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Resource Customizable Level Caps 1.2

phantombass

Elite Trainer
Member
Joined
Sep 21, 2020
Posts
252
phantombass submitted a new resource:

Customizable Level Caps - Add a level cap to your game!

Now add any number of level caps to your game! Just edit the LEVEL_CAPS array in the script to whatever string of numbers you want to be the level caps as your game progresses. Then, just use the script command Game.level_cap_update and your level cap will automatically progress in the order you set. Then watch as your Exp is stunted whenever you reach said level cap. There is also a switch to disable the level cap should you wish to do so. This should also be compatible with my DexNav...

Read more about this resource...
 
Just a heads up, it conflicts with Voltseon's Pause Menu (see attached).
 

Attachments

  • LVLCAP BUG.PNG
    LVLCAP BUG.PNG
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hello I'm having a problem with the script and was wondering if anyone knew what to do, i deleted the save file and this error came up now.

[Pokémon Essentials version 20]
[v20 Hotfixes 1.0.5]

Exception: NoMethodError
Message: undefined method `begunNewGame=' for nil:NilClass

Backtrace:
[Customizable Level Cap] Script.rb:43:in `start_new'
289:UI_Load:315:in `block in pbStartLoadScreen'
289:UI_Load:305:in `loop'
289:UI_Load:305:in `pbStartLoadScreen'
384:Main:6:in `main'
384:Main:35:in `mainFunctionDebug'
384:Main:18:in `block in mainFunction'
014:Errors:80:in `pbCriticalCode'
384:Main:18:in `mainFunction'
384:Main:45:in `block in <main>'
 
I love this plugin but every time I update it I end up having to delete half of the plugin script to stop it from immediately crashing my game. I don't know what's up with it, but it only works if I delete the parts of the script that change any displays.
 
Whenever I try to go into the Inventory with this Script installed, I get this Error Message.
Anybody have any Clue how to fix this?
 

Attachments

  • Screenshot_1.png
    Screenshot_1.png
    17.5 KB · Views: 202
As it turns out, fixing that error has now caused a new one.

[Pokémon Essentials version 20.1]
[v20.1 Hotfixes 1.0.0]

Exception: NoMethodError
Message: undefined method `maps' for nil:NilClass

Backtrace:
[Following Pokemon EX] Event Sprite.rb:44:in `refresh'
050:Game_FollowerFactory:336:in `update'
[Following Pokemon EX] Event Sprite.rb:55:in `update'
065:Spriteset_Global:30:in `update'
065:Spriteset_Global:15:in `initialize'
032:Scene_Map:20:in `new'
032:Scene_Map:20:in `createSpritesets'
[v20.1 Hotfixes] Misc bug fixes.rb:175:in `main'
386:Main:35:in `mainFunctionDebug'
386:Main:18:in `block in mainFunction'
 
Olá, estou com esse erro, alguém sabe como resolver?

Obrigado
 

Attachments

  • erro cap.PNG
    erro cap.PNG
    11.9 KB · Views: 151
I had allot of fun trying this with my FireRedLeafgreen fangame I made the levelcap kinda made it so you stay at level 38 which I think is fair but with the exp gaining and Trainer for EXP grinding I made it bit too easy. One thing @spritewindow does that remove that window to show the levelcap I like to instead like to add a NPC in every Pokemon Center to show what the levelcap is
 
Hi, Was wondering how you overcame your UI issues you previously mentioned. As I can open the pause menu fine but when I close it the menu is still on the screen but not interactable and then I can 'open' it again and move the cursor around and open selections again but still doesn't close.
 
I have been able to solve my issue in case anyone else ends up experiencing a similar problem to me just message me and I'll be happy to help.
Hi, Was wondering how you overcame your UI issues you previously mentioned. As I can open the pause menu fine but when I close it the menu is still on the screen but not interactable and then I can 'open' it again and move the cursor around and open selections again but still doesn't close.
 
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