase_steps
$game_player.check_event_trigger_here([1, 2])
end
def fmRockClimb
move = :ROCKCLIMB
movefinder = $player.get_pokemon_with_move(move)
if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKCLIMB, false) || (!$DEBUG && !movefinder)
pbMessage(_INTL("The wall is very rocky. Could be climbed with the right move"))
return false
end
if pbConfirmMessage(_INTL("The wall is very rocky.\nWould you like to use the {1}", GameData::Move.get(move).name))
speciesname = (movefinder) ? movefinder.name : $player.name
pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name))
pbHiddenMoveAnimation(movefinder)
case $game_player.direction
when 8 # Looking up
fmAscendRock
when 2 # Looking down
fmDescendRock
end
return true
end
return false
pbWait(16)
end
EventHandlers.add(:on_player_interact, :rockclimb,
proc {
terrain = $game_player.pbFacingTerrainTag
if terrain.rockclimb
fmRockClimb
end
}
)
EventHandlers.add(:on_player_interact, :rockclimb_crest,
proc {
terrain = $game_player.pbFacingTerrainTag
if terrain.rockclimb_crest
fmRockClimb
end
}
)
HiddenMoveHandlers::CanUseMove.add(:ROCKCLIMB, proc { |move, pkmn, showmsg|
next false if !pbCanUseMove(Item_RockClimb)
if !$game_player.pbFacingTerrainTag.can_climb
pbMessage(_INTL("You can't use that here.")) if showmsg
next false
end
next true
})
HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon|
fmRockClimb
next true
})
I don't know why you edit, is a pretty module script,I finally solved it. But when I use rock climber it doesn't start the animation even though I put animations.rxdata in its place and the graphics in animations. I modified the scripts according to my needs so it may be that I have something wrong.
rock climb:#=============================================================================== # Adds Rock Climb to TerrainTag #=============================================================================== module GameData class TerrainTag attr_reader :rockclimb # The main part only, not the crest attr_reader :rockclimb_crest attr_reader :can_climb alias advanceditemsfieldmoves_init initialize def initialize(hash) advanceditemsfieldmoves_init(hash) @rockclimb = hash[:rockclimb] || false @rockclimb_crest = hash[:rockclimb_crest] || false @can_climb = hash[:can_climb] || false @whirlpool = hash[:whirlpool] || false end def can_surf_freely return @can_surf && !@waterfall && !@waterfall_crest && !@whirlpool end end end #=============================================================================== # More TerrainTag #=============================================================================== GameData::TerrainTag.register({ :id => :"Rock Climb", :id_number => 26, :can_climb => true, :rockclimb => true }) GameData::TerrainTag.register({ :id => :"Rock Climb Crest", :id_number => 27, :can_climb => true, :rockclimb_crest => true }) #=============================================================================== # Overwrites functions locally to add the Rock Climb section #=============================================================================== class Game_Map def playerPassable?(x, y, d, self_event = nil) bit = (1 << ((d / 2) - 1)) & 0x0f [2, 1, 0].each do |i| tile_id = data[x, y, i] next if tile_id == 0 terrain = GameData::TerrainTag.try_get(@terrain_tags[tile_id]) passage = @passages[tile_id] if terrain # Ignore bridge tiles if not on a bridge next if terrain.bridge && $PokemonGlobal.bridge == 0 # Make water tiles passable if player is surfing return true if $PokemonGlobal.surfing && terrain.can_surf && !terrain.waterfall && !terrain.whirlpool # Prevent cycling in really tall grass/on ice return false if $PokemonGlobal.bicycle && terrain.must_walk # Depend on passability of bridge tile if on bridge if terrain.bridge && $PokemonGlobal.bridge > 0 return (passage & bit == 0 && passage & 0x0f != 0x0f) end end next if terrain&.ignore_passability # Regular passability checks return false if passage & bit != 0 || passage & 0x0f == 0x0f return true if @priorities[tile_id] == 0 end return true end end #=============================================================================== # Adds Rock Climbing to $PokemonGlobal #=============================================================================== class PokemonGlobalMetadata attr_accessor :rockclimbing alias advanceditemsfieldmoves_init initialize def initialize advanceditemsfieldmoves_init @rockclimbing = false end end class Game_Character attr_accessor :always_on_top end def onoff? if $PokemonGlobal&.rockclimbing pbMessage(_INTL("surfing is ON!")) return false else pbMessage(_INTL("surfing is OFF!")) end end #=============================================================================== # Can Run? Rockclimb added to it #=============================================================================== if PluginManager.findDirectory("v20.1 Hotfixes") class Game_Player < Game_Character def can_run? return @move_speed > 3 if @move_route_forcing return false if $game_temp.in_menu || $game_temp.in_battle || $game_temp.message_window_showing || pbMapInterpreterRunning? return false if !$player.has_running_shoes && !$PokemonGlobal.diving && !$PokemonGlobal.surfing && !$PokemonGlobal.bicycle || $PokemonGlobal.rockclimbing return false if jumping? return false if pbTerrainTag.must_walk return ($PokemonSystem.runstyle == 1) ^ Input.press?(Input::BACK) end def set_movement_type(type) meta = GameData::PlayerMetadata.get($player&.character_ID || 1) new_charset = nil case type when :fishing new_charset = pbGetPlayerCharset(meta.fish_charset) when :surf_fishing new_charset = pbGetPlayerCharset(meta.surf_fish_charset) when :diving, :diving_fast, :diving_jumping, :diving_stopped self.move_speed = 3 if !@move_route_forcing new_charset = pbGetPlayerCharset(meta.dive_charset) when :surfing, :surfing_fast, :surfing_jumping, :surfing_stopped if !@move_route_forcing self.move_speed = (type == :surfing_jumping) ? 3 : 4 end new_charset = pbGetPlayerCharset(meta.surf_charset) when :rockclimbing, :rockclimbing_fast, :rockclimbing_jumping, :rockclimbing_stopped if !@move_route_forcing self.move_speed = 5 end new_charset = pbGetPlayerCharset(meta.dive_charset) when :cycling, :cycling_fast, :cycling_jumping, :cycling_stopped if !@move_route_forcing self.move_speed = (type == :cycling_jumping) ? 3 : 5 end new_charset = pbGetPlayerCharset(meta.cycle_charset) when :running self.move_speed = 4 if !@move_route_forcing new_charset = pbGetPlayerCharset(meta.run_charset) when :ice_sliding self.move_speed = 4 if !@move_route_forcing new_charset = pbGetPlayerCharset(meta.walk_charset) else # :walking, :jumping, :walking_stopped self.move_speed = 3 if !@move_route_forcing new_charset = pbGetPlayerCharset(meta.walk_charset) end @character_name = new_charset if new_charset end def update_move if !@moved_last_frame || @stopped_last_frame # Started a new step if pbTerrainTag.ice set_movement_type(:ice_sliding) else#if !@move_route_forcing faster = can_run? if $PokemonGlobal&.diving set_movement_type((faster) ? :diving_fast : :diving) elsif $PokemonGlobal&.surfing set_movement_type((faster) ? :surfing_fast : :surfing) elsif $PokemonGlobal&.rockclimbing set_movement_type((faster) ? :rockclimbing_fast : :rockclimbing) elsif $PokemonGlobal&.bicycle set_movement_type((faster) ? :cycling_fast : :cycling) else set_movement_type((faster) ? :running : :walking) end end if jumping? if $PokemonGlobal&.diving set_movement_type(:diving_jumping) elsif $PokemonGlobal&.surfing set_movement_type(:surfing_jumping) elsif $PokemonGlobal&.rockclimbing set_movement_type(:rockclimbing_jumping) elsif $PokemonGlobal&.bicycle set_movement_type(:cycling_jumping) else set_movement_type(:jumping) # Walking speed/charset while jumping end end end super end def update_stop if @stopped_last_frame if $PokemonGlobal&.diving set_movement_type(:diving_stopped) elsif $PokemonGlobal&.surfing set_movement_type(:surfing_stopped) elsif $PokemonGlobal&.rockclimbing set_movement_type(:rockclimbing_stopped) elsif $PokemonGlobal&.bicycle set_movement_type(:cycling_stopped) else set_movement_type(:walking_stopped) end end super end def pbUpdateVehicle if $PokemonGlobal&.diving $game_player.set_movement_type(:diving) elsif $PokemonGlobal&.surfing $game_player.set_movement_type(:surfing) elsif $PokemonGlobal&.rockclimbing $game_player.set_movement_type(:rockclimbing) elsif $PokemonGlobal&.bicycle $game_player.set_movement_type(:cycling) else $game_player.set_movement_type(:walking) end end end end #=============================================================================== # Rock Field Move #=============================================================================== def fmAscendRock return if $game_player.direction != 8 # Can't ascend if not facing up terrain = $game_player.pbFacingTerrainTag return if !terrain.can_climb oldthrough = $game_player.through oldmovespeed = $game_player.move_speed $game_player.through = true $game_player.move_speed = 4 pbJumpToward pbCancelVehicles $PokemonEncounters.reset_step_count $PokemonGlobal.rockclimbing = true pbUpdateVehicle loop do $game_player.move_up terrain = $game_player.pbTerrainTag break if !terrain.can_climb while $game_player.moving? Graphics.update Input.update pbUpdateSceneMap end end $PokemonGlobal.rockclimbing = false pbJumpToward(0) pbWait(16) $game_player.through = oldthrough $game_player.move_speed = oldmovespeed $game_player.increase_steps $game_player.check_event_trigger_here([1, 2]) end def fmDescendRock return if $game_player.direction != 2 # Can't descend if not facing down terrain = $game_player.pbFacingTerrainTag return if !terrain.can_climb oldthrough = $game_player.through oldmovespeed = $game_player.move_speed old_always_on_top = $game_player.always_on_top $game_player.through = true $game_player.move_speed = 4 $game_player.always_on_top = true pbJumpToward pbCancelVehicles $PokemonEncounters.reset_step_count $PokemonGlobal.rockclimbing = true pbUpdateVehicle loop do $game_player.move_down terrain = $game_player.pbTerrainTag break if !terrain.can_climb while $game_player.moving? Graphics.update Input.update pbUpdateSceneMap end end $PokemonGlobal.rockclimbing = false pbJumpToward(0) pbWait(16) $game_player.through = oldthrough $game_player.move_speed = oldmovespeed $game_player.always_on_top = old_always_on_top $game_player.increase_steps $game_player.check_event_trigger_here([1, 2]) end def fmRockClimb move = :ROCKCLIMB movefinder = $player.get_pokemon_with_move(move) if !pbCheckHiddenMoveBadge(Settings::BADGE_FOR_ROCKCLIMB, false) || (!$DEBUG && !movefinder) pbMessage(_INTL("The wall is very rocky. Could be climbed with the right move")) return false end if pbConfirmMessage(_INTL("The wall is very rocky.\nWould you like to use the {1}", GameData::Move.get(move).name)) speciesname = (movefinder) ? movefinder.name : $player.name pbMessage(_INTL("{1} used {2}!", speciesname, GameData::Move.get(move).name)) pbHiddenMoveAnimation(movefinder) case $game_player.direction when 8 # Looking up fmAscendRock when 2 # Looking down fmDescendRock end return true end return false pbWait(16) end EventHandlers.add(:on_player_interact, :rockclimb, proc { terrain = $game_player.pbFacingTerrainTag if terrain.rockclimb fmRockClimb end } ) EventHandlers.add(:on_player_interact, :rockclimb_crest, proc { terrain = $game_player.pbFacingTerrainTag if terrain.rockclimb_crest fmRockClimb end } ) HiddenMoveHandlers::CanUseMove.add(:ROCKCLIMB, proc { |move, pkmn, showmsg| next false if !pbCanUseMove(Item_RockClimb) if !$game_player.pbFacingTerrainTag.can_climb pbMessage(_INTL("You can't use that here.")) if showmsg next false end next true }) HiddenMoveHandlers::UseMove.add(:ROCKCLIMB, proc { |move, pokemon| fmRockClimb next true })
I'm developing an old style fanmade pokemon with HN moves as before (ex. Platinum). I searched but I can't find the animation scripts I'll be stupid.I don't know why you edit, is a pretty module script,
maybe DM in discord
but you have deleted the animation in the script, it is not there anymore
you are missing the in your custom setup, but if you have taken the part of the script and mashed the together, you need to reach out on discord for me to be able to helpI'm developing an old style fanmade pokemon with HN moves as before (ex. Platinum). I searched but I can't find the animation scripts I'll be stupid.
$scene.spriteset.addUserAnimation(AdvancedItemsFieldMoves::ROCKCLIMB_CONFIG[:move_up_id],$game_player.x,$game_player.y,true,1)
$scene.spriteset.addUserAnimation(AdvancedItemsFieldMoves::ROCKCLIMB_CONFIG[:debris_id],$game_player.x,$game_player.y,true,1)
ROCKCLIMB_CONFIG = {
...
:debris_id => 19, # Default: 19
:move_up_id => 20, # Default: 20
...
:move_down_id => 23, # Default: 23
}
active => false
I solved it in the end. I simply replaced AdvancedItemsFieldMoves :: ROCKCLIMB_CONFIG [???] directly with the id and it works. But if I wanted to do the lateral as well, how should I do it?you are missing the in your custom setup, but if you have taken the part of the script and mashed the together, you need to reach out on discord for me to be able to help
06_Field Move:$scene.spriteset.addUserAnimation(AdvancedItemsFieldMoves::ROCKCLIMB_CONFIG[:move_up_id],$game_player.x,$game_player.y,true,1) $scene.spriteset.addUserAnimation(AdvancedItemsFieldMoves::ROCKCLIMB_CONFIG[:debris_id],$game_player.x,$game_player.y,true,1)
00_Config:ROCKCLIMB_CONFIG = { ... :debris_id => 19, # Default: 19 :move_up_id => 20, # Default: 20 ... :move_down_id => 23, # Default: 23 }
If you want the Rock Climb for the pack to be a Field Move you just have to putRuby:active => false
Could you please reach out to me on Discord?I solved it in the end. I simply replaced AdvancedItemsFieldMoves :: ROCKCLIMB_CONFIG [???] directly with the id and it works. But if I wanted to do the lateral as well, how should I do it?
certain nickname?Could you please reach out to me on Discord?
Bergium#0216certain nickname?
friendship sent. I'm LyuSkiy#3882Bergium#0216
can you poke me at discord?So I am having issues where everything works fine, until the animation starts for rock climb, then I get this error:
[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.2]
Exception: NoMethodError
Message: undefined method `>' for nil:NilClass
Backtrace:
009:RPG_Sprite:129:in `effect?'
009:RPG_Sprite:432:in `block in effect?'
009:RPG_Sprite:431:in `each'
009:RPG_Sprite:431:in `effect?'
067:Sprite_AnimationSprite:36:in `update'
067:Sprite_AnimationSprite:77:in `block in update'
067:Sprite_AnimationSprite:77:in `each'
067:Sprite_AnimationSprite:77:in `update'
032:Scene_Map:144:in `block in updateSpritesets'
032:Scene_Map:142:in `each'
I thought I had saved everything in the appropriate places, and there are no conflicting animation files that I can see. But hopefully someone can help me out.
Going to look in this later today
YesGoing to look in this later today
Have you started a new save file?