- Joined
- Jul 13, 2018
- Posts
- 55
Hey guys, do you have any ideas for your fangames you're concerned are too ambitious for Essentials? Like, it would take enormous changes to the engine just to pull it off?
RPG Maker XP definitely could do that. Say, if an enemy event tries to move into the player, using the Change HP event object if the player does not dodge the attack correctly. However, Essentials by default ignores the player's statistics and any event scripts that modify them (as the player normally cannot battle, there is no need). But, it should be possible to undo that.Honestly, after playing PLA, a lot of things, mostly an actual overworld engaging playstyle. I'm pretty sure RPG Maker can't create even a 2D overworld Mon that can actually attack you, and give the player commands to dodge, sneak etc.
its not with pokemon essentials, but from what i saw at eevee expo, i think 3D3P couldEver played Dragon Quest Sentinels Of The Starry Skies?
I'd love a 3D game with 2D sprites, but I don't know if Pokemon Essentials can handle that.
Check out Dexflow and the game we made with it for the jam, while not completely the same it might scratch that itch you got for those battles. :)Here's something ambitious I'd love to see in Pokemon Essentials.
You see how the battlers are facing each other in this video, with one character mirrored so they face each other? And how the ground they stand on is represented as visually interesting squares, which could be used to indicate Grassy/Psychic Terrain/Spikes/etc? And how they actually hit each other?
That's something I doubt I'll ever see in Pokemon Essentials. But it would be amazing to see a game with the graphical fidelity of this old GBA game.
That's something that can be easily arranged; one can freeze the camera in such a way that the battlers are horizontal from each other. :)That looks awesome! Does Dexflow have a "Pokemon face each other like MVC2 Characters and GBA Fire Emblem characters" mode?
Come to think of it, without many artists on the team or a massive community effort to draw Fire Emblem-style physical attack and special attack animations for each Pokemon, it might only be feasible to animate Fakemon like that in a game with a small number of Fakemon. But still, it would look cool.
That would be awesome! How would you get both Pokemon to use their front-facing sprites, flipping one so they both face each other?That's something that can be easily arranged; one can freeze the camera in such a way that the battlers are horizontal from each other. :)
I'm back from vacation in about a week, can demo what I mean once I'm back if you want!