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Ultimate Move Tutor

Resource Ultimate Move Tutor 1.0

Xabarquiz

Rookie
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Joined
Feb 22, 2024
Posts
6
In the event editor you mean? So basically it would be like this:

Captura de pantalla 2024-03-02 200012.png
 

Eften

Novice
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Joined
Mar 25, 2022
Posts
22
I don't see an example map when I download it. What is the simplest way to write a script to make this plugin work.
 

grogro

Cooltrainer
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Joined
Mar 6, 2021
Posts
120
copy the move tutor event of base essentials maps and make the changes listed in the overview. Don't forget to change the value of the control variable to the type of move tutor you want
I don't see an example map when I download it. What is the simplest way to write a script to make this plugin work.
 

Gorgutz

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Aug 25, 2024
Posts
2
I don't know if this is a thing on my end, but I'm unable to see any of the attached images in the overview of UMT. The only image available is the one where you set the variables and run the script to choose a pokemon. But other than that, I can't really configure the Move Tutor Event since I can't see how to setup the other scripts.
Is there a way to see the other attached images?
 
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grogro

Cooltrainer
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Mar 6, 2021
Posts
120
I just need to put them back. They were lost when reliccastle was downed. I restored the thread with the closest images I could find.
 
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Hol

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Aug 12, 2024
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3
Is it possible to set up the blacklist so that a mon can only learn one of a set of moves? ie, it cannot be taught a move if it already has one of the moves in the list?
 

grogro

Cooltrainer
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Joined
Mar 6, 2021
Posts
120
Is it possible to set up the blacklist so that a mon can only learn one of a set of moves? ie, it cannot be taught a move if it already has one of the moves in the list?
the blacklist ban moves, what you want is a whitelist, where you chose the moves available
 

Hol

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Joined
Aug 12, 2024
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3
the blacklist ban moves, what you want is a whitelist, where you chose the moves available
ah okay, so you say I should set up a whitelist with conditionals if they already know one of the restricted moves?
 

grogro

Cooltrainer
Member
Joined
Mar 6, 2021
Posts
120
exactly, you need to make a small code, but basically, you put all your moves in the whitelist, and if the pokemon knows a move from it, you need to find a way to prevent it to be selected. changing pbGetRelearnableMoves function in the move_check.rb file is probably the way. Not an easy task but it's possible
 
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