• Do not use Discord to host any images you post, these links expire quickly! You can learn how to add images to your posts here.

Completed PS: Time's Edge

This project is complete. Any future revisions will be bug fixes or small updates.
Project Status
Completed
Project Version
2.0
Postscriptum: Time's Edge

qJ50kWU.png


Description:

In the richest half of the poorest city on earth, a very unfortunate man is driven to catastrophy in part due to his own choices. With cloudy judgement, and perception askewed, he climbs over the big fence technically separating the two halves, which actually leads to the long-gone, destroyed center of the city. Among the garbage in the abandoned construction site, the machinery, and his inner emptiness, he sits there, unmoving. But his body is yet to give up, and suddenly, the bouncing echo of a growling stomach ignites his dopamine receptors yet again. With a mindset stuck on his "late" age, and a complete lack of will for anything, will he ever manage to rekindle the fire of life once lost?

Welcome to Northern Artemisia, where everything runs like clockwork, where efficiency, happiness, and freedom comprise the pride of its citizens.
Assume the role of Arthur, a man with nothing to lose, on a quest that involves nothing particularly exciting.

Actual Features:

  • Do mundane tasks that will probably not yield you much money
  • Get some work experience
  • Relive past memories
  • Meet people you haven't met before, mostly
  • Run into someone you'd never expect could change the tides of fate
  • And if you are lucky, perhaps learn what role Pokemon serve in that part of the world?
Technical Features:

  • a custom, original OST (wait that's two "originals", right?)
  • original animated character portraits
  • 16.2 times the detail
  • a minimum number of at least 2 jokes (humor discretion advised)
  • a large number of distinct minigames
  • a closed-world, railroaded experience

Screenshots:

wPjfQWs.png

Download: (2.0)



Made Using:

RPG MAKER XP

Pokemon Essentials v 18.1,

Team:
AenannonDogsky
Ray
Sandy
Manul

Notes:
This game includes a lot of minigames that where made with eventing only, so if you wanna see how they were made simply drop an .rxproject file into the main folder and check it out for yourself! Let me know if there are more efficient ways to implement minigames like these, or if there were any mistakes!

The crashing has been fixed, but if you are still having problems please let us know.

Resource Pack:

Credits:
Links to public resources included in Credits.txt file with the game and resource pack.

====TESTING, FEEDBACK AND IDEAS=======
Manul
Ray
Sandy


============POST-JAM BUGHUNTING=========
  • Water
  • Yrgulian
  • Demice
  • ReposefulPallas
  • Prajwal_17
  • Erun
  • Kessh
  • Ntc


================== ESSENTIALS =================

"Pokémon Essentials" was created by:
Flameguru
Poccil (Peter O.)
Maruno

With contributions from:
AvatarMonkeyKirby<s>Marin
Boushy<s>MiDas Mike
Brother1440<s>Near Fantastica
FL.<s>PinkMan
Genzai Kawakami<s>Popper
help-14<s>Rataime
IceGod64<s>SoundSpawn
Jacob O. Wobbrock<s>the__end
KitsuneKouta<s>Venom12
Lisa Anthony<s>Wachunga
Luka S.J.<s>
and everyone else who helped out



"RPG Maker XP" by:
Enterbrain



====SCRIPTS====

That Welsh One: Item Crafting System + Interface

NettoHikari = Multiple Protagonists Script

QTE Minigame Eventing : hiddenone

Following Pokemon EX (mostly resources) Golisopod User, Help-14, Rayd12smitty, mej71, PurpleZaffre, Akizakura16, Thundaga, Amrin (Fairies Resource Pack)

Mr. Gela's Name Windows https://www.eeveeexpo.com/resources/197/

Mr. Gela's Portraits in Messages https://www.eeveeexpo.com/resources/23/



==== TILESETS ====

Gamefreak

Gen 4 Tileset - LotusKing

Interior Tilesets - Akizakura16

Gen 5 Tileset - (Alucus, Kyle Dove, Dewitty, CNC, zetavares852)

BW BUILDINGS TILESET - Wesley FG

BW NATURE TILESET - Wesley FG

Gen 5 tiles - Ultimospriter

Hydrasis - Hospital part 1

Cafe, Restaurant, Bar Tiles - PeekyChew

Hi-Res Interiors - Akizakura16

Public Interior Tileset - ThatsSoWitty

Tileset Ver. 3 - Magiscarf

HGSS Tiles - Cleystation (zetavares852, Gardevoir2203, EpicDay, Dewitty)

Essentials Default Tilesets (FR/LG, Gamefreak)

Dot Day18 - Dark Ruins Tileset - Phyromatical (magiscarf, evolina, midnitez-remix, phyromatical)


=================== SPRITES ===========================


- Gen 5 OW Pack, Spriter's Resource - rips of overworld sprites, Radical Raptr - compilation and creating RMXP ready spritesheets

- Hoenn People OW in BW style WesleyFG (public as stated in his comment, but permission also granted anyway)

- Enterbrain RMXP RTP

- Resources | Food and Objects - mimihgfh

- Resources | Food and Objects 2 - mimihgfh

- Follower Pokemon Charsets (Taken from Thundaga's Tutorials, probably originally ripped from Spriters Resource?, No other credit is mentioned in the files)

- Primal Dialga PMD ET/D rip (Naokohiro) recolor by redblueyellow

- Shadow Groudon, SnakeMasterz


==================== PORTRAIT BASE =======================
Nephae's Sun and Moon, and X and Y pixel tracing of VS sprites (Gamefreak)


=========== FOGS ============

- standard RMXP grey fog, edited (Enterbrain)

- Simple Colored Particle Lights - pauliuw

========== FONTS ===============

- Greek House Symbolized


=========== MUSIC =================
- Ai vis lo lop, 13th-14th century composition, (remade), Final Battle

=================SOUNDS======================
mixkit free dog sound effects - dog sad whimper, happy puppy barks

Post-Jam Bugfixing Changelog:
v1.1
  • Fixed a small bug making Samantha appear when getting Arthur to job
  • Fixed grabbing the box with the lights out not turning said lights on
v1.2.
- Fixed a tile bug in a construction site building

v1.3
- Fixed a small tile bug in a southern building

v1.4
  • Added a couple more savepoints
  • Added missing door SE
  • Reduced volume of Liepard's cry
  • Fixed an NPC shadow
  • Fixed lingering SE post-boss fight
  • Refined cutscene flow
  • Fixed a whole bunch of typos and some grammar
  • Fixed a couple of tile errors
  • Fixed lingering rain BGS
  • Split starting map into two non-connected maps to increase performance
  • Corrected some cutscene and transition mistakes
v 1.5

  • fixed crashing, game should no longer crash. Nameboxes have been removed for now. Please let me know if there's any problem
  • fixed Samantha's dragging sprite pixel problem
  • fixed typos
  • fixed a couple of bugged tiles in the sewers
  • fixed glitchy green goal tile
  • fixed worker not turning right to face player upon completion of minigame
  • fixed facing direction when looking away in sewer
  • fixed wonky interior carpet tile
  • fixed wrong portrait during in an NPC dialogue
  • fixed a couple of wonky building tiles
  • fixed follower not appearing instantly after two particular cutscenes
  • fixed customer not looking at you during the delivery quest
  • fixed music not fading out before the transition to the garden
  • fixed improper spot respawining in B3F
  • fixed an event late-game not turning to face the player
  • fixed a background panorama minor pixel problem
  • fixed Samantha walking sprite shadow error
  • fixed extra ellipses
  • fixed arthur not turning to face samantha during the claw scene
  • fixed interaction with claw indicator not showing anything pre-samantha
  • altered opening scene without infringing on Jam Rules (due to similarities with a pre-existing story approach).
  • removed unecessary pbs listings, and footprint icons
  • included the PBS files which I forgot to do for the previous versions, so most people won't have problems if they want to mess with the game

    v 1.6
  • fixed typos

    v1.7
  • should have taken care of the vast majority of crashes

    v1.8
  • fixed arthur's OW bug
  • fixed dialogue bold formatting issue
  • fixed credits scene not returning to title screen
  • fixed skyscraper tile passability bug
v. 2.0
  • Fixed 1.9 stem event menu and interaction freeze
  • Reworked much of the janky writing, but kept the unique parts
  • Fixed being able to save during the waiter minigame
  • Added a prompt informing the player they may hold down X to skip button mashing during the dishwashing minigame
  • Added prompt informing the player they need to interact with the boxes first in order to push them
  • Added prompt implying switching to Samantha to see where you're going
  • Made an actual cutscene for Arthur's old friend
  • reduced required amount of button mashing for minigame
  • fixed some volume discrepancies
  • removed some pillars that were obstructing game flow in old artemisia
  • fixed incorrect intro scene portrait

 
Last edited:

AenaonDogsky

Arbiter of Doggos
Member
Joined
Dec 12, 2017
Posts
510
Version 2.0

  • Fixed 1.9 stem event menu and interaction freeze
  • Reworked much of the janky and weird writing, but kept the unique parts
  • Fixed being able to save during the waiter minigame
  • Added a prompt informing the player they may hold down X to skip button mashing during the dishwashing minigame
  • Added prompt informing the player they need to interact with the boxes first in order to push them
  • Added prompt implying switching to Samantha to see where you're going
  • Made an actual cutscene for Arthur's old friend
  • reduced required amount of button mashing for minigame
  • fixed some volume discrepancies
  • removed some pillars that were obstructing game flow in old artemisia
  • fixed incorrect intro scene portrait
 
Back
Top