• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.
  • Eevee Expo's webhost has been having technical issues since Nov. 20th and you might be unable to connect to our site. Staff are also facing issues connecting, so please send a DM to Cat on-site or through Discord directly for faster service!
More Pokédex Page : Size Comparison

Resource More Pokédex Page : Size Comparison 2.0.0

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40
There is something weird with modular Page, i didnt have more time to investigate it. But if you use Action C a deep level error happen.

I think it is a problem with alias but there is something with Comparator also, maybe because i dont have default trainers... but i think i configure the script correctly!

Tomorrow will continúe 😅
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Me too.
There is something weird with modular Page, i didnt have more time to investigate it. But if you use Action C a deep level error happen.

I think it is a problem with alias but there is something with Comparator also, maybe because i dont have default trainers... but i think i configure the script correctly!

Tomorrow will continúe 😅
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
167
Caruban updated More Pokédex Page : Size Comparison with a new update entry:

Bug fix and rename several files

Changelogs :
  • Moved several files from Graphics/UI/More Pokedex Page to Graphics/UI/Pokedex
  • Renamed pbPageCustomUse alias from modular_pbPageCustomUse to hw_pbPageCustomUse
  • Renamed Pokedex Size Comparison.rb to [00] Pokedex Size Comparison Core.rb
  • Renamed bg_size_title.png to bg_height_title.png
  • Renamed bg_size.png to bg_height.png

Read the rest of this update entry...
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
167
I believe this is because the "Optional" field requires a minimum version to be included.
So Optional = Modular UI Scenes,2.0.3 should also resolve this, too.
In fact, it should be common practice to always include a minimum version number, even on "Required" fields.
Thanks Lucidious, I updated the meta.
There is something weird with modular Page, i didnt have more time to investigate it. But if you use Action C a deep level error happen.

I think it is a problem with alias but there is something with Comparator also, maybe because i dont have default trainers... but i think i configure the script correctly!

Tomorrow will continúe 😅
Yeah, I forgot to change the alias for pbPageCustomUse.
I just reuploaded the files, but you need to remove the previous plugin to update it.
(I renamed a bunch of files in this update.)
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Thanks Lucidious, I updated the meta.

Yeah, I forgot to change the alias for pbPageCustomUse.
I just reuploaded the files, but you need to remove the previous plugin to update it.
(I renamed a bunch of files in this update.)
Thanks a lot!
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Thanks Lucidious, I updated the meta.

Yeah, I forgot to change the alias for pbPageCustomUse.
I just reuploaded the files, but you need to remove the previous plugin to update it.
(I renamed a bunch of files in this update.)
But you haven't changed the scripts of [00]Pokedex Size Comparison Core to match the new places and names of the graphics. (I changed them myself and it works. )
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Then posting the error would go a long way to resolving it.
When I use your Pokedex Data Page, this occurs when I press Action C at forms page. I'd appreciate it if you can help solve it.
 

Attachments

  • 屏幕截图 2023-10-31 123614.png
    屏幕截图 2023-10-31 123614.png
    38.3 KB · Views: 54

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40
Good Morning!
Ty for the fix!
Sorry, I uploaded the wrong file. Please redownload the file.

I'm investigating this also, i guess is a .Z axis problem, but not sure if must fix in Data page or in your Plugin.
1698743420764.png


Also! For some reason it take mega form by default..
1698743696043.png


Ty! and sorry for bringing this kind of things, i always check things thoroughly 😅
PD: possibly it's my fault xD

Edit: Yes was a Z problem, i comment this line, but not sure if is actually necessary there
1698744144145.png


Edit2: For the form problem just swap place for @gender, @form (line 200->201)
1698746506076.png
 
Last edited:

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
Good Morning!
Ty for the fix!


I'm investigating this also, i guess is a .Z axis problem, but not sure if must fix in Data page or in your Plugin.
View attachment 22350

Also! For some reason it take mega form by default..
View attachment 22355

Ty! and sorry for bringing this kind of things, i always check things thoroughly 😅
PD: possibly it's my fault xD

Edit: Yes was a Z problem, i comment this line, but not sure if is actually necessary there
View attachment 22356

Edit2: For the form problem just swap place for @gender, @form (line 200->201)
View attachment 22357
Succeeded. Thanks a lot.
 

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40
Hi again!

This function was never called in the code pbRegisterAllComparator, so only one character was avaiable for comparasion

I call it in pbStartScene just before pbGetAvaiableComparators and for now it works fine.
1698750411259.png


Note: For the users, Trainers sprites must be 128 px height (128x128 standar) and not animated XD
If sprites are bigger o smaller the comparison not show properly!

And i think that is all!
The plugin is so fun, thank so much for it. Caruban!
 

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
167
Good Morning!
Ty for the fix!


I'm investigating this also, i guess is a .Z axis problem, but not sure if must fix in Data page or in your Plugin.
View attachment 22350

Also! For some reason it take mega form by default..
View attachment 22355

Ty! and sorry for bringing this kind of things, i always check things thoroughly 😅
PD: possibly it's my fault xD

Edit: Yes was a Z problem, i comment this line, but not sure if is actually necessary there
View attachment 22356

Edit2: For the form problem just swap place for @gender, @form (line 200->201)
View attachment 22357
Thanks for the help. I reuploaded the plugin for this bug fix and removed the Essentials Deluxe compability.
Hi again!

This function was never called in the code pbRegisterAllComparator, so only one character was avaiable for comparasion

I call it in pbStartScene just before pbGetAvaiableComparators and for now it works fine.
View attachment 22358

Note: For the users, Trainers sprites must be 128 px height (128x128 standar) and not animated XD
If sprites are bigger o smaller the comparison not show properly!

And i think that is all!
The plugin is so fun, thank so much for it. Caruban!
pbRegisterAllComparator is the script that I forgot to mention on the plugin page.
It's one of the features of this script. It used to unlock all the characters as the comparator.

It's not necessary to add it to the script, but I changed the script to include all the characters while debugging.
 

Jedahjony

Novice
Member
Joined
Aug 27, 2023
Posts
40
Thanks for the help. I reuploaded the plugin for this bug fix and removed the Essentials Deluxe compability.

pbRegisterAllComparator is the script that I forgot to mention on the plugin page.
It's one of the features of this script. It used to unlock all the characters as the comparator.

It's not necessary to add it to the script, but I changed the script to include all the characters while debugging.
Ahhhh! Sorry sorry.. sometimes i go too quickly to investigate the code before read the "manual" XDDDD.
My fault, i understand now!
 

xDracolich

Novice
Member
Joined
Jun 2, 2019
Posts
28
Having a bit of trouble with this plugin. I'm using the Modular UI Scenes as well, and added the required files, as well as the optional files, and the game can also register that the script exists. Like people wrote before, I changed the Modular UI Scenes from being optional to required, but every time I try to check a Pokémon dex entry, I get this error, not sure why.
 

Attachments

  • 1704727136388.png
    1704727136388.png
    34.5 KB · Views: 27
  • 1704727350186.png
    1704727350186.png
    17.5 KB · Views: 26

Caruban

Cooltrainer
Member
Joined
Sep 24, 2020
Posts
167
Having a bit of trouble with this plugin. I'm using the Modular UI Scenes as well, and added the required files, as well as the optional files, and the game can also register that the script exists. Like people wrote before, I changed the Modular UI Scenes from being optional to required, but every time I try to check a Pokémon dex entry, I get this error, not sure why.
You need to add your player weight and height data into ComparisonData in the PokedexHWCConfig module.
 

komeiji514

Elite Trainer
Member
Joined
Oct 28, 2023
Posts
275
It is not compatible with Animated Pokemon System. Update if possible.
[2024-07-27 08:08:17 +0800]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `update_pokemon_sprite' for #<AnimatedBitmap>

Backtrace:
[[DBK] Animated Pokémon System] [005] Pokemon Sprites.rb:47:in `update'
002_MessageConfig.rb:497:in `block in pbUpdateSpriteHash'
002_MessageConfig.rb:493:in `each'
002_MessageConfig.rb:493:in `pbUpdateSpriteHash'
004_UI_Pokedex_Entry.rb:136:in `pbUpdate'
[More Pokedex Page : Size Comparison] [00] Pokedex Size Comparison Core.rb:478:in `pbUpdate'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:113:in `block in pbScene'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `loop'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `pbScene'
004_UI_Pokedex_Entry.rb:584:in `pbStartScreen'
 
Last edited:

Thobov

Novice
Member
Joined
Feb 11, 2019
Posts
16
It is not compatible with Animated Pokemon System. Update if necessary.
[2024-07-27 08:08:17 +0800]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `update_pokemon_sprite' for #<AnimatedBitmap>

Backtrace:
[[DBK] Animated Pokémon System] [005] Pokemon Sprites.rb:47:in `update'
002_MessageConfig.rb:497:in `block in pbUpdateSpriteHash'
002_MessageConfig.rb:493:in `each'
002_MessageConfig.rb:493:in `pbUpdateSpriteHash'
004_UI_Pokedex_Entry.rb:136:in `pbUpdate'
[More Pokedex Page : Size Comparison] [00] Pokedex Size Comparison Core.rb:478:in `pbUpdate'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:113:in `block in pbScene'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `loop'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `pbScene'
004_UI_Pokedex_Entry.rb:584:in `pbStartScreen'

@Caruban I do have the same issue as well. Unfortunately this plugin is not compatible with the plugin Animated Pokemon System. Could you please update his plugin? Thanks!
 

Lucidious89

Champion
Member
Joined
Nov 12, 2020
Posts
1,232
It is not compatible with Animated Pokemon System. Update if possible.
[2024-07-27 08:08:17 +0800]
[Pokémon Essentials version 21.1]
[v21.1 Hotfixes 1.0.9]

Exception: NoMethodError
Message: undefined method `update_pokemon_sprite' for #<AnimatedBitmap>

Backtrace:
[[DBK] Animated Pokémon System] [005] Pokemon Sprites.rb:47:in `update'
002_MessageConfig.rb:497:in `block in pbUpdateSpriteHash'
002_MessageConfig.rb:493:in `each'
002_MessageConfig.rb:493:in `pbUpdateSpriteHash'
004_UI_Pokedex_Entry.rb:136:in `pbUpdate'
[More Pokedex Page : Size Comparison] [00] Pokedex Size Comparison Core.rb:478:in `pbUpdate'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:113:in `block in pbScene'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `loop'
[Modular UI Scenes] [002] Pokedex Rewrites.rb:110:in `pbScene'
004_UI_Pokedex_Entry.rb:584:in `pbStartScreen'
@Caruban I do have the same issue as well. Unfortunately this plugin is not compatible with the plugin Animated Pokemon System. Could you please update his plugin? Thanks!

Just replace this function in this plugin:
Ruby:
Expand Collapse Copy
def self.height_sprite_bitmap(*params)
    bitmap = nil
    filename = self.height_sprite_filename(*params)
    return (bitmap) ? bitmap : (filename) ? AnimatedBitmap.new(filename) : nil
end

With this:
Ruby:
Expand Collapse Copy
def self.height_sprite_bitmap(*params)
    filename = self.height_sprite_filename(*params)
    if PluginManager.installed?("[DBK] Animated Pokémon System")
        sp_data = GameData::SpeciesMetrics.get_species_form(params[0], params[1], params[2] == 1)
        return (filename) ? DeluxeBitmapWrapper.new(filename, sp_data) : nil
    else
        return (filename) ? AnimatedBitmap.new(filename) : nil
    end
end
 
Back
Top